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Notes:The Legend of Zelda: Majora's Mask

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This page contains notes for the game The Legend of Zelda: Majora's Mask.

Useful Tools

Map select

Gameshark codes

US

811BDA04 00C7
811BDA06 ADF0
811BDA08 00C7
811BDA0A E2D0
811BDA0C 8080
811BDA0E 0910
811BDA10 8080
811BDA12 3DF0
811BDA18 8080
811BDA1A 1B4C
811BDA1C 8080
811BDA1E 1B28
D11BDA00 8077
801F331B 0000
D13E6B3A 2030
801F331B 0002
D13E6B3A 2030
813FF394 0114

JP

811B8894 00C9
811B8896 C1C0
811B8898 00C9
811B889A F6D0
811B889C 8080
811B889E 0AD0
811B88A0 8080
811B88A2 3FE0
811B88A8 8080
811B88AA 1D0C
811B88AC 8080
811B88AE 1CE8
D01FB9E1 0020
811F33BE 0001
D01FB9E0 0004
811F33BE 0000
D01FB9E0 0008
811F33BE 0000

EU v1.0

811BE194 00DC
811BE196 0060
811BE198 00DC
811BE19A 3540
811BE19C 8080
811BE19E 0930
811BE1A0 8080
811BE1A2 3E10
811BE1A8 8080
811BE1AA 1B6C
811BE1AC 8080
811BE1AE 1B48

EU v1.1

811BE534 00DC
811BE536 0180
811BE538 00DC
811BE53A 3660
811BE53C 8080
811BE53E 0930
811BE540 8080
811BE542 3E10
811BE548 8080
811BE54A 1B6C
811BE54C 8080
811BE54E 1B48

US Preview Demo

811BD236 AFA0
811BD238 00C7
811BD23A E480
811BD23C 8080
811BD23E 0910
811BD240 8080
811BD242 3DF0
811BD248 8080
811BD24A 1B4C
811BD24C 8080
811BD24E 1B28
811BD25E 0280

GameCube US

811BC0D4 00C8
811BC0D6 75B0
811BC0D8 00C8
811BC0DA AA90
811BC0DC 8080
811BC0DE 0880
811BC0E0 8080
811BC0E2 3D60
811BC0E8 8080
811BC0EA 1ABC
811BC0EC 8080
811BC0EE 1A98

