Notes:Final Fight Guy
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This page contains notes for the game Final Fight Guy.
Addresses correspond to the USA version unless noted otherwise.
7E0CB6 - Game Level (DifficultyA) 04=Easy, 0A=Normal, 12=Hard, 18=Expert 7E0CB8 - Unused, a copy of the Game Level value (also present in Final Fight for DifficultyA). Set when demo or game is started but never read 7E0CC6 - Unused, formerly initial DifficultyA. Set when demo or game started but never read as it's not required - the current Game Level (7E0CB6) never changes 7E0CCC - Unused, formerly counter for number of credits used. Set to $00 when demo or game started but never read as Game Level (DifficultyA) is permanent in Final Fight Guy 7EFFF1 - Unused, formerly counter for number of times a new game has been started. The Easy DifficultyA bonus is missing in Final Fight Guy 7EFFF4 - Option Mode Game Level: 00=Easy, 01=Normal, 02=Hard, 03=Expert. Formerly DifficultyA 7EFFF5 - Option Mode DifficultyB. Unused, doesn't appear in Option Mode in Final Fight Guy. Set when demo or game started but is never read
Programming and Data
$01/A208 9C C8 0C STZ $0CC8 [$00:0CC8] $01/A20B 9C C9 0C STZ $0CC9 [$00:0CC9] $01/A20E A9 00 LDA #$00 $01/A210 EB XBA $01/A211 AD CC 00 LDA $00CC [$00:00CC] //Demo mode $01/A214 F0 0B BEQ $0B [$A221] //Skip to $A221 if in demo mode $01/A216 AF F4 FF 7E LDA $7EFFF4[$7E:FFF4] //Game Level set in Option Mode (formerly DifficultyA) $01/A21A AA TAX $01/A21B BF 4E A2 01 LDA $01A24E,x //Game Level difficulty table $01/A21F 80 07 BRA $07 [$A228] $01/A221 A9 01 LDA #$01 //Normal difficulty $01/A223 AA TAX $01/A224 BF 4E A2 01 LDA $01A24E,x //Normal difficulty = DifficultyA $0A $01/A228 8D B6 0C STA $0CB6 [$00:0CB6] //Game Level (DifficultyA) $01/A22B 8D B8 0C STA $0CB8 [$00:0CB8] //Game Level (unused) $01/A22E 8D C6 0C STA $0CC6 [$00:0CC6] //Game Level (initial DifficultyA - unused) $01/A231 9C B7 0C STZ $0CB7 [$00:0CB7] $01/A234 9C B9 0C STZ $0CB9 [$00:0CB9] $01/A237 9C C7 0C STZ $0CC7 [$00:0CC7] $01/A23A AD CC 00 LDA $00CC [$00:00CC] //Demo mode $01/A23D F0 06 BEQ $06 [$A245] //Skip to $A245 if in demo mode $01/A23F AF F5 FF 7E LDA $7EFFF5[$7E:FFF5] //DifficultyB (unused) $01/A243 80 02 BRA $02 [$A247] $01/A245 A9 00 LDA #$00 //Lowest DifficultyB $01/A247 8D BA 0C STA $0CBA [$00:0CBA] //DifficultyB (value is set but never read) $01/A24A 9C BB 0C STZ $0CBB [$00:0CBB] $01/A24D 60 RTS
Game Level Difficulty Table
01A24E 04 01A42F 0A 01A430 12 01A431 18