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Mr. Driller: Drill Land

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Title Screen

Mr. Driller: Drill Land

Developer: Namco
Publisher: Namco
Platform: GameCube
Released in JP: December 19, 2002


DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Arguably the best entry in the series alongside Mr. Driller G, with a gorgeous soundtrack, multiplayer and new addictive original game modes.

Debug Mode

Use the following Action Replay codes and enter Story Mode, to open a Debug Mode. It is slightly unstable, and some options may crash the game.

Must Be ON
TN1A-VYQH-K2JBR
0JQX-51NM-QAPU9
Debug Mode
3TVN-N10X-A0GUM
ND22-NCU2-W3V2B

The first, second and third menus test various game modes. There are sprite viewers under 15 and 90 in the first menu. Another option test cutscenes.

Fourth menu: seems to be testing 3D effects:

  • 10: Loads six cylinders using the character select icons. L/R to zoom and D-Pad to rotate.
  • 15: Press A to view a rippling animation with an impressive number of particles, forming a star.
  • 20: Loads the 3D model of the evil drilling machine during the final showdown.
  • 30: Loads a prototype version of the 3D model for the attraction park, i.e. the level select. It also loads the fireworks elaborate animation, the final boss (!) and a bunch of 2D models, so it's prone to crash the console. The map's internal name in the ISO is DrindyMapTGS.
  • 99: Warps you to the final showdown level.

Fifth menu: Tests animations, scrolling and sprites for the "Mr. Driller A: Strange Pacteria" GBA-link mode.

Sixth Mode: Card Shop Test.