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Garfield: Lasagna World Tour

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Title Screen

Garfield: Lasagna World Tour

Developer: EKO Software[1]
Publishers: Blast! Entertainment (EU), Conspiracy Games (US)
Platforms: Windows, PlayStation 2
Released in US: June 27, 2008[1]
Released in EU: November 30, 2007[1]


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page

In the sequel to Garfield: Saving Arlene, Garfield travels from Muncie, Indiana to the deserts of Egypt to "Mexican City(sic)" to Venice and then finally back to where he started, all in search of a legendary lasagna hoard. It's also noticeably rushed, being fairly buggy, lacking a lot of polish, and reusing the first world's assets and music for the final world.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Music

Venice Boss

Every level in the game has two music tracks, with one being played for the majority of the level and one being reserved for boss fights and multiplayer minigames. The levels set in Mexico and Venice don't have boss fights, but Mexico's boss theme can still be heard in a few of the multiplayer minigames. Since none of the minigames take place in Venice, however, its boss theme is never heard by the player.

Level Names

Unlike in Saving Arlene, Lasagna World Tour does not feature title cards for its levels. However, the level names can still be seen when saving or loading a save file, as the name of the current level is listed in each file. Despite the fact that the level names are easier to miss, they are more creative; for example, in Saving Arlene, level names were somewhat descriptive (i.e. "Yapping Yards" for a suburban area full of dogs, and "Dubious Dusk" for a suburban area at dusk) and levels with the same theme shared names (for example, since two levels take place in sewers, they are named "Sinuous Sewers I" and "Sinuous Sewers II"). In Lasagna World Tour, the level names are often puns or references, and every level has a unique name.

The player cannot save during levels, only between them, and the save files always display the name of the level that is about to be played, rather than the one that was just completed. Because of this, the name of the first level should be impossible to view in-game, but the final level (the final boss fight) erroneously uses the first level's name, rendering its own name unseen. The first level's name is "Bring on the party!" and the final level's name is "Face to face".

