Notes:Nine Hours, Nine Persons, Nine Doors
This page contains notes for the game Nine Hours, Nine Persons, Nine Doors.
Contents
global.ini strings
Listed here are all the text strings, in order, within the file “global.ini”. They seem to be functions, that when called upon by the game, do something. It is unknown what every function does at the moment but some of the functions will load puzzle/escape rooms, novel sections and control where text is being displayed on either screen. Any known info about the function will be commented to the right of it or there will be a break in the list with a comment above.
$USEITEM_DONE $GETITEM $GETITEM_IGNORE $ITEM_RENAME $FLASH_RESULT $FLASH_ANSWER_PATTERN $DefWait $CLICK_COUNT $DONE &Q &HERO // Will display text on the top screen &NOVEL // Will display text on the touch screen &NONE
The next bunch of functions seem to load novel/puzzle sections and are described in more detail in the code section of this page.
~START ~Test ~Debug ~Common ~MiniGame ~Memory ~A01b ~A01d ~A01e ~A11b ~A11d ~A12b ~A12d ~A12e ~A21b ~A21d ~A21e ~A31b ~A31d ~A32b ~A32d ~A41d ~A42b ~A42d ~Aed1 ~Aed2 ~Aed3 ~Abad ~PreA ~B11b ~B11d ~B12b ~B12d ~B12e ~B21b ~B21d ~B21e ~B31b ~B31d ~B32b ~B32d ~Bed1 ~Bed2 ~Bed3 ~Bed4 ~Bbad ~PreB ~C21b ~C21d ~C21e ~C31b ~C31d ~C32b ~C32d ~Ced1 ~M10a ~M20a ~M30a ~M40a ~Test2 ~Test3 ~Test4 ~Test5 ~D01d ~A01 ~A11 ~A12 ~A21 ~A31 ~A32 ~A41 ~A42 ~B11 ~B12 ~B21 ~B31 ~B32 ~C21 ~C31 ~C32
The next set of function names seem to be related to minigames/puzzles inside of puzzle/escape rooms so they could possibly load them but this isn't known for sure.
~A01_suitcase ~A01_cardlock ~A11_trickingPicture ~A12_inputDevice ~A21_inputDevice ~A21_lucyJohn ~A31_helm ~A31_telegraph ~A32_inputDevice ~A32_morse ~A41_bookshelf ~A41_cylinderLock ~A41_password ~A42_cross ~A42_helm ~A42_morse ~A42_nonarygame ~A51_anagram ~B11_piano ~B12_slot ~B12_baccarat ~B12_exitLockingDevice1 ~B12_exitLockingDevice2 ~B21_lightsOut ~B31_gear ~B32_lockingDevice1 ~B32_lockingDevice2 ~B32_oshiguruma ~C21_inputDevice ~C31_panel ~C32_brainWaves1 ~C32_brainWaves2
The rest of the list.
~calculator $FRAME ~file ~item ~map ~start ~topview $TEST $RESTART_A01 $NOVEL_SKIP_FIC $MEMORY_CALL $MEMORY_ENABLE $NOVEL_SEL_ROOT_A1 $NOVEL_SEL_ROOT_A2 $NOVEL_SEL_ROOT_B1 $NOVEL_SEL_ROOT_B2 $NOVEL_SEL_ROOT_C2 $ESCAPE_TU_STARTING $ESCAPE_TU_ITEM $ESCAPE_TU_SEARCH_USE_ITEM $ESCAPE_TU_ITEM_MIX $ESCAPE_TU_FILE $ESCAPE_TU_CALC $ESCAPE_TU_MINIGAME $ESCAPE_TU_MAP $NOVEL_ED_A2 $NOVEL_ED_A1 $NOVEL_ED_AD1 $NOVEL_ED_B1 $NOVEL_ED_BD1 $NOVEL_ED_C1 $NOVEL_ROOT_A1 $NOVEL_ROOT_B1 $NOVEL_ROOT_A2 $NOVEL_ROOT_B2 $NOVEL_ROOT_C2 $NOVEL_ROOT_A3 $NOVEL_ROOT_B3 $NOVEL_ROOT_C3 $PASS_STAGE_A01 $PASS_STAGE_A11 $PASS_STAGE_A12 $PASS_STAGE_A21 $PASS_STAGE_A31 $PASS_STAGE_A32 $PASS_STAGE_A41 $PASS_STAGE_A42 $PASS_STAGE_A51 $PASS_STAGE_B11 $PASS_STAGE_B12 $PASS_STAGE_B21 $PASS_STAGE_B31 $PASS_STAGE_B32 $PASS_STAGE_C21 $PASS_STAGE_C31 $PASS_STAGE_C32 $FILE_ENABLE $FILE_ESC_A01_0 $FILE_ESC_A21_0 $FILE_ESC_A31_0 $FILE_ESC_A31_1 $FILE_ESC_A32_0 $FILE_ESC_A32_1 $FILE_ESC_A32_2 $FILE_ESC_A32_3 $FILE_ESC_A42_0 $FILE_ESC_A42_1_1 $FILE_ESC_A42_1_2 $FILE_ESC_A42_1_3 $FILE_ESC_A42_2 $FILE_ESC_A42_3 $FILE_ESC_A42_4 $FILE_ESC_A42_5 $FILE_ESC_B21_0 $FILE_ESC_B32_0 $FILE_TUTORIAL_S0 $FILE_TUTORIAL_S1 $FILE_TUTORIAL_S2 $FILE_TUTORIAL_S3 $FILE_TUTORIAL_S4 $FILE_TUTORIAL_S5 $FILE_TUTORIAL_D1 $FILE_TUTORIAL_D2 $FILE_TUTORIAL_D3 $FILE_TUTORIAL_D4 $GET_MAP_A $GET_MAP_B $GET_MAP_C $GET_MAP_E $PASS_MAP_A31 $PASS_MAP_A32 $PASS_MAP_A11 $PASS_MAP_A12 $PASS_MAP_B11 $PASS_MAP_B12 $PASS_MAP_A21 $PASS_MAP_B21 $PASS_MAP_A31_0 $PASS_MAP_A31_1 $PASS_MAP_A32_0 $PASS_MAP_A32_1 $PASS_MAP_A_01 $PASS_MAP_A11_0 $PASS_MAP_A11_1 $PASS_MAP_A12_0 $PASS_MAP_A12_1 $PASS_MAP_A12_2 $PASS_MAP_B11_0 $PASS_MAP_B11_1 $PASS_MAP_B11_2 $PASS_MAP_B12_0 $PASS_MAP_B12_1 $PASS_MAP_B_01 $PASS_MAP_A21_0 $PASS_MAP_A21_1 $PASS_MAP_A21_2 $PASS_MAP_B21_0 $PASS_MAP_B21_1 $PASS_MAP_C21_0 $PASS_MAP_C_01 $PASS_MAP_C_02 $PASS_MAP_C_03 $PASS_MAP_E_01 $PASS_MAP_E_02 $PASS_MAP_E_03 $PASS_MAP_A41_0 $PASS_MAP_A42_0 $PASS_MAP_B31_0 $PASS_MAP_B32_0 $PASS_MAP_C31_0 $PASS_MAP_C31_1 $PASS_MAP_C31_2 $PASS_MAP_C32_0 $PASS_MAP_T_0 $PASS_MAP_T_1 $NOVEL_M10A_SUUJIKON $NOVEL_A11D_NOROI $NOVEL_A11D_KOGATAKEN $NOVEL_M20A_CASINO $NOVEL_M20A_SENSHITSUMAE $NOVEL_M20A_TSUURO $NOVEL_M20A_DAIBYOUSHITSU $NOVEL_M20A_YASHIRONOTEIAN $NOVEL_M20A_DONARARETA $NOVEL_M20A_GENDOU $NOVEL_M20A_SANSENTAKU $NOVEL_A21B_ICE9KIITA $NOVEL_A21D_CLOVERGET $NOVEL_M30A_NUREBANASHI $NOVEL_M30A_ZEROIRU $NOVEL_A31D_YOTSUBAHANASHI $NOVEL_A32D_ALLICEHANASHI $NOVEL_M40A_RYUUZU $NOVEL_M40A_UDEBAN $NOVEL_BED2_RYUUZU $NOVEL_BED2_ENGLISH $NOVEL_BED4_NAZOBANGOU $GAME_FIRST $GAME_SKIP_FIRST $DEBUG_LOOP $DEBUG_SEL $TRIAL_VER $DEBUG_SCENE_CHECK
Accessing Different Parts of the Game
To do: The Japanese codes will eventually be fixed to work on more than DeSmuME 0.9.7 |
It might be useful to be able to access any part of the game freely for hacking purposes to help find unused content. Here is a list of codes for both the Japanese and American versions of the game to access pretty much any part of the game with supporting comments about each file. The files listed are the ones called by some of the functions in the above section. All of the American codes have been tested and should work while not all of the Japanese codes have been tested but they should work as well. If there is a problem with a code, talk to the idiot who made them.
