If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Namco Museum Vol. 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Namco Museum Vol. 2

Developer: TOSE[1]
Publisher: Namco[1]
Platform: PlayStation
Released in JP: February 9, 1996[1]
Released in US: September 30, 1996[1]
Released in EU: November 1996[1]

GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.

To do:
The NA version of the game may still have remnants of the JP exclusive Cutie Q and Bomber Bee games, including files and dates

Namco Museum Vol. 2 is the second volume in the Namco Museum series for the Playstation. Although the same virtual museum from the previous title is used as a base, it has been revamped with some new textures and many new game rooms. Six or seven new games are featured, depending on the region.

Unused Graphics

To do:
Tons of leftovers in slideshow, museum, etc TIP files. Mostly boring Vol.1 carryovers though

Cutie Q

In the Japan-exclusive Cutie Q game room, an unused texture for the video screen can be found in MUSEUM\CQ.TIP at index 23.
Namco Museum Vol. 2 - Unused Cutie Q Room Graphic.png

Regional Differences

While Mappy, Dragon Buster, Xevious, Gaplus, and Grobda can be found in all releases, Cutie Q and Bomb Bee are exclusive to the Japanese release, with Super Pac-Man being exclusive to international releases. In the international release, Super Pac-Man takes Cutie Q's spot in the virtual museum mode. They share the same hallways, but feature different displays.

Japanese International
Namco Museum Vol. 2 CQ Lobby.png Namco Museum Vol. 2 SP Lobby.png
Namco Museum Vol. 2 CQ Hall 1.png Namco Museum Vol. 2 SP Hall 1.png
Namco Museum Vol. 2 CQ Hall 2.png Namco Museum Vol. 2 SP Hall 2.png
Namco Museum Vol. 2 CQ Hall 3.png Namco Museum Vol. 2 SP Hall 3.png
Namco Museum Vol. 2 CQ Hall 4.png Namco Museum Vol. 2 SP Hall 4.png

The game rooms, on the other hand, are entirely distinct from each other. Cutie Q's game room resembles the main screen of its game, while Super Pac-Man's game room is a bar which features a stage show played every 60 seconds.

Japanese International