Development Text

Garfield.exe/.rdata

Original Translation
.mat
Problem with texture size : xsize = %d, ysize = %d
p?Problem during PlaySound! Impossible to validate sound.
Problem during SetSoundTridi! Can not get Default controller.
Call Tridi on an already Played sound!
Problem during SubmitSound!
Problem during AllocSound! Impossible to use default controller.
Problem during AllocSound! Impossible to allocate.
<PAS_DE_FICHIER
Augmenter le nombre de sons controllables
par le CCactusDefaultSoundController.
[%d] ne suffit plus!
@Numero de banque du fichier de ressource incorrect %d possibilite[%d, %d].
 On saute.
.mat
Problem with texture size : xsize = %d, ysize = %d
p?Problem during PlaySound! Impossible to validate sound.
Problem during SetSoundTridi! Can not get Default controller.
Call Tridi on an already Played sound!
Problem during SubmitSound!
Problem during AllocSound! Impossible to use default controller.
Problem during AllocSound! Impossible to allocate.
<NO_FILE
Augment the number of sounds controlled
by the CCactusDefaultSoundController.
[%d] is not enough anymore!
@Incorrect resource file bank number %d possibility[%d, %d].
 Let's jump.
Version du fichier de ressources trop recente: %d.
 La version du chargeur de ressources est %d.
 On continue quand meme hein?
Version du fichier de ressources trop vielle: %d.
, La version du chargeur de ressources est %d.
 On continue quand meme hein?
Fichier de ressources invalide.
Resource file version too recent: %d.
 The version of the resource loader is %d.
 Let's continue nonetheless right?
Resource file version too old: %d.
, The version of the resource loader is %d.
 Let's continue nonetheless right?
Invalid resource file.
.vis
.gel
Can't open file %s
.std
.sts
?SET_CAMERA_MOTION_2DCAMERA : IdInstance non valide !!!
SET_CAMERA_MOTION_CIRCLE : IdInstance non valide !!!
SET_CAMERA_MOTION_RACE : L'instance CameraPath n'a pas de polyline
SET_CAMERA_MOTION_RACE : L'instance RacePath n'a pas de polyline
#=CCactusCameraMotionManager : wrong camera motion type
?   Current Rear/Front : %f
   DIST_REAR : %f/%f
   DIST_FRONT : %f/%f
   DIST_CAMERA_TARGET : %f/%f
   HEIGHT_CAMERA : %f/%f
   HEIGHT_TARGET : %f/%f
   COEFF_INTERPOLATION : %f
2DCAMERA PARAMS :
Mb`?CCactusInterpolator : Unrecognized function
CCactusCameraMotion_Cinematic ne gere pas les anims mocapées
ERREUR FATALE : ProcessMessage %s, %d - L'instance %d n'existe pas, on ne peut donc pas lui envoyer son message
..\..\CactusMessageHub\Source\CactusMessageHub.cpp
#;%s
vs.1.1
dcl_position
dcl_normal
dcl_color
v2      
dcl_texcoord
m4x4
oPos, v0, c0
r0, v0, c12
r0.w, r0, r0
r0.w, r0.w
r0, r0, r0.w
r0, r0, v1
oD0, v2
r1, c9
oT0, v3
r2, -r0, r1, c9
r2, r2, c13.x
oT1.xy, r2, c13.y 
vs.1.1
dcl_position
dcl_normal
dcl_color
v2      
dcl_texcoord
r0, v0
r1, r0, c8
r1, r1, r1
r1.w, r1.w
r1.x, r1.x, r1.w
r1.x, r1.x,
c11.x
r1, r1.x
r1, r1.x, c11.y
r1, r1, v1
r0.xyz, r0, r1
m4x4
oPos, r0, c0
oD0, v2, c10
oT0.xyz, v3
shaders/SkinnedCartoon.vsh
shaders/2bones_skin.vsh
shaders/lightsource.vsh
Shaders/straight.vsh
Too many Vertex declarations in CCactusPCShaders.cpp, max is %ɖ
.std
.sts
?SET_CAMERA_MOTION_2DCAMERA : Invalid IdInstance !!!
SET_CAMERA_MOTION_CIRCLE : Invalid IdInstance !!!
SET_CAMERA_MOTION_RACE : CameraPath instance doesn't have a polyline
SET_CAMERA_MOTION_RACE : RacePath instance doesn't have a polyline
#=CCactusCameraMotionManager : wrong camera motion type
?   Current Rear/Front : %f
   DIST_REAR : %f/%f
   DIST_FRONT : %f/%f
   DIST_CAMERA_TARGET : %f/%f
   HEIGHT_CAMERA : %f/%f
   HEIGHT_TARGET : %f/%f
   COEFF_INTERPOLATION : %f
2DCAMERA PARAMS :
Mb`?CCactusInterpolator : Unrecognized function
CCactusCameraMotion_Cinematic doesn't manage mocaped animations
FATAL ERROR : ProcessMessage %s, %d - Instance %d doesn't exist, we then can send it its message
..\..\CactusMessageHub\Source\CactusMessageHub.cpp
#;%s
vs.1.1
dcl_position
dcl_normal
dcl_color
v2      
dcl_texcoord
m4x4
oPos, v0, c0
r0, v0, c12
r0.w, r0, r0
r0.w, r0.w
r0, r0, r0.w
r0, r0, v1
oD0, v2
r1, c9
oT0, v3
r2, -r0, r1, c9
r2, r2, c13.x
oT1.xy, r2, c13.y 
vs.1.1
dcl_position
dcl_normal
dcl_color
v2      
dcl_texcoord
r0, v0
r1, r0, c8
r1, r1, r1
r1.w, r1.w
r1.x, r1.x, r1.w
r1.x, r1.x,
c11.x
r1, r1.x
r1, r1.x, c11.y
r1, r1, v1
r0.xyz, r0, r1
m4x4
oPos, r0, c0
oD0, v2, c10
oT0.xyz, v3
shaders/SkinnedCartoon.vsh
shaders/2bones_skin.vsh
shaders/lightsource.vsh
Shaders/straight.vsh
Too many Vertex declarations in CCactusPCShaders.cpp, max is %ɖ
CCactusPCShaders::InitVertexShaders() error in shader %s
CCactusPCShaders::InitPixelShaders() error in shader %s
CCactusPCShaders::SetShader() Direct3D error when setting pixel shader
CCactusPCShaders::SetShader() Direct3D error when setting vertex shader
CCactusPCShaders::SetShader() Direct3D error when setting vertex declaration
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
.lit
X?ComputeBase ne gere pas les anims mocapées
Message %d non géré par l'instance 0x%x
L'anim %d n'existe pas dans cet objet...
 o@Conflit: La version du compilateur est %d. La version de l'emulateur est %ɖ
CCactusPCShaders::InitVertexShaders() error in shader %s
CCactusPCShaders::InitPixelShaders() error in shader %s
CCactusPCShaders::SetShader() Direct3D error when setting pixel shader
CCactusPCShaders::SetShader() Direct3D error when setting vertex shader
CCactusPCShaders::SetShader() Direct3D error when setting vertex declaration
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
.lit
X?ComputeBase doesn't manage mocaped animations
Message %d non managed by instance 0x%x
The animation %d doesn't exist in this object...
 o@Conflict: The version of the compiler is %d. The version of the emulator is %ɖ
Emulation du mot cle cut ajournee.
 Vous ne serez plus avertis pour les executions ulterieures
Emulation of the key word cut postponed.
 You won't be notified for ulterior executions
Total des during executes %d
Total des delais executes %d
Total de messages sortis %d
Total des objets executes %d
During en cours %d
Delais en attente %d
Messages en sortie %d
Objets executes %d
Trop de mesages a l'init. Maximum %d. Attendez vous a des mauvaises blagues.
Trop de delais simultanés. Maximum MAX_DELAY =%d. 
NbFreelements %d/%d
world_volume::MessageIn sans Enter prealable

world_volume::MessageLeave sans Enter prealable

world_volume::MessagePersoLeave sans Enter prealable

world_collision::MessageIn sans Press prealable

world_collision::UnPress sans Press prealable

world_collision::MessagePersoUnpress sans Press prealable"
Executed during total %d
Delays executed total %d
Messages output total %d
Executed objects total %d
Ongoing during %d
Delays in waiting %d
Messages in output %d
Executed Objets %d
Too many mesages at init. Maximum %d. Get ready for bad jokes.
Too many concurrent delays. Maximum MAX_DELAY =%d. 
NbFreelements %d/%d
world_volume::MessageIn no prior Enter