Note: These codes only work properly with DeSmuME 0.9.7 due to use of an unaligned memory address. Go to the main menu of the game and turn a code ON. After the code is on, turn the code OFF. Select "Start" or "Begin with Memories" and start a new game (saving is unnecessary). The game should load the selected file. Only turn one code on at a time and read any special comment about codes.
File: | Japan | US | Comments |
---|---|---|---|
A01.fsb | 121E61C7 00003041
121E61C9 00000031 |
121E2188 00003041
121E218A 00000031 |
3rd class cabin escape. |
A01b.fsb | 121E61C7 00003041
121E61C9 00006231 |
121E2188 00003041
121E218A 00006231 |
Intro to a new game. Pointless code. |
A01d.fsb | 121E61C7 00003041
121E61C9 00006431 |
121E2188 00003041
121E218A 00006431 |
Cutscene where Junpei remembers being abducted by Zero. |
A01e.fsb | 121E61C7 00003041
121E61C9 00006531 |
121E2188 00003041
121E218A 00006531 |
Cutscene where Junpei escapes 3rd class cabin |
A11.fsb | 121E61C7 00003141
121E61C9 00000031 |
121E2188 00003141
121E218A 00000031 |
2nd class cabin escape |
A11b.fsb | 121E61C7 00003141
121E61C9 00006231 |
121E2188 00003141
121E218A 00006231 |
Choose door 4 |
A11d.fsb | 121E61C7 00003141
121E61C9 00006431 |
121E2188 00003141
121E218A 00006431 |
Akane and Junpei cutscene during 2nd class cabin escape |
A12.fsb | 121E61C7 00003141
121E61C9 00000032 |
121E2188 00003141
121E218A 00006232 |
Kitchen escape |
A12b.fsb | 121E61C7 00003141
121E61C9 00006232 |
121E2188 00003141
121E218A 00006232 |
Cutscene inbetween 2nd class cabin and kitchen |
A12d.fsb | 121E61C7 00003141
121E61C9 00006432 |
121E2188 00003141
121E218A 00006432 |
Akane and Junpei cutscene during kitchen escape |
A12e.fsb | 121E61C7 00003141
121E61C9 00006532 |
121E2188 00003141
121E218A 00006532 |
Cutscene after Junpei escapes kitchen |
A21.fsb | 121E61C7 00003241
121E61C9 00000031 |
121E2188 00003241
121E218A 00000031 |
Operating Room escape |
A21b.fsb | 121E61C7 00003241
121E61C9 00006231 |
121E2188 00003241
121E218A 00006231 |
Choose door 7 |
A21d.fsb | 121E61C7 00003241
121E61C9 00006431 |
121E2188 00003241
121E218A 00006431 |
Seven and Junpei cutscene during Operating Room escape |
A21e.fsb | 121E61C7 00003241
121E61C9 00006531 |
121E2188 00003241
121E218A 00006531 |
After the Operating Room escape |
A31.fsb | 121E61C7 00003341
121E61C9 00000031 |
121E2188 00003341
121E218A 00000031 |
Chartroom escape |
A31b.fsb | 121E61C7 00003341
121E61C9 00006231 |
121E2188 00003341
121E218A 00006231 |
Choose door 1 |
A31d.fsb | 121E61C7 00003341
121E61C9 00006431 |
121E2188 00003341
121E218A 00006431 |
Ace and Junpei cutscene during Chartroom escape |
A32.fsb | 121E61C7 00003341
121E61C9 00000032 |
121E2188 00003341
121E218A 00000032 |
Captain’s Quarters escape |
A32b.fsb | 121E61C7 00003341
121E61C9 00006232 |
121E2188 00003341
121E218A 00006232 |
Cutscene entering the Captain’s Quarters |
A32d.fsb | 121E61C7 00003341
121E61C9 00006432 |
121E2188 00003341
121E218A 00006432 |
Acquire Uranus key card cutscene |
A41.fsb | 121E61C7 00003441
121E61C9 00000031 |
121E2188 00003441
121E218A 00000031 |
Library escape |
A41d.fsb | 121E61C7 00003441
121E61C9 00006431 |
121E2188 00003441
121E218A 00006431 |
Snake and Junpei cutscene during Library escape |
A42.fsb | 121E61C7 00003441
121E61C9 00000032 |
121E2188 00003441
121E218A 00000032 |
Study escape |
A42b.fsb | 121E61C7 00003441
121E61C9 00006232 |
121E2188 00003441
121E218A 00006232 |
Enter the Study room cutscene |