Destinations

  • Map Select:
    OPT=-1: Test Map (only Japanese version). This works regardless of which level you selected.
  • 0-0P: Nothing! This appears to be a generic level used for all cutscenes that don't play in any particular area.
    The default, if no scene is specified, is the regular prologue. It's possible to end up there without the cutscene playing by falling off the map perimeter in any of the scenes.
    scene 00: Link getting healed from his Deku curse cutscene
    scene 01: Link getting cursed cutscene
    scene 02: Zelda cutscene (when you recover your Ocarina)
    scene 03: Mikau's last memories cutscene
    scene 04: Darmani's last memories cutscene
    scene 05: Great Fairy cutscenes - all are unused!
    OPT=0: Magic Power (Deku Link)
    OPT=1: Spin Attack
    OPT=2: Double Magic
    OPT=3: Double Health
    OPT=4: Great Fairy's Sword
    OPT=5: no cutscene, can walk around
    scene 06: Goron Lullaby cutscene
    scene 07: Cutscene when you go back in time
    scene 08: Game over cutscene (moon crashes into Termina)
    OPT=1: Cutscene where the Happy Mask Salesman talks about Majora's Mask (first part)
    OPT=2: Cutscene where the Happy Mask Salesman talks about Majora's Mask (second part)
    scene 09: Mask line-up (part of the ending)
    OPT=0: Kamaro Mask
    OPT=1: Great Fairy's Mask
    OPT=2: Romani Mask
    OPT=3: Blast Mask
    OPT=4: Bunny Hood
    OPT=5: Circus Leader's Mask
    OPT=6: Bremen Mask
    OPT=7: Couple's Mask
    OPT=8: Postman's Hat
    scene 10: Title Screen
  • 0-0: Lost Woods (from the prologue)
    If no scene is specified (again, fall off the map in any of the scenes), the whole level will be invisible, save for the background.
    scene 00: Prologue
    OPT=1: Part of the flashback when you travel back in time for the first time
    OPT=2: Weird. The Z-Target automatically triggers and ends just as fast. Everything is invisible and Link is unable to move. Perhaps a placeholder for another prologue scene?
    scene 01: Scene where the Skull Kid steals the Majora's Mask
    scene 02: Ending screen (with the drawing)
  • 1: Termina Field
    scene 00: Giants cutscene
    scene 01: Clock tower opening cutscene. This cutscene only plays in the very first cycle of the game and only plays when you're in Termina Field (i. e. in the fenced in area outside of the Astral Observatory) when the Night of the Final Day begins. Most people have never seen this scene.
    scene 02: Cutscene where Tatl talks about Skull Kid (first part). Strangely, if you attempt to walk around here, you'll notice there's a force pushing Link back.
    OPT=1: Cutscene where Tatl talks about Skull Kid (third part)
    OPT=2: Cutscene where Tatl talks about Skull Kid (second part). Yes, it actually goes first, third, second.
    scene 03: Termina Field, used after helping Cremia
    scene 04: Termina Field, on the very first cycle (when you do not have the Ocarina yet)
    scene 05: early cutscene? Link is in Termina Field at night, and the Giants stand beside the Clock Tower but immediately sink through the ground... odd.
    scene 06: Scene with Link, the Happy Mask Salesman, and Skull Kid (part of the ending)
    scene 07: Scene with the soldiers and the carpenters (part of the ending)
    scene 08: Scene where Anju and Kafei get married (part of the ending)
    OPT=1: Scene where the Postman runs around in Termina Field (part of the ending)
  • 1-0: Underground area (connects to the Astral Observatory)
  • 1-1: Telescope at the Astral Observatory
  • 1-2: Ikana Graveyard
    scene 00: Title screen cutscene (plays if you press no buttons on the title screen)
  • 2: Romani Ranch
    scene 00: Romani target practice
    scene 01: Romani shooting ballons (part of the ending)
    scene 02: early cutscene! It shows the countdown and zooms away from Cremia and the cow, and displays two empty messages. It also plays the Milk Bar music. If you abort the cutscene, the countdown and the counter appear and Link has the bow equipped to B, just like in the target practice. Maybe another one was planned.
    scene 03: Aliens abducting the cows cutscene
    scene 04: Title screen cutscene (plays if you press no buttons on the title screen)
    scene 05: Aliens cutscene (when Romani talks about them)
  • 3: Milk Road
    scene 00: Link enters Milk Road, behind Romani Ranch boulder
    scene 01: Link enters Milk Road, behind Gorman Track gate
    scene 02: Link enters Milk Road, beside Gorman Track entrance
    scene 03: Link enters Milk Road, as though Song of Soaring had been used
    scene 04: Same as scene 00
    scene 05: Same as scene 02
  • 4: Mama's House (in Romani Ranch)
  • 5: Stable
  • 6: Cucco Shack
    scene 00: Part of the ending
  • 7: Doggy Racetrack
  • 8: Gorman Track
  • 10: Mountain Village (cursed)
  • 10-0: Mountain Village (uncursed)
    scene 00: Ice melting cutscene
  • 10-1: Mountain Smithy
    scene 00 is empty, but scenes 01 - 08 are same cutscenes as the Termina Field area (Area 1).
  • 11: Goron Village (cursed)
  • 11-0: Goron Village (uncursed)
    scene 00: Slow pan of floating islands (part of the ending)
    scene 0A: The Turtle drops Link off at the Great Bay Temple
  • 11-1: Goron Shrine
  • 11-2: Lens of Truth cave
  • 11-3: Goron Shop
  • 12: Snowhead
  • 13: Path to Mountain Village
  • 14: Path to Snowhead
  • 15: Goron Racetrack
  • 16: Goron Graveyard
    scene 00: Link receiving the Goron Mask cutscene
  • 17: Path to Goron Village (cursed)
  • 17-0: Path to Goron Village (uncursed)
  • 20: Southern Swamp (cursed)
    scene 05: Boat cruise
  • 20-0: Southern Swamp (uncursed)
  • 20-1: Tourist Information
  • 20-2: Magic Hags' Potion Shop
  • 21: Woodfall
    scene 00: Water purifying cutscene
  • 21-0: Room with Deku Princess
  • 22: Deku Palace
  • 22-0: Connecting grotto with lone Deku Baba (unused in US version)
  • 22-1: Connecting grotto with lone Deku Baba (unused in US version)
  • 22-2: Connecting grotto with tons of Black Boes (unused in US version)
  • 22-3: Connecting grotto with tons of Black Boes (unused in US version)
  • 22-4: Bean seller grotto
  • 24: Road to Southern Swamp
  • 24-0: Swamp Shooting Gallery
  • 25: Deku King's Chamber
    scene 00: Throne Room (part of the ending)
    scene 08: Snowhead Temple Trial (Moon)
    scene 0A: Road to Southern Swamp
  • 26: Woods of Mystery
  • 30: Great Bay (part with the Research Lab)
    scene 01: Pirates scene (part of the ending)
  • 30-0: Marine Research Lab
    scene 01: Drops Link Beneath Ikana Graveyard where the Big Poe is fought
    scene 02: Drops Link into Dampe's shack
  • 30-1: Fisherman's Hut
  • 30-2: Pinnacle Rock
  • 31: Great Bay (part with the Zora Hall entrance)
  • 32: Pirates' Fortress
  • 32-0: Inner area (with Guard Tower)
    scene 00: Part of the ending
  • 32-1: Telescope
  • 32-2: Pirates' Fortress inner room
  • 32-3: Pirates' Fortress inner room
  • 32-4: Pirates' Fortress inner room
  • 32-5: Pirates' Fortress inner room
  • 32-6: Pirates' Fortress inner room
  • 32-7: Pirates' Fortress inner room
  • 32-8: Pirates' Fortress inner room
  • 32-9: Pirates' Fortress egg room
  • 32-10: Pirates' Fortress inner room (with telescope)
  • 32-11: Pirates' Fortress underwater passage
  • 33: Zora Hall
    scene 00: Zoras listen to the Jam Session
  • 33-0: Zora Shop
  • 33-1: Mikau's room
  • 34: Scene where Pirates try to enter Great Bay Temple but fail epically
  • 35: Waterfall Rapids
  • 40: Stone Tower
  • 40-0: Stone Tower (inverted)
  • 41: Road to Ikana Canyon
  • 42: Ancient Castle of Ikana
  • 42-0: Ancient Castle of Ikana inside
  • 42-B: Boss battle
    scene 00: Part of the ending
  • 43: Ikana Canyon
    scene 01: Ikana Canyon getting uncursed cutscene
    scene 03: Pamela and her father reuniting (part of the ending)
  • 43-0: Well
  • 43-1: Sakon's Hideout
  • 43-2: Music Box House
  • 50: East Clock Town
    scene 00: Title screen cutscene (plays if you press no buttons on the title screen)
    scene 01: early cutscene! It shows the Clock Tower, and Cremia, the jugglers and the scientist from the Marine Research Lab are standing next to each other as the camera passes by. It could have been planned for the ending.
  • 50-0: Town Shooting Gallery
  • 50-1: Honey and Darling's Shop
  • 50-2: Treasure Chest Shop
  • 50-3: Stock Pot Inn
  • 50-4: Mayor's Residence
  • 50-5: Milk Bar
    scene 00: Rosa sisters dancing (part of the ending)
    scene 01: Indigo-Go's performing (part of the ending)
    scene 02: Indigo-Go's performing (part of the ending)
    scene 03: Guru-Guru performing (part of the ending)
  • 51: West Clock Town
    scene 00: Part of the ending
  • 51-0: Bomb Shop
  • 51-1: Curiosity Shop
  • 51-2: Trading Post
  • 51-3: Swordsman's School
  • 51-4: Post Office
  • 51-5: Lottery Shop
  • 52: North Clock Town
  • 53: South Clock Town
    scene 00: Title screen cutscene (plays if you press no buttons on the title screen)
    scene 01: Clock Tower opening cutscene
    scene 02: Title screen cutscene (plays if you press no buttons on the title screen)
  • 53-0: Clock Tower basement
    scene 01: Cutscene showing Link when he returns to his former self
    scene 03: Part of the flashback when you travel back in time for the first time
    scene 05: Happy Mask Salesman talking about Majora's Mask cutscene
  • 54: Clock Tower top (fight against Skull Kid)
    scene 00: Happy Mask Salesman talking about Majora's Mask cutscene
    scene 01: Scene that plays when the moon has been stopped
    scene 02: Fight against Skull Kid (when you did not summon all the Giants)
  • 55: Laundry Pool
  • 55-0: Kafei's house
  • 55-1: Telescope in Kafei's house
  • 100: Woodfall Temple
  • 100-B: Odolwa boss battle
  • 101: Snowhead Temple
  • 101-B: Goht boss battle
  • 102: Great Bay Temple
  • 102-B: Gyorg boss battle
  • 103: Stone Tower Temple
  • 103-0: Stone Tower Temple (inverted)
  • 103-B: Twinmold boss battle
  • 104: The Moon
  • 104-0: Woodfall Temple trial
  • 104-1: Snowhead Temple trial
  • 104-2: Great Bay Temple trial
  • 104-3: Stone Tower Temple trial
  • 104-B: Fight against Majora's Mask
  • 119: Deku Shrine
  • 121: Secret Shrine of Ikana
  • 122: Connecting Tunnel to Termina (where Skull Kid transforms you into a Deku)
    scene 00: Part of the ending
  • 123: Area where you learn the Oath of Order
    No scene selected: Cutscene after freeing the first Giant
    scene 00: Cutscene after freeing the second Giant
    scene 01: Cutscene after freeing the third Giant
    scene 02: Cutscene after freeing the fourth Giant
    scene 03: Giant struggling to hold up the moon, empty dialogue boxes
    scene 04: Same as scene 03
    scene 05: Same as scene 03, with dialogue from scene 00
    scene 06: Same as scene 03
    scene 07: Same as scene 03
    scene 08: Same as scene 03, with dialogue from scene 01
    scene 09: Cutscene from scene 00, but there is no music and the Giant model is positioned as if struggling to hold up the moon
  • 126: Deku Playground
  • 127-0: Fairy Fountain (Clock Tower)
    scene 00: Part of the ending
  • 127-1: Fairy Fountain (Woodfall Temple)
  • 127-2: Fairy Fountain (Snowhead Temple)
  • 127-3: Fairy Fountain (Great Bay Temple)
  • 127-4: Fairy Fountain (Stone Tower Temple)
  • 128: Swamp Spider House
  • 129: Oceanside Spider House
  • 130: Beneath the Graveyard (Dampe's House)
  • 131: Beneath the Well
  • 132: Ghost Hut
  • 133-0: Beneath the Graveyard (2nd Day cave)
  • 133-1: Beneath the Graveyard (3rd Day cave)
  • 134-0: Grotto (four Gossip Stones)
  • 134-1: Grotto (four Gossip Stones)
  • 134-2: Grotto (four Gossip Stones)
  • 134-3: Grotto (four Gossip Stones)
  • 134-4: Grotto (generic)
  • 134-5: Grotto (Hot Spring Water cave)
  • 134-7: Grotto (two Dodongos)
  • 134-9: Grotto (with Deku Merchant)
  • 134-10: Grotto (cows and bushes)
  • 134-11: Grotto (Bio Babas and heart piece)
  • 134-13: Grotto (Peahat)

