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Notes:Proto:Mega Man 7

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This page contains notes for the game Proto:Mega Man 7.


RAM Info

7E0B73: Stage ID.
	00: Intro Stage.
	01: Freeze Man.
	02: Cloud Man.
	03: Junk Man.
	04: Turbo Man Test [UNUSED]
	05: Slash Man.
	06: Shade Man [UNUSED]
	07: Burst Man Test [UNUSED]
	08: Spring Man [UNUSED]

7E0B83: Freeze.C Energy.
7E0B85: T. Strike Energy.
7E0B87: J. Shield Energy.
7E0B89: B. Wheel Energy.
7E0B8B: S. Claw Energy.
7E0B8D: C. Noise Energy.
7E0B8F: D. Wrap Energy.
7E0B91: W. Coil Energy.
7E0B93: B. Shield Energy.
7E0B95: R. Search Energy.
7E0B97: R. Jet Energy.
7E0B99: R. Coil Energy
7E0B9B: Beat Energy.
7E0B9D: S. Adapt Energy.

7E0BBA: Number of shots on screen.

7E0C02: Mega Man: Current action.
	00: Standing.
	02: Stepping.
	04: Walking.
	06: Jumping.
	08: Falling.
	0A: Landing.
	0C: Sliding / Dashing.
	0E: Sliding end.
	10: Climbing ladder.
	12: Climbing off ladder.
	14: Climbing on ladder.
	16: Hit.
	18: ???
	1A: Walking through boss shutters.
	1C: Dying.
	1E: Waiting for boss shutters.

	24: [FREE MOVEMENT DEBUG]

7E0C05-7E0C06: Mega Man: X Position.
7E0C07-7E0C08: Mega Man: Y Position.

7E0C1A: Gravity?

7E0C70: Weapon ID.
	00: Buster Shot.
	01: Half-charged Buster Shot.
	02: Charged Buster Shot.
	03: Freeze Cracker.
	04: Thunder Bolt [NULL]
	05: Junk Shield [NULL]
	06: Burn Wheel.
	07: Slash Claw [NULL]
	08: Crush Noise [NULL]
	09: Danger Wrap [NULL]
	0A: Wild Coil.
	0B: [NULL]
	0C: ??? (Flies up in 30 degree angle)
	0D: [NULL]
	0E: [FREEZE]
	0F: [NULL]

	14: Rush Search.
	16: Rush Jet.
	18: Rush Coil.

7E0CCA: Shot #1 ID.
	00: Buster Shot.
	01: Half-charged Buster Shot.
	02: Charged Buster Shot.
	03: Freeze Cracker.
	04: Thunder Bolt [NULL]
	05: Junk Shield [NULL]
	06: Burn Wheel.
	07: Slash Claw [NULL]
	08: Crush Noise [NULL]
	09: Danger Wrap [NULL]
	0A: Wild Coil.

7E19CA: Object #1 ID.
7E19EE: Object #1 HP.

7E1DC5-7E1DC6: Left Border Force.

7E1DC8-7E1DC9: Lower Border Force.

7E1DF2-7E1DF3: Right Boundary Force.
7E1DF4-7E1DF5: Left Boundary Force.

7E1DFA-7E1DFB: Right boundary.
7E1DFC-7E1DFD: Left boundary.
7E1DFE-7E1DFF: Lower boundary.
7E1E00-7E1E01: Upper boundary.

7E1E31-7E1E32: Background -- Y Position.

