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Mortal Kombat 3 (Genesis)

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Title Screen

Mortal Kombat 3

Developer: Sculptured Software
Publishers: Williams Entertainment (US), Acclaim Entertainment (EU)
Platform: Genesis
Released in US: October 13, 1995
Released in EU: November 1995


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • Prototype
  • Is Kabal's leftover Animality still in this game?

Like the SNES version, but it has a lot more Kombat Kodes.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Error Handler

Aaaaah, number overload!

A handler for various exceptions is built into the game. This will display information on RAM / variables at the time of the crash.

Other error handler text:

Access Address:
Access Mode:
Address Space:
Instruction Reg:

Read
Write
Not Instr

User Data
User Program
Supervisor Data
Supervisor Program
CPU Space

(Unassigned, Reserved)
Reset
Reset
Bus Error
Address Error
Illegal Instruction
Zero Divide
CHK Instruction
TRAPV Instruction
Privilege Violation
Trace
LineA Emulator
LineF Emulator
Format Error
Uninitialized Interrupt Vector
Spurious Interrupt
Level-1 Interrupt
Level-2 Interrupt
Level-3 Interrupt
Level-4 Interrupt
Level-5 Interrupt
Level-6 Interrupt
Level-7 Interrupt
Trap-0 Instruction
Trap-1 Instruction
Trap-2 Instruction
Trap-3 Instruction
Trap-4 Instruction
Trap-5 Instruction
Trap-6 Instruction
Trap-7 Instruction
Trap-8 Instruction
Trap-9 Instruction
Trap-10 Instruction
Trap-11 Instruction
Trap-12 Instruction
Trap-13 Instruction
Trap-14 Instruction
Trap-15 Instruction

Level-4 and Level-6 Interrupt will never be triggered because they correspond to the horizontal and vertical blank interrupts, respectively, technically making those unused.

(Source: Original TCRF research)

Sound Test

Grainy goodness.

Press A, C, Up, B, Up, B, A, Down at the main menu to enable a cheats menu with a sound test function.

Unused Bio Screens

Smokano?

A bio screen for Smoke was planned, but the text was never written, so it just uses Kano's bio text. Use the Pro Action Replay (PAR) code FF0217:0E to see it during the game's demo mode, or select Smoke from the above menu's Bio Screen option.

More interestingly, the string "- MOTARO -" appears with the rest of the bio text! Like with Smoke, he doesn't have an actual bio. Unfortunately, since Motaro doesn't have a Versus picture, the game will crash before this text can be displayed.

(Source: Original TCRF research)

Unused Text

Ending Text

The last line from the game's ending is never actually seen in-game. This doesn't appear in the arcade version either. Ending text is at 0x0478E2:

SHAO KAHN IS NO MORE

YOU ARE THE MK3
CHAMPION

YOU DONT SUCK

Game Info Text

At 0x05829C:

MORTAL KOMBAT 3
ARCADE REVISION 3
BEWARE OF JERROD AND THE DEVIL CHONKA

Kombat Kodes

Starting at 0x0117E4:

PLAYER 1 HP DISABLED
PLAYER 1 LP DISABLED
PLAYER 1 BLOCK DISABLED
PLAYER 1 HK DISABLED
PLAYER 1 LK DISABLED
PLAYER 1 RUN DISABLED
PLAYER 2 HP DISABLED
PLAYER 2 LP DISABLED
PLAYER 2 BLOCK DISABLED
PLAYER 2 HK DISABLED
PLAYER 2 LK DISABLED
PLAYER 2 RUN DISABLED

This is the last chunk of Kombat Kode text in the ROM. There doesn't appear to be a way to trigger any of these.

Other Unused Text

MIKE, LISA, PRUDENCE, JOYCIE, FELICITY
NO NAME WINS
DOUBLE FLAWLESS
KOMBAT ZONE: GRAVEYARD

Graveyard- leftover from early prototypes, like sound slots 073-075, which once contained music for this stage, like in this prototype.

(Source: Original TCRF research, X-CulT)