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Grand Theft Auto: San Andreas/Unused Audio

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This is a sub-page of Grand Theft Auto: San Andreas.

Hmmm...
To do:
Fully scour all of the audio banks and correct any mistakes.
  • Check for unused freeroam dialogue.

San Andreas is a huge game, even today so it's no wonder that there are many sound files that went unused in the base game.

Shops

Unused Barber Scissors

These exist within the GENRL sound archive (Bank 60 & 61), but are unused. Presumably to be used when Carl gets a haircut, but only the electric razor is heard in the final version.

Cars

Unused Engine Sounds

These are found within GENRL and are not used within the final game at all. They do not have a defined vehicle attached to them.

Clip Subtitle
Found in Banks 43 & 44
Found in Banks 57 & 58
Found in Banks 67 & 68
Found in Banks 90 & 91
Found in Banks 110 & 111
Found in Banks 104 & 105
Found in Banks 09 & 08

Police Dispatch

Digging into the dispatch radio voice lines can show areas and vehicles that were cut from the final game.

Tram

It was either intended to ride or drive the Tram in San Fierro, as the police radio has a section line pertaining to CJ being in one. Found in Bank 006, SCRIPT archive. Included below is a mockup sound file of what it could sound like in-game.

Filename Clip Subtitle
sound_056.wav
Tram
mockup.wav
Respond to a 10-21 in central Doherty. Suspect last seen in a Tram.

Los Sepulcros

Only referenced in the mission of the same name, it seems like Los Sepulcros was intended to be part of the map. Instead, it is called 'North Vinewood' in the final game. Found in Bank 001, SCRIPT archive. Included below is a mockup sound file of what it could sound like in-game.

Filename Clip Subtitle
sound_090.wav
Los Sepulcros
mockup.wav
Respond to a 10-91 in Los Sepulcros. Suspect last seen on foot.

Vice City Leftovers

Pickup sounds leftover from Vice City are left in the SCRIPT archive for some reason, most likely being placeholders early on, in bank 145.