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Hyper Space

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Title Screen

Hyper Space

Publisher: Hartung
Platform: Hartung Game Master


SourceIcon.png This game has uncompiled source code.


Source Code

A large chunk of source code exists in the ROM, starting at 0x4380:

B,(ROMPT+1)
        MOVCM   SHIN,00H
               ;SUB-INDEX=0
         MOVCM   SHNO,WPI
               ;SET SHAPE = WEAK POINT
         LXI     H,ZN
                   ;GET THE LOCATION
         LDAX    H+B
                    ;YX
         ANI     A,00FH
         SLL     A
         SLL     A
         SLL     A
         SLL     A
         ADI     A,02H
         MOV     (SHX),A
                ;SET X
         LDAX    H+B
         SLR     A
         SLR     A
         SLR     A
         SLR     A
         MOV     (SHY1),A
               ;SET Y
         MOVCM   SHY2,00H
               ;NO OFFSET
         CALL    DSHAPE
                 ;DRAW IT
         MOV     B,(ROMPT+1)
 ZO_6:
  DCR     B
         JMP     ZO_2
           MVI     A,010H
                 ;DELAY A WHILE
         CALL    DELAY
         CALL    STROBE
         MVI     A,002H
                 ;WAIT FOR A ZOOM KEY
         CALL    WKEY
         CALL    STROBE
         POP     D
         POP     B
         POP     V
         MOV     (ROOM),A
         MOV     (BOYR),B
         MOV     (BOYX),C
         MOV     (BOYY),D
         MOV     (BOYS),E
         CALL    DW_MZ
         CALL    DBOY
         RET
   ;------------------------------------------------------------------------------  ;
      FIRE  ;
      INPUT:  ;
      OUTPUT:  ;
      REGISTER AFFECTED:  ;
      REMARKS:
 ;------------------------------------------------------------------------------
 FIRE:
  MOV     A,(LSFIR)
              ;FIRE AT LAST DIRECTION
         SLL     A
         TABLE
         JB
         DW
     UPF
         DW
     RTF
         DW
     DNF
         DW
     LFF
   ;------------------------------------------------------------------------------  ;
      FIRE AT SPECIFIED DIRECTION  ;
      INPUT:  ;
      OUTPUT:  ;
      REGISTER AFFECTED:  ;
      REMARKS:
 ;------------------------------------------------------------------------------
 UPF:
   MOV     A,(FIRF)
         EQI
    A,0FFH
         RET
         MOV     A,(BOYX)
         GTI     A,008H
         JMP     UPF_4
         GTI     A,0F8H
         RET  UPF_4:  CALL    FEBU
                   ;FIRE UP
         JMP     UPF_1
                  ;NO SPACE FOR NEW BULLET
         MVI     H,HIGH MAP
         MOV     L,(ROOM)
               ;BULLET CAN NOT FIRE THROUGH WALL
         MOV     A,(BOYR)
         LDAX    H+A
         ONI     A,001H
         JMP     UPF_1
         CALL    MXYC
                   ;SHOULD NOT FIRE OUTSIDE DISPLAY
         MOV     A,(TEMP5)
         SUI     A,16H
         LTI     A,080H
         JMP     UPF_1
                  ;<0=FIRE OUTSIDE DISPLAY
         MOV     B,(ROMPT+9)
         LXI     H,BBBD
                 ;DIRECTION IS UP
         MVI     A,00H
         STAX    H+B
                    ;DEC ABS Y BY 4
         MOV     A,(BOYY)
         SUI     A,006H
         GTI     A,008H
         JMP     UPF_2
         LTI     A,0F9H
         JMP     UPF_2
         ADI     A,008H
         LXI     H,BBBY
         STAX    H+B
         MOV     A,(BOYR)
         SUI     A,010H
         JMP     UPF_3
 UPF_2:
 LXI     H,BBBY
         STAX    H+B
         MOV     A,(BOYR)
 UPF_3:
 LXI     H,BBBR
         STAX    H+B
         MOV