Jisedai Begoma Battle Beyblade
|Jisedai Begoma Battle Beyblade|
This game has unused graphics.
|This page sucks.|
If you could make it suck less, that would be awesome.
Unused SGB Palettes
An unused GBC message can be accessed by setting the bit at 0x0146 to 0x03 or using the Game Genie code 031-46F-E6A. The Hudson logo and the GBC-only screen have programmed Super Game Boy palettes.
The palette for the Hudson logo can be found at 0x1DC1A2.
The palette for the GBC-only screen can be found at 0x1DC32E.
Upload unfinished border and access method to display it in game.
Located at 0x1DC1A2 is the full unused listing. A border was planned and there are unfinished CHR tiles as well as a VRAM transfer.