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Nagano Winter Olympics '98 (Nintendo 64)

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Title Screen

Nagano Winter Olympics '98

Also known as: Hyper Olympic in Nagano (JP)
Developer: Konami Computer Entertainment Osaka
Publisher: Konami
Platform: Nintendo 64
Released in JP: December 8, 1997
Released in US: January 10, 1998
Released in EU: February 1, 1998


DevTextIcon.png This game has hidden development-related text.


After U.S Gold's Olympic license was up, it was time for Konami to take the reigns for a Winter Olympic video game. Except hockey, which would end up with Midway and this happened.

Development Text

Present at 0x7E7F0 in the ROM is text for some debug displays.

Scheduler unkown Kind %d
disp_buffer = %d
OpeningStep !! sub_step = %d
num == %d
trans data
%2d:Size = %f,tx = %f,ty = %f,tz = %f
Trans Work Over %x
Graphic_buffer over %x
Graphic_buffer left %x
Frash_buffer left %x
Frash_buffer over..%x
obj3d_work buffer over
[ player %d ]
%6d
%6x
[WAZA %d] 
[pointer %2d]
:[data %5x]
:[buf %5x]
:[data %5x]
:[buf %5x]
***** WAZA %d ***** 
[NO. %d]
[TOKUTEN %d]
[SPEED -%4d point]
[TECK  -%4d point]
InitProg
EndProg
InitStaffProg
CAM ANGLE SET
CAM SPD x %f y %f z %f
r = %f
AH WORK  INIT 0!!

Present at 0x80F60 in the ROM.

CPSetBestTime(%f)
InitCockpit
CPRecordDropOut
CPArriveBefore
CPArriveLapPoint
CP Error
CPScreenOutPanel
CP:ResultDataInit
CP:InitPanel
CPInitTinyResult
CPInitTinyResult:fg_w Top = %d
CPDisplayTinyResult
CPTinyResultProc
CPWipeTinyResult
CPDisplayResult
CPDisplayResult
Already Exec
CP:DisplayRankingFull
CP:Nation Over
CP:tryplayer Over=%d
CPDisplayReplay
CP:WipeReplay

Present at 0x817E0 in the ROM.

judge_disp_init = %d
judge_disp_in
judge_disp_out
obi->tx = %f
Vois  8=%f 9=%f 10=%f 11=%f 12%f
FG_START %d FG_END_W %d
TranslatePoint:Result(%f) -> Point(%d)
(Source: Ferrox)