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Mario Artist Paint Studio

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Title Screen

Mario Artist Paint Studio

Developer: Software Creations
Publisher: Nintendo
Platform: Nintendo 64DD
Released in JP: December 13, 1999


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

Mario Artist Paint Studio is the first game of the Mario Artist suite, and successor to Mario Paint. It's also notable for being the only Mario Artist entry that wasn't developed by Nintendo EAD, but instead by British developer Software Creations.

Hmmm...
To do:
Tons of filenames revealing cut content, hidden graphics.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Code

Game Boy Printer Support

The game supports the unreleased 64GB Cable shown at Spaceworld 1999 alongside DT. If detected from one of the controller ports, the game will unhide the Game Boy Printer (Pocket Printer) icon in 2D Paint mode in menu page 3.

This cable plugs into a Game Boy Printer cartridge, which then the Game Boy Printer plugs into the Game Boy's link port. This cartridge only acts as a middleman as Paint Studio sends and receives RAW Game Boy link data. Oddly enough, alongside support for the original Game Boy Printer, it has support for an unannounced Game Boy Printer COLOR (referred as Color Printer in the text) hardware which prints color images.

You can print in several directions, as well as splitting the image in 2 or 4. For the original Game Boy Printer menu, you can change the paper color, as well as brightness and contrast. The Game Boy Printer Color menu allows to change the brightness, contrast and hue.

Unused Graphics

Unused Icons

These unused icons can be found at 0x761B78.

PaintStudio-UnusedIcons.png

Debug Strings

Lots of vulgar words in a Mario game. Also mentions "Creator", as it was the original project.

Initialization

Present at 0xCE85C.

Initialising N64....
DD LOGO DONE.
Initialising OS
Initialised Vi Manager
Initialised Pi Manager
Initialised Scheduler
Error: Unknown screen mode!
RAM size = %d Mbytes.
Heap size = %d Kbytes.
Initialising DD.....
FATAL ERROR: CAN'T CREATE N64DD MANAGER, EXPECT THINGS TO FUCK UP
n64dd_error_no = 0x%x
:::(after create_manager) n64dd_always_error = %d
:::(after newdisk) n64dd_always_error = %d
LeoDiskID:gameName = %4s company = %2s
INITIALISING FILESYSTEM FOR THIS DISK.
TEST
ERROR: CAN'T CHECK MEDIA.
:::(after check_media_init) n64dd_always_error = %d
::: check_checksum = %d (err %d)
:::(after check_checksum ) n64dd_always_error = %d
::: n64dd_cap.startLBA = %d
FILESYS OK.
%d/%d/%d %d:%d
Loading codesegment....
Done
FAILED: n64dd_error_no = %d
LEO_ERROR_UNRECOVERED_READ_ERROR or LEO_ERROR_COMMAND_TERMINATED
LEO_ERROR_DIAGNOSTIC_FAILURE
LEO_ERROR_EJECTED_ILLEGALLY_RESUME
LEO_ERROR_MEDIUM_MAY_HAVE_CHANGED
n64dd_newdisk() = %d  n64dd_error_no = %d
LEO_ERROR_MEDIUM_NOT_PRESENT
Insert disk.
LeoDiskID:gameName = %4s company = %2s
Invalid disk: Please insert Creator boot disk
magnet_error = %d
Corrupt disk: Please re-insert Creator boot disk
LeoDiskID:gameName = %4s company = %2s
Invalid disk: Please insert Creator boot disk
LEO_ERROR_MEDIUM_NOT_PRESENT
Insert disk.
N64DD_CHECKSUM_ERROR
Corrupt FAT: Please re-insert Creator boot disk
reset!
executing black out %d

Text Display-Related

Need to increase MAX_LEOTXT_LINES in leoerro.h
leoerror.c
Need to increase MAX_LINE_LEN in text.h for a leo error string
leoerror.c
<NULL>

newdlist.c
Display List buffer overflow
BuildDlist
Selcia display list
ERROR : No free entry in active text table.
ERROR : Text line too long.
String:%s entered in text table at index %d.
Never
CreateRequest
Longest width of sting was %d for %d lines
MakeRequestBox
KillRequest
x: %f y: %f
CalcRequestLines
Need to increase MAX_REQ_LINES in text.h
interface/text.c
Need to increase MAX_REQ_LINE_SIZE in text.h
interface/text.c
small char__________________
MakeHint
Need to increase MAX_HINT_LINE_SIZE in text.h
interface/text.c
Need to increase MAX_HINT_LINE_SIZE in text.h
interface/text.c
KillHint
ProcessHint

interface/font.c
Too musch kanji
Alphabetic character set is not supported
Trying to start an NDDSEQ when one is already active!!!!
Starting DD sequence..........................
Ending Ndd Seq....
done
Waiting for button release

Build Date

Part of the credits text.

Nov  8 1999

Miscellaneous Internal Filesystem

Lots of filenames... some of which are related to the cut Gnat Attack minigame.