Item Modifier values (Japanese version)

801EF4E1 00?? - Modify Event Item Slot 3

00 = Ocarina of Time
01 = Bow
02 = Fire Arrow
03 = Ice Arrow
04 = Light Arrow
05 = Fairy Ocarina '''leftover'''
06 = Bomb
07 = Bombchu
08 = Deku Stick
09 = Deku Nuts
0A = Magic Beans
0B = Fairy Slingshot '''leftover'''
0C = Powder Keg
0D = Pictograph Box
0E = Lens of Truth
0F = Hookshot
10 = Great Fairy's Sword
11 = OoT Hookshot '''leftover'''
12 = Empty Bottle
13 = Red Potion
14 = Green Potion
15 = Blue Potion
16 = Fairy
17 = Deku Princess
18 = Milk
19 = Milk (1/2)
1A = Fish
1B = Bugs
1C = Blue Fire '''leftover'''
1D = Poe
1E = Big Poe
1F = Spring Water
20 = Hot Spring Water
21 = Zora Egg
22 = Gold Dust
23 = Mushroom
24 = Grandma's Drink '''unused'''
26 = Sea Horse
27 = Chateau Romani
28 = Hylian Loach '''unused'''
30 = Moon's Tear
31 = Land Title Deed
32 = Swamp Title Deed
33 = Mountain Title Deed
34 = Ocean Title Deed
35 = Poacher's Saw '''leftover'''
36 = Broken Goron Sword '''leftover'''
37 = Prescription '''leftover'''
38 = Eyeball Frog '''leftover'''
39 = Eye Drops '''leftover'''
3A = Inn Keys
3B = Letter from Mama
44 = Letter from Kafei
45 = Pendant of Memories
4D = Map '''unused'''
4E = Deku Mask
4F = Goron Mask
50 = Zora Mask
51 = Fierce Deity Mask
52 = Mask of Truth
53 = Kafei Mask
54 = All-Night Mask
55 = Bunny Hood
56 = Keaton Mask
57 = Garo Mask
58 = Romani Mask
59 = Circus Leader's Mask
5A = Postman's Mask
5B = Couple's Mask
5C = Great Fairy's Mask
5D = Gibdo Mask
5E = Don Gero's Mask
5F = Kamaro's Mask
60 = Captain's Hat
61 = Stone Mask
62 = Bremen Mask
63 = Blast Mask
64 = Mask of Scents
65 = Giant's Mask
66 = Fire Arrow (Wind Medallion as text)
67 = Ice Arrow (Ice Medallion as text)
68 = Light Arrow (? Medallion as text)
69 = Goron Drums '''unused'''
6A = Zora Guitar '''unused'''
6B = Deku Horns '''unused'''
6C = Kokiri Sword
6D = Razor Sword
6E = Gilded Sword
6F = Double Helix Sword
70 = Hero's Shield
71 = Mirror Shield
72 = OoT Mirror Shield (with new Gerudo symbol) '''leftover'''
73 = Quiver (holds 30)
74 = Quiver (holds 40)
75 = Quiver (holds 50)
76 = Bomb Bag
77 = Bigger Bomb Bag
78 = Biggest Bomb Bag
79 = 99 Wallet '''unused'''
7A = Adult's Wallet
7B = Giant's Wallet
7C = Fishing Rod '''leftover'''
7D = Odolwa's Remains
7E = Goht's Remains
7F = Gyorg's Remains
80 = Twinmold's Remains

Actor List

Actors are all objects that are not part of the actual level.

You can add any of these actors to South Clock Town (where the dog normally is) by using this Gameshark code (US v1.0):

8154E6DE yyyy
8154E7B4 xxxx
8154E7C2 zzzz

xxxx is the first value, yyyy is the second value, zzzz is listed below. If zzzz is not listed, assume it's 0000.

CloudModding MM page

0000 : 0000 = Link

0001 : 0001 = ?

0002 : 0001 = ?

0003 : 0001 = ?

