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Ice Age Village

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Ice Age Village

Developer: Gameloft
Publishers: Gameloft
Platforms: iOS, Android, Windows Phone
Released internationally: April 5, 2012


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Being one of the first free-to-plays from Gameloft, Ice Age Village is a city-builder starring the cast of, what else, the Ice Age series.

"Isn't there anyone who cares about Sid the Sloth?"

Hmmm...
To do:
  • Figure out how to properly decompress the abomination of a filesystem in the assets directory.
  • Figure out the raw texture format and look for textures.

Unused Text

Placeholder name
Placeholder description
Cheat Menu
Level Up
Skip Tutorial
Unlock Full Store
Game Speed %dX
In-Game Menu
Reset Game
[PLACEHOLDER]We will now attempt to retrieve
available save files from cloud servers.
[NOT LOCALISED]%s has left you a surprise in your inventory!
[NOT LOCALISED]%s has left you a surprise in your village!
[NOT LOCALISED]Congratulations, you got %s
[NOT LOCALISED]Placing this gift will give your friend %s and you will get %s!
[NOT LOCALISED]There isn't enough space at the moment in this village to place this gift.
[NOT LOCALISED]You collected %s gift ! You got %s
Reset Seshat profile
REGION Device: 
REGION: 
Fake invite: 
MainSkipTut
MainLevelUp
DEBUG CONSOLE
MainUnlockFull
Game Speed x%d
Quest Cheat
Next Loading Screen Hint: %d
Quest Cheat x%d
Get Coins
and Acorns
+ 24 hours
Snow Pile x%d
Scrat x%d
+ 1 Hour
Debug
Enable Interstitials
Disable Interstitials
No
Home Tree
Home Tree:
%i / %i
Max Level
Skip
Level %i
JP: Animal
JP: Acorns
JP: Coins
Jackpot Off
Set 13th Birthday
Enter DLC ZIP Folder (Ex: 40507)
Enter Max DLC Pack To Download (Ex: 5)
FOLDER
PACK
ALL

Debug Console?

Hmmm...
To do:
Enable if possible.

The executable of the game mentions a debug console.

General

Command Description Switch
ADDHOUR Adds an hour? <int_value>
ALMOSTLEVELUP Almost levels up your village? None
CHEATZOOM ? None
CLAIMBOX ? <int_value>
CLEAR ? None
CLOSE ? None
DISABLERANDOMLIMIT ? None
DISCLAIMER ? None
help Sounds like it prints the list of debug commands. None
HIDEUI ? None
MONEY money_type values to choose are coin, acorn, heart, token, stctoken, holiday and vipacorn <string - money_type> <int - amount>
TOLEVEL Sets your village level? Duplicate of TOLEVEL? <int_value>
JUMPLEVEL Sets your village level? <int_value>
LOADINGTEST ? None
SETAGE <int_value> Sets your age for COPPA? None
SPECIALDISCLAIMER ? None
TEXT <text_id> Load text from a Text ID? None
UNCHEATZOOM ? None

Live Ops

These all start with LiveOps.

Switch /+ Command Description
[int] days ?
[int] hours ?
[int] minutes ?
ResetTime ?
UnitTest ?
SetSource [string - filename.xml] ?
ClearSave ?
CreateTournaments [int - UniqueId] ?
TournamentUnitTest ?
FillLeaderboard [int - UniqueId] [int - Number of people] [int - Base Score] [int - Score Interval] ?
HolidayUnitTest <holiday> Only valentine, easter, worldcup, back2school, halloween, xmas, flower can be chosen.
AwardPrize [int - prizeType] ?
ResetScore [int - prizeType] ?
SetScore [int - amount] main ?
SetScore [int - amount] second ?

Developer Text

	<!--  
		***** Tag model. *****
		Attribute id = "device_model". 
				You can get this attribute value by
				checking the log tag "ALPHA_CORRECTION"
				in the debugger.
				
		Also you can check it on the Gameloft DDMS Device info tab.
		The values are shown like:
				ro.product.manufacturer=samsung
				ro.product.model=GT-I9300
		
		Put them together separated by '_' on the 'id' attribute. 
			<model id="samsung_GT-I9300">
			</model>
			
		***** Tag firmware (optional) ****
		Some specific firmware versions may need alpha correction.
		
		You can get the firmware version by checking the log tag
		"ALPHA_CORRECTION" in the debugger.
		