A42d.fsb | 121E61C7 00003441
121E61C9 00006432 |
121E2188 00003441
121E218A 00006432 |
Picture cutscene during Study escape |
Abad.fsb | 121E61C7 00006241
121E61C9 00006461 |
121E2188 00006241
121E218A 00006461 |
What is this novel section you say? Why are you axing?(If you get the pun you know EXACTLY what this novel section is…) |
Aed1.fsb | 121E61C7 00006541
121E61C9 00003164 |
121E2188 00006541
121E218A 00003164 |
Cutscene of entering the Library |
Aed2.fsb | 121E61C7 00006541
121E61C9 00003264 |
121E2188 00006541
121E218A 00003264 |
Cutscene in the incinerator on the path to the True Ending |
Aed3.fsb | 121E61C7 00006541
121E61C9 00003364 |
121E2188 00006541
121E218A 00003364 |
Kanny and Jumpy in cutscene from ~9 year before |
B11.fsb | 121E61C7 00003142
121E61C9 00000031 |
121E2188 00003142
121E218A 00000031 |
First Class Cabin escape |
B11b.fsb | 121E61C7 00003142
121E61C9 00006231 |
121E2188 00003142
121E218A 00006231 |
Choose door 5 |
B11d.fsb | 121E61C7 00003142
121E61C9 00006431 |
121E2188 00003142
121E218A 00006431 |
Snake and Junpei cutscene during the First Class Cabin escape |
B12.fsb | 121E61C7 00003142
121E61C9 00000032 |
121E2188 00003142
121E218A 00000032 |
Casino escape |
B12b.fsb | 121E61C7 00003142
121E61C9 00006232 |
121E2188 00003142
121E218A 00006232 |
Leaving the First Class Cabin cutscene |
B12d.fsb | 121E61C7 00003142
121E61C9 00006432 |
121E2188 00003142
121E218A 00006432 |
Seven and Junpei cutscene during Casino escape |
B12e.fsb | 121E61C7 00003142
121E61C9 00006532 |
121E2188 00003142
121E218A 00006532 |
Leaving the Casino cutscene |
B21.fsb | 121E61C7 00003242
121E61C9 00000031 |
121E2188 00003242
121E218A 00000031 |
Laboratory escape |
B21b.fsb | 121E61C7 00003242
121E61C9 00006231 |
121E2188 00003242
121E218A 00006231 |
Choose door 8 |
B21d.fsb | 121E61C7 00003242
121E61C9 00006431 |
121E2188 00003242
121E218A 00006431 |
Lotus and Junpei cutscene during Laboratory escape |
B21e.fsb | 121E61C7 00003242
121E61C9 00006531 |
121E2188 00003242
121E218A 00006531 |
After Operating Room escape (two of them?? Perhaps just a bug?) |
B31.fsb | 121E61C7 00003342
121E61C9 00000031 |
121E2188 00003342
121E218A 00000031 |
Steam Engine Room escape |
B31b.fsb | 121E61C7 00003342
121E61C9 00006231 |
121E2188 00003342
121E218A 00006231 |
Choose door 6 |
B32.fsb | 121E61C7 00003342
121E61C9 00000032 |
121E2188 00003342
121E218A 00000032 |
Cargo Room escape |
B32b.fsb | 121E61C7 00003342
121E61C9 00006232 |
121E2188 00003342
121E218A 00006232 |
Leaving the Steam Engine room |
B32d.fsb | 121E61C7 00003342
121E61C9 00006432 |
121E2188 00003342
121E218A 00006432 |
Ace and Junpei cutscene in Cargo Room |
Bbad.fsb | 121E61C7 00006242
121E61C9 00006461 |
121E2188 00006242
121E218A 00006461 |
Knife Ending |
Bed1.fsb | 121E61C7 00006542
121E61C9 00003164 |
121E2188 00006542
121E218A 00003164 |
Leaving the Cargo Room |
Bed2.fsb | 121E61C7 00006542
121E61C9 00003264 |
121E2188 00006542
121E218A 00003264 |
Search for Clover cutscene |
Bed3.fsb | 121E61C7 00006542
121E61C9 00003364 |
121E2188 00006542
121E218A 00003364 |
Accusing Ace cutscene in Hospital Room |
Bed4.fsb | 121E61C7 00006542
121E61C9 00003464 |
121E2188 00006542
121E218A 00003464 |
Another part of accusing Ace cutscene in Hospital Room |
C21.fsb | 121E61C7 00003243
121E61C9 00000031 |
121E2188 00003243
121E218A 00000031 |
Shower Room escape |
C21b.fsb | 121E61C7 00003243
121E61C9 00006231 |
121E2188 00003243
121E218A 00006231 |