0004 : 0001 = Orange flame

0005 : 0001 = Basic door

0006 : 000c = Chest
zzzz is the sum of the options below.
 Type options: (Note: For switch-triggered options, the 2nd to 9th most significant bits of
               the z-rotation determine which flag will trigger the chest. If the
               z-rotation of the chest is 0580, flag 0B will trigger the chest.)
  - 0000 = Gold-framed chest
  - 1000 = Gold-framed chest (clear-triggered materializing)
  - 2000 = Big Key chest
  - 3000 = Gold-framed chest (switch-triggered falling)
  - 4000 = Gold-framed chest (invisible)
  - 5000 = Small chest
  - 6000 = Small chest (invisible)
  - 7000 = Small chest (clear-triggered materializing)
  - 8000 = Small chest (switch-triggered falling)
  - 9000 = Game crashes.
  - A000 = Game crashes.
  - B000 = Gold-framed chest (switch-triggered materializing)
  - C000 = Small chest (switch-triggered materializing)
  - D000 = Gold-framed chest
  - E000 = Gold-framed chest
  - F000 = Gold-framed chest
 Content options:
  - 0000 = Chests with this value are always open.
  - 0020 = Contains Green Rupee.
  - 0040 = Contains Blue Rupee.
  - 0060 = Increases the number of rupees by 10. (The model for the Red Rupee appears above
           Link and no text displays.)
  - 0080 = Contains Red Rupee.
  - 00A0 = Contains Purple Rupee.
  - 00C0 = Contains Silver Rupee.
  - 00E0 = Contains Huge Rupee.
  - 0100 = Contains Adult Wallet.
  - 0120 = Contains Giant Wallet.
  - 0140 = Contains Recovery Heart.
  - 0160 = Contains Blue Rupee.
  - 0180 = Contains Piece of Heart.
  - 01A0 = Contains Heart Container.
  - 01C0 = Contains Blue Rupee.
  - 01E0 = Contains Blue Rupee.
  - 0200 = Contains Recovery Heart. (No text displays.)
  - 0220 = Contains Stray Fairy.
  - 0240 = Contains Recovery Heart. (No text displays.)
  - 0260 = Contains Recovery Heart. (No text displays.)
  - 0280 = Contains 1 Bomb. (If any one of the bomb bags has not been obtained, it contains
           a Blue Rupee.)
  - 02A0 = Contains 5 Bombs. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 02C0 = Contains 10 Bombs. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 02E0 = Contains 20 Bombs. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 0300 = Contains 30 Bombs. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 0320 = Contains 1 Deku Stick.
  - 0340 = Contains 10 Bombchus. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 0360 = Contains Bomb Bag. (If any one of the bomb bags is already obtained, it
           contains a Blue Rupee.)
  - 0380 = Contains Big Bomb Bag.
  - 03A0 = Contains Biggest Bomb Bag.
  - 03C0 = Contains 10 Arrows. (If any one of the quivers has not been obtained, it
           contains a Blue Rupee.)
  - 03E0 = Contains 30 Arrows. (If any one of the quivers has not been obtained, it
           contains a Blue Rupee.)
  - 0400 = Contains 40 Arrows. (If any one of the quivers has not been obtained, it
           contains a Blue Rupee.)
  - 0420 = Contains 50 Arrows. (If any one of the quivers has not been obtained, it
           contains a Blue Rupee.)
  - 0440 = Contains Hero's Bow. (If any one of the quivers is already obtained, it
           contains a Blue Rupee.)
  - 0460 = Contains Large Quiver.
  - 0480 = Contains Largest Quiver.
  - 04A0 = Contains Fire Arrow. (If the Fire Arrow is already obtained, it contains a
           Blue Rupee.)
  - 04C0 = Contains Ice Arrow. (If the Ice Arrow is already obtained, it contains a
           Blue Rupee.)
  - 04E0 = Contains Light Arrow. (If the Light Arrow is already obtained, it contains a
           Blue Rupee.)
  - 0500 = Contains 1 Deku Nut.
  - 0520 = Contains 5 Deku Nuts.
  - 0540 = Contains 10 Deku Nuts.
  - 0560 = Upgrades Deku Nut capacity to 30. (Deku Nut capacity upgrades are unused.
           No text displays.)
  - 0580 = Upgrades Deku Nut capacity to 30. (Deku Nut capacity upgrades are unused.
           No text displays.)
  - 05A0 = Upgrades Deku Nut capacity to 40. (Deku Nut capacity upgrades are unused.
           No text displays.)
  - 05C0 = Contains 20 Bombchus. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 05E0 = Upgrades Deku Stick capacity to 20. (Deku Stick capacity upgrades are unused.
           No text displays.)
  - 0600 = Upgrades Deku Stick capacity to 20. (Deku Stick capacity upgrades are unused.
           No text displays.)
  - 0620 = Upgrades Deku Stick capacity to 30. (Deku Stick capacity upgrades are unused.
           No text displays.)
  - 0640 = Contains Hero's Shield.
  - 0660 = Contains Mirror Shield.
  - 0680 = Contains 1 Powder Keg.
  - 06A0 = Contains 1 pod of Magic Beans.
  - 06C0 = Contains 1 Bombchu. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 06E0 = Contains Kokiri Sword.
  - 0700 = Contains Razor Sword.
  - 0720 = Contains Gilded Sword.
  - 0740 = Contains 5 Bombchus. (If any one of the bomb bags has not been obtained, it
           contains a Blue Rupee.)
  - 0760 = Contains Great Fairy's Sword. (If the Great Fairy's Sword is already obtained,
           it contains a Blue Rupee.)
  - 0780 = Contains Small Key.
  - 07A0 = Contains Big Key. (If the Big Key is already obtained, it contains a
           Blue Rupee.)
  - 07C0 = Contains Dungeon Map. (If the Dungeon Map is already obtained, it contains a
           Blue Rupee.)
  - 07E0 = Contains Compass. (If the Compass is already obtained, it contains a
           Blue Rupee.)
  - 0800 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0820 = Contains Hookshot. (If the Hookshot is already obtained, it contains a
           Blue Rupee.)
  - 0840 = Contains Lens of Truth. (If the Lens of Truth is already obtained, it contains
           a Blue Rupee.)
  - 0860 = Contains Pictograph Box. (If the Pictograph Box is already obtained, it
           contains a Blue Rupee.)
  - 0880 = Adds Pictograph Box to the Select Item Screen. (No model appears above Link
           and no text displays.)
  - 08A0 = Contains Recovery Heart. (No text displays.)
  - 08C0 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 08E0 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0900 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0920 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0940 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0960 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0980 = Contains the Ocarina of Time and begins the Song of Time cutscene. (If the
           Ocarina of Time is already obtained, it contains a Blue Rupee.)
  - 09A0 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 09C0 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 09E0 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0A00 = Contains Bombers' Notebook.
  - 0A20 = Replaces the first spot of the Select Item Screen with nothing. (The unused
           model of the Stone of Agony appears above Link and no text displays.)
  - 0A40 = Trap chest (Freezes Link without sound and vapour effects.)
  - 0A60 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0A80 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0AA0 = Contains Odolwa's Remains. (Black and red polygons appear above Link and the
           control of Link cannot be regained.)
  - 0AC0 = Contains Goht's Remains. (Black and red polygons appear above Link and the
           control of Link cannot be regained.)
  - 0AE0 = Contains Gyorg's Remains. (Black and red polygons appear above Link and the
           control of Link cannot be regained.)
  - 0B00 = Contains Twinmolds's Remains. (Black and red polygons appear above Link and the
           control of Link cannot be regained.)
  - 0B20 = Adds Red Potion to the Select Item Screen but does not replace an Empty Bottle.
  - 0B40 = Adds an Empty Bottle to the Select Item Screen.
  - 0B60 = Contains Red Potion, replacing an Empty Bottle.
  - 0B80 = Contains Green Potion, replacing an Empty Bottle.
  - 0BA0 = Contains Blue Potion, replacing an Empty Bottle.
  - 0BC0 = Contains a Fairy, replacing an Empty Bottle.
  - 0BE0 = Replaces an Empty Bottle with a Fairy on the Select Item Screen. (The model of
           an Empty Bottle appears above Link and the text for the Deku Princess displays.)
  - 0C00 = Adds Milk to the Select Item Screen but does not replace an Empty Bottle.
  - 0C20 = Adds Milk (1/2) to the Select Item Screen but does not replace an Empty Bottle.
           (The model for Milk appears above Link and no text displays.)
  - 0C40 = Contains a Fish, replacing an Empty Bottle. (The unused model of a contained
           Fish appears above Link.)
  - 0C60 = Contains a Bug, replacing an Empty Bottle. (The unused model of a contained Bug
           appears above Link.)
  - 0C80 = Replaces an Empty Bottle with the unused Blue Fire on the Select Item Screen.
           (No model appears above Link and no text displays.)
  - 0CA0 = Adds an Empty Bottle to the Select Item Screen. (The model of an Empty Bottle
           appears above Link and text for a Poe displays.)
  - 0CC0 = Contains a Big Poe, replacing an Empty Bottle. (The unused model of a contained
           Big Poe appears above Link.
  - 0CE0 = Contains Spring Water, replacing an Empty Bottle. (No model appears above Link.)
  - 0D00 = Contains Hot Spring Water which instantly cools, replacing an Empty Bottle.
           (No model appears above Link.)
  - 0D20 = Contains a Zora Egg, replacing an Empty Bottle. (The unused model of a bottle
           containing a Zora Egg appears above Link.)
  - 0D40 = Adds Gold Dust to the Select Item Screen but does not replace an Empty Bottle.
  - 0D60 = Contains a Magical Mushroom, replacing an Empty Bottle. (The unused model of a
           Magical Mushroom appears above Link.)
  - 0D80 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0DA0 = Adds an Empty Bottle to the Select Item Screen. (The model of an Empty Bottle
           appears above Link and no text displays.)
  - 0DC0 = Replaces an Empty Bottle with the Sea Horse. (The model for Gold Dust appears
           above Link and no text displays.)
  - 0DE0 = Adds Chateau Romani to the Select Item Screen but does not replace
           an Empty Bottle.
  - 0E00 = Adds an Empty Bottle to the Select Item Screen. (The model of an Empty Bottle
           appears above Link and the unused eel icon displays without text.)
  - 0E20 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0E40 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0E60 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0E80 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0EA0 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0EC0 = Trap chest (Freezes Link with a vapour effect and the wrong sound effect.)
  - 0EE0 = Replaces the first spot of the Select Item Screen with nothing. (No model
           appears above Link and no text displays.)
  - 0F00 = Contains Deku Mask.
  - 0F20 = Contains Goron Mask.
  - 0F40 = Contains Zora Mask.
  - 0F60 = Contains Fierce Deity's Mask.
  - 0F80 = Contains Captain's Hat. (If the Captain's Hat is already obtained, it contains
           a Recovery Heart.)
  - 0FA0 = Contains Giant's Mask. (If the Giant's Mask is already obtained, it contains
           a Recovery Heart.)
  - 0FC0 = Contains All-Night Mask.
  - 0FE0 = Contains Bunny Hood.
 Identifier options:
  Identifier options range from 0000 to 001F. The identifier determines which chests have
  been opened and which chests have been left closed in a scene. (If all chests in a scene
  have the same identifier, opening one will cause all chests in the scene to be open.)

