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Harry Potter and the Sorcerer's Stone (Windows, Mac OS Classic, Mac OS X)/Unused Graphics
This is a sub-page of Harry Potter and the Sorcerer's Stone (Windows, Mac OS Classic, Mac OS X).
To do: There are probably more scattered through the files. The game is not consistent about the location of its textures. Also document which texture archives these can be found in. |
Contents
Placeholder and Test Graphics
Candle1.bmp
Some crudely drawn candles.
benStar.bmp
An early challenge star design.
Grayscale.bmp
A grayscale image meant for calibrating brightness on a monitor.
guideMaster.bmp
Stored in many of the game's archives is what seems to be a guide for creating textures.
blueguide.bmp
A blue variant of the master guide texture.
greenguide.bmp
A green variant of the master guide texture.
redguide.bmp
A red variant of the master guide texture.
Sec_mes.bmp
A pretty self-explanatory test graphic.
vaulttest1.bmp
Another test graphic of some sort.
spell_fx.bmp
A wall featuring various options. How they functioned is unknown.
win6toptemp.bmp & win6botmtemp.bmp
A photograph of the film set used as a placeholder.
Menu Graphics
Tabs used for various menu selections. In order, they are: Main, Report, Folio, Chapter, Save. The Report Card was consolidated to the main pause menu. In the final game, the chapter select is a debug feature and you can only save at specific checkpoints.
Report Card
An unused Report Card menu. It's accompanied by House Point status bars for each house. The green question mark counter is for how many secret areas the player has found. This used to be a key aspect of gameplay at one point. The idea, however, was fully implemented in the sequel.
House Cup Sand
Purple sand, not used by any of the houses.
Early arrow icons for the Folio Magi. The first set are neutral, second are when pressed down, and third are when hovering over.
Two graphics labelled as "combolist" small and large. Card combinations are used as attacks in other versions of the game, but are not seen at all in this version.
Spell Icons
Unused spell icons. These are from when the game required you to open a menu and manually select which spell you wanted to use. In order, they are: Flintifors, Avifors, Verdimillious, Alohomora, Wingardium Leviosa, "GreenLeaf", and "Trans". Trans stands for Transfiguration. This icon also goes by the name "Ecto" and "Default". Ecto may be an early name for the Skurge spell that later appears in Chamber of Secrets, where it removes Ectoplasm, or unused Ectomatic spell that can only be accessed with debug mode. "GreenLeaf" is defined as the main icon in a script named FireCrackerIcon.
HUD Elements
An icon for a chocolate frog, suggesting they could be held for later use.
Icons for a health potion. Wiggenweld potions would later become pick-up items in Chamber of Secrets.
Icons for the troll boss. These are meant to be attached to a health meter. The level in the final game requires no health meter, leaving these unused.
Spells
There are two visual effects for the unused Verdimillious spell. The animation speeds are estimated.
This particular effect was going to be used for the Avifors spell and would have been shown in the E3 demo.
Hogwarts
Portraits
Several dozen portraits were made to decorate the Hogwarts walls and a good chunk of them were left unused.
Gryffindor Common Room
A drawn portrait of the Fat Lady. The final game oddly uses a cropped film screenshot instead.
A basic looking chandelier. It can be found hanging in an inaccessible section of the common room.
Astrology
Astrology was a prominent theme in the novels, and many elements were subsequently cut to better suit the film. The astronomy tower is retained in other versions of the game.
Graphics for all twelve Zodiac signs. They are Aquarius, Pisces, Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, and Capricorn respectively.
A variant of the Orion constellation.
Privet Drive
All of the textures here except for the torn letter are from an archive named HP_PD.utx.
Textures depicting a torn up letter from Hogwarts, which suggests a quest to find the pieces. There is a menu icon, along with a background and collected version of each piece. The stretched out graphic is an early version of the letter's HUD icon.
Ceiling
A simple ceiling texture intended for the entire house.
Door
Just the one door for the whole house.
Window
A transparent and gradient version are available for the living room windows.
Floor
Filename | Graphic | Filename | Graphic |
---|---|---|---|
bathrug.bmp | ![]() |
brownshag.bmp | ![]() |
downstairscarp.bmp | ![]() |
FCP.bmp | ![]() |
Dcarp.bmp | ![]() |
cubfloor.bmp | ![]() |
A fine selection of carpet textures.
Wall
Filename | Graphic | Filename | Graphic |
---|---|---|---|
bathwp.bmp | ![]() |
dwp.bmp | ![]() |
mantle.bmp | ![]() |
LGHgreenplaid.bmp | ![]() |
2ndrm.bmp | ![]() |
cubwalls.bmp | ![]() |
foyerWPa.bmp | ![]() |
brick.bmp | ![]() |
guestWP.bmp | ![]() |
molding.bmp | ![]() |
KWP.bmp | ![]() |
LVRWP.bmp | ![]() |
upstairsWP.bmp | ![]() |
UPstrip.bmp | ![]() |
A wide variety of wallpapers, not intended for desktops.
Detail
Various trimmings and appliances for around the house.
2001 E3 Demo
Remnants of an E3 demo are scattered throughout the game's files. The cut Privet Drive level is actually from this demo. There are also some E3 specific scripts for characters, which can be found on the Scripts sub-page.
Main Menu
The entire game had a different title screen.
There are various menu options for this demo title screen.
HPEdit
HPEdit is a modified version of a program called UnrealEd. Updated versions of these icons can be found in the second and third games.
For some reason, the "BAD SIZE" texture can be seen underneath all of the various Quidditch maps forming short lines.
Unreal Leftovers
FractalFX.utx
This archive contains graphics that are very out of place for a Harry Potter game. Sorcerer's Stone was built using the original Unreal Engine, and this leftover file was normally included in its collection of assets.
Miscellaneous
Filename | Graphic |
---|---|
BannerAd_0.bmp | ![]() |
Deco-Deco.cAddress_0.bmp | ![]() |
The 175 Columbia St. West texture is part of an Easter egg in the Dark Arena level of Unreal.
Fonts
This is Unreal's font, not seen during normal gameplay.
A font used in Unreal's main menu that goes unused in this game.
A Harry Potter themed font. It's replaced with a generic font in the final game. This font can be seen in a few pre-release screenshots.