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Game & Watch Collection 2

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Title Screen

Game & Watch Collection 2

Developer: Nintendo EAD
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: December 15, 2008
Released in US: April 1, 2010
Released in AU: December 15, 2011


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Game & Watch Collection 2 is the second of two Club Nintendo-exclusive collections of Game & Watch games, this time containing Parachute, Octopus, and Parachute X Octopus, a brand-new game that is (as the name implies) a mix of Parachute and Octopus.

Unused Graphics

It is a font

Present in the DebugData folder is a debug font in the file DebugFont_bmp.bin. It's the same file from Game & Watch Collection.

Unused Text

GBG2_DS 0.0.0

A simple version string that is very similar to the version string from Game & Watch Collection.

Define Strings

In sound_data.sadl, there is a series of C definitions.

#define WAVE_BGM	0
#define WAVE_SE_MAIN	1
#define BANK_BGM	0
#define BANK_SE_MAIN	1
#define BGM_01 	1
#define SE_MAIN	0
#define GROUP_MAIN	0
#define SE_MAIN_01	1
#define SE_MAIN_02	2
#define SE_MAIN_03	3
#define SE_MAIN_04	4
#define SE_MAIN_05	5
#define SE_MAIN_06	6
#define SE_MAIN_07	7
#define SE_MAIN_08	8
#define SE_MAIN_09	9
#define SE_MAIN_10	10
#define SE_MAIN_11	11
#define SE_MAIN_12	12
#define SE_MAIN_13	13
#define SE_MAIN_14	14
#define SE_MAIN_15	15
#define SE_MAIN_16	16
#define SE_MAIN_17	17
#define SE_MAIN_18	18
#define SE_MAIN_19	19
#define SE_MAIN_20	20
#define SE_MAIN_21	21
#define SE_MAIN_22	22
#define SE_MAIN_23	23
#define SE_MAIN_24	24
#define SE_MAIN_25	25
#define SE_MAIN_26	26
#define SE_MAIN_27	27
#define SE_MAIN_28	28
#define SE_MAIN_29	29
#define SE_MAIN_30	30
#define SE_MAIN_31	31
#define SE_MAIN_32	32
#define SE_MAIN_33	33
#define SE_MAIN_35	35