Graphics Offsets

0x0E0000 (0x0480) - Objects - Capcom logo
0x0E03D6 (0x0F00) - BG Tiles - Capcom logo + debug font
0x0E0E0A (0x7E00) - BG Tiles - Cloud Man
0x0E52CB (0x7E00) - BG Tiles - Junk Man
0x0E92C8 (0x7E00) - BG Tiles - Slash Man
0x0EF1F1 (0x0020) - BG Tiles - Square
0x0EF1FE (0x0600) - Objects  - Metall FX
0x0EF632 (0x0200) - Objects  - Heli Metall
0x0EF800 (0x02C0) - Objects  - Driver Cannon
0x0EF9E4 (0x0440) - Objects  - Spiral Gabyoall
0x0EFD58 (0x03C0) - Objects - Row Bird
0x0EFFE3 (0x1400) - Objects - Cloud platform
0x0F0AB8 (0x0800) - Objects - Tripropellern prototype
0x0F10B4 (0x1000) - Objects - General objects (Explosions, life bar, etc.)
0x0F1B4B (0x0620) - Objects - Tire
0x0F2028 (0x1FE0) - Objects - Burst Man projectiles
0x0F301B (0x0560) - Objects - Petaforce
0x0F348F (0x1EE0) - Objects - Shade Man miniboss mech
0x0F4B11 (0x0A00) - Objects  - Bunby Tank
0x0F533B (0x7E00) - BG Tiles - Intro Stage
0x0FA7F4 (0x7E00) - BG Tiles - Freeze Man
0x0FFBE9 (0x0780) - BG Tiles - (Test stage?)
0x0FFE84 (0x7E00) - BG Tiles - Shade Man
0x104F33 (0x0300) - BG Tiles - (Burst Man test)
0x105071 (0x7E00) - BG Tiles - Spring Man
0x10A2F4 (0x0E20) - Objects  - Turbo Roader
0x10ADBA (0x3D80) - BG Tiles - Stage Select
0x10E597 (0x0800) - NULL
0x10E6F5 (0x0800) - NULL
0x10E9DD (0x0800) - NULL
0x10EB4F (0x0200) - Baccone
0x10ED17 (0x0EA0) - Objects  - Dust Crusher
0x10F568 (0x3D80) - BG Tiles - Weapons Menu
0x11118D (0x1000) - NULL
0x11164A (0x0400) - Objects  - CFN-24
0x11184E (0x09E0) - Objects  - Count Bomb NEO
0x111E58 (0x0680) - Objects  - Magnet object
0x1123C7 (0x08E0) - Objects  - Trio the Wheel
0x112936 (0x0440) - Objects  - Coiln
0x112C2A (0x0680) - Objects  - Boxing glove platform
0x113044 (0x1400) - Objects  - Sniper Joe 01
0x1140CF (0x0E00) - Objects  - Kaminari Kogoro
0x114A92 (0x07C0) - Objects  - Bomb Sleigh
0x115034 (0x0580) - Objects  - Kerone
0x1154EB (0x1000) - Objects  - Boufooh
0x11601F (0x0640) - Objects  - Gobots
0x11652E (0x05C0) - Objects  - Icicle Teku
0x1169B4 (0x0320) - Objects  - Falling log
0x116BE8 (0x0B80) - Objects  - DeluPipi
0x11735C (0x0660) - Objects  - Batton M48
0x1178A1 (0x0E00) - Objects  - Tamagodon
0x11846D (0x1F60) - Objects  - White Bear Machine GTV
0x119E0E (0x0220) - Objects  - Candle
0x119FBC (0x04C0) - Objects  - Swim Metall DX
0x11A2C6 (0x1B80) - Objects  - Stegoras
0x11B8CA (0x05C0) - Objects  - Background pterodactyl
0x11BBFC (0x1B60) - Objects  - Technodon
0x11CFC1 (0x0120) - Objects  - Stage select cursor
0x11D057 (0x1560) - Objects  - Rockman 7 Title
0x11E085 (0x0800) - NULL
0x11E245 (0x06C0) - Objects  - True Shield Attacker
0x11E755 (0x0500) - Objects  - Spring
0x11EAB4 (0x08A0) - Objects  - Flame gout
0x11F066 (0x0B60) - Objects  - Fire
0x11F63F (0x0800) - Objects  - Rotating drum
0x11FAA6 (0x11A0) - Objects  - Ragger
0x1207EF (0x0440) - Objects  - Frisk Cannon
0x120B53 (0x08E0) - Objects  - Bunby Tank + Met object
0x12120B (0x0060) - Objects  - Boss shutter
0x12123E (0x1400) - Objects  - Astro Zombieg
0x12215B (0x15A0) - Objects  - Burning junk
0x123183 (0x0A40) - Objects  - Tom Daddy
0x1238F6 (0x04E0) - Objects  - Count Bomb platform
0x123BD1 (0x0700) - Objects  - Spinning platform
0x12414F (0x0520) - Objects  - Crumbling ice
0x1244D9 (0x1A80) - Objects  - Kanigance
0x12591E (0x1E00) - Objects  - Junk Man projectiles
0x126ED2 (0x0380) - Objects  - BG Wily Saucer
0x127086 (0x03C0) - Objects  - Crumbling ice platform
0x1273BD (0x0840) - Objects  - Bass projectiles
0x1278DC (0x2000) - Objects  - King Gajuras head
0x128F42 (0x0800) - Objects  - King Gajuras tail
0x12947F (0x1EC0) - Objects  - Mad Grinder
0x12A9C2 (0x12E0) - Objects  - Shade Man projectiles
0x12B608 (0x0B60) - Objects  - Derusu Bee
0x12BE20 (0x1300) - Objects  - Treble
0x12CCA4 (0x1160) - Objects  - Gockroach S
0x12DB03 (0x1EC0) - Objects  - VAN Pookin
0x12F397 (0x06A0) - Objects  - ??? projectiles
0x12F73D (0x06C0) - Objects  - COMING SOON graphics
0x12FC08 (0x0800) - NULL
0x12FCE2 (0x0DA0) - Objects  - Frost Man projectiles