Critter 0
Critter 1
Critter 2
Critter 3
Critter 4
Critter 5
Critter 6
Critter 7

Swell マフグ
Palm Tree
Grouper カサゴ
Cls1
Cls2

Bog
Swatter
Fly norm
Flybluebot
Flyhornet
SkinTest
littlehand
bighand
OTbedroom
locust
kitchen
Drone
Seaweed
Smoke
Hotrock
Star
FlyLounge
Explorer
Space
Snorkyship
Earth
Asteroid
Artist
Gloobhouse
Moon
Tap
Ufo
Washline
Wizzlehouse
Fish Control
Chicken
Steam
Screen2
Splash
Wake
Bubble
Shaft
Colouring Book ぬりえ
Seasky
Spark
cclownf
cpbfish
emangelf
humbug
reangelf
redoscar
regaltan
yscatf
pendulum
screen
screen1
Venom
flypow1
flypow2
flypow3
flypow4
Aqua
unused
bossflybody
bossflybrows
bossflyeyes
bossflylegs
bossflywings
sparkle
picture
astronaut
bomb
bosshead
unused20
OTend
sparebuffer
undobuffer
undobufferB
sparebuffer2
film00
film01
film02
film03
film04

2D Painting Debug Text

MA2D1
 - Saving defaults
Initialising Exception Handler
Initialising music manager...
Init music driver required %d
Done.
Game
GameProc()
Waiting for button release
New Section
Saving model %d 
%f %f %f
SafeToEnterPaint
POLAROID BUFFER
EXIT ANIM
fftype = %d
TargObj %d type %d: %s
Going back to select screen
TITLE FROM PAINT
Going back to title screen
Custom video mode structure loaded ok
Error loading custom video structure
Stereo Mode set
Mono Mode set
Headphone Mode set
Exiting selica back into paint
SCREEN WIDTH IS %d
MPAINT_WIDTH is %d
Flags before %d %d
Exiting selica back into animation
Current page is %d
BGM Shuffle mode.
InitWorld
Game Loop
Selica Process
controllers disabled
InitWorld
InitGame
InitSection
ProcessUpdateFunctions()

POLAROID BUFFER
NO SEGMENT! for  %s
Port %d - type: 0x%x -
Mouse.
Controller.
Printer found on port %d.
Empty.
%d controllers/mice connected.
Using port %d as GB camera port...
FAILED: n64dd_error_no = %d
MemCopy(0x%x, 0x%x, %d)
COMMON_TEXTURES BUFFER
INTERFACE_TEXTURES BUFFER
PAINT_PALETTEMAKER_BUFFER
PAINT_TEXTURES BUFFER
VIDCAPTURE_TEXTURES BUFFER
PAINT_MOUSE_TEXTURES BUFFER
PAINT_ANIM_TEXTURES BUFFER
PAINT_MUSIC_TEXTURES BUFFER
FRONT_END_TEXTURES BUFFER
SELECT_TEXTURES BUFFER
GOMODE_TEXTURES BUFFER
What the !?!? You asking me for interface textures number %d |!?
What the !?!? Never tryinh to DEALLOCATE interface textures number %d |!?
REMAPS NOT WORKING ON N64DD!!!!! system.c
WRITE COMPLETE IN %d FRAMES
FAILURE TO WRITE!- ERROR CODE IS %d
READ COMPLETE IN %d FRAMES
FAILURE TO READ!- ERROR CODE IS %d
Unrecognised format in GetSelicaSaveFormat()
%03d%03d
%s
system.c
Invalid SelicaImageSize
%06d
SecureTempFileArea()
InitTempFileArea()
TOO MANY TEMP FILES
OUT OF TEMP FILE DISK SPACE
TEMP FILE REPLACE ERROR
%d: %s: startlba=%d endlba=%d lenbytes=%d
TEMP FILE NOT FOUND
Offset = %d   lenbytes = %d
%s TEMP FILE DOES NOT EXIST
DELETE %d: %s: startlba=%d endlba=%d lenbytes=%d

InsertVertexSegment
%s has no segment allocated.
Display Model - '%s'
DisplayAnimModel
GetChildListPtr
FATAL: No segment for %s!!

InitCameraSystem
InitCamera
SetCameraPos
SetCameraTarget
CalcNosePos
CalcGrpPos
ProcessCameras
SetProCamFollow
ProCamFollow
playercamoff  X:%f Y:%f Z:%f
ProCamSwitch
InitCamSwitch2
ProCamSwitch2
CalcProjView
ElevateCamera
DolphinCamera
CalcPosBehindCamera
InitCamSwitchParabolic
ProCamSwitchParabolic
InitPaintCam()
Stopping rotate fx
offset.x=%f offset.y=%f  camerazoom =%f

