Grand Theft Auto: San Andreas/Unused Mission-Related Text and Audio/Return to Los Santos
This is a sub-page of Grand Theft Auto: San Andreas/Unused Mission-Related Text and Audio.
Note:Used text may be used for additional context, in which case it will be in italics.
All text taken from the american.gxt file is from the original PS2 release, the audio is ripped from the Windows version.
Some unused subtitles for the opening cutscene.
Dialogue for the guards on the aircraft carrier.
|~z~All hands on deck!|
|~z~Sound the alarm!|
|~z~He's stealing a Hydra!|
|~z~Who is that guy?|
|~z~Somebody stop him!|
|~z~Hey, he ain't the pilot!|
|~z~Get him out of there!|
|~z~He can't fly that!|
|~z~Some ghetto boy stealing the Hydra!|
|~z~What do we do?|
|~z~Who is that idiot?|
|~z~Is this a prank?|
|~z~Should we shoot?|
|~z~He's going to crash for sure!|
|~z~Man, he won't last long!|
|~z~We're gonna get the shit for this!|
Additional dialogue for CJ.
|~z~I can't believe I let that maniac talk me into this...|
|~z~Deep in the shit now, deep in the shit...|
|~z~Man, I must be crazy...|
|~z~How he expect me to fly one of them things.|
|~z~Man, I'm screwed, totally screwed...|
|~z~I just got to concentrate on getting through this alive.|
|~z~Man, go out like this?|
|~z~Can't go out like no bitch.|
You were at one point meant to drive to the aircraft carrier yourself.
The guards and mechanics do not seem to react to bodies in any way that affects the mission.
The mechanics always run off to sound the alarm. Being spotted by a guard will always cause the carrier to go on alert.
Alternate objectives and failure states. Oddly, the used ones refer to the Hydra as a jet or a military jet instead.
Some miscellaneous differently worded objectives.
Dialogue for Sweet attacking the drug dealers that have taken over Grove Street.
|~z~Punk ass yay whores!|
|~z~Base pushing ass pussies!|
|~z~Punk crack bitches!|
|~z~Get outta this neighborhood!|
|~z~I'll kill all you motherfuckers!|
|~z~Y'all going down, motherfuckers!|
|~z~This was my mom's house!|
Two alternate prompts for getting a bigger vehicle to pick up Sweet. Also included is text for a timer, but the mission has no time limit of any kind.
An odd unused failure state.
Cut Throat Business
An unused subtitle for Maccer doing his thing during the opening cutscene.
Some unused and unvoiced dialogue. Unclear where it might have been used, but it would fit in when first getting to OG Loc's video shoot.
A single unused line of dialogue for Madd Dogg.
|~z~Let's go hit those life-or-death busters.|
Two alternate objectives as well as an unused failure state for losing both Madd Dogg and Loc. You can only lose OG Loc during the mission.
Beat Down on B Dup
Some unused and unvoiced lines, unclear where they might have been used.
Additional dialogue while heading over to B Dup's old place.
|~z~That bitch B Dup got a shit load of pain comin' his way.|
|~z~Let's head over to his crib, see what that fool's been up to.|
|~z~Dude, get a grip, we can't take that!|
|~z~No way, hell no!|
|~z~Here we are.|
|~z~Hope that fool's home.|
Additional line for CJ after taking over Glen Park.
|~z~Check that place over there.|
~z~That's it, I know it!
Unused subtitles for the cutscene of Big Bear confronting B Dup.
You were originally supposed to drive Big Bear to rehab yourself.
|~z~CJ, you take care of Bear, OK?|
|~z~Yeah, for sure. C'mon Bear, time for a little detox!|
|~z~Oh man, do I have to?|
|~z~Have you looked at yourself in the mirror lately?|
|~z~Most successful diet I ever been on!|
During the drive he would tell CJ what happened while he was gone.
|~z~How'd B Dup get his claws into you, Bear?|
|~z~Man, Grove Street Families used to be tight, man.|
|~z~Then Li'l Brian caught it, you ran off.|
|~z~I don't mean to dis you, man, but you did.|
|~z~I know, but I'm back now.|
|~z~True, homie, that's real speed.|
|~z~Anyways man, Sweet, he just became a hard man to deal with, you know?|
|~z~Then we got bad blood with Seville Boulevard Families and|
|~z~they split from the Grove. Then Temple, hell,|
|~z~they went loneranger too|
|~z~Sweet, man, he did absolutely nothing.|
|~z~Next thing I knew B Dup's, he's making money, Grove Street, they set tripping.|
|~z~Streets ain't no place to be when every fool is trying to make a move.|
|~z~So I tried my first blast - see what the fuss is all about, right?|
|~z~Now look at me, a rockstar...|
|~z~Ain't nothing to be proud of, man.|
|~z~We gonna put all this behind us, Bear.|
|~z~Grove is coming back and the OG posse is on the bounce!|
|~z~Go on in, Bear, you know we're here for you, a'ight?|
|~z~For life, CJ.|
Of course, when driving Big Bear around there was the possibility of him getting killed.
Grove 4 Life
An additional cut line for Sweet in the opening cutscene.
