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From TV Animation Slam Dunk: Gakeppuchi no Kesshou League

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Title Screen

From TV Animation Slam Dunk: Gakeppuchi no Kesshou League

Developer: Layup
Publisher: Bandai
Platforms: Game Boy, Super Game Boy
Released in JP: August 11, 1994


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


DCIcon.png This game has a Data Crystal page

Slam Basketball! Go Dunk! A SGB clapping sound will play for one second after each successful dunk. Woo.

Hmmm...
To do:
Cover the previously undumped "Shueisha Limited Version" https://twitter.com/obskyr/status/1305206107426746368

Debug Mode

From TV Animation Slam Dunk (Game Boy)-maindebug.png

There is a debug switch inside the ROM disabled in the release version of this game, similar to debug flags, used in other games by the same developer like in Captain Tsubasa J: Zenkoku Seiha e no Chousen. Game Genie code 620-12F-6EF will re-enable it. At the title screen press B to switch to the debug menu. A number in the left-upper corner represents the selected debug option from 1 to 7, they are fully functional.

(1) Face Test

From TV Animation Slam Dunk (Game Boy)-1facetest.png

Displays the face animations.

  • Press Up / Down to switch character.
  • Press A / B to switch face expression.
  • Press Select to restore default expression.
  • Press Left / Right to set face to the right/left sides of the screen.
  • Press Start to clear the screen (but the current face/side/expression indexes aren't changes).

(2) Message Test

From TV Animation Slam Dunk (Game Boy)-2msgtest1.png From TV Animation Slam Dunk (Game Boy)-2msgtest2.png From TV Animation Slam Dunk (Game Boy)-2msgtest3.png

Upon starting this option, the screen is blank and waiting for the Message Test mode selection.

  • Press A to test large window dialogs (first screenshot).
    • In this mode press Up / Down to select message.
    • Press A to display it.
    • Press A / B to skip while displaying.
  • Press B to test short window dialogs (second screenshot, controls are the same).
  • Press Start to test single strings (third screenshot). Note, that strings aren't clearing the screen, instead they are just owerwriting each other.
    • In this mode press Up / Down to select strings.
    • Press A to print.
    • Press Start to reset index to 0.

(3) Cutscenes Test

From TV Animation Slam Dunk (Game Boy)-3cutscenes.png

Replays all in-game cutscenes or screens with all messages/dialogs.

  • Press Left / Right to select cutscene.
  • Press A to display it.

(4) Dunk Animations Test

From TV Animation Slam Dunk (Game Boy)-4dunktest.png

Displays all possible dunk screens and animations,

  • Press Left / Right to select the animation.
  • Press A to replay it.
  • Press Up / Down to select the second unused parameter.

(5) Defence/Offence Test

From TV Animation Slam Dunk (Game Boy)-5atdeftest0.png From TV Animation Slam Dunk (Game Boy)-5atdeftest1.png

Select one of predefined Defence/Offence configurations and animate it.

  • Press Left / Right to increase/decrease index by 1.
  • Press Up / Down to increase/decrease by 10.
  • Press A to replay.

(6) Sound Test

From TV Animation Slam Dunk (Game Boy)-6soundtest.png

  • Press Up / Down to select music.
  • Press A to play music.
  • Press Left / Right to select sound effects.
  • Press B to play sound effect.
  • Press Select to stop all sounds.
  • Press Start to reset indexes to 0.

(7) Game Moves Test

From TV Animation Slam Dunk (Game Boy)-7movestest.png

A much more complex test mode, similar to the Defence/Offence Test, but allows you to select the Defence and the Offence moves separately. It displays the same animation screen, however. Two bottom parameters are set up automatically according to the first two selections.

  • Press Left / Right to select the Offence side moves.
  • Press Up / Down to select the Defence side moves.
  • Press A to replay.


(Source: nensondubois, CaH4e3)