world_volume::MessageLeave no prior Enter

world_volume::MessagePersoLeave no prior Enter

world_collision::MessageIn no prior Press

world_collision::UnPress no prior Press

world_collision::MessagePersoUnpress no prior Press
Delete
NoRemove
ForceRemove
pTentative de création d'une texture déj
 existante
Création de texture échouée. Taille : %d, %d
Not enough DeviceLostFunction declaration available!!
Max is Currently set to %d.
Could not find the configured display mode
Arial
D3D9 Device Creation Failed : check your desk color depth (Must be 32 bits)
Error while obtaining Device Present Parameters!
Unable to reset D3DDevice !
Verify that every "persistent" surfaces, pixel or vertex shaders
using the D3DPOOL_DEFAULT have a Reset and a Restore function
both referenced by CCactusDisplay :: AddDeviceLostFunction.
For an example see PCCartoonPacket2.cpp
%s : %f
%s : %d
%s : %x
ffF@
@A33
%s file corrupted
A camera outside the world
Delete
NoRemove
ForceRemove
Attempt to create a texture that already
 exist
Texture creation failed. Size : %d, %d
Not enough DeviceLostFunction declaration available!!
Max is Currently set to %d.
Could not find the configured display mode
Arial
D3D9 Device Creation Failed : check your desk color depth (Must be 32 bits)
Error while obtaining Device Present Parameters!
Unable to reset D3DDevice !
Verify that every "persistent" surfaces, pixel or vertex shaders
using the D3DPOOL_DEFAULT have a Reset and a Restore function
both referenced by CCactusDisplay :: AddDeviceLostFunction.
For an example see PCCartoonPacket2.cpp
%s : %f
%s : %d
%s : %x
ffF@
@A33
%s file corrupted
A camera outside the world
 Polyligne non utilisee sur sur Camera
An object outside the world
Polyline unused on on Camera (instance 0x%x)
An object outside the world
Material ID of the object superior of the number of material in the level : please rebuild material under the data builder (NOTAPVS.EXE)
Too many vertex (%d) in a face of a collision mesh (n
%d): max is 16.
Too many vertex in a collision mesh (n
%d): max is 63.
Error while loading optimisation/shadow mesh of master mesh %d, please verify errors while you export with the data builder (NOTAPVS)
zE.col
.hsm
.ins
.mb2
Stream %x not in native platform format : %x instead of %x (Rebuild Instances with NotAPVS)
Object ID is bad : %d != %d
cmd.exe
command.com
COMSPEC
CorExitProcess
mscoree.dll
bad allocation
PATH
.com
.exe
.bat
.cmd
EncodePointer
KERNEL32.DLL
DecodePointer
FlsFree
FlsSetValue
FlsGetValue
FlsAlloc
runtime error 
TLOSS error
SING error
DOMAIN error
R6034
An application has made an attempt to load the C runtime library incorrectly.
Please contact the application's support team for more information.

R6033
- Attempt to use MSIL code from this assembly during native code initialization
This indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain.

R6032
- not enough space for locale information

R6031
- Attempt to initialize the CRT more than once.
This indicates a bug in your application.

R6030
- CRT not initialized

R6028
- unable to initialize heap

R6027
- not enough space for lowio initialization

R6026
- not enough space for stdio initialization

R6025
- pure virtual function call

R6024
- not enough space for _onexit/atexit table

R6019
- unable to open console device

R6018
- unexpected heap error

R6017
- unexpected multithread lock error

R6016
- not enough space for thread data


This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

R6009
- not enough space for environment

R6008
- not enough space for arguments

R6002
- floating point not loaded

Microsoft Visual C++ Runtime Library
<program name unknown>
Runtime Error!

Program: 
InitializeCriticalSectionAndSpinCount
kernel32.dll
(null)
( 8PX
700WP
`h````
xpxxxx
Unknown exception
ccs=
UTF-8
UTF-16LE
UNICODE
e+000
GAIsProcessorFeaturePresent
KERNEL32
modf
floor
ceil
atan
exp10
acos
asin
log10
bad exception


SystemRoot
 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
GetProcessWindowStation
GetUserObjectInformationA
GetLastActivePopup
GetActiveWindow
MessageBoxA
USER32.DLL
('8PW
700PP
`h`hhh
xppwpp
 Complete Object Locator'
 Class Hierarchy Descriptor'
 Base Class Array'
 Base Class Descriptor at (
 Type Descriptor'
`local static thread guard'
`managed vector copy constructor iterator'
`vector vbase copy constructor iterator'
`vector copy constructor iterator'
`dynamic atexit destructor for '
`dynamic initializer for '
`eh vector vbase copy constructor iterator'
`eh vector copy constructor iterator'
`managed vector destructor iterator'
`managed vector constructor iterator'
`placement delete[] closure'
`placement delete closure'
`omni callsig'
 delete[]
 new[]
`local vftable constructor closure'
`local vftable'
`RTTI
`udt returning'
`copy constructor closure'
`eh vector vbase constructor iterator'
`eh vector destructor iterator'
`eh vector constructor iterator'
`virtual displacement map'
`vector vbase constructor iterator'
`vector destructor iterator'
`vector constructor iterator'
`scalar deleting destructor'
`default constructor closure'
`vector deleting destructor'
`vbase destructor'
`string'
`local static guard'
`typeof'
`vcall'
`vbtable'
`vftable'
operator
 delete
 new
__unaligned
__restrict
__ptr64
__clrcall
__fastcall
__thiscall
__stdcall
__pascal
__cdecl
__based(
_nextafter
_logb
frexp
fmod
_hypot
_cabs
ldexp
fabs
sqrt
atan2
tanh
cosh
sinh


