We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
NASCAR 2000 (Nintendo 64)
Jump to navigation
Jump to search
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Stormfront Studios
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Electronic Arts > Games published by EA Sports
Games > Games by release date > Games released in 1999
Games > Games by series > NASCAR series
| NASCAR 2000 |
|---|
|
Developer:
Stormfront Studios
|
Unused Text
Hi. I'm Bob Jenkins. And I'm a very stylish dude.
Leftover text from the N64 version of NASCAR 99.
Debugging Text
Go into nosMemMenu() bummer: drawBoxText %d 4.6 $ANYTHING IS LARGER THAN THIS Last Requested Mem Size %d ******* OUT OF MEMORY!!! ******* Free: %d Requested: %d ********* TEMP MALLOC FAILED ********* OUT OF MEMORY for TEMP MALLOC!!! (incl. 256-byte alignment) Free at the end: %d Requested: %d Couldn't find pointer to free! NULL ActionHILITE!!!!!!!!!!! CurrButton = %d, CurrMenu = %d a pressed %d Error in loading exhibition prefs retVal=%d gPlayer[0].SeasonRecord.carIdx %d EXHIB_PLEASE_INSERT %s ****%s SeasonSaveLoad( unsigned char read, char *fileName, PlayerInfo *pPlrInfo ) %d. [--EMPTY--] WRITE_SUCCESS READ_SUCCESS1 READ_SUCCESS2 Error in loading season retVal %d 2 F*K*N&$ laps!!! *************** CONTROLLER PAK ERROR ********************** --- %d. gSplashDemoStat.bSplashDemoLoop 1 gSplashDemoStat.bSplashDemoLoop 2 DownloadAndExecGame milli %d audioHeapUsed = %d Start clicked STRING 1 off road on 14 off road off %d Genereral Filler snd sndGrpID = %d fillervoice voice_num = %d fillervoice NUM CHAR %d trying to turn off the friggen sound!!!!!!!!!! %d music_effect_handle1 trying to turn off the friggen sound!!!!!!!!!! %d music_effect_handle %d, retvol %d music_effect_handle1 %d, retvol %d InGameCode %ds CurGameSongINDX %d void startDefaultEngineFX(): Engine Seems to be on. ffffffHEY DUMMY!!! All Channels Full %d could not start effect InvalidSndIds[] full RemoveInvalidSndId - id not found How Odd... sndQ full RefreshVoiceCom:starting curSndID = %d RefreshVoiceCom wont start sound???? homy don't play that! sndID %d exiting intro YOU ARE MESSING UP MY LIFE!! NO LOAD WORKING SetLastRecordInitialBuf Holy Shit! null pointer BOB JENKINS sizeof(CoolScrollingText) = %d gbobWhoIsTalkingEnu %d BENNY PARSONS InitSeasonActionMenu glpControllerPakStat->initialExistence[0] %d THIS IS NOT A GOOD THING TO HAVE DAMAGE UNDEFINED!!!!!!!!!
| The NASCAR series | |
|---|---|
| NES | Bill Elliott's NASCAR Challenge |
| PlayStation | NASCAR 98 • NASCAR 99 • NASCAR Thunder 2004 |
| Nintendo 64 | NASCAR 99 • NASCAR 2000 |
| Game Boy Color | NASCAR Racers • NASCAR Heat • NASCAR Challenge |
| Arcade | NASCAR Arcade |
| Windows | NASCAR SimRacing • NASCAR Heat 2 |
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Stormfront Studios
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Electronic Arts > Games published by EA Sports
Games > Games by release date > Games released in 1999
Games > Games by series > NASCAR series
