Grand Theft Auto: San Andreas/Unused Sounds
This is a sub-page of Grand Theft Auto: San Andreas.
Fully scour all of the audio banks and correct any mistakes.
San Andreas is a huge game, even today so it's no wonder that there are many sound files that went unused in the base game.
Unused Barber Scissors
These exist within the GENRL sound archive (Bank 60 & 61), but are unused. Presumably to be used when Carl gets a haircut, but only the electric razor is heard in the final version.
Unused Engine Sounds
These are found within GENRL and are not used within the final game at all. They do not have a defined vehicle attached to them.
|Found in Banks 43 & 44|
|Found in Banks 57 & 58|
|Found in Banks 67 & 68|
|Found in Banks 90 & 91|
|Found in Banks 110 & 111|
|Found in Banks 104 & 105|
|Found in Banks 09 & 08|
Digging into the dispatch radio voice lines can show areas and vehicles that were cut from the final game.
It was either intended to ride or drive the Tram in San Fierro, as the police radio has a section line pertaining to CJ being in one. Found in Bank 006, SCRIPT archive. Included below is a mockup sound file of what it could sound like in-game.
|mockup.wav||Respond to a 10-21 in central Doherty. Suspect last seen in a Tram.|
Only referenced in the mission of the same name, it seems like Los Sepulcros was intended to be part of the map. Instead, it is called 'North Vinewood' in the final game. Found in Bank 001, SCRIPT archive. Included below is a mockup sound file of what it could sound like in-game.
|mockup.wav||Respond to a 10-91 in Los Sepulcros. Suspect last seen on foot.|
Vice City Leftovers
Pickup sounds leftover from Vice City are left in the SCRIPT archive for some reason, in bank 145.