Choose door 3 |
C21d.fsb | 121E61C7 00003243
121E61C9 00006431 |
121E2188 00003243
121E218A 00006431 |
Santa and Junpei cutscene in Shower Room escape |
C21e.fsb | 121E61C7 00003243
121E61C9 00006531 |
121E2188 00003243
121E218A 00006531 |
Leaving the Shower Room |
C31.fsb | 121E61C7 00003343
121E61C9 00000031 |
121E2188 00003343
121E218A 00000031 |
Confinement Room front hallway |
C31b.fsb | 121E61C7 00003343
121E61C9 00006231 |
121E2188 00003343
121E218A 00006231 |
Cutscene of entering the Confinement Room front hallway |
C31d.fsb | 121E61C7 00003343
121E61C9 00006431 |
121E2188 00003343
121E218A 00006431 |
Seven and Junpei cutscene during Confinement Room front hallway escape |
C32.fsb | 121E61C7 00003343
121E61C9 00000032 |
121E2188 00003343
121E218A 00000032 |
Torture Room escape |
C32b.fsb | 121E61C7 00003343
121E61C9 00006232 |
121E2188 00003343
121E218A 00006232 |
Entering the Torture Room cutscene |
C32d.fsb | 121E61C7 00003343
121E61C9 00006432 |
121E2188 00003343
121E218A 00006432 |
Lotus, Seven and Junpei cutscene in Torture Room |
Ced1.fsb | 121E61C7 00006543
121E61C9 00003164 |
121E2188 00006543
121E218A 00003164 |
Leaving the Torture Room cutscene |
Common.fsb | 121E61C7 00006F43
021E61C9 6E6F6D6D 221E61CD 00000000 |
121E2188 00006F43
021E218A 6E6F6D6D 221E218E 00000000 |
Crashes, unknown what this does. Reset the game after the code is used so other codes can be properly used. |
D01d.fsb | 121E61C7 00003044
121E61C9 00006431 |
121E2188 00003044
121E218A 00006431 |
Nonexistent file to begin with so it isn't surprising the game crashes. This missing file is described in more detail on the main article for this game. |
Debug.fsb | 021E61C7 75626544
121E61CB 00000067 |
021E2188 75626544
121E218C 00000067 |
A simple debug novel screen that goes unused in the final game. More details on the main page. |
M10a.fsb | 121E61C7 0000314D
121E61C9 00006130 |
121E2188 0000314D
121E218A 00006130 |
Investigating the ship after meeting everyone cutscene |
M20a.fsb | 121E61C7 0000324D
121E61C9 00006130 |
121E2188 0000324D
121E218A 00006130 |
Device to REDS in hospital room appear cutscene |
M30a.fsb | 121E61C7 0000334D
121E61C9 00006130 |
121E2188 0000334D
121E218A 00006130 |
Meeting Ace after spiting and going through doors 7 and 8 cutscene |
M40a.fsb | 121E61C7 0000344D
121E61C9 00006130 |
121E2188 0000344D
121E218A 00006130 |
Leaving the captain’s quarters cutscene |
Memeory.fsb | 121E61C7 0000654D
021E61C9 79726F6D 221E61CD 00000000 |
121E2188 0000654D
021E218A 79726f6D 221E218E 00000000 |
Crashes, unknown what this does. Reset the game after the code is used so other codes can be properly used. |
MiniGame.fsb | 021E61C7 696E694D
021E61CB 656D6147 221E61CF 00000000 |
021E2188 696E694D
021E218C 656D6147 221E2190 00000000 |
Crashes, unknown what this does. Reset the game after the code is used so other codes can be properly used. |
PreA.fsb | 121E61C7 00007250
121E61C9 00004165 |
121E2188 00007250
121E218A 00004165 |
Coffin Ending |
PreB.fsb | 121E61C7 00007250
121E61C9 00004265 |
121E2188 00007250
121E218A 00004265 |
Credits roll |
Start.fsb | 021E61C7 52415453
121E61C9 00000054 |
021E2188 52415453
121E218C 00000054 |
Crashes. This file is responsible for bringing up the title menu screen. Reset the game after the code is used so other codes can be properly used. |
Test.fsb | 021E61C7 74736554 | 021E2188 74736554 | Nonexistent file to begin with so it isn’t surprising the game crashes. This missing file is described in more detail on the main article for this game. |