 !"#$%&'()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~
HH:mm:ss
dddd, MMMM dd, yyyy
MM/dd/yy
December
November
October
September
August
July
June
April
March
February
January
Saturday
Friday
Thursday
Wednesday
Tuesday
Monday
Sunday
CONOUT$
1#QNAN
1#INF
1#IND
1#SNAN
SunMonTueWedThuFriSat
JanFebMarAprMayJunJulAugSepOctNovDec
Anim : %d
Speed : %f
Time : %f / %f
Configuration file is Obsolete...
Cfg not found !!!
Internal Error !!!
Detect.exe
Can't save %s.
.dan
.fin
.nor
.eng
.swe
\Data\Videos\%d.avi
Save bitmap %05d
F/S : %f
.mpc
\Data\
..\..\Main\MainInit.cpp
CommonRessources déj
 chargées !!! Source : %s, Ligne : %d
\Data\Common
Pas de font dans votre common.rck !!!
\Data\mocapgar.ani
\Data\mocapodi.ani
\Data\mocappc.ani
\Data\mocapgc.ani
\Data\mocapSpi.ani
\Data\mocapSer.ani
SetTypeInstance dans un delay INTERDIT !!! : %x
In normal mode only one Garfield instance is allowed!!!
In normal mode only one Odie instance is allowed!!!
DbgLvl\DbgLvl.gel
LvlDemo\LvlDemo.gel
CredLvl\CredLvl.gel
Data\Level_00\Level_00.gel
Data\LangLvl\LangLvl.gel
Data\Multi\MG_08\MG_08.gel
Data\Multi\MG_07\MG_07.gel
Data\Multi\MG_06\MG_06.gel
Data\Multi\MG_05\MG_05.gel
Data\Multi\MG_04\MG_04.gel
Data\Multi\MG_03\MG_03.gel
Data\Multi\MG_02\MG_02.gel
Data\Multi\MG_01\MG_01.gel
Data\Single\Boss\Boss.gel
Data\Single\Level_02\Level_02.gel
Data\Single\Level_10\Level_10.gel
Data\Single\Level_09\Level_09.gel
Data\Single\Level_08\Level_08.gel
Data\Single\Level_27\Level_27.gel
Data\Single\Level_07\Level_07.gel
Data\Single\Race_02\Race_02.gel
Data\Single\Level_05\Level_05.gel
Data\Single\Level_04\Level_04.gel
Data\Single\Race_01\Race_01.gel
Data\Single\Level_01\Level_01.gel
Can't load lightsystem : please rebuild lights !!!
.rck
..\..\Main\MainLoad.cpp
ERREUR FATALE : InitLangagae %s, %d - Nombre d'objets du langage different du nombre d'objets du moteur !!!
The only way to close a level is to set m_bHaveToClose to true !!!
EKO_GAME
general.cfg
Software\Microsoft\Windows\CurrentVersion\Uninstall\Garfield Saving Arlene
ProgramDir
Garfield Lasagna World Tour
*.gel
level.nam
File selection
Le fichier level.nam n'est pas accessible. Il est peut-
tre protégé en écriture. Sauvegarde non effectuée...
Too many Characters (Player(s) and/or Npc). Max is %d
COdie :: COdie - Trop de Odie !!!
anim ODIE : %d %d %d %d
This GameMode is not yet managed!
Normal mode is launched!
Time Counter %f
GET_MENULEVEL : Ne pas utliser!!!
Message DisplaySprite : Texture %x non valide
Use SaveAuto(Instance)!!!
Instance will be used for Position and Direction.
In multiplayer level use SaveAutoMulti!!!
In one player level use SaveAuto!!!
Use SauveAutoMulti(Volume, Instance)!!!
Volume is used to know which one is in.
Instance will be used for Position and Direction.
.mpc
\Data\
..\..\Main\MainInit.cpp
CommonResources that are already
 loaded !!! Source : %s, Ligne : %d
\Data\Common
No font in your.rck !!!
\Data\mocapgar.ani
\Data\mocapodi.ani
\Data\mocappc.ani
\Data\mocapgc.ani
\Data\mocapSpi.ani
\Data\mocapSer.ani
SetTypeInstance in a delay FORBIDDEN !!! : %x
In normal mode only one Garfield instance is allowed!!!
In normal mode only one Odie instance is allowed!!!
DbgLvl\DbgLvl.gel
LvlDemo\LvlDemo.gel
CredLvl\CredLvl.gel
Data\Level_00\Level_00.gel
Data\LangLvl\LangLvl.gel
Data\Multi\MG_08\MG_08.gel
Data\Multi\MG_07\MG_07.gel
Data\Multi\MG_06\MG_06.gel
Data\Multi\MG_05\MG_05.gel
Data\Multi\MG_04\MG_04.gel
Data\Multi\MG_03\MG_03.gel
Data\Multi\MG_02\MG_02.gel
Data\Multi\MG_01\MG_01.gel
Data\Single\Boss\Boss.gel
Data\Single\Level_02\Level_02.gel
Data\Single\Level_10\Level_10.gel
Data\Single\Level_09\Level_09.gel
Data\Single\Level_08\Level_08.gel
Data\Single\Level_27\Level_27.gel
Data\Single\Level_07\Level_07.gel
Data\Single\Race_02\Race_02.gel
Data\Single\Level_05\Level_05.gel
Data\Single\Level_04\Level_04.gel
Data\Single\Race_01\Race_01.gel
Data\Single\Level_01\Level_01.gel
Can't load lightsystem : please rebuild lights !!!
.rck
..\..\Main\MainLoad.cpp
FATAL ERROR : InitLangagae %s, %d - Number of language objects different from the number of objects of the engine !!!