0007 : 0128 = Gekko (Woodfall Temple)
 Note: Since the Gekko rides a Snapper, this actor requires object group 01A6. A longer
 Gameshark code is required to load additional objects. If object groups 0128 and 01A6 can
 be loaded, both a Gekko and a Snapper will appear. If one object group is missing,
 neither will appear.

0008 : 0005 = ?

0009 : 0001 = Bomb

000a : 0009 = Wallmaster

000b : 000a = Dodongo
 - 0000 = Small Dodongo
 - 0001+ = Large Dodongo

000c : 000b = Keese 
 - 0000 = Fire Keese 
 - 0001+ = Keese
 - 0004 = Ice Keese 
 - 0005+ = Keese
 - 8000 = Fire Keese (invisible)
 - 8001+ Keese (invisible)
 - 8004 = Ice Keese (invisible)
 - 8005+ = Keese (invisible)

000d : 0001 = ?

000e : 0001 = Collectibles
 - 0000 = Green Rupee
 - 0001 = Blue Rupee
 - 0002 = Red Rupee
 - 0003 = Recovery Heart
 - 0004 = Bomb (5)
 - 0005 = Arrow (10)
 - 0006 = Piece of Heart
 - 0007 = Early Heart Container (In Majora's Mask, this unused Heart Container
          lacks a model but it is functional.)
 - 0008 = Arrow (30)
 - 0009 = Arrow (40)
 - 000A = Arrow (50)
 - 000B = Bomb (5)
 - 000C = Deku Nut (1)
 - 000D = Deku Stick (1)
 - 000E = Large Magic Jar
 - 000F = Small Magic Jar
 - 0010 = Deku Seeds (In Majora's Mask, they lack their texture.
          As well, there is no value in memory to store how many have been collected.)
 - 0011 = Small Key
 - 0012 = Recovers 7 hearts of Life Energy. (No model or texture appears.)
 - 0013 = Huge Rupee
 - 0014 = Purple Rupee
 - 0015 = Recovery Heart
 - 0016 = Nothing
 - 0017 = Deku Nut (10)
 - 0018 = Unknown (No model or texture appears.)
 - 0019 = Bomb (Does not increase bomb count.)
 - 001A = Recovers 7 hearts of Life Energy. (No model or texture appears.)

000f : 0001 = Small flame, fades away

0010 : 0001 = Tatl

0011 : 000f = Cucco

0012 : 0012 = Tektite
 - 0000+ = Red Tektite (unused, leftover from Ocarina of Time)
 - FFFC = Blue Tektite
 - FFFD = Blue Tektite (emerges from ground)
 - FFFE = Blue Tektite
 - FFFF = Red Tektite (unused, leftover from Ocarina of Time)

0014 : 0014 = Peahat

0015 : 0002 = ?

