We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Mortal Kombat II (Game Gear)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mortal Kombat II

Developer: Williams
Publishers: Acclaim Entertainment (US/EU), Acclaim Japan (JP)
Platform: Game Gear
Released in JP: September 9, 1994
Released in US: 1994
Released in EU: 1994


CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


No blood code needed for this one. And hey, unlike the Game Boy port, this Mortal Kombat II has Kintaro!

Playing as CPU Characters

Unlike most Mortal Kombat games, controlling the characters normally reserved for the CPU will not crash the game! Jumping, kicking, punching, and blocking work properly. Pressing Down will give control of the character to the CPU until either player is hit.

These controls were almost definitely used by the developers to test the bosses' attacks and AI routines.

The following Pro Action Replay codes will enable CPU characters to be picked on the character select screen:

  • Kintaro (moving while jumping will change the sprite to Jax): 00C4-2B08
  • Shao Kahn (moving while jumping will change the sprite to Jax): 00C4-2B09
  • Smoke: 00C4-2B0A
  • Jade: 00C4-2B0C
(Source: iamstillhiro112 (BSFree))

Noob Saibot?

What kind of ninja wears black clothes? Pshaw

PAR code 00C4-2B0B will allow you to play as (what's left of) Noob Saibot. He uses the female ninja sprite with a black palette, with Jade's name in the health bar. Mind you, pressing Down will crash the game, since Noob has no battle script in the ROM.

(Source: Original TCRF research)

Unused Text

Build Date

Just like the first game, a build date is located at 0x00070:

27-6-94 V 2.8

Link Debug Text

Starts at 0x03394:

Existence of second
fighter established 
WAIT
This is combatant 

Fantasy Zone

Starts at 0x15FFA:

WELCOME TO THE FANTASY ZONE
(Source: Original TCRF research)