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Godzilla Generations: Maximum Impact
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Cleanup > Articles needing proofread > Articles needing proofread/ja
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by General Entertainment
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 23
Games > Games by series > Godzilla series
Godzilla Generations: Maximum Impact |
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Developer: General Entertainment This game has hidden development-related text. |
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! Notes: The translations are mostly accurate, but need to be verified and rewritten into more fluent English. |
Godzilla Generations: Maximum Impact is a sequel to the (Japanese) Dreamcast launch title Godzilla Generations.
Contents
Unused Graphics
LOADING
LOADING0.PVR is an unused loading screen.
TRAILER
TRAILER0.PVR is a splash screen for an unknown trailer.
Menu
Several unused menu graphics in a different art style are present.
Unused Models
TEST_DATA
In the TEST_DATA folder are four unused models.
TRASH
In the TRASH folder are various models of cubes.
Text Files
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
There are many, many development-related text files left on the disc. Most of them are related to the game's texture files.
BOSS_DATAS\EFFECTS
EFFECT_21.TXT
EF21_00~34.pvr (35コマ)
Global Index: 52100~52134
Size:64×64
チェンジフレーム:4
サイズ:30~60m
備考:砂煙、メカゴジラのホバー移動時、振り回されたゴジラの地面衝突時
EF21_00-34.pvr (35 frames)
Global Index: 52100-52134
Size: 64x64
Framerate: 4
Size: 30-60m
Notes: clouds; Mecha-Godzilla hovering,、float around after Godzilla crashes into ground
EFFECT_23.TXT
EF23_00~23.pvr (24コマ)
Global Index: 52300~52323
Size:64×64
チェンジフレーム:2
サイズ:30~60m
備考:溜め、ボス攻撃の溜め動作時
EF23_00-23.pvr (24 frames)
Global Index: 52300-52323
Size: 64x64
Framerate: 2
Size: 30-60m
Notes: charging; charging animation for boss attacks
EFFECT_24.TXT
EF24_00~29.pvr (30コマ)
Global Index: 52400~52429
Size:64×64
チェンジフレーム:4
サイズ:30~60m
備考:砂煙、ビオランテステージでの霧煙
EF24_00-29.pvr (30 frames)
Global Index: 52400-52429
Size:64x64
Framerate: 4
Size: 30-60m
Notes: clouds; foggy smoke in Biollante stage
EFFECT_25.TXT
EF25_00~19.pvr (20コマ)
Global Index: 52500~52519
Size:64×64
チェンジフレーム:4
サイズ:30~60m
備考:血煙、ゴジラ、ボスのダメージ時等
EF25_00-19.pvr (20 frames)
Global Index: 52500-52519
Size:64x64
Framerate: 4
Size: 30-60m
Notes: blood spurt; appears when Godzilla or a boss is damaged, etc.
README.TXT
てきすと
text_bio01.pvr 256*256 ビオランテ
text_bio02.pvr 256*256 ビオランテ
text_kg.pvr 256*256 キングギドラ
text_larva.pvr 256*256 モスラ幼虫
text_mothra.pvr 256*256 モスラ成虫
text_smg01.pvr 256*256 メカゴジラ
text_smg02.pvr 256*256 メカゴジラ
text_mgr01.pvr 256*256 モゲラ
text_mgr02.pvr 256*256 モゲラ
text_sg.pvr 256*256 スペースゴジラ
text_spx01.pvr 256*256 スーパーX
text_spx02.pvr 256*256 スーパーX
text_dstr01.pvr 256*256 デストロイア
text_dstr02.pvr 256*256 デストロイア
2枚あるものは、横に並べて表示。
text
text_bio01.pvr 256*256 Biollante
text_bio02.pvr 256*256 Biollante
text_kg.pvr 256*256 King Ghidora
text_larva.pvr 256*256 Mothra Larva
text_mothra.pvr 256*256 Mothra Imago
text_smg01.pvr 256*256 Mecha-Godzilla
text_smg02.pvr 256*256 Mecha-Godzilla
text_mgr01.pvr 256*256 Moguera
text_mgr02.pvr 256*256 Moguera
text_sg.pvr 256*256 Space-Godzilla
text_spx01.pvr 256*256 Super X
text_spx02.pvr 256*256 Super X
text_dstr01.pvr 256*256 Destoroyah
text_dstr02.pvr 256*256 Destoroyah
Characters with two sheets generally have them both displayed side-by-side.