The only way to close a level is to set m_bHaveToClose to true !!!
EKO_GAME
general.cfg
Software\Microsoft\Windows\CurrentVersion\Uninstall\Garfield Saving Arlene
ProgramDir
Garfield Lasagna World Tour
*.gel
level.nam
File selection
The file ̈level isn't accessible. It may
be protected in script. Saving not performed...
Too many Characters (Player(s) and/or Npc). Max is %d
COdie :: COdie - Too many Odie !!!
anim ODIE : %d %d %d %d
This GameMode is not yet managed!
Normal mode is launched!
Time Counter %f
GET_MENULEVEL : Do not use!!
Message DisplaySprite : Texture %x invalid
Use SaveAuto(Instance)!!!
Instance will be used for Position and Direction.
In multiplayer level use SaveAutoMulti!!!
In one player level use SaveAuto!!!
Use SauveAutoMulti(Volume, Instance)!!!
Volume is used to know which one is in.
Instance will be used for Position and Direction.
Use WrongPlace(Volume)!!!
Volume is used to know which one is in.
Use Win(Volume)!!!
Volume is used to know which one is in.
Unknown MenuId 
A Bad Bonus For Moles!!! It will be Ignored...
Common
m_fTimeJump = %f (%f) (%f).
Liste des instances de jeu a reseter trop petite.
SignPost Creation Error : AddSignPost() ne doit etre fait que dans l'Init.
Change SignPost Error : l'objet n'a pas de SignPost associé
PAS DE AddLoopSoundObject EN DEHORS D'UN INIT
No Saved game struct !!!
SavePos.bin
m_PosObservationPoint.m_y : %f (%f)
Main character info : 
-     m_bCanFalling : %d
-     m_fHeightFromGround : %f
-     m_LastHeightWorld : %f
-     Current Anim (%f / %f): %d, %d, %d, %d
-    m_Pos : %f, %f, %f.
    On ground : %d
    Jump Status : %d
    m_ViewportMask : %d
    GetViewportUsed : %d
-     Speed : (%f), %f, %f, %f.
-     Last Jump size (XZ): %f (%f, %f).
Use WrongPlace(Volume)!!!
Volume is used to know which one is in.
Use Win(Volume)!!!
Volume is used to know which one is in.
Unknown MenuId 
A Bad Bonus For Moles!!! It will be Ignored...
Common
m_fTimeJump = %f (%f) (%f).
List of game instances to reset too small.
SignPost Creation Error : AddSignPost() has to only be made in the Init.
Change SignPost Error : the objet doesn't have a corresponding SignPost
NO AddLoopSoundObject OUTSIDE OF AN INIT
No Saved game struct !!!
SavePos.bin
m_PosObservationPoint.m_y : %f (%f)
Main character info : 
-     m_bCanFalling : %d
-     m_fHeightFromGround : %f
-     m_LastHeightWorld : %f
-     Current Anim (%f / %f): %d, %d, %d, %d
-    m_Pos : %f, %f, %f.
    On ground : %d
    Jump Status : %d
    m_ViewportMask : %d
    GetViewportUsed : %d
-     Speed : (%f), %f, %f, %f.
-     Last Jump size (XZ): %f (%f, %f).
Unknow teleportation mode !
Erreur : Id chapo > 5
Friends must be Instance_Game
Hit Perso par Script : pas de vecteur en 2eme parametre
Unknown Event Key in CPersonnage :: ProcessACustomKey
Trop d'objets 
 tracer tout le temps...
game.sav
Save file %s is obsolete...
Your Jet instance (Id=%x) must have a DefaultVector !!!
Second param of SetOnOff Message for jet instance (Id=%x) must be ON or OFF
Too many NpcPath in this level (max is %d)
Unknow Split method
EnTEr ThE hELLiX! Speed=%f Accel=%f Angle=%f PrevAngle=%f
%d - %f
%d - %d - prev2%f - p1%f - a2%f
<pre>Unknow teleportation mode !
Error : Id chapo > 5
Friends must be Instance_Game
Hit Perso par Script : no vector in 2nd parameter
Unknown Event Key in CCharacter :: ProcessACustomKey
Too many objects 
 draw all the time...
game.sav
Save file %s is obsolete...
Your Jet instance (Id=%x) must have a DefaultVector !!!
Second param of SetOnOff Message for jet instance (Id=%x) must be ON or OFF
Too many NpcPath in this level (max is %d)
Unknow Split method
EnTEr ThE hELLiX! Speed=%f Accel=%f Angle=%f PrevAngle=%f
%d - %f
%d - %d - prev2%f - p1%f - a2%f
No more KickingInstance than %d. Increase e_MaxKickingInstance.
npc jump percent %f
No more BurningInstance than %d. Increase e_MaxBurningInstance.
Must call SetBurningObjectCalibre for object 0x%X
sfStart
snFlame
snNbFlame
Unknown param for burning object!
