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Jikkyou Powerful Pro Yakyuu 5

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Title Screen

Jikkyou Powerful Pro Yakyuu 5

Developer: Konami Computer Entertainment Osaka
Publisher: Konami
Platform: Nintendo 64
Released in JP: March 26, 1998


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x2FE80 in the ROM are various debug related messages.

_/_/_/ <<< SdCheck J NoSet = %d >>> _/_/_/
_/_/_/ <<< SdVoCueSuu = %d >>> _/_/_/
_/_/_/ SdPreSet Code:%XH _/_/_/
_/_/_/ SdVoSet CodePos:%d _/_/_/
_/_/_/_/_/ SdVolSet Mode:%d/Level:%03xH _/_/_/_/_/
_/_/_/_/_/ SdEditModeOn:%d _/_/_/_/_/
_/_/_/ SdCode = %XH 
<<<<<(SKC_sSmode %d)>>>>>
<<<<<(SKC_sIning %d)>>>>>
<<<<<(SKC_sMode1 %d)>>>>>
_/_/_/ 
_/_/_/ SdVoCode = %XH _/_/_/
<<< KAN_SLF_SET_ON = %XH 
<<< KAN_SLF_CUT_ON = %XH 
(NoSet:%XH) 
<<<<<(BGM_SELF_SET0!! %XH)>>>>>
<<<<<(BGM_SELF_SET1!! %XH)>>>>>
<<<<<(ssSKCData_INIT!! %XH)>>>>>
< SKC_SINING & SMODE =%d %d>
< SKC_SHOME  =%d >
< BGM_PAN_POS=%d >
< BGM_VOL_SET=%d >
< SKC_VOL_SET=%d >
///< HitTKANON=%d %d>///
///< ZanTKANON=%d %d %d>///
///< ZanBallPos=%dm >///
/// SD_KAN1OF:SD_KAN1DF = %d:%d ///
/// SD_KANBGM = %d %d///
<BGMTempoUp=%d>
<BGMVolUp  =%d>
<BGMTempoUp=%d>
<<<<<(KANSEI1_SELF_SET!! %XH)>>>>>
<<<<<(BGM_SELF_SET3!! %XH)>>>>>
<<< KAN_SLF_SET0 = %XH 
<<< KAN_SLF_SET1 = %XH 
<<< KAN_SLF_SET2 = %XH 
<<< KAN_SLF_SET3 = %XH 
<<< KAN_SLF_SET4 = %XH 
<<< KAN_SLF_SET5 = %XH 
<<< ZAN_SLF_SET0 = %XH 
<<< ZAN_SLF_SET1 = %XH 
<<< ZAN_SLF_SET2 = %XH 
<<< KAND_SLF_SET0 = %XH 
<<< KAND_SLF_SET1 = %XH 
<<< KAND_SLF_SET2 = %XH 
<<< KAND_SLF_SET3 = %XH 
<<< ZAND_SLF_SET0 = %XH 
<<< ZAND_SLF_SET1 = %XH 
<<< SEN_LAST_STEP1 = %d >>>
<<< SEN_LAST_STEP0 = %d >>>
<<< USX-CODE-ON = %d>>>
<<< USX-NEXT-ON = %d>>>
(Source: Ferrox)