0016 : 0001 = Bug

0017 : 0001 = Fish
 - 0000 = Orange fish flopping
 - 0001 = Orange fish swimming within a small area
 - 0003+ = Orange fish swimming within a large area, seeming to avoid Link
 - FFFF = Purple fish swimming within a large area, seeming to avoid Link

0018 : 0001 = Black square, disappears

0019 : 0017 = Dinofols

001a : 005f = Wooden post with red clth

001b : 0019 = Blue lockon spot

001c : 0001 = ?

001d : 000e = Shabom (unused, leftover from Ocarina of Time)

001e : 0001 = Studded lifting door

0020 : 0001 = Boomerang/fin

0021 : 0001 = Heartless shell (formed by the Elegy of Emptiness)
 - 0000 = Fierce Deity (uses the model for Link)
 - 0001 = Darmani
 - 0002 = Mikau
 - 0003 = Deku Scrub child
 - 0004 = Link

0022 : 00bc = Frog Choir
 - 0000 = Frog never appears (yellow frog)
 - 0001 = Lost frog in Woodfall Temple (greenish frog)
 - 0002 = Lost frog in Great Bay Temple (red frog)
 - 0003 = Lost frog in Southern Swamp (purplish blue frog)
 - 0004 = Lost frog in Laundry Pool (gray frog)
 - 00F0 = Frog initially found in Mountain Village (yellow frog)
 - 00F1 = Returned from Woodfall Temple (greenish blue frog)
 - 00F2 = Returned from Great Bay Temple (red frog)
 - 00F3 = Returned from Southern Swamp (purplish blue frog)
 - 00F4 = Returned from Laundry Pool (gray frog)

0024 : 0020 = Skulltula

0027 : 0001 = ?

0028 : 0001 = Water noises?

002a : 0001 = ?

002a : 0001 = ?

002d : 001d = Death Armos

002f : 002a = Bombflower bomb

0032 : 0030 = Armos

0033 : 0031 = Deku Baba (Lunges at Link.)

0034 : 0001 = ?

0035 : 0001 = ?

0036 : 0001 = ?

0038 : 003e = Blue warp

0039 : 0080 = Golden torch stand

003a : 0096 = Heart container

003b : 0040 = Mad scrub

003c : 0051 = Red Bubble

003d : 0001 = ?

003e : 0051 = Blue Bubble

003f : 017e = Fountain water

0041 : 0061 = Tree

0043 : 0052 = Gomess

0044 : 0052 = ?

0047 : 006a = Beamos

0048 : 0001 = ?Crash?

0049 : 0001 = Floating forest sparklies

004a : 0009 = Floormaster

004c : 0075 = ReDead/Gibdo
(Note: The only used variations of this actor are the 3 dancing ReDeads.
Actors 01DA and 0235 are used for the Gibdos in Beneath the Well and the Gibdos
surrounding the Music Box House, respectively. No other actors are used for
ReDeads and Gibdos. All ReDeads and Gibdos leftover from Ocarina of Time
cannot be fooled by any mask and do not dance.)
 - 0000+ = Standing ReDead (unused, leftover from Ocarina of Time)
 - 0002 = Crouching ReDead (unused, leftover from Ocarina of Time)
 - 0003 = Invisible, standing ReDead (unused, leftover from Ocarina of Time)
 - 0004 = Frozen, standing ReDead (unused, not fooled by masks)
 - 0005 = Standing ReDead (dances with arms crossed)
 - 0006 = Standing ReDead (claps when dancing)
 - 0007 = Standing ReDead (spins when dancing)
 - 0008+ = Standing ReDead (unused, fooled by masks but does not dance)
 - 00F0+ = Gibdo for use with coffin (unused, leftover from Ocarina of Time)
 - 00FE = Standing Gibdo (unused, leftover from Ocarina of Time)
 - 00FF = Standing ReDead (unused, leftover from Ocarina of Time)

004d : 005c = Large jiggly stone elevator

004f : 0001 = Group of fish, bugs or butterflies
(Note: With some values of zzzz, additional object groups are required. A longer Gameshark
code is required to load additional objects. These additional values are placed to the
right of zzzz.)
Below, x is the number of individuals. (Exception: If x is 0, there will be many individuals.)
 - x002 = Fish of various color and size
 - x003 = Bugs
 - x004 + 0002 = Butterflies

0050 : 0020 = Skullwalltula

0051 : 0001 = ?

0054 : 007d = Epona

0055 : 0002 = ?Crash

005b : 0001 = ?

005c : 000c = ?

005f : 0280 = Balloon in Bombers' Hideout
 - 0000 = Does not appear.
 - 0001+ = Appears.

0060 : 0070 = ?

0061 : 0088 = Clock Tower objects (for Lost Woods connection)
 - 0000 = Twisted corridor
 - 0001 = Stone door half (right side when facing away from water wheel)
 - 0002 = Stone door half (left side when facing away from water wheel)

0062 : 0087 = ?

0064 : 008e = Shell Blade

0065 : 0128 = Gekko (Great Bay Temple)

0066 : 0031 = Deku Baba or Mini Baba (Does not lunge at Link.)
 - 0000 = The plant is as tall as a Mini Baba, it constantly rotates unlike a Mini Baba
          and it cannot be defeated (unused value).
 - 0001 = Deku Baba
 - 0002 = Mini Baba
 - 0003+ = The plant is as tall as a Mini Baba, it constantly rotates unlike a Mini Baba
           and it cannot be defeated (unused values).

0067 : 0099 = Orange Gorman Bro walking

0069 : 00a2 = Ruto Zora

006a : 0001 = Bombchu (active)

006b : 0191 = ?

006c : 00ab = Like Like
 - 0000 = Small Like Like (follows Link)
 - 0001 = Small Like Like (follows Link)
 - 0002 = Small Like Like (stationary)
 - 0003 = Large Like Like (follows Link)
 - 0004+ = Small Like Like (follows Link)

0073 : 0001 = ?

007a : 0003 = ?

007b : 0001 = ?

007c : 0001 = ?

007d : 0001 = ?

007e : 0001 = ?

007f : 0001 = ?

0080 : 0001 = Crash

0081 : 0001 = ?

0082 : 0001 = ?

0084 : 00d8 = Iron Knuckle
 - 0001 = Gray Iron Knuckle
 - 0002 = Black Iron Knuckle
 - 0003 = White Iron Knuckle

0089 : 0153 = ?

008a : 0134 = Deku palace scrub

008b : 0001 = Tatl info spot(auto)

008c : 0003 = ?

