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Mega Man Zero 3
| Mega Man Zero 3 |
|---|
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Also known as: Rockman Zero 3 (JP)
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In Mega Man Zero 3 there's a new threat: Dr. Wily Vile Weil, and he's got a big-ass robot to back him up.
Collect secret disks! And cyber-elves! And body parts and head parts and leg parts and sub tanks and EX skills and mini-games and bottle caps and teeth
Contents
Sub-Page
| Notes |
Unused Graphics
Mostly remnants from the first game.
| This is the "No Element" icon from the first two games. With the new body system in this game, this graphic is no longer needed. | |
| Placeholder tiles for ladder and spike blocks. These are found in the Aegis Volcano Base's lava room tileset. | |
| Ciel's old computer in Mega Man Zero 2 is part of her room's background. A sprite-based computer appears in front of it, so it's never seen. | |
| These Z difficulty icons are left over from Mega Man Zero 2, where they were also unused. And this game actually had enough difficulty modes to use them! Oh well. |
| Used | Alternate |
|---|---|
A different set of element icons were drawn for the new body system of this game, but in the end they decided to reuse the icons from the previous two games.
Unused e-Reader Functions
These aren't used in any version of the game, even the Japanese version. The CodeBreaker code base for each mod group is provided as well as the byte for each effect.
Interestingly, there are exactly 40 unused functions. The cards used in this game were available in two sets of 40 cards each. Either there was a third set planned or each set originally had 60 cards.
Since almost all of these mods just give enemies more health, it's not that big of a loss either way.
| Group 1 - 82002438 XXXX | |||
|---|---|---|---|
| Byte | Text Displayed | Effect | Notes |
| 0008 | P. Guardian energy increased by 4. | Pantheon Guardian health +4 | These were translated differently than the other health mods. |
| 0010 | P. Hunter energy increased by 4. | Pantheon Hunter health +4 | |
| 0400 | Attack of Animal elves Archim and Archil have increased by 1. | (same as text) | |
| Group 2 - 8200243A XXXX | |||
| Byte | Text Displayed | Effect | |
| 0080 | Attack of Animal elves Beetack and Beenipe have increased by 1. | (same as text) | |
| Group 3 - 8200243C XXXX | |||
| Byte | Text Displayed | Effect | |
| 0020 | Attack of Animal elves Archim and Archil have increased by 2. | (same as text) | |
| 0100 | Attack of Animal elves Beetack and Beenipe have increased by 2. | (same as text) | |
| Group 5 - 82002440 XXXX | |||
| Byte | Text Displayed | Effect | |
| 0004 | Energy of Crossbyne has increased by 4. | (same as text) | |
| 0008 | Energy of P. Base has increased by 4. | Pantheon Base health +4 | |
| 0100 | Energy of P. Aqua has increased by 4. | Pantheon Aqua health +4 | |
| Group 6 - 82002442 XXXX | |||
| Byte | Text Displayed | Effect | Notes |
| 0001 | Attack of Animal elves Archim and Archil have increased by 4. | (same as text) | There's no +4 equivalent for Beetack and Beenipe. |
| 0008 | Energy of P. Bomber has increased by 4. | Pantheon Bomber health +4 | |
| 0040 | Energy of altered P. Aqua has increased by 16. | Altered Pantheon Aqua miniboss health +16 | |
| 0800 | Energy of PurpleNerple increased by 4. | (same as text) | |
| 1000 | Energy of Shellcrawler increased by 4. | (same as text) | |
| 2000 | Energy of Icebon increased by 4. | (same as text) | |
| 4000 | Energy of G. Cannon increased by 4. | Generator Cannon health +4 | |
| 8000 | Energy of Claveker increased by 4. | (same as text) | |
| Group 7 - 82002444 XXXX | |||
| Byte | Text Displayed | Effect | |
| 0001 | Energy of Shotcounter increased by 4. | (same as text) | |
| 0002 | Energy of Grand Cannon increased by 4. | (same as text) | |
| 0004 | Energy of Shrimpolin increased by 4. | (same as text) | |
| 0008 | Energy of Batring increased by 4. | (same as text) | |
| 0010 | Energy of P. Cannon increased by 4. | Pillar Cannon health +4 | |
| 0020 | Energy of Volcaire increased by 4. | (same as text) | |
| 0040 | Energy of Snakecord increased by 4. | (same as text) | |
| 0080 | Energy of Lemmingles increased by 4. | (same as text) | |
| 0100 | Energy of Lamplort increased by 4. | (same as text) | |
| 0200 | Energy of Tile Cannon increased by 4. | (same as text) | |
| 0400 | Energy of Shelluno increased by 4. | (same as text) | |
| 0800 | Energy of Heavy Cannon increased by 4. | (same as text) | |
| 1000 | Energy of Mothjiro increased by 4. | (same as text) | |
| 2000 | Energy of C. Cannon increased by 4. | Capsule Cannon health +4 | |
| 4000 | Energy of Calibee G increased by 16. | (same as text) | |
| 8000 | Energy of Deathlock increased by 4. | (same as text) | |
| Group 8 - 82002446 XXXX | |||
| Byte | Text Displayed | Effect | Notes |
| 0001 | Energy of Gyro Cannon increased by 4. | (same as text) | |
| 0002 | Energy of Sharkshiel X increased by 4. | (same as text) | This is a mistranslation of "Sharkseal X" |
| 0004 | Energy of Olwarmer increased by 16. | (same as text) | This is a mistranslation of "Or Wormer" |
| 0008 | Energy of Branwarmer increased by 16. | (same as text) | This is a mistranslation of "Blanc Wormer" |
| 0010 | Energy of Locomo IF increased by 16. | (same as text) | |
| 0020 | Energy of Beeserver increased by 16. | (same as text) | |
| 0040 | Energy of Megamilpa increased by 16. | (same as text) | |
Regional Differences
Title Screen
| Japan | US | Europe |
|---|---|---|
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Would you believe they used that horrible logo in Europe again?
Blood Spray
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When most enemies are destroyed with a non-Buster weapon in the Japanese version, some kind of red liquid bursts out of them. Like the other games in the series, this was removed from every non-Japanese version of the game.
Name Changes
In the Japanese and European releases of the game, the bat-based Mutos Reploid goes by the name of Hellbat Schilt. This was changed to Devilbat Schilt for the American release, presumably so the series could still maintain an E rating from the ESRB.
e-Reader Support
e-Reader support was only available in the Japanese version. The e-Reader text has been translated in the localization, but left unused, until the Nintendo DS compilation offered the e-Reader content to all regions as an option in the main menu, and later Zero/ZX Legacy Collection.
| e-Reader Functions Yes, more e-Reader content that's exclusive to Japan. |
Games > Games by content > Games with regional differences
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Games > Games by release date > Games released in 2004
Games > Games by series > Mega Man series


