Nemesis (Adobe Flash, 2017)
This game has hidden development-related text.
No relation whatsoever with the Gradius series, Nemesis is actually a side-scrolling dogfighter. A very difficult one at that.
A number of trace messages are still left within the game's data, but only show up in log files usually during situations that are unique or should not happen.
Player plane code was not found, player could not be created. something besides a projectile or a plane hit the battleship... You probably spawned a boat within the screen. idiot. Number of enemies killed--Planes: Small Boats: Battleships: Nemesises: a missile tried to shoot but shouldn't have spawned reinforcements added more postgame waves WeaponHandler failed to shoot. sniper hitmarker spawned @ : title screen is gone yo u fucked up in buttonhandler @ titlescreen getHit on top-level nemesis does nothing. made stars changing the track fucked up my dude the AI of a plane is fuckin wrong, fix it loser AI of a plane was just set to something besides a projectile or a plane hit the enemy plane... u suck @ programming, from bulletNemesis switchMode bullet collision with freespace returned true