InsertViewPort
InitLensFlare()
RenderLensFlare()
LensFlare not initialised.
RenderMainWorld
Unimplemented lighting mode!!
ProObjectClipping
Render Create proobj 1
Way hay, critter %d
Vector: x: %f y: %f z: %f
Next seq
PIC %d DISPLAYED
PIC %d DESTROYED
adding %d for compressed data
-- TITLE JPEGS --
- Compressed buffer --
decompressing %x %x
Found header at %x
picbuffer
Entering FindJpeg at with addresss %x looking for picture no %d
Returned address %x first bytes are %d %d %d %d
adding %d for alpha 
Directories:%d
Files:%d
gallery_mfs_id
gallery_mfs_seg
gallery_mfs_size
gallery_mfs_width
Directory: %s
%s.%s Size %d bytes
gallery
Found pic %d  id:%d size %d
Width:%d Height:%d
Number of gallery pictures = %d
Total size = %d bytes
%d: id:%d  size:%d  seg:%d  width:%d
gallery_mfs_buffer
GALLERY SEGMENT %d
gallery_mfs_buffer x
Loaded pic %d
pic %d
FORMAT_RGBA
BigPicBuffer
FORMAT_NCMP
UNKNOWN FORMAT
Selica buffer is %x
After header is %x
Size in transaction buffer is %d
max size is %d
Proper size is %d
Compressing %d bytes from location %x to %x
Compressed to %d in %f secs 
compression has failed on this file,  switching format to uncompressed RGBA
Picture size is %d %d
Result of save is %d at %d
Exiting the picture sdave function
-- temp thumbnail --
Loaded file into transaction buffer with a size of %d bytes
sc_selica.c
Invalid picture size of %d %d
-- 2ND CANVAS BUFFER --
Decompressing file from address %x to address %x
Decompressing canvas size file from address %x to address %x
Width and height are %d %d
Malarky buffer
Decompressing special size file from address %x to address %x
file buf is %x
my buf is %x
Displaying compressed picture with size of %d %d
Texture Ed Canvas page %d %d
Copying to spare page
Copying to scratch page
No malarky needed for picture size of %d %d
Displaying uncompressed picture with size of %d %d
Copying to scratchpad page
Porting picture into alpha channel_________________
Saving header data %d %d %d %d
Loaded into %x
saved out from %x
Loading file %d at address %x length %d
Full animation would have size of %d
New size is %d for %d pages
Final size for end number %d is %d
anim end number is at %d
Frames to save is %d
Saved animation file with size %x.. version of header is %d
Incorrect header version of %d ..... current version is %d
anim header %d %d %d
No end of animation in this file
Saving file %s.%s ...
ERROR!
Loading file %s.%s ...
Deleting file %s.%s ...
Deleting dir %s ...
Renaming %s.%s to %s.%s ...
Renaming dir %s to %s ...
SAND WORK BUFFER
SandStart complete
--  KANJI BUF --
POCOTA WORK BUFFER
DISK INITIALISE start!
DISK INITIALISE stop!
-- Picture Buffer ---
-- Picture Buffer2 ---
Copying small thumbnail from 0x%x to 0x%x
sand SFX %d
SAND_SE_CLICK_ADJUST_BUTTON
SAND_SE_SLIDE_LEVER
Triggered Slider
Silenced Slider
____________________________________Yada in %f %f
____________________________________Yada out %f %f
pocota SFX %d
POCOTA_SE_GB_PAPER_COLOR_BUTTON
POCOTA_SE_GB_INK_COLOR_BUTTON
POCOTA_SE_GB_PAGE_PREV
POCOTA_SE_GB_PAGE_NEXT
POCOTA_SE_GB_COLOR_CHANGED
se_plus = %d pitch_factor=%f
transfer is %x
Pic is %x
SELICA_SE_CURSOR_ON_KANJI_CHAR
SELICA_SE_CURSOR_ON_ICON
SELICA_SE_MOVE_CLICK
FX_NEXT_PAGE
FX_PREV_PAGE
SELICA_QUIT_BOMB
SELICA_QUIT_SAVE
SELICA_QUIT_SAVE2
SELICA_QUIT_LOAD
Load size = %d Valid load size = %d
ATTEMPT TO LOAD INVALID WORLD... Not loaded!!!!!!!!!!!!

Memory

MEM:: Initialising Memory Manager 
MEM:: %dK Allocated. @ %x
MEM:: Memory Allocation : Absolutely no free memory. %s
mem.c
No free memory.
Can't alloc %d bytes for
%s
Largest block = %d
PERFECT FIT ALLOC
MEM:: Memory Allocation : Can't allocate %d bytes, stopping. %s
*** NULL Dealloc!
DeAlloc MEM:: 	%x	@%x		%s
MEM:: Memory Allocation : Bad 'FindLocation' value, allocation doesn't exist.
-- Free Memory List --
FreeLL[%d].Size = %d		@ %x
-- Used Memory List --
MemLL[%d].Size = %d		@ %x	%s
-- TOTAL USED MEMORY %d --- TOTAL FREE MEMORY %d --- LARGEST CONTIGUOUS BLOCK %d
MEM:: Memory allocation : No free links, stopping.
MEM:: Memory allocation : Link inconsistency, stopping.
CalcMipMaps
GenerateMipMaps1
GenerateMipMapsAndDetail
GenerateMipMapsFlipped
BoxFilter
TexInterleave