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Notes:Mario vs. Donkey Kong 2: March of the Minis

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This page contains notes for the game Mario vs. Donkey Kong 2: March of the Minis.

Hmmm...
To do:
Seems like the USA version was built first (judging by level differences between all the different versions) - look into this further

ARM9 Binary "MS" Strings

DL Station vol. 3 (US) - demo
ARM9 binary
DL Station vol. 3 (EU) - demo
ARM9 binary
Final
ARM9 binary
MSLoadStringTable
MSGetString
MSSendMessage
MSSetStartTransitionCallback
MSSetMessageHandler
MSSetTransitionMemoryInitCallback
MSSetTransitionObjectInitCallback
MSGoPreviousLayer
MSSetCurrent
MSGetCurrentLayerID
MSResetHistory
MSUpdate
MSRender
MSSetObjectState
MSLoadNextAsset
MSGetLayerName
MSGetObjectCount
MSLayerIsTransitioning
MSCheckLayerCompatibility
MSCheckObjectCompatibility
MSLoadStringTable
MSGetString
MSGetMenuAssetData
MSSendMessage
MSSetStartTransitionCallback
MSSetMessageHandler
MSSetTransitionMemoryInitCallback
MSSetTransitionObjectInitCallback
MSGoPreviousLayer
MSSetCurrent
MSGetCurrentLayerID
MSResetHistory
MSUpdate
MSRender
MSLoadNextAsset
MSGetLayerName
MSGetObjectCount
MSGetObjectPosition
MSSetObjectPosition
MSLayerIsTransitioning
MSCheckLayerCompatibility
MSCheckObjectCompatibility
MSLoadStringTable
MSGetString
MSGetStringBufferLength
MSGetMenuAssetData
MSSendMessage
MSSetStartTransitionCallback
MSSetMessageHandler
MSSetTransitionMemoryInitCallback
MSSetTransitionObjectInitCallback
MSGoPreviousLayer
MSSetCurrent
MSGetCurrentLayerID
MSResetHistory
MSUpdate
MSRender
MSSetObjectState
MSGetObjectState
MSLoadNextAsset
MSGetLayerName
MSGetObjectCount
MSGetObjectPosition
MSSetObjectPosition
MSSetSliderPosition
MSGetSliderInfo
MSLayerIsTransitioning
MSCheckLayerCompatibility
MSCheckObjectCompatibility
(Source: Original TCRF research)