Mortal Kombat II (Game Gear)
Mortal Kombat II |
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Developer: Williams This game has unused playable characters. |
No blood code needed for this one. And hey, unlike the Game Boy port, this Mortal Kombat II has Kintaro!
Contents
Playing as CPU Characters
Unlike most Mortal Kombat games, controlling the characters normally reserved for the CPU will not crash the game! Jumping, kicking, punching, and blocking work properly. Pressing Down will give control of the character to the CPU until either player is hit.
These controls were almost definitely used by the developers to test the bosses' attacks and AI routines.
The following Pro Action Replay (PAR) codes will enable CPU characters to be picked on the character select screen:
- Kintaro (moving while jumping will change the sprite to Jax): 00C4-2B08
- Shao Kahn (moving while jumping will change the sprite to Jax): 00C4-2B09
- Smoke: 00C4-2B0A
- Jade: 00C4-2B0C
Noob Saibot?
Pro Action Replay (PAR) code 00C4-2B0B will allow you to play as (what's left of) Noob Saibot. He uses the female ninja sprite with a black palette, with Jade's name in the health bar. Note that, unlike the other bosses, Noob has no battle script, so pressing Down while playing as him will crash the game.
Unused Text
Build Date
Just like the first game, a build date is located at 0x00070:
27-6-94 V 2.8
Link Debug Text
Starts at 0x03394:
Existence of second fighter established WAIT This is combatant
Fantasy Zone
Starts at 0x15FFA:
WELCOME TO THE FANTASY ZONE
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