Liste de bonus dynamiques pleine !!!
Pas de target pour le lazer target id instance : %x
An ennemy (Id=%x) is outside of the world, please check this !!!
Unknow message (%d) for NPC (Id=%x)
- Reveil Anim (%f / %f): %d, %d, %d, %d
Anim %d %d %d %d
ERREUR : Pas d'infos de hit pour le petit chien !!!
No more ExplodingInstance than %d. Increase e_MaxExplodingInstance.
Unknow type for exploding object (Id=%x)
Bonus Type Invalide for Exploding instance
You can't redefine a generic box, this is the default setting !!!
Data\
Sound Used %.4f Mo / 6 Mo
Sound Used %.4f Mo / 6 Mo
No more KickingInstance than %d. Increase e_MaxKickingInstance.
npc jump percent %f
No more BurningInstance than %d. Increase e_MaxBurningInstance.
Must call SetBurningObjectCalibre for object 0x%X
sfStart
snFlame
snNbFlame
Unknown param for burning object!
List of dynamic bonuses is full !!!
No target for the lazer target id instance : %x
An ennemy (Id=%x) is outside of the world, please check this !!!
Unknow message (%d) for NPC (Id=%x)
- Reveil Anim (%f / %f): %d, %d, %d, %d
Anim %d %d %d %d
ERROR : No hit info for the little dog !!!
No more ExplodingInstance than %d. Increase e_MaxExplodingInstance.
Unknow type for exploding object (Id=%x)
Bonus Type Invalide for Exploding instance
You can't redefine a generic box, this is the default setting !!!
Data\
Sound Used %.4f Mo / 6 Mo
Sound Used %.4f Mo / 6 Mo
ERREUR : Ram son disponible sur PS2 dépassée !!!
Not enough context available!
Current transition not finished!!!
Not a valid state for this transition!
Not a valid transition!
Define the camera before add the vignette!
No scale to 0%! Use the good transition
Round # %d
Perso 1 Score : %d
Perso 2 Score : %d
CCameraSave :: SaveCamera - Erreur de viewport...
CCameraSave :: SaveCamera - Il ne faut pas utiliser LOAD_HANDCAMERA_PARAMS, SAVE_HANDCAMERA_PARAMS ou SET_HANDCAMERA_PARAMS dans THE PLAN
CCameraSave :: SaveCamera - Il ne faut pas utiliser SET_CAMERA_MOTION_RACE dans THE PLAN
CCameraSave :: SaveCamera - Il ne faut pas utiliser SET_CAMERA_MOTION_HANDCAMERA dans THE PLAN
CCameraSave :: SaveCamera - Il ne faut pas utiliser autre chose que des cameras de type TYPE_TARGET dans THE PLAN
CCameraSave :: SaveCamera - Il ne faut pas utiliser SET_CAMERA_AUTOFOCUS dans THE PLAN
SET_CAMERA_MOTION_CINEMATIC NON GERE POUR L'INSTANT
CCameraSave :: SaveCamera - Message de camera inconnu
m_fTimeSynchroStream : %f
cam dist
cam Y dist
height target
NB Powers: %d
Suit
Bone
none
current Power: %s
Power enables: %d %d %d
Sec %f, Sprite #%d
SignPost Warning !
Aucun 'Vector %#010x' dans l'Instance 
 associé au SignPost.
Pistol X pos
Pistol Y pos
Pistol Z pos
No FlameBelch Instance! Call SetFlameBelch in language!
sfScale 0.01f
sfScale 0.1f
sfScale 1.0f
sfScaleX
sfScaleY
sfT 0.01f
sfT 0.1f
sfT 1.0f
sfGravity 10f
sfGravity 1.0f
sfAnotherScale
snPos
snDrawDebug
EventKey not set for BoneThrow!
The instance given as path for npc does not have any path
A path for an Npc must have at least 2 vertex
Le Npc Path utilisé par le NPC %x n'a pas ete instancié en INSTANCE_NPC_PATH
DO LENS FLARE
gravity water
size min
size max
size add
force water
delta
size mult
dir min
pas de vecteur dans le baril
Max Halos Reached : %d
Effet non 
 jour! Faire un sprite!
DO MIST
firefly area
ERROR : Sounds ram available on PS2 exceeded !!!
Not enough context available!
Current transition not finished!!!
Not a valid state for this transition!
Not a valid transition!
Define the camera before add the vignette!
No scale to 0%! Use the good transition
Round # %d
Perso 1 Score : %d
Perso 2 Score : %d
CCameraSave :: SaveCamera - Viewport error...
CCameraSave :: SaveCamera - LOAD_HANDCAMERA_PARAMS, SAVE_HANDCAMERA_PARAMS or SET_HANDCAMERA_PARAMS shouldn't be used in THE PLAN
CCameraSave :: SaveCamera - SET_CAMERA_MOTION_RACE shouldn't be used in THE PLAN
CCameraSave :: SaveCamera - SET_CAMERA_MOTION_HANDCAMERA shouldn't be used in THE PLAN
CCameraSave :: SaveCamera - Camera types other than TYPE_TARGET shouldn't be used in THE PLAN