You were originally given the choice to recruit some backup instead of only going out with Sweet.
|~z~You wanna get some homies together or just me and you roll?|
|~z~Hell yeah, good idea, I'll gather some OGs up.|
|~z~Nah, let's do this Johnson style, you and me.|
Unused and unvoiced lines for Sweet. There are multiple changing lines for first attacking the Ballas in Idlewood, heading to take over another hood and getting back to Grove Street, these may have been placeholders for them.
Unused subtitles for the opening cutscene, mostly for the news report on the TV. Some lines can be heard in the background, while others are completely cut.
Additional dialogue for Sweet on the way back to Grove Street, seems there were more obstacles to be encountered during the drive.
|~z~They coming after us!|
|~z~Ain't this Ballas turf?|
|~z~Ain't this Vagos country?|
|~z~Back up, CJ, back up!|
|N/A||~z~Man, most these roads are blocked with shit!|
|~z~The road's blocked! Back up!|
|~z~They've barricaded the road!|
|~z~Stay away from the National Guard!|
|~z~Stay away from those soldiers, CJ!|
|~z~Can't see shit through this smoke!|
|~z~Shit don't look too bad...|
|~z~It only takes one fool to spread this shit to the Grove.|
|N/A||~z~You be careful out there, CJ.|
~z~Yeah, I heard that.
A slight variant of the main objective, instead you're told to drive Sweet to Grove Street.
A shorter variant of the first objective.
A different line for Cesar's plan when meeting up his homies at Unity Station.
|~z~We will approach from the rear alleyway, OK?|
Additional lines for Cesar throughout the shootout with the Vagos.
|~z~Everybody OK? Let's hit 'em!|
|~z~Vagos fools didn't stand a chance!|
|~z~Careful, we are close!|
|~z~Watch our backs!|
|~z~Watch your backs!|
|~z~On the rooftops!|
|~z~They're on the roofs!|
|~z~Watch that alleyway!|
|~z~Vagos to our left!|
|~z~Northside on our right!|
End of the Line
Part 1: Getting to the Crack Palace
A slight variant of one of the lines in the first cutscene, with 'Grove style' added to the end.
An extra 'yeah' for the conversation on the way to the crack palace.
|~z~So this is it, huh?|
Two short, unused subtitles for the cutscene when you get to the crack palace.
If you try to get back into Sweet's car after the cutscene in front of the crack palace, he will berate you. These may have been placeholder lines for that, as the audio doesn't match up with the subtitles.
|~z~What's the problem, CJ, you backing out?|
|~z~Don't back down now, CJ, get in there and face Smoke!|
An additional prompt to get on with the mission and find a way into the crack palace.
Part 2: Getting to Big Smoke
Floors 1,2 and 3 are all named when you first enter them but when you enter the 4th and final floor, the cutscene with Big Smoke starts instead.
Similarly, when you enter floors 2 and 3, the game tells you to make your way to the next floor. The 1st instead tells you that Big Smoke is on the top floor and to make your way through the other floors to get to him.
Some early dialogue for the shootout with Big Smoke.
Another bit of early dialogue for Tenpenny setting the building on fire.
Part 3: Chasing the Firetruck
This section of the mission has a fair amount of extra dialogue that goes unused, some of it hinting at cut obstacles such as barricades, the National Guard, a SWAT tank, and the firetruck dropping oil and water on the road.
|~z~You ain't getting away with this!|
|~z~Almost got you!|
|~z~I can't hang on much longer!|
|~z~I'm gonna let go!|
|~z~Fuck that was close!|
|N/A||~z~Get out there and finish the bastard!|
|~z~This is a requisitioned police vehicle!|
|~z~You're headed for a fall!|
|~z~You ain't long for this life!|
|~z~Give in, it's over!|
|~z~Fuck you, pig!|
|~z~Get offa me, you psycho!|
|~z~CJ, shoot this motherfucker!|
|~z~Now, Sweet, let go!|
Unused alternate objective.
Sweet takes the wheel.
|~z~Rioters up ahead!|
|~z~Ballas up ahead!|
|~z~Rioters out to cause trouble for anybody!|
|~z~Look out, barricade!|
|~z~Oh shit, on coming traffic!|
|~z~Shoot that bastard!|
|~z~Oh fuck, oil!|
|~z~Shit, water all over the road!|
|~z~That thing's dropping water!|
|~z~Firetruck's dropping oil!|
|~z~National Guard road block!|
|~z~Up ahead, Carl, up ahead!|
|~z~Eyes front, CJ!|
|N/A||~z~It's over, Tenpenny, OVER!|
~z~Oh no, this is just the beginning!
|N/A||~z~I'm buying myself a new life, asshole!|
|~z~Motherfucker , SWAT tank!|
|~z~Shoot out the tires!|
|~z~He's trying to ram us!|
|~z~He's trying to run us off the road!|
|~z~He's lost control!|
|~z~He's losing the truck!|
|~z~He lost control!|
|~z~Hey, pigs ain't supposed to fly!|
A cut line for Tenpenny after the chase.
An unused bit of conversation.
A few unused subtitles for the final cutscene.