Mega Man & Bass (Game Boy Advance)
|Mega Man & Bass|
This game has hidden development-related text.
Mega Man & Bass is a GBA port of Rockman & Forte on the Super Famicom, the obvious difference being that it was released outside of Japan this time.
Various pieces of development text, all of which are also present in the original SFC version, are scattered throughout the ROM.
SAMPLE 02/07/15 00:54
SAMPLE 10/26/02 09:00
SAMPLE 10/25/02 16:40
Sound Test Text
Stored at x5055AC (JP)/x5088FC (US)/x5088F0 (EU).
SOUND TEST S.E. MUSIC
Map Editor Text
Stored at x5BB4C (JP)/x5BE78 (US)/x5BE6C (EU).
POS X POS Y CH CELL NO. CELL NO. HIT NO.
Object Viewer Text
Stored at x5051D8 (JP)/x508528 (US)/x50851C (EU).
NUM_OBJ: NUM_SEQ: NUM_PAT: PAT_INT: OBJ_DIR: CH_TYPE: AT_CODE: ST_CODE: OBJ_USE: FX: FY: LX: LY:
VRAM Test Text
Stored at x5054E8 (JP)/x508838 (US)/x50882C (EU).
VTEST COL SCR1 SCR2 SCR3 OBJ
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: See if any of the above stuff that's accessible in the original SFC version is accessible here, too.
The stages are identical to the Super Famicom version, but due to the Game Boy Advance's smaller screen, some parts of the stages are offscreen, making gameplay slightly more complex in some parts. For example:
- The ladder hidden by a statue in a floor from Ground Man's stage is easily spotted in the original version, but can be missed in this version.
- The first CD in Dynamo Man's stage requires sliding to be obtained, but as the ceiling is not visible, it won't be obvious at first glance.
- Parts of Mega Man and Bass in the title screen and stage clear screen, and small parts of their helmets from the game over screen, are also offscreen.
Because of the slower loading speeds on the GBA, this port has a loading icon that is frequently used to load new color palette data and tiles.