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Notes:Mario vs. Donkey Kong 2: March of the Minis
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This page contains notes for the game Mario vs. Donkey Kong 2: March of the Minis.
To do: Seems like the USA version was built first (judging by level differences between all the different versions) - look into this further |
ARM9 Binary "MS" Strings
DL Station vol. 3 (US) - demo ARM9 binary |
DL Station vol. 3 (EU) - demo ARM9 binary |
Final ARM9 binary |
---|---|---|
MSLoadStringTable MSGetString MSSendMessage MSSetStartTransitionCallback MSSetMessageHandler MSSetTransitionMemoryInitCallback MSSetTransitionObjectInitCallback MSGoPreviousLayer MSSetCurrent MSGetCurrentLayerID MSResetHistory MSUpdate MSRender MSSetObjectState MSLoadNextAsset MSGetLayerName MSGetObjectCount MSLayerIsTransitioning MSCheckLayerCompatibility MSCheckObjectCompatibility |
MSLoadStringTable MSGetString MSGetMenuAssetData MSSendMessage MSSetStartTransitionCallback MSSetMessageHandler MSSetTransitionMemoryInitCallback MSSetTransitionObjectInitCallback MSGoPreviousLayer MSSetCurrent MSGetCurrentLayerID MSResetHistory MSUpdate MSRender MSLoadNextAsset MSGetLayerName MSGetObjectCount MSGetObjectPosition MSSetObjectPosition MSLayerIsTransitioning MSCheckLayerCompatibility MSCheckObjectCompatibility |
MSLoadStringTable MSGetString MSGetStringBufferLength MSGetMenuAssetData MSSendMessage MSSetStartTransitionCallback MSSetMessageHandler MSSetTransitionMemoryInitCallback MSSetTransitionObjectInitCallback MSGoPreviousLayer MSSetCurrent MSGetCurrentLayerID MSResetHistory MSUpdate MSRender MSSetObjectState MSGetObjectState MSLoadNextAsset MSGetLayerName MSGetObjectCount MSGetObjectPosition MSSetObjectPosition MSSetSliderPosition MSGetSliderInfo MSLayerIsTransitioning MSCheckLayerCompatibility MSCheckObjectCompatibility |
(Source: Original TCRF research)