Test2.fsb | 021E61C7 74736554
121E61CB 00000032 |
021E2188 74736554
121E218C 00000032 |
A test novel section that is unused in the final game. Described in more detail on the mainpage |
Test3.fsb | 021E61C7 74736554
121E61CB 00000033 |
021E2188 74736554
121E218C 00000033 |
A test novel section that is unused in the final game. Described in more detail on the mainpage |
Test4.fsb | 021E61C7 74736554
121E61CB 00000034 |
021E2188 74736554
121E218C 00000034 |
A test novel section that is unused in the final game. Described in more detail on the mainpage |
Test5.fsb | 021E61C7 74736554
121E61CB 00000035 |
021E2188 74736554
121E218C 00000035 |
A test section that is unused in the final game. Described in more detail on the mainpage |
“DebugAuto” String
A string that is only found in the Test5.fsb file and is otherwise completely unused. When called upon by the game, it sets hex address 0x02207184 in the US version or hex address 0X0220BA84 in the Japanese version from 00 to 01. As seen in Test5.fsb, any text shown is sped through regardless if it is the first time the player has seen the text or not. When in escape rooms, the computer will randomly select items or objects of interest making it nearly impossible to play. The effects of “DebugAuto” can be seen ingame, in any part of the game, by using the following codes. One code is for enabling and the other is for disabling. Only turn on one code at a time silly.
Effect | Japan | US |
---|---|---|
Turn on DebugAuto Effects | 2220BA84 00000001 | 22207184 00000001 |
Turn off DebugAuto Effects | 2220BA84 00000000 | 22207184 00000000 |
Various Bytes in Memory
Earthquake Effect
To do:
|
During Novel sections, there are two bytes of data that control an Earthquake Effect on the top screen which shakes whatever image is displayed on the top screen. In the US version, setting byte address 0x02206102 to a non zero value will turn on the Earthquake Effect and byte address 0x02206110 controls the directions the image will shake. Using value 0x00 will cause shaking up and down, using value 0x01 will cause shaking left and right and using value 0x02 will cause shaking up, down, left and right. Using any other values besides the ones listed only seem to pause/stop/disable the Earthquake Effect. The game probably controls these bytes using the string "Earthquake".
Transparent Text Box
The textbox on the topscreen can be made transparent. In the US version, going to byte address 0x022065C8 and setting the byte to a non zero value can achieve this.
Shadings(?) on the Top and Touch Screen
In the US version, going to the byte address 0x02206318 will control shading on the top or touch screen by changing it to a non zero value.
The Nonary Games Unused Content
Most the unused content from the original is present in the The Nonary Games version.
Specifics:
Removed Music yes Odd Sound File Name yes game_text.ini yes debug.dat yes debug_c.dat yes test5.fsb ? test5.fsb contains DebugAuto ? start.fsb ? start.fsb contains Sound Test ? op.fsb ? debug.fsb ? test2.fsb ? test3.fsb ? test4.fsb ? test5.fsb ? a01b.fsb ? Operation Room: Seven minor debug menu ? Operation Room: Clover minor debug menu ? D01d File yes unused Seek a way out! yes Unused map graphics yes Bottom Deck Map label ? Bottom Deck inventory flag ? Third Class Cabin door opened graphic yes Incinerator minigame unused symbol graphics yes