If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Namco Museum Vol. 1

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Namco Museum Vol. 1

Developers: Now Production[1], Japan System Supply[2]
Publishers: Namco (JP/US), SCEE (EU)
Platform: PlayStation
Released in JP: November 22, 1995
Released in US: July 31, 1996
Released in EU: August 17, 1996

CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.

The first in a 5 (or 6, if you live in Japan) volume series of arcade game compilations. Unlike real arcade machines, these games don't require quarters at all (but you still gotta pay for the compilation itself, obviously).

Hidden Developer Credits

In some of the game's PS-X EXE files, there are hidden strings crediting specific developers.

EXE File Credit Translation
/BOSC/BOSC.EXE 1981 1995 NAMCO LTD. Reprogrammed by Chikara YOSHIDA
/*                                                    */
/*  この(林省吾)関数はシェアウェアウェアです。        */
/*  著作権は、全て著作者  林省吾が保持しています。    */
/*                                                    */
/*  この関数を利用したい場合には伝書鳩で下記の        */
/*  住所まで25リラをお送りください。                */
/*  折り返し利用方法をお知らせします。                */
/*  バグ等がありましたら連絡をください。              */
/*  できる限り対処します。                            */
/*                                                    */
/*  住所  伊勢戦国時代村                             */
/*                                                    */

int  林省吾(char *string, const  char *format, ...)
	va_list  Shogo;
	int  Hayashi;

	va_start(Shogo, format);
	Hayashi = vsprintf(string, format, Shogo);
"This (Shogo Hayashi's) program is shareware.

All copyrights are owned by the author, Shogo Hayashi.

If you want to use this program, please send 25 lire to the address below by carrier pigeon.

We will teach you on how to use the program in return.

Please contact us if there are any bugs or issues. We will do our best to address them.

Address: Ise Sengoku Jidaimura."

The "林省吾" in "int 林省吾" is also a reference to Shogo Hayashi, one of the game's programmers.

Unused Room Graphics

To do:
_<ROOM> is the "transition"/museum room, with the actual showcase objects.

In MUSEUM/_RAL.TIP, there is an unused texture made from a screenshot of the game room. It seems to be from a earlier version of the room, as there are many objects missing.
Namco Museum Vol. 1 - Unused Rally-X Room Graphic.png