Palette Offsets

D0000-D001F: Mega Man base palette.
D0020-D003F: Mega Man alternate palette.

D00C0-D00DF: Mettool palette.
D00E0-D00FF: Driver Cannon palette.
D0100-D011F: Spiral Gabyoall palette.
D0120-D013F: Row Bird palette.
D0140-D015F: Cloud platform palette.

D0180-D019F: Tripropellern palette.

D01C0-D01DF: Tire palette.
D01E0-D01FF: Burst Man projectile palette.
D0200-D021F: Burst Man palette.
D0220-D023F: Burst Man alternate palette.
D0240-D025F: Petaforce palette.
D0260-D027F: Flying mech palette.
D0280-D029F: Bunby Tank palette.
D02A0-D02BF: Turbo Roader palette.
D02C0-D02DF: Baccone palette.
D02E0-D02FF: Dust Crusher palette.
D0300-D031F: Danger Wrap palette.
D0320-D033F: Count Bomb NEO palette.
D0340-D035F: Trash magnet palette.
D0360-D037F: Trio the Wheel palette.
D0380-D039F: Coiln palette.

D0CE0-D0CFF: Stage Select -- Base Palette.

D0D20-D0D3F: Intro Stage Palette #1.
D0D40-D0D5F: Intro Stage Palette #2.
D0D60-D0D7F: Intro Stage Palette #3.
D0D80-D0D9F: Intro Stage Palette #4.
D0DA0-D0DBF: Intro Stage Palette #5.
D0DC0-D0DDF: Intro Stage Palette #6.
D0DE0-D0DFF: Intro Stage Palette #7.
D0E00-D0E1F: Freeze Man Palette #1.
D0E20-D0E3F: Freeze Man Palette #2.
D0E40-D0E5F: Freeze Man Palette #3.
D0E60-D0E7F: Freeze Man Palette #4.
D0E80-D0E9F: Freeze Man Palette #5.
D0EA0-D0EBF: Freeze Man Palette #6.
D0EC0-D0EDF: Freeze Man Palette #7.
D0EE0-D0EFF: Cloud Man Palette #1.
D0F00-D0F1F: Cloud Man Palette #2.
D0F20-D0F3F: Cloud Man Palette #3.
D0F40-D0F5F: Cloud Man Palette #4.
D0F60-D0F7F: Cloud Man Palette #5.
D0F80-D0F9F: Cloud Man Palette #6.
D0FA0-D0FBF: Cloud Man Palette #7.
D0FC0-D0FDF: Junk Man Palette #1.
D0FE0-D0FFF: Junk Man Palette #2.
D1000-D101F: Junk Man Palette #3.
D1020-D103F: Junk Man Palette #4.
D1040-D105F: Junk Man Palette #5.
D1060-D107F: Junk Man Palette #6.
D1080-D109F: Junk Man Palette #7.
D10A0-D117F: ??? Palette.
D1180-D119F: Slash Man Palette #1.
D11A0-D11BF: Slash Man Palette #2.
D11C0-D11DF: Slash Man Palette #3.
D11E0-D11FF: Slash Man Palette #4.
D1200-D121F: Slash Man Palette #5.
D1220-D123F: Slash Man Palette #6.
D1240-D125F: Slash Man Palette #7.
D1260-D127F: Shade Man Palette #1.
D1280-D129F: Shade Man Palette #2.
D12A0-D12BF: Shade Man Palette #3.
D12C0-D12DF: Shade Man Palette #4.
D12E0-D12FF: Shade Man Palette #5.
D1300-D131F: Shade Man Palette #6.
D1320-D133F: Shade Man Palette #7.

