Mega Man & Bass (Game Boy Advance)
Mega Man & Bass |
---|
Also known as: Rockman & Forte (JP) This game has hidden development-related text. |
Mega Man & Bass is a GBA port of Rockman & Forte on the Super Famicom. Aside from the saturated color palettes and screen crunch that plague most SNES to GBA conversions, it's a remarkably faithful port, ruthless difficulty and all. It even managed to get a western release this time.
Contents
Development Text
Various pieces of development text, all of which are also present in the original SFC version, are scattered throughout the ROM.
Build Info
Version | ROM Address | String |
---|---|---|
Japan | x5053B4 | SAMPLE 02/07/15 00:54 |
US | x508704 | SAMPLE 10/26/02 09:00 |
Europe | x5086F8 | SAMPLE 10/25/02 16:40 |
Sound Test Text
Stored at x5055AC (JP)/x5088FC (US)/x5088F0 (EU).
SOUND TEST S.E. MUSIC
Map Editor Text
Stored at x5BB4C (JP)/x5BE78 (US)/x5BE6C (EU).
POS X POS Y CH CELL NO. CELL NO. HIT NO.
Object Viewer Text
Stored at x5051D8 (JP)/x508528 (US)/x50851C (EU).
NUM_OBJ: NUM_SEQ: NUM_PAT: PAT_INT: OBJ_DIR: CH_TYPE: AT_CODE: ST_CODE: OBJ_USE: FX: FY: LX: LY:
VRAM Test Text
Stored at x5054E8 (JP)/x508838 (US)/x50882C (EU).
VTEST COL SCR1 SCR2 SCR3 OBJ
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: See if any of the above stuff that's accessible in the original SFC version is accessible here, too. |
Hidden Details
The stages are identical to the Super Famicom version, but due to the Game Boy Advance's smaller screen, some parts of the stages are offscreen, making gameplay slightly more complex in some parts. For example:
- The ladder hidden by a statue in a floor from Ground Man's stage is easily spotted in the original version, but can be missed in this version.
- The first CD in Dynamo Man's stage requires sliding to be obtained, but as the ceiling is not visible, it won't be obvious at first glance.
- Parts of Mega Man and Bass in the title screen and stage clear screen, and small parts of their helmets from the game over screen, are also offscreen.
Exclusive Content
Because of the slower loading speeds on the GBA, this port has a loading icon that is frequently used to load new color palette data and tiles.
- Pages missing developer references
- Games developed by Capcom
- Pages missing publisher references
- Games published by Capcom
- Game Boy Advance games
- Pages missing date references
- Games released in 2002
- Games released in August
- Games released on August 10
- Games with hidden development-related text
- To investigate
- Mega Man series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Capcom
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 10
Games > Games by series > Mega Man series