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One Piece: Grand Battle! (PlayStation)

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Title Screen

One Piece: Grand Battle!

Also known as: From TV Animation One Piece: Grand Battle! (JP)
Developer: Ganbarion
Publisher: Bandai
Platform: PlayStation
Released in JP: May 15, 2001
Released in EU: June 3, 2003


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Any unused graphics?

One Piece: Grand Battle! is a Super Smash Bros. clone with 16 characters and six different maps.

Debug Menu

From TV Animation One Piece Grand Battle Debug.png

Use the following code to display a debug launcher menu:

Japan Europe
80061FBC 0000
80062C9C 0000

A listing of menus accessible through the RUN PROGRAM function is as follows:

Function Description
DEBUG This debug menu.
MAIN Redirects to the main game.
PROG00 Goes to a loading screen, then hangs the game.
PROG01 Seems to be a battle cutscene testing menu.
Controls:
  • R1 / R2 - Switch between configurations
  • Up / Down - Change parameters
  • Triangle / X - Change P2 Character (CharSelect)
  • Left / Right - Change parameters (MapSelect)
  • Start - Go
  • Select - Exit

Onepiecegrandbattle-prog01.png

PROG02 Freezes the game.
PROG03 A model viewer.
Onepiecegrandbattle-prog03.png
PROG04 Freezes the game.
PROG05 Displays the text "RUN AI MODULE". No other additional functions are known.
Onepiecegrandbattle-prog05.png
PROG06 A movie viewer.
Onepiecegrandbattle-prog06.png
(Source: Original TCRF research)

Unused Map

Hmmm...
To do:
A code to access this map.

There is an altered unfinished version of the map "Syrup Village" which has the map ID 06. This version has some graphical differences to the final version as well as some obstacle changes.

Final Version Altered Version
One-Piece-Grand-Battle-SyrupVillageOriginal.png One-Piece-Grand-Battle-SyrupVillageAltered.png

Differences:

  • Both player spawns are changed in the original version
    • Player 1's spawn was previously placed slightly more to the left
    • Player 2's spawn was previously placed on another platform
  • The altered map version extends to the right containing invisible obstacles, containing:
    • a windmill-like platform
    • normal platforms
    • normal slopes
    • floating platforms
    • another oil-like slope
  • The background of the altered version is unfinished and doesn't contain a ship, additionally no cannon balls fall from the sky
  • The oil texture on the slope was changed and animated in the original version
  • The water state at the start of the battle was changed and the original version changes between high and low water
  • The water texture got improved
  • Background character sprites were changed, placed different and animated
    • A big difference is that Kaya's design was changed. The altered version shows her while she’s fatally ill while the final version shows her when being recovered.
  • While the character announcement the camera is placed behind the map showing it from behind
  • The altered version has no music, but loops one sound over and over
(Source: Original TCRF research)