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Ms. Pac-Man: Maze Madness (Nintendo 64)

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Title Screen

Ms. Pac-Man: Maze Madness

Developer: Mass Media[1]
Publisher: Namco[1]
Platform: Nintendo 64
Released in US: November 12, 2000[1]


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Ms. Pac-Man: Maze Madness introduces players to Ms. Pac-Man's first of a few offshoots, before she had entered her legal limbo.

Unused Graphics

MazeMadnessN64-arcademaze1.pngMazeMadnessN64-arcademaze2.pngMazeMadnessN64-arcademaze3.pngMazeMadnessN64-arcademaze4.png

The Arcade Mode (aka Tate Mode) maze graphics for the original Ms. Pac-Man, leftover from Namco Museum Volume 3. In Maze Madness, you can't change this setting, so these graphics go unused.

MazeMadnessN64-sidewaysgraphics.png

The Arcade Mode sprites for the original Ms. Pac-Man, unused for the same reason as above.

MazeMadnessN64-arcadesettings.png

Settings graphics leftover from Namco Museum Volume 3.

MazeMadnessN64-monitor.png

A small graphic leftover from Namco Museum Volume 3.

(Source: Ferrox)

Memory Check

Namco Museum 64 ms pac memory check.png

The same unused memory check display present in Namco Museum 64 also remains in this game. Apply the below code, then hold Z and press A over the main menu option Classic to see this screen. Press R to reset the game. You can't do anything when this screen is displayed.

Memory Check
D1122C20 2000
810C7C14 0000
D1122C20 2000
810C7C16 0000
D1122C20 0010
810C7C14 FFFF
D1122C20 0010
810C7C16 FFFF
(Source: Original TCRF research)

Unused Text

Present at 0x80004E84 in memory is an unused "Thanks for playing" message that's probably left over from a demo version.

Shouldn't see this.
Thanks for playing!
(Source: Ferrox)

Development Text

Present at 0x80000500 in memory.

ActiveInitP: Bad ACTOR, name: %s
ActiveInitP: Bad ACTOR pointer
Too many animated objects, only room for %d
%s %d Too many actors, %d is not enough

Present at 0x800031E4 in memory.

Neander not on maze!
Error, neanderpac not placed near maze!

Present at 0x80004DBF in memory.

!switch not near maze!
switch not near maze point!
(Source: Ferrox)

References