		Also you can check it on the Gameloft DDMS Device info tab.
		The values are shown like:
			ro.build.version.release=4.2.2
			
			<firmware>2.3.6</firmware>
	 -->

<!--    [MANDATORY]   

EventType -
			event_increase_collection(only one available for update 11) 
			event_extra_resource(available for update 12) 
			event_stc_bonus(available for update 12)
			event_holiday(available for update 13)
			event_stc_extra_resource(available for update 13)
			event_quest_rewards(available for update 14)
			event_pile_bonus(available for update 14)
			event_community(available for update 15)
			
UniqueID - Must be unique for EACH event
		current UniqueID in use - 70. //Please change accordingly

StartDate -
EndDate -
			Format "year-MM-dd HH:mm:ss"
Target - 
	(For event_increase_collection)
		COINS,
		XP,
		REDUCEPRODUCTIONTIME 
		
	(For event_extra_resource)
		HEART,
		ACORN,
		HOLIDAY
		
Modifier - How much more?
		2 = 2%,
		3 = 3%,
		4 = 4%
HolidayType -
	(For event_extra_resource)
			For the diferrent Holidays
		NONE
		XMAS
		VALENTINE
		HALLOWEEN
		
IncludeClutters - 
	(For event_extra_resource)
			Make the extra resource appear on map piles (snow piles and leaves piles)
		1 - (NOTE: On)
		0 - (NOTE: Off)
		
ActivatePercent -
	(For event_extra_resource)
			% to spawn the resource.

AmountToGift - 
	(For event_extra_resource)
			Amount to Give of the extra resource.
			
ElementTemplateAffected - amount of element templates to apply the event 
	Example:  
			29 	(NOTE: If a number is given please list the elements that apply.)
			34	(NOTE: If a number is given please list the elements that apply.)
Categories that we support:			
			ALL
			ICE
			DINO
			FUN
			ANIMAL
If the target is XP	only suport (NOTE: Fun building give no exp)
			ICE
			DINO
			ANIMAL

-->

<!-- 
movieID list:
0 - Ice Age: Continental Drift Exclusive Movie Clip!
1 - Ice Age Trailer
2 - Ice Age Policy Trailer
3 - Alpenliebe
4 - McDonalds
5 - Life of Pi: Theatrical Trailer
6 - Ice Age Village – Behind the scenes trailer
7 - EPIC Battle for Moonhaven Trailer
8 - Ice Age Adventures - Launch Trailer
-->

Changes with Text

String ID Base Final Note
Ad_Minigame_WatchAd
Watch a video to play for free!
Watch an ad video to play for free!

Changed to "ad video". Same for Ad_Minigame_Timer except with the time.

MessageIAP_Popup_GetItNow
GET IT NOW!
NOT ENOUGH CURRENCY.

From an IAP beg to a typical message.

!MessageIAP_Popup_NeedAmount_Coins
You need %s\\[22] to get it now!
YOU NEED %s\\[22] MORE! YOU CAN PICK SOME UP AT THE SHOP.

Way more descriptive on the shop location.

!MessageIAP_Popup_NeedAmount_Acorns
You need %s\\[29] to get it now!
YOU NEED %s\\[29] MORE! YOU CAN PICK SOME UP AT THE SHOP.

Way more descriptive on the shop location.

MessageFindBabyVideo
Oh no! It looks like your baby ran away! Would you like to watch a video to get it back?
Oh no! It looks like your baby ran away! Would you like to watch an advertising video to get it back?

Changed to "advertising video".

MessageWatch_Video
Watch Video
Watch an ad

Changed to "an ad".

Ad_Video_GetFreeAcorns
Get \\[226]!
Watch an ad \\[226]!

More descriptive on watching an advert.

Ad_Quest_DoubleRewards
Double your rewards!
Watch an ad

More descriptive on watching an advert.

Ad_ADVISOR_NO_MORE_VIDEOS
Sorry, no more videos available to watch for now. Please come back later.
Sorry, no more ad videos are available to watch for now. Please come back later.

Another change to "ad videos".

Ad_Minigame_FreeAcorn
Watch a Video to Earn Rewards
Watch an ad video to earn rewards.

For whatever reason, some words were uncapitalized.

Ad_Free_Acorns_IAP
GET FREE \\[147]!
Watch an ad \\[147]!

More descriptive on watching an advert.

Oddities

The executable mentions the use of an external game data file on Android, it is still present in the final release but went unused except for distributions not on the Play Store.

Internal Project Name

The internal project name of the game is Ice Age, despite Gameloft already releasing an Ice Age title before being Ice Age: Scrat-Ventures, guess they forgot about it. Go figure.