D13A0-D141F: ??? Palette.
D1420-D143F: Spring Man Palette #1.
D1440-D145F: Spring Man Palette #2.
D1460-D147F: Spring Man Palette #3.
D1480-D149F: Spring Man Palette #4.
D14A0-D14BF: Spring Man Palette #5.
D14C0-D14DF: Spring Man Palette #6.
D14E0-D14FF: Spring Man Palette #7.
D1500-D151F: Stage Select Palette #1.
D1520-D153F: Stage Select Palette #2.
D1540-D155F: Stage Select Palette #3.
D1560-D157F: Stage Select Palette #4.
D1580-D159F: Stage Select Palette #5.
D15A0-D15BF: Stage Select Palette #6.
D15C0-D15DF: Stage Select Palette #7.
D15E0-D167F: Slash Man -- Waterfall Palette.
D1680-D169F: Weapons Menu Palette #1.
D16A0-D16BF: Weapons Menu Palette #2.
D16C0-D16DF: Weapons Menu Palette #3.
D16E0-D16FF: Weapons Menu Palette #4.
D1700-D171F: Weapons Menu Palette #5.
D1720-D173F: Weapons Menu Palette #6.
D1740-D175F: Weapons Menu Palette #7.
D1760-D181F: Slash Man -- Laboratory Palette.
D1820-D189F: Cloud Man -- Cloud Palette.

D1920-D193F: Cloud Man -- Sunset Clouds Palette.
D1940-D195F: Spring Man Palette #?
D1960-D197F: Spring Man Palette #?
D1980-D199F: Spring Man Palette #?
D19A0-D19BF: Spring Man Palette #?
D19C0-D19DF: Spring Man Palette #?
D19E0-D19FF: Spring Man Palette #?
D1A00-D1A1F: Spring Man Palette #?

D1A60-D1A9F: Junk Man -- Elevator Palette.
D1AA0-D1ABF: Junk Man -- Platform Shaft Palette.

D1BE0-D1C9F: Junk Man -- Flashing Lights Palette.

D1D60-D1E1F: Junk Man -- Flashing Platform Palette.
D1E20-D1F1F: Junk Man -- Lava Platform Palette.

D2020-D211F: Junk Man -- Lava Palette.

D21E0-D22BF: Title Screen Palette.
D22C0-D235F: Intro Stage -- Highway Palette.
D2360-D2480: Spring Man Palette -- Cycling Lights.

D26C0-D27BF: Freeze Man -- Ice Palette.
D27C0-D285F: Freeze Man -- Waterfall Palette.

D29C0-D29FF: Freeze Man -- Background Palette Set 2.
D2A00-D2A5F: "COMING SOON" Screen Palette.

Object IDs

00: Metall FX
01: Driver Cannon
02: Spiral Gabyoall
03: Tripropellern
04: Bass battle trigger
05: Row Bird
06: Bunby Tank
07: Petaforce
08: VAN Pookin (Prototype)
09: Turbo Roader
0A: Baccone
0B: Count Bomb NEO
0C: Bomb Sleigh
0D: Trio the Wheel
0E: Sniper Joe 01
0F: CFN-24 [UNUSED]
10: Coiln.
11: Kerone
12: [NULL]
13: Boufooh
14: Icicle Teku
15: DeluPipi
16: Gobots
17: Batton M48
18: Tamagodon
19: White Bear Machine GTV
1A: Kaminari Kogoro
1B: Swim Metall DX [UNUSED]
1C: Technodon
1D: [NULL]
1E: Stegoras
1F: Item pickup.
20: Turbo Man [UNUSED]
21: True Shield Attacker
22: Explosion graphic
23: Frisk Cannon
24: Ragger
25: Burst Man bubble [UNUSED]
26: Kanigance [UNUSED]
27: Count Bomb Platform [UNUSED]
28: [NULL]
29: Shade Man [UNUSED]
2A: Junk Man [UNUSED]
2B: [NULL]
2C: [NULL]
2D: [NULL]
2E: Conveyor Junk.
2F: Junk magnet.
30: Bass.
31: Treble?
32: [NULL]
33: [NULL]
34: Gockroach S.