We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Jisedai Begoma Battle Beyblade
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Cleanup > Pages requiring cleanup
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Rokumendo
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by publisher > Games published by Konami > Games published by Hudson Soft
Games > Games by release date > Games released in 1999
Games > Games by series > Beyblade series
| Jisedai Begoma Battle Beyblade |
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Developer:
Rokumendo
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| This page sucks. If you could make it suck less, that would be awesome. |
Unused SGB Palettes
An unused GBC message can be accessed by setting the bit at 0x0146 to 0x03 or using the Game Genie code 031-46F-E6A. The Hudson logo and the GBC-only screen have programmed Super Game Boy palettes.
The palette for the Hudson logo can be found at 0x1DC1A2.
The palette for the GBC-only screen can be found at 0x1DC32E.
| To do: Upload unfinished border and access method to display it in game. |
Located at 0x1DC1A2 is the full unused listing. A border was planned and there are unfinished CHR tiles as well as a VRAM transfer.
(Source: nensondubois)
Cleanup > Pages requiring cleanup
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Rokumendo
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by publisher > Games published by Konami > Games published by Hudson Soft
Games > Games by release date > Games released in 1999
Games > Games by series > Beyblade series


