We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Hang-On & Astro Warrior
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Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Sega
Games > Games by platform > Sega Master System games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1986
Games > Games by series > Hang-On series
| Hang-On & Astro Warrior |
|---|
|
Developer:
Sega
|
Development Text
Present at 0x9142 in the ROM is some development text.
E=Enable B=Address Mode Between, I=Instru 0 = Memory Mapping Control 1 = Emulation Mode Control 2 = User Program (Load/Save/Verify) 3 = Memory & I/O & CPU Register 4 = Others Code = status Soft Instruction code ( or ON,OFF) Break address (/segment) +k/Data to
(Source: Ferrox)
| The Hang-On series | |
|---|---|
| Arcade | Hang-On |
| Sega Master System | Hang-On & Astro Warrior |
| Mac OS Classic | Super Hang-On |
| Genesis | Super Hang-On |
| Game Gear | GP Rider |
| Sega Saturn | Hang-On GP |
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Sega
Games > Games by platform > Sega Master System games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1986
Games > Games by series > Hang-On series