FONTS
README.TXT
フォント
サイズ 間隔
FONT0 32*24 24 512 VQ圧縮 100000 1555
FONT1 24*16 16 512 VQ圧縮 100001 1555
FONT2 8*12 128 VQ圧縮 100002 1555
FONT3 32*16 128 VQ圧縮 100003 1555
FONT4 FONT0の半輝度フォント
FONT5 FONT1の半輝度フォント
ready.pvr 256*64
go.pvr 128*64
godzilla.pvr 256*64
win.pvr 128*64
lose.pvr 256*64
いじょ
fonts
Size Spacing
FONT0 32*24 24 512 VQ Compression 100000 1555
FONT1 24*16 16 512 VQ Compression 100001 1555
FONT2 8*12 128 VQ Compression 100002 1555
FONT3 32*16 128 VQ Compression 100003 1555
FONT4 half as bright as FONT0
FONT5 half as bright as FONT1
ready.pvr 256*64
go.pvr 128*64
godzilla.pvr 256*64
win.pvr 128*64
lose.pvr 256*64
end
GFORCE_DATA\EFFECT
EFFECT_05.TXT
EF05_00~15.pvr (16コマ)
Global Index: 50500~50515
Size:64×64
チェンジフレーム:2
備考:煙、墜落するオブジェクトから発生等
EF05_00-15.pvr (16 frames)
Global Index: 50500-50515
Size: 64x64
Framerate: 2
Notes: smoke; appears when objects fall down
EFFECT_07.TXT
EF07_00~21.pvr (22コマ)
Global Index: 50700~50721
Size:64×64
チェンジフレーム:2
スケール:15~30m
備考:小爆発、小オブジェクトの爆発(落下した残骸、G-Fource)等
EF07_00-21.pvr (22 frames)
Global Index: 50700-50721
Size:64x64
Framerate: 2
Scale: 15-30m
Notes: small explosion; appears when small objects (falling debris, G-Force) explode
EFFECT_09.TXT
EF09_00~18.pvr (19コマ)
Global Index: 50900~50918
Size:64×64
チェンジフレーム:2
備考:小爆発、大爆発の周辺で、複数個同時に爆発。
EF09_00-18.pvr (19 frames)
Global Index: 50900-50918
Size: 64x64
Framerate: 2
Notes: small explosion; multiple of these appear around large explosions.
EFFECT_12.TXT
EF12_00~20.pvr (21コマ)
Global Index: 51200~51221
Size:64×64
チェンジフレーム:2
備考:爆発、墜落するオブジェクトから発生等
EF12_00-20.pvr (21 frames)
Global Index: 51200-51221
Size: 64×64
Framerate: 2
Notes: explosion; comes from falling objects
EFFECT_16.TXT
EF16_00~25.pvr (26コマ)
Global Index: 51600~51625
Size:64×64
チェンジフレーム:2
サイズ:50m
備考:小爆発、放射能が地面に触れたときに発生
EF16_00-25.pvr (26 frames)
Global Index: 51600-51625
Size: 64x64
Framerate: 2
Size: 50m
Notes: small explosion; appears when radioactive material touches the ground
EFFECT_17.TXT
EF17_00~15.pvr (16コマ)
Global Index: 51700~51715
Size:64×64
チェンジフレーム:2
備考:閃光
EF17_00-15.pvr (16 frames)
Global Index: 51700-51715
Size: 64x64
Framerate: 2
Notes: flash
EFFECT_21.TXT
EF21_00~24.pvr (25コマ)
Global Index: 52100~52124
Size:64×64
チェンジフレーム:4
サイズ:30~60m
備考:砂煙、メカゴジラのホバー移動時、振り回されたゴジラの地面衝突時
EF21_00-24.pvr (25 frames)
Global Index: 52100-52124
Size: 64x64
Framerate: 4
Size: 30-60m
Notes: clouds; Mecha-Godzilla hovering,、when a flying Godzilla crashes into the ground
EFFECT_23.TXT
EF23_00~23.pvr (24コマ)
Global Index: 52300~52323
Size:64×64
チェンジフレーム:2
サイズ:30~60m
備考:溜め、ボス攻撃の溜め動作時
EFFECT_25.TXT
EF25_00~19.pvr (20コマ)
Global Index: 52500~52519
Size:64×64
チェンジフレーム:4
サイズ:30~60m
備考:血煙、ゴジラ、ボスのダメージ時等
EFFECT_28.TXT
EF28_00~19.pvr (20コマ)
Global Index: 52800~52819
Size:64×64
チェンジフレーム:4
サイズ:30~60m
備考:血煙、ゴジラ、ボスのダメージ時等(緑色)
GOD_DATA
README.TXT
jnt3_1先端部から、X 0,Y +1,Z -17.75
EF3D_60_01~EF3D_60_06を繰り返し。
jnt2_1先端部から、X 0,Y 0,Z -6.5
EF3D_61_01~EF3D_61_06を繰り返し。
jnt3_1, X 0,Y +1,Z -17.75 from tip
Repeat EF3D_60_01-EF3D_60_06.
jnt2_1, X 0,Y 0,Z -6.5 from tip
Repeat EF3D_61_01-EF3D_61_06.