008d : 0003 = Crash

008e : 0001 = Little sparkle

008f : 00e4 = Freezard
 - 0000 = Stationary
 - 1000 = Rotates 180 degrees.
 - 2000 = Rotates 180 degrees.
 - 3000 = Rotates 360 degrees.
 - 4000 = Stationary and translucent
 - 5000 = Rotates 180 degrees, is translucent.
 - 6000 = Rotates 180 degrees, is translucent.
 - 7000 = Rotates 360 degrees, is translucent.
 - 8000 = Slides, disappears, reappears, is translucent.
 - 9000 = Slides, disappears, reappears, is translucent.
 - A000 = Slides, disappears, reappears, is translucent.
 - B000 = Slides, disappears, reappears, is translucent.
 - C000 = Rotates 360 degrees, is translucent.
 - D000 = Rotates 360 degrees, is translucent.
 - E000 = Rotates 360 degrees, is translucent.
 - F000 = Rotates 360 degrees, is translucent.

0090 : 0001 = ?

0091 : 00ee = ?

0092 : 012a = Boulder (brown, destroyable with Bombs)
Below, xx is the identifier.
 - 00xx - Small boulder
 - 01xx - Large boulder
 - 80xx - Small boulder (with "puzzle solved" sound)
 - 81xx - Large boulder (with "puzzle solved" sound)

0093 : 0003 = ?

0095 : 00ed = Collapsing stone platform

0096 : 00ec = Blue hookshot statue

0097 : 0001 = ?

0099 : 00ef = Rolling boulder

009c : 00f1 = Man in red and blue

009d : 00f2 = ?

009e : 0001 = Lock-on-able spot

009f : 00e6 = ?

00a0 : 0001 = ?

00a1 : 0001 = Link casts weird shadow

00a2 : 0001 = Explosion

00a4 : 0248 = ?

00a5 : 00f4 = Magic bean seller

00a6 : 00f5 = Cucco guy

00a7 : 017f = Swamp tour boat

00a8 : 00fc = Square signpost

00aa : 000f = Angry cucco

00ae : 00fe = Mad professor

00af : 00fd = Owl

00b0 : 0001 = ?

00b1 : 01ba = ? Flower

00b2 : 00f7 = Sun emblem

00b3 : 0001 = ?

00b5 : 0140 = ?

00b8 : 0106 = Whirlpool effect

00b9 : 0001 = ?

00bc : 0001 = ?

00bd : 00c2 = Kakariko roof guy

00bf : 0271 = Majora masked child

00c4 : 0001 = Rain and lightning

00c5 : 0115 = Press start logo

00c6 : 0001 = ?

00c7 : 005c = Large floating stone platform

00ca : 011d = Scarecrow (appears only when the Scarecrow's Song is played)

00cb : 0001 = ?

00cc : 0001 = Sun's song effect

00ce : 0001 = Treasure chest

00d0 : 0001 = ?

00d3 : 0001 = On screen timer

00d4 : 0127 = Mask of Truth Skulltula

00d6 : 0001 = Purple song effect

00d7 : 0001 = Song of storms effect

00d8 : 0001 = ?

00d9 : 0128 = ?

00da : 0001 = Fired Deku Nut

00df : 0001 = Epona's song effect

00e0 : 0001 = Saria's song effect

00e2 : 0132 = Dog
zzzz is the sum of the options below.
 Color options: (Note: Color options must be a multiple of 0020 and less than 0400.)
  - 0000 = Brownish white dog
  - 0020 = White dog
  - 0040 = Purplish blue dog
  - 0060 = Gray dog
  - 0080 = Reddish brown dog
  - 00A0 = Gray dog
  - 00C0 = Brownish white dog
  - 00E0 = White dog
  - 0120 = Yellow dog
  - 0140 = Gray dog
  - 0160 = Brownish white dog
  - 0180 = White dog
  - 01A0 = Reddish brown dog
  - 01C0+ = Brownish white dog
 Waypoint options:
  Waypoint options must be multiples of 0400. They determine which set of waypoints
  the dog will follow.

00e3 : 0020 = Gold Skulltula Spirit

00e4 : 01b9 = Beehive (Note: With some values of zzzz, additional object groups are required.
                      A longer Gameshark code is required to load additional objects.
                      These additional values are placed to the right of zzzz.)
 - 0000 = Contains nothing.
 - 0001 = Contains Green Rupee.
 - 0002 = Contains Blue Rupee.
 - 0003 = Contains nothing.
 - 0004 = Contains Red Rupee.
 - 0005 = Contains Purple Rupee.
 - 0006 = Contains nothing.
 - 0007 = Contains Orange Rupee.
 - 0008 = Contains nothing.
 - 0009 = Contains nothing.
 - 000A = Contains Recovery Heart.
 - 000B = Contains 3 Recovery Hearts.
 - 000C = Contains Piece of Heart.
 - 000D = Contains early Heart Container. (In Majora's Mask, this unused Heart Container
          lacks a model but it is functional.)
 - 000E = Contains small Magic Jar.
 - 000F = Contains large Magic Jar.
 - 0010 = Contains Fairy.
 - 0011 = Contains Stray Fairy.
 - 0012 = Contains nothing.
 - 0013 = Contains 10 Deku Nuts.
 - 0014 = Contains nothing.
 - 0015 = Contains 5 Bombs.
 - 0016 = Contains nothing.
 - 0017 = Contains nothing.
 - 0018 = Contains nothing.
 - 0019 = Contains Deku Stick.
 - 001A = Contains nothing.
 - 001B = Contains nothing.
 - 001C = Contains nothing.
 - 001D = Contains nothing.
 - 001E = Contains 10 Arrows.
 - 001F = Contains 30 Arrows.
 - 0020+ = Contains nothing.
 - 008x + 01EB = Contains x Giant Bee(s).
Pattern repeats at multiples of 0100 until 8000.
 - 8000+ + 0020 = Contains Gold Skulltula.
 - FFFF = Contains nothing.

00e5 : 0133 = Wooden crate

00e7 : 0001 = Blue Navi lock-on spot

00e8 : 0001 = Stack of rupees

00e9 : 0140 = Honey & Darling

00ec : 0141 = Wolfos
 - 0000 = Wolfos
 - 0001 = White Wolfos
 - FFFF = White Wolfos with ice

