We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Front Mission 3/Debug menus
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This is a sub-page of Front Mission 3.
Location: Debug Stage - Stage selector Face - Non-functional menu item. Most likely to show characters from the game. Music - Music player Sound effect - Non-functional menu item. Most likely to play sound effects from the game. There is another option in DEB2 menu that is a working copy of this. SSE - Unknown functionality | Load | Play City - Non-functional menu item. Most likely to view city maps from the game. There is another menu that has a working copy of this. SETUP - Standard setup menu for wanzers Shop - Standard shop found in the game
Combat debug
Allows changing various aspects of combat. This menu appears after visiting the main debug menu and entering any battle sequence.
Location: Debug Unriv | P | E | ALL | - SETUP - Standard setup menu for wanzers Rem - Upgrade menu Mode - Change random event likelihood | Skill | Happen - Skills always happen | Get - New skills are always obtained when possible | Chain - Skills always chain when possible | AllON - Enable all skill settings | AllOFF - Disable skill settings | Out | OFF, 1, ON | HPLost | OFF, 1, ON | Faint | OFF, 1, ON | Confuse | OFF, 1, ON | Missile | OFF, ON | Light | OFF, ON | RemLV | -, OFF, 4/7 | Anytime | OFF, ON | Forum | Close, Open AllRec - Recover all combatants and start the battle AllNotB1 - All other parts are set to 1HP and start the battle [empty] - Modify battlefield R - Start the battle
Unit debug
Selecting the empty options in the combat debug menu allows the user to select objects around the map and perform various actions to them:
Location: Unit Del HP | RecParts - Recover part HP to full | SetHP1 - Sets all parts to HP1, including pilot | BrkB - Breaks body | BrkL - Breaks legs | BrkAL - Breaks left arm | BrkAR - Breaks right arm | ResB - Restores body to full HP | ResL - Restores legs to full HP Obs | Loss - Pilot is surrendering | Loss - Surrender timing? | before - Surrender timing? | Faint - Pilot faints | Confuse - Pilot is confused | RecAll - Removes all pilot effects RecAP RecBullet RecAll - Recovers target's all stats Height - Move target vertically RemAP | AR | 0 ~ 4 | AL | 0 ~ 4 | L | 0 ~ 4 | B | 0 ~ 4 RemHP | AR | 0 ~ 7 | AL | 0 ~ 7 | L | 0 ~ 7 | B | 0 ~ 7 RemBurnia | 0 ~ 4 Move - Move target around the map R - Leave menu