CCameraSave :: SaveCamera - SET_CAMERA_AUTOFOCUS shouldn't be used in THE PLAN
SET_CAMERA_MOTION_CINEMATIC NOT MANAGED AT THE MOMENT
CCameraSave :: SaveCamera - Unknown Camera message
m_fTimeSynchroStream : %f
cam dist
cam Y dist
height target
NB Powers: %d
Suit
Bone
none
current Power: %s
Power enables: %d %d %d
Sec %f, Sprite #%d
SignPost Warning !
No 'Vector %#010x' in Instance 
 involved with SignPost.
Pistol X pos
Pistol Y pos
Pistol Z pos
No FlameBelch Instance! Call SetFlameBelch in language!
sfScale 0.01f
sfScale 0.1f
sfScale 1.0f
sfScaleX
sfScaleY
sfT 0.01f
sfT 0.1f
sfT 1.0f
sfGravity 10f
sfGravity 1.0f
sfAnotherScale
snPos
snDrawDebug
EventKey not set for BoneThrow!
The instance given as path for npc does not have any path
A path for an Npc must have at least 2 vertex
The Npc Path used by NPC %x wasn't instantiated in INSTANCE_NPC_PATH
DO LENS FLARE
gravity water
size min
size max
size add
force water
delta
size mult
dir min
no vector in the barrel
Max Halos Reached : %d
Effect not up 
 to date! Make a sprite!
DO MIST
firefly area
GetCurrentThread
Sleep
SetThreadPriority
GetLastError
CreateMutexA
GetVersionExA
lstrcpyA
KERNEL32.dll
MessageBoxA
MoveWindow
RegisterClassA
DialogBoxParamA
UpdateWindow
SystemParametersInfoA
DispatchMessageA
PostMessageA
ShowWindow
GetDesktopWindow
DefWindowProcA
EndDialog
GetDlgItem
PeekMessageA
CreateWindowExA
GetWindowLongA
ShowCursor
TranslateMessage
WaitMessage
SendMessageA
SetFocus
LoadIconA
PostQuitMessage
GetWindowRect
SetCursor
USER32.dll
GetOpenFileNameA
comdlg32.dll
RegQueryValueExA
RegOpenKeyExA
RegCloseKey
ADVAPI32.dll
CoUninitialize
CoInitialize
ole32.dll
D3DXAssembleShader
D3DXAssembleShaderFromFileA
DSOUND.dll
d3dx9_29.dll
mmioAscend
mmioRead
mmioDescend
mmioOpenA
mmioSeek
mmioSetInfo
mmioAdvance
mmioGetInfo
mmioClose
WINMM.dll
CreateThread
CloseHandle
CreateWaitableTimerA
WaitForSingleObject
SetEvent
SetWaitableTimer
CancelWaitableTimer
WaitForMultipleObjects
CreateEventA
ReleaseMutex
QueryPerformanceCounter
QueryPerformanceFrequency
MultiByteToWideChar
GetProcAddress
GetModuleHandleA
ExitProcess
GetCommandLineA
HeapFree
HeapAlloc
GetProcessHeap
GetStartupInfoA
RtlUnwind
TerminateProcess
GetCurrentProcess
UnhandledExceptionFilter
SetUnhandledExceptionFilter
IsDebuggerPresent
GetFileAttributesA
TlsGetValue
TlsAlloc
TlsSetValue
TlsFree
InterlockedIncrement
SetLastError
GetCurrentThreadId
InterlockedDecrement
WriteFile
GetStdHandle
GetModuleFileNameA
DeleteCriticalSection
LeaveCriticalSection
EnterCriticalSection
LoadLibraryA
InitializeCriticalSection
RaiseException
ReadFile
WideCharToMultiByte
GetConsoleCP
GetConsoleMode
FreeEnvironmentStringsA
GetEnvironmentStrings
FreeEnvironmentStringsW
GetEnvironmentStringsW
SetHandleCount
GetFileType
HeapDestroy
HeapCreate
VirtualFree
GetTickCount
GetCurrentProcessId
GetSystemTimeAsFileTime
VirtualAlloc
HeapReAlloc
HeapSize
FlushFileBuffers
SetFilePointer
GetExitCodeProcess
CreateProcessA
GetCPInfo
GetACP
GetOEMCP
GetLocaleInfoA
CreateFileA
SetStdHandle
WriteConsoleA
GetConsoleOutputCP
WriteConsoleW
CompareStringA
CompareStringW
SetEnvironmentVariableA
GetStringTypeA
GetStringTypeW
LCMapStringA
LCMapStringW
SetEndOfFile
IsDlgButtonChecked
CheckDlgButton
SetDlgItemInt
GetDlgItemInt
GetClientRect
GetSystemMetrics
SetWindowPos
CoCreateInstance
D3DXCreateFontA
Direct3DCreate9
DirectInput8Create
d3d9.dll
DINPUT8.dll
Lasagna.exe
?AddBlackScreen@CMainGame@@QAAXXZ
?AddColorScreen@CMainGame@@QAAXH@Z
?AddWhiteScreen@CMainGame@@QAAXXZ
?InitFx@CMainGame@@AAAXXZ
?InitLights@CMainGame@@AAAXXZ
?InitPerso@CPersonnage@@QAAXH@Z
?InitRessources@CMainGame@@AAAXXZ
?InitSound@CMainGame@@AAAXXZ
?InitStatic@CMainGame@@AAAXXZ
?InitString@CMainGame@@AAAXXZ
?LoadNextLevel@CMainGame@@AAAXXZ
?PrepareExit@CMainGame@@QAAXM@Z
?Reset@CMainGame@@AAAXXZ
?ResetPerso@CPersonnage@@QAAX_N@Z
?SetLangage@CMainGame@@AAAXW4ELangages@1@@Z
?SetMainStatus@CMainGame@@AAAXW4EMainStatus@1@@Z
?StartFadeIn@CMainGame@@QAAXMH@Z
?StartFadeOut@CMainGame@@QAAXMH@Z
?StartGameMenu@CMainGame@@QAAXXZ
?StartPressStartMenu@CMainGame@@QAAXXZ

