We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:Proto:Mega Man 7
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This page contains notes for the game Proto:Mega Man 7.
RAM Info
7E0B73: Stage ID. 00: Intro Stage. 01: Freeze Man. 02: Cloud Man. 03: Junk Man. 04: Turbo Man Test [UNUSED] 05: Slash Man. 06: Shade Man [UNUSED] 07: Burst Man Test [UNUSED] 08: Spring Man [UNUSED] 7E0B83: Freeze.C Energy. 7E0B85: T. Strike Energy. 7E0B87: J. Shield Energy. 7E0B89: B. Wheel Energy. 7E0B8B: S. Claw Energy. 7E0B8D: C. Noise Energy. 7E0B8F: D. Wrap Energy. 7E0B91: W. Coil Energy. 7E0B93: B. Shield Energy. 7E0B95: R. Search Energy. 7E0B97: R. Jet Energy. 7E0B99: R. Coil Energy 7E0B9B: Beat Energy. 7E0B9D: S. Adapt Energy. 7E0BBA: Number of shots on screen. 7E0C02: Mega Man: Current action. 00: Standing. 02: Stepping. 04: Walking. 06: Jumping. 08: Falling. 0A: Landing. 0C: Sliding / Dashing. 0E: Sliding end. 10: Climbing ladder. 12: Climbing off ladder. 14: Climbing on ladder. 16: Hit. 18: ??? 1A: Walking through boss shutters. 1C: Dying. 1E: Waiting for boss shutters. 24: [FREE MOVEMENT DEBUG] 7E0C05-7E0C06: Mega Man: X Position. 7E0C07-7E0C08: Mega Man: Y Position. 7E0C1A: Gravity? 7E0C70: Weapon ID. 00: Buster Shot. 01: Half-charged Buster Shot. 02: Charged Buster Shot. 03: Freeze Cracker. 04: Thunder Bolt [NULL] 05: Junk Shield [NULL] 06: Burn Wheel. 07: Slash Claw [NULL] 08: Crush Noise [NULL] 09: Danger Wrap [NULL] 0A: Wild Coil. 0B: [NULL] 0C: ??? (Flies up in 30 degree angle) 0D: [NULL] 0E: [FREEZE] 0F: [NULL] 14: Rush Search. 16: Rush Jet. 18: Rush Coil. 7E0CCA: Shot #1 ID. 00: Buster Shot. 01: Half-charged Buster Shot. 02: Charged Buster Shot. 03: Freeze Cracker. 04: Thunder Bolt [NULL] 05: Junk Shield [NULL] 06: Burn Wheel. 07: Slash Claw [NULL] 08: Crush Noise [NULL] 09: Danger Wrap [NULL] 0A: Wild Coil. 7E19CA: Object #1 ID. 7E19EE: Object #1 HP. 7E1DC5-7E1DC6: Left Border Force. 7E1DC8-7E1DC9: Lower Border Force. 7E1DF2-7E1DF3: Right Boundary Force. 7E1DF4-7E1DF5: Left Boundary Force. 7E1DFA-7E1DFB: Right boundary. 7E1DFC-7E1DFD: Left boundary. 7E1DFE-7E1DFF: Lower boundary. 7E1E00-7E1E01: Upper boundary. 7E1E31-7E1E32: Background -- Y Position.