TEXTURES
README.TXT
VQ圧縮、32*32
一つのパーツにつき、ライフゲージ4本分。
ライフゲージは計50本、左端部4本+4本×11パーツ+右端部2本で表現
life_00 ゲージ4本点灯
life_01 ゲージ3本点灯
life_02 ゲージ2本点灯
life_03 ゲージ1本点灯
life_04 ゲージ0本点灯
右端のゲージ、ライフゲージ2本分
life_10 ゲージ2本点灯
life_11 ゲージ1本点灯
life_12 ゲージ0本点灯
左端のゲージ、ライフゲージ4本分
life_20 ゲージ4本点灯
life_21 ゲージ3本点灯
life_22 ゲージ2本点灯
life_23 ゲージ1本点灯
life_24 ゲージ0本点灯
ゲージ座標
1 312 428 life_20~life_24
2 340 428 life_00~life_04
3 364 428
4 388 428
5 412 428
6 436 428
7 460 428
8 484 428
9 508 428
10 532 428
11 556 428
12 580 428
13 604 416 life_10~life_12
LIFEBG
LIFEBG0.pvr 128 352
LIFEBG1.pvr 256 352
LIFEBG2.pvr 384 352
LIFEBG3.pvr 512 352
LIFEBG4.pvr 576 288
ファイアゲージ
firebg.pvr 512*8
fire.pvr 32*32
開始座標
324 415
終点座標
623 422
ボスゲージ
BOSSLIFE.pvr 64*64
開始座標
120 56
最大ゲージサイズ
400
RESDME.TXT
メッセージ。
//コントローラーが抜けているか、またはメモリーカードの認識中です。
message_01_1.pvr 128*128 128,240~300
message_01_2.pvr 128*128 256,
message_01_3.pvr 128*128 384,
//GDの読み込みに失敗しました。
message_02_1.pvr 128*128 128,240~300
message_02_2.pvr 128*128 256,
message_02_3.pvr 128*128 384,
VIEWER
README.TXT
viewerbg01.pvr 背景
viewerbg01.pvr 背景
viewtitle01.pvr 0, 40 512x32
viewtitle02.pvr 512, 40 128x32
viewtitle03.pvr 0,401 512x32
viewtitle04.pvr 512,401 128x32
viewcursor01.pvr 24,406 矢印左、非点滅 64x64
viewcursor02.pvr 24,406 矢印左、点滅
viewcursor03.pvr 552,406 矢印右、非点滅時
viewcursor04.pvr 552,406 矢印右、点滅
view_bio.pvr 64,394 512x32 ビオランテ
view_death.pvr 64,394 512x32 デストロイア
view_g.pvr 64,394 512x32 ゴジラ
view_kg.pvr 64,394 512x32 キングギドラ
view_larva.pvr 64,400 512x32 幼虫。モスラと同時に表示
view_mgr.pvr 64,394 512x32 モゲラ
view_moth.pvr 64,394 512x32 モスラ。幼虫時は 64,284
view_sg.pvr 64,394 512x32 スペースゴジラ
view_smg.pvr 64,394 512x32 メカゴジラ
The Godzilla series
| |
---|---|
MSX | Godzilla-kun |
NES | Monster of Monsters! • War of the Monsters |
Game Boy (Color) | Godzilla • Kaijuu-Oh Godzilla |
SNES | Super Godzilla |
Game Gear | Kaijuu no Daishingeki |
Dreamcast | Generations • Maximum Impact |
Game Boy Advance | Domination! |
GameCube | Destroy All Monsters Melee |
Xbox | Destroy All Monsters Melee • Save the Earth |
PlayStation 2 | Save the Earth • Unleashed |
Wii | Unleashed |
Categories:
- Pages missing developer references
- Games developed by General Entertainment
- Pages missing publisher references
- Games published by Sega
- Dreamcast games
- Pages missing date references
- Games released in 1999
- Games released in December
- Games released on December 23
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Articles needing proofread/ja
- Articles needing translation/ja
- Godzilla series
Cleanup > Articles needing proofread > Articles needing proofread/ja
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by General Entertainment
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 23
Games > Games by series > Godzilla series