Garfield.exe/.rsrc/1036/string.txt

Original Translation
1	Please insert "The Gift" CD1 in your CD player and relaunch the game.
2	No configuration files. Relaunch the game after closing the configuration program.
61440	Ouvrir
61441	Enregistrer sous
61442	Tous les fichiers (*.*)
61443	Sans nom
61446	un fichier non nommé
61457	&Masquer
61472	Aucun message d'erreur n'est disponible.
61473	Une opération non prise en charge a été tentée.
61474	Une ressource requise était non disponible.
61475	Mémoire insuffisante.
61476	Une erreur inconnue s'est produite.
61477	Un argument non valide a été détecté.
61696	Nom de fichier non valide.
61697	L'ouverture du document a échoué.
61698	L'enregistrement du document a échoué.
61699	Enregistrer les modifications apportées à %1 ?
61700	La création d'un document vide a échoué.
61701	Le fichier est trop volumineux pour être ouvert.
61702	Impossible de lancer l'impression.
61703	Le démarrage de l'aide a échoué.
61704	Erreur d'application interne.
61705	La commande a échoué.
61706	Mémoire insuffisante pour exécuter l'opération.
61707	Les entrées du registre Système ont été supprimées et le fichier INI (si besoin est) a été effacé.
61708	Toutes les entrées du registre Système (ou le fichier INI) n'ont pas été supprimées.
61709	Ce programme requiert le fichier %s. Celui-ci est introuvable sur ce système.
61710	Ce programme est lié à l'export %s, absent du fichier %s. Cet ordinateur semble présenter une version non compatible de %s.
61712	Tapez un nombre entier.
61713	Tapez un nombre.
61714	Tapez un nombre entier compris entre %1 et %2.
61715	Tapez un nombre compris entre %1 et %2.
61716	Tapez %1 caractères au maximum.
61717	Choisissez un bouton.
61718	Veuillez entrer un entier compris entre 0 et 255.
61719	Veuillez entrer un entier positif.
61720	Veuillez entrer une date et/ou une heure.
61721	Veuillez entrer une monnaie.
61722	Veuillez entrer un GUID.
61723	Veuillez entrer une heure.
61724	Veuillez entrer une date.
61728	Format de fichier inattendu.
61729	%1\nImpossible de trouver ce fichier. Vérifiez que le chemin et le nom du fichier sont corrects.
61730	Le lecteur de disque de destination est plein.
61731	Impossible de lire à partir de %1, il est en cours d'utilisation.
61732	Impossible d'écrire sur %1, il est en lecture seule ou en cours d'utilisation.
61733	Une erreur inattendue s'est produite lors de la lecture de %1.
61734	Une erreur inattendue s'est produite lors de l'écriture de %1.
61744	%1: %2\nPoursuivre l'exécution du script ?
61745	Exception distribuée : %1
61836	Impossible de lire une propriété en écriture seule.
61837	Impossible d'écrire une propriété en lecture seule.
61840	Impossible de charger la prise en charge du système de messagerie électronique.
61841	La DLL système de la messagerie n'est pas valide.
61842	La messagerie électronique n'a pas pu envoyer le message.
61856	Aucune erreur ne s'est produite.
61857	Une erreur inconnue s'est produite lors de l'accès à %1.
61858	Impossible de trouver %1.
61859	%1 contient un chemin non valide.
61860	Impossible d'ouvrir %1 car il y a trop de fichiers ouverts.
61861	L'accès à %1 a été refusé.
61862	Un descripteur de fichier non valide a été associé à %1.
61863	Impossible d'enlever %1 car c'est le répertoire courant.
61864	Impossible de créer %1 car le répertoire est plein.
61865	Échec de la recherche sur %1
61866	Une erreur d'E/S matérielle a été reportée lors de l'accès à %1.
61867	Une violation de partage s'est produite lors de l'accès à %1.
61868	Une violation de verrouillage s'est produite lors de l'accès à %1.
61869	Disque plein lors de l'accès à %1.
61870	Tentative d'accès à %1 après sa fin.
61872	Aucune erreur ne s'est produite.
61873	Une erreur inconnue s'est produite lors de l'accès à %1.
61874	Tentative d'écriture de %1 ouvert pour la lecture.
61875	Tentative d'accès à %1 après sa fin.
61876	Tentative de lecture de %1 ouvert pour l'écriture.
61877	%1 a un mauvais format.
61878	%1 contient un objet inattendu.
61879	%1 contient un schéma incorrect.
61888	pixels
62177	Désactiver
62178	Activer
62179	Mixte
1	Please insert "The Gift" CD1 in your CD player and relaunch the game.
2	No configuration files. Relaunch the game after closing the configuration program.
61440	Open
61441	Save as
61442	All the files (*.*)
61443	Unnamed
61446	an unnamed file
61457	&Hide
61472	No error message available.
61473 An unsupported operation was attempted.
61474 A required resource was unavailable.
61475 Insufficient memory.
61476 An unknown error has occurred.
61477 An invalid argument was detected.
61696 Invalid file name.
61697 Opening the document failed.
61698 Saving the document failed.
61699 Save changes to% 1?
61700 The creation an empty document failed.
61701 The file is too large to open.
61702 Impossible to start printing.
61703 Help startup failed.
61704 Internal application error.
61705 The command failed.
61706 Insufficient memory to execute the operation.
61707 System registry entries have been deleted and the INI file (if needed) has been deleted.
61708 All entries in System Registry (or INI file) have not been removed.
61709 This program requires the file% s. This one can not be found on this system.
61710 This program is linked to the export% s, missing from file% s. This computer appears to have an incompatible version of% s.
61712 Type an integer.
61713 Enter a number.
61714 Type an integer from% 1 to% 2.
61715 Enter a number between% 1 and% 2.
61716 Type% 1 characters or less.
61717 Choose a button.
61718 Please enter an integer between 0 and 255.
61719 Please enter a positive integer.
61720 Please enter a date and / or time.
61721 Please enter a currency.
61722 Please enter a GUID.
61723 Please enter an hour.
61724 Please enter a date.
61728 Unexpected file format.
61729 %1\nNot possible to find this file. Check that the path and file name are correct.
61730 The destination disk drive is full.
61731 Unable to read from% 1, it is in use.
61732 Can not write to% 1, it is read-only or in use.
61733 An unexpected error occurred while reading% 1.
61734 An unexpected error occurred while writing% 1.
61744 %1:%2\nContinue script execution?
61745 Distributed exception:% 1
61836 Can not read a write-only property.
61837 Can not write a read-only property.
61840 Can not load support for the e-mail system.
61841 The messaging system DLL is not valid.
61842 The e-mail could not send the message.
61856 No error has occurred.
61857 An unknown error occurred while accessing% 1.
61858 Can not find% 1.
61859 %1 contains an invalid path.
61860 Unable to open% 1 because there are too many open files.
61861 Access to% 1 has been denied.
61862 An invalid file descriptor has been associated with% 1.
61863 Can not remove% 1 because it is the current directory.
61864 Can not create% 1 because the directory is full.
61865 Failed to search on% 1
61866 A hardware I / O error has been reported while accessing% 1.
61867 A sharing violation occurred while accessing% 1.
61868 A lock violation occurred while accessing% 1.
61869 Disk full when accessing% 1.
61870 Attempt to access% 1 after it finishes.
61872 No error has occurred.
61873 An unknown error occurred while accessing% 1.
61874 Attempt to write% 1 open for reading.
61875 Attempt to access% 1 after it finishes.
61876 Attempt to read% 1 open for writing.
61877% 1 has a wrong format.
61878% 1 contains an unexpected object.
61879% 1 contains an incorrect schema.
61888	pixels
62177	Deactivate
62178	Activate
62179	Mixed

Uncompiled Shaders

  • Shaders/XBOXLightsource.vsh
  • Shaders/2bones_skin_vs1_1.vsh
  • Shaders/straight.vsh
  • Shaders/XBOXstraight_noambient.vsh
  • Shaders/SkinnedCartoon.vsh
  • Shaders/XBOXstraight.vsh
  • Shaders/modifuv.vsh
  • Shaders/2bones_skin_XBOX.vsh
  • Shaders/billboard.vsh
  • Shaders/2bones_skin_vs1_1_XBOX.vsh
  • Shaders/Skinned.vsh
  • Shaders/2bones_skin.vsh
  • Shaders/deform.vsh
  • Shaders/Lightsource.vsh

Oddities

"Mexican City"

Many, many large billboards in the Mexico levels have emblazoned upon them the words "Welcome To Mexican City". Given the bizarre nature of this phrase, it is possible that this is a translation error, and was meant to say "Welcome To Mexico City". It's worth noting that EKO Software is a French studio, and the majority of the hidden development text is written in French.

Level Numbering

The single level names are numbered (01, 02, 04-05, 07-10, 27) in the game's files, leaving out 03, 06 and 11 to 26. There is no mention of these in the exectable.

References