Graphics Offsets
0x0E0000 (0x0480) - Objects - Capcom logo 0x0E03D6 (0x0F00) - BG Tiles - Capcom logo + debug font 0x0E0E0A (0x7E00) - BG Tiles - Cloud Man 0x0E52CB (0x7E00) - BG Tiles - Junk Man 0x0E92C8 (0x7E00) - BG Tiles - Slash Man 0x0EF1F1 (0x0020) - BG Tiles - Square 0x0EF1FE (0x0600) - Objects - Metall FX 0x0EF632 (0x0200) - Objects - Heli Metall 0x0EF800 (0x02C0) - Objects - Driver Cannon 0x0EF9E4 (0x0440) - Objects - Spiral Gabyoall 0x0EFD58 (0x03C0) - Objects - Row Bird 0x0EFFE3 (0x1400) - Objects - Cloud platform 0x0F0AB8 (0x0800) - Objects - Tripropellern prototype 0x0F10B4 (0x1000) - Objects - General objects (Explosions, life bar, etc.) 0x0F1B4B (0x0620) - Objects - Tire 0x0F2028 (0x1FE0) - Objects - Burst Man projectiles 0x0F301B (0x0560) - Objects - Petaforce 0x0F348F (0x1EE0) - Objects - Shade Man miniboss mech 0x0F4B11 (0x0A00) - Objects - Bunby Tank 0x0F533B (0x7E00) - BG Tiles - Intro Stage 0x0FA7F4 (0x7E00) - BG Tiles - Freeze Man 0x0FFBE9 (0x0780) - BG Tiles - (Test stage?) 0x0FFE84 (0x7E00) - BG Tiles - Shade Man 0x104F33 (0x0300) - BG Tiles - (Burst Man test) 0x105071 (0x7E00) - BG Tiles - Spring Man 0x10A2F4 (0x0E20) - Objects - Turbo Roader 0x10ADBA (0x3D80) - BG Tiles - Stage Select 0x10E597 (0x0800) - NULL 0x10E6F5 (0x0800) - NULL 0x10E9DD (0x0800) - NULL 0x10EB4F (0x0200) - Baccone 0x10ED17 (0x0EA0) - Objects - Dust Crusher 0x10F568 (0x3D80) - BG Tiles - Weapons Menu 0x11118D (0x1000) - NULL 0x11164A (0x0400) - Objects - CFN-24 0x11184E (0x09E0) - Objects - Count Bomb NEO 0x111E58 (0x0680) - Objects - Magnet object 0x1123C7 (0x08E0) - Objects - Trio the Wheel 0x112936 (0x0440) - Objects - Coiln 0x112C2A (0x0680) - Objects - Boxing glove platform 0x113044 (0x1400) - Objects - Sniper Joe 01 0x1140CF (0x0E00) - Objects - Kaminari Kogoro 0x114A92 (0x07C0) - Objects - Bomb Sleigh 0x115034 (0x0580) - Objects - Kerone 0x1154EB (0x1000) - Objects - Boufooh 0x11601F (0x0640) - Objects - Gobots 0x11652E (0x05C0) - Objects - Icicle Teku 0x1169B4 (0x0320) - Objects - Falling log 0x116BE8 (0x0B80) - Objects - DeluPipi 0x11735C (0x0660) - Objects - Batton M48 0x1178A1 (0x0E00) - Objects - Tamagodon 0x11846D (0x1F60) - Objects - White Bear Machine GTV 0x119E0E (0x0220) - Objects - Candle 0x119FBC (0x04C0) - Objects - Swim Metall DX 0x11A2C6 (0x1B80) - Objects - Stegoras 0x11B8CA (0x05C0) - Objects - Background pterodactyl 0x11BBFC (0x1B60) - Objects - Technodon 0x11CFC1 (0x0120) - Objects - Stage select cursor 0x11D057 (0x1560) - Objects - Rockman 7 Title 0x11E085 (0x0800) - NULL 0x11E245 (0x06C0) - Objects - True Shield Attacker 0x11E755 (0x0500) - Objects - Spring 0x11EAB4 (0x08A0) - Objects - Flame gout 0x11F066 (0x0B60) - Objects - Fire 0x11F63F (0x0800) - Objects - Rotating drum 0x11FAA6 (0x11A0) - Objects - Ragger 0x1207EF (0x0440) - Objects - Frisk Cannon 0x120B53 (0x08E0) - Objects - Bunby Tank + Met object 0x12120B (0x0060) - Objects - Boss shutter 0x12123E (0x1400) - Objects - Astro Zombieg 0x12215B (0x15A0) - Objects - Burning junk 0x123183 (0x0A40) - Objects - Tom Daddy 0x1238F6 (0x04E0) - Objects - Count Bomb platform 0x123BD1 (0x0700) - Objects - Spinning platform 0x12414F (0x0520) - Objects - Crumbling ice 0x1244D9 (0x1A80) - Objects - Kanigance 0x12591E (0x1E00) - Objects - Junk Man projectiles 0x126ED2 (0x0380) - Objects - BG Wily Saucer 0x127086 (0x03C0) - Objects - Crumbling ice platform 0x1273BD (0x0840) - Objects - Bass projectiles 0x1278DC (0x2000) - Objects - King Gajuras head 0x128F42 (0x0800) - Objects - King Gajuras tail 0x12947F (0x1EC0) - Objects - Mad Grinder 0x12A9C2 (0x12E0) - Objects - Shade Man projectiles 0x12B608 (0x0B60) - Objects - Derusu Bee 0x12BE20 (0x1300) - Objects - Treble 0x12CCA4 (0x1160) - Objects - Gockroach S 0x12DB03 (0x1EC0) - Objects - VAN Pookin 0x12F397 (0x06A0) - Objects - ??? projectiles 0x12F73D (0x06C0) - Objects - COMING SOON graphics 0x12FC08 (0x0800) - NULL 0x12FCE2 (0x0DA0) - Objects - Frost Man projectiles
Palette Offsets
D0000-D001F: Mega Man base palette. D0020-D003F: Mega Man alternate palette. D00C0-D00DF: Mettool palette. D00E0-D00FF: Driver Cannon palette. D0100-D011F: Spiral Gabyoall palette. D0120-D013F: Row Bird palette. D0140-D015F: Cloud platform palette. D0180-D019F: Tripropellern palette. D01C0-D01DF: Tire palette. D01E0-D01FF: Burst Man projectile palette. D0200-D021F: Burst Man palette. D0220-D023F: Burst Man alternate palette. D0240-D025F: Petaforce palette. D0260-D027F: Flying mech palette. D0280-D029F: Bunby Tank palette. D02A0-D02BF: Turbo Roader palette. D02C0-D02DF: Baccone palette. D02E0-D02FF: Dust Crusher palette. D0300-D031F: Danger Wrap palette. D0320-D033F: Count Bomb NEO palette. D0340-D035F: Trash magnet palette. D0360-D037F: Trio the Wheel palette. D0380-D039F: Coiln palette. D0CE0-D0CFF: Stage Select -- Base Palette. D0D20-D0D3F: Intro Stage Palette #1. D0D40-D0D5F: Intro Stage Palette #2. D0D60-D0D7F: Intro Stage Palette #3. D0D80-D0D9F: Intro Stage Palette #4. D0DA0-D0DBF: Intro Stage Palette #5. D0DC0-D0DDF: Intro Stage Palette #6. D0DE0-D0DFF: Intro Stage Palette #7. D0E00-D0E1F: Freeze Man Palette #1. D0E20-D0E3F: Freeze Man Palette #2. D0E40-D0E5F: Freeze Man Palette #3. D0E60-D0E7F: Freeze Man Palette #4. D0E80-D0E9F: Freeze Man Palette #5. D0EA0-D0EBF: Freeze Man Palette #6. D0EC0-D0EDF: Freeze Man Palette #7. D0EE0-D0EFF: Cloud Man Palette #1. D0F00-D0F1F: Cloud Man Palette #2. D0F20-D0F3F: Cloud Man Palette #3. D0F40-D0F5F: Cloud Man Palette #4. D0F60-D0F7F: Cloud Man Palette #5. D0F80-D0F9F: Cloud Man Palette #6. D0FA0-D0FBF: Cloud Man Palette #7. D0FC0-D0FDF: Junk Man Palette #1. D0FE0-D0FFF: Junk Man Palette #2. D1000-D101F: Junk Man Palette #3. D1020-D103F: Junk Man Palette #4. D1040-D105F: Junk Man Palette #5. D1060-D107F: Junk Man Palette #6. D1080-D109F: Junk Man Palette #7. D10A0-D117F: ??? Palette. D1180-D119F: Slash Man Palette #1. D11A0-D11BF: Slash Man Palette #2. D11C0-D11DF: Slash Man Palette #3. D11E0-D11FF: Slash Man Palette #4. D1200-D121F: Slash Man Palette #5. D1220-D123F: Slash Man Palette #6. D1240-D125F: Slash Man Palette #7. D1260-D127F: Shade Man Palette #1. D1280-D129F: Shade Man Palette #2. D12A0-D12BF: Shade Man Palette #3. D12C0-D12DF: Shade Man Palette #4. D12E0-D12FF: Shade Man Palette #5. D1300-D131F: Shade Man Palette #6. D1320-D133F: Shade Man Palette #7. D13A0-D141F: ??? Palette. D1420-D143F: Spring Man Palette #1. D1440-D145F: Spring Man Palette #2. D1460-D147F: Spring Man Palette #3. D1480-D149F: Spring Man Palette #4. D14A0-D14BF: Spring Man Palette #5. D14C0-D14DF: Spring Man Palette #6. D14E0-D14FF: Spring Man Palette #7. D1500-D151F: Stage Select Palette #1. D1520-D153F: Stage Select Palette #2. D1540-D155F: Stage Select Palette #3. D1560-D157F: Stage Select Palette #4. D1580-D159F: Stage Select Palette #5. D15A0-D15BF: Stage Select Palette #6. D15C0-D15DF: Stage Select Palette #7. D15E0-D167F: Slash Man -- Waterfall Palette. D1680-D169F: Weapons Menu Palette #1. D16A0-D16BF: Weapons Menu Palette #2. D16C0-D16DF: Weapons Menu Palette #3. D16E0-D16FF: Weapons Menu Palette #4. D1700-D171F: Weapons Menu Palette #5. D1720-D173F: Weapons Menu Palette #6. D1740-D175F: Weapons Menu Palette #7. D1760-D181F: Slash Man -- Laboratory Palette. D1820-D189F: Cloud Man -- Cloud Palette. D1920-D193F: Cloud Man -- Sunset Clouds Palette. D1940-D195F: Spring Man Palette #? D1960-D197F: Spring Man Palette #? D1980-D199F: Spring Man Palette #? D19A0-D19BF: Spring Man Palette #? D19C0-D19DF: Spring Man Palette #? D19E0-D19FF: Spring Man Palette #? D1A00-D1A1F: Spring Man Palette #? D1A60-D1A9F: Junk Man -- Elevator Palette. D1AA0-D1ABF: Junk Man -- Platform Shaft Palette. D1BE0-D1C9F: Junk Man -- Flashing Lights Palette. D1D60-D1E1F: Junk Man -- Flashing Platform Palette. D1E20-D1F1F: Junk Man -- Lava Platform Palette. D2020-D211F: Junk Man -- Lava Palette. D21E0-D22BF: Title Screen Palette. D22C0-D235F: Intro Stage -- Highway Palette. D2360-D2480: Spring Man Palette -- Cycling Lights. D26C0-D27BF: Freeze Man -- Ice Palette. D27C0-D285F: Freeze Man -- Waterfall Palette. D29C0-D29FF: Freeze Man -- Background Palette Set 2. D2A00-D2A5F: "COMING SOON" Screen Palette.
Object IDs
00: Metall FX 01: Driver Cannon 02: Spiral Gabyoall 03: Tripropellern 04: Bass battle trigger 05: Row Bird 06: Bunby Tank 07: Petaforce 08: VAN Pookin (Prototype) 09: Turbo Roader 0A: Baccone 0B: Count Bomb NEO 0C: Bomb Sleigh 0D: Trio the Wheel 0E: Sniper Joe 01 0F: CFN-24 [UNUSED] 10: Coiln. 11: Kerone 12: [NULL] 13: Boufooh 14: Icicle Teku 15: DeluPipi 16: Gobots 17: Batton M48 18: Tamagodon 19: White Bear Machine GTV 1A: Kaminari Kogoro 1B: Swim Metall DX [UNUSED] 1C: Technodon 1D: [NULL] 1E: Stegoras 1F: Item pickup. 20: Turbo Man [UNUSED] 21: True Shield Attacker 22: Explosion graphic 23: Frisk Cannon 24: Ragger 25: Burst Man bubble [UNUSED] 26: Kanigance [UNUSED] 27: Count Bomb Platform [UNUSED] 28: [NULL] 29: Shade Man [UNUSED] 2A: Junk Man [UNUSED] 2B: [NULL] 2C: [NULL] 2D: [NULL] 2E: Conveyor Junk. 2F: Junk magnet. 30: Bass. 31: Treble? 32: [NULL] 33: [NULL] 34: Gockroach S.