00ed : 0142 = Stalchild

00ef : 0143 = Gossip Stone
Hide-and-seek Gossip Stones:
 - 0000 = Blank text box appears. (Unused value)
 - 0001 = Tells about the location of the Mask of Truth.
 - 0002 = Tells about the location of Kafei's Mask.
 - 0003 = Tells about the location of the All-Night Mask.
 - 0004 = Tells about the location of the Bunny Hood.
 - 0005 = Tells about the location of the Keaton Mask.
 - 0006 = Tells about the location of Garo's Mask.
 - 0007 = Tells about the location of Romani's Mask.
 - 0008 = Tells about the location of the Circus Leader's Mask.
 - 0009 = Tells about the location of the Postman's Hat.
 - 000A = Tells about the location of the Couple's Mask.
 - 000B = Tells about the location of the Great Fairy's Mask.
 - 000C = Tells about the location of the Gibdo Mask.
 - 000D = Tells about the location of Don Gero's Mask.
 - 000E = Tells about the location of Kamaro's Mask.
 - 000F = Tells about the location of the Captain's Hat.
 - 0010 = Tells about the location of the Stone Mask.
 - 0011 = Tells about the location of the Bremen Mask.
 - 0012 = Tells about the location of the Blast Mask.
 - 0013 = Tells about the location of the Mask of Scents.
 - 0014 = Tells about the location of the Giant's Mask.
 - 0015+ = Blank text box appears. (Unused values)
 - 0100+ = The above pattern repeats at multiples of 0100.
Large color-changing Gossip Stones:
 - 1000 = Tells about Gossip Stones arranged in a row.
 - 1001+ = Blank text box appears. (Unused values)
 - 1100+ = The above pattern repeats at multiples of 0100.
Small color-changing Gossip Stones:
 - 2000 = Tells about Gossip Stones arranged in a row, mentioning "guitar of waves".
 - 2001 = Tells about Gossip Stones arranged in a row, mentioning "pipes of awakening".
 - 2002 = Tells about Gossip Stones arranged in a row, mentioning "drums of sleep".
 - 2003+ = Blank text box appears. (Unused values)
 - 2100+ = The above pattern repeats at multiples of 0100.
General Gossip Stones:
 - 3000 = Tells about crows that fly in Termina Field.
 - 3001 = Tells about the acceptance of pictographs at the Swamp Tourist Center.
 - 3002 = Tells about the frogs that gather in the mountains.
 - 3003 = Tells about gold dust.
 - 3004 = Tells about the Indigo-Go's.
 - 3005 = Tells about using the Lens of Truth to find a man.
 - 3006 = Tells about ReDeads.
 - 3007 = Tells about Pamela.
 - 3008 = Tells about doing a good deed at the ranch.
 - 3009 = Tells about the power of the Couple's Mask.
 - 300A = Tells about Anju.
 - 300B = Tells about Sakon's Hideout.
 - 300C = Tells about the power of the Bremen Mask.
 - 300D = Tells about Kafei.
 - 300E = Tells about the spirit of a charismatic dancer.
 - 300F = Tells about the reward for being Romani's nighttime assistant.
 - 3010 = Tells about the veranda door of the Stock Pot Inn.
 - 3011 = Tells about what's important to the Postman.
 - 3012 = Tells about the location of the All-Night Mask.
 - 3013 = Tells about Chateau Romani.
 - 3014 = Tells about Keaton.
 - 3015 = Tells about the location of the Fierce Deity's Mask.
 - 3016 = Tells about a lost horse.
 - 3017 = Tells about the Mask of Truth.
 - 3018+ = Blank text box appears. (Unused values)
 - 3100+ = The above pattern repeats at multiples of 0100.
Unused range of values:
 - 4000+ = From 4000 to FFFF, the A Button icon never reads "Check".

00f0 : 0001 = Water noises

00f1 : 0006 = Guay

00f3 : 0146 = Cow

00f6 : 0001 = Blue song effect

00f8 : 00d0 = Zora (walking)
 Note: The 1st to 7th most significant bits of the variable seem to determine which
 waypoints the zora follows. When approaching the zora, the A-button icon never
 reads "Speak".

00f9 : 0001 = ?

00fa : 0130 = Walking Gerudo

00fc : 0002 = Boulder (red, only destroyable with punches or Powder Kegs)
 Note: The least significant byte of the variable is the identifier. 

00fd : 0192 = Crash

00fe : 0001 = Postman's letter

0100 : 0001 = Go down dungeon stair demo

0102 : 0001 = ?

0103 : 0064 = ?

0105 : 0030 = Armos statue

0106 : 014f = Green jiggly thing (unused?)

0109 : 014E = Dragonfly
 - 0000 = Attacks Link but not right away.
 - 0001 = Attacks Link right away.

010b : 0002 = ?

010c : 0002 = ?

010d : 0002 = Grass (can be cut and grabbed)
 - 0000 = Ring of grass with central plant
 - 0001 = Cluster of grass

0110 : 0153 = Proximity firewall

0111 : 0001 = ?

0112 : 023b = ?

0113 : 0155 = Garo

0114 : 00ed = Collapsing stone bridge

0115 : 0156 = Igos du Ikana (includes servants and curtains)

0116 : 0001 = Tatl green spot

0117 : 00d7 = Mamamu Yan(Dog lady)

0118 : 0001 = Lockable blue spot

0119 : 0024 = Lockable blue spot

011a : 0001 = Lockable blue spot

011b : 0001 = ?

011c : 0110 = ?

011d : 01ac = Big ugly chap

011f : 0157 = Stalagtite

0120 : 0006 = ?

0121 : 0001 = Lockable blue spot

0122 : 0001 = ?

0123 : 0001 = ?

0124 : 00de = ?

0125 : 0158 = ?

0128 : 0001 = ?

0129 : 015a = Odolwa

012a : 015b = Twinmold

012b : 015c = Gyorg

012c : 015d = Wart

012d : 015e = Bio Deku Baba

012e : 0156 = ?

012f : 0160 = ?

0130 : 0008 = ?

0132 : 0001 = Lockable blue spot

0138 : 00a1 = ?

013a : 0161 = Man eating plant

013b : 0162 = ?

013c : 0163 = Stone platform

013d : 0164 = Deku temple wooden flwr

013e : 0165 = Potted grass

013f : 0166 = ?

0140 : 01cc = Boss remains
 - 0000 = Odolwa's Remains
 - 0001 = Goht's Remains
 - 0002 = Gyorg's Remains
 - 0003 = Twinmold's Remains

0141 : 0141 = ?

0142 : 0003 = ?

0143 : 0167 = Ice arrow ice block

0144 : 01a6 = ?

0145 : 0040 = ?

0146 : 0001 = Tatl info spot(auto)

0147 : 00bc = Yellow frog

0148 : 0169 = ?

0149 : 0192 = Crash

014a : 016a = Chuchu
- 0000 = Blue Chuchu (contains nothing)
- 0001 = Green Chuchu (contains Magic Jar)
- 0002 = Yellow Chuchu (contains Arrow)
- 0003 = Red Chuchu (contains Recovery Heart)
- 0004+ = Chuchus of many additional colors depending on the value. For example,
          a value of 000C results in a chuchu colored purple. (All chuchus
          contain scrambled pixels and do not drop items when defeated.)

014b : 016b = Desbreko(skeleton fish)

014c : 016d = Part of Clocktower?

014d : 016d = 2D chimney with smoke

014e : 016c = Large bell

014f : 0005 = ?

0151 : 016d = 2d wooden wall

0152 : 014b = Princess Zelda

0153 : 0001 = Broken Great Fairy

0154 : 019f = ?

0155 : 0171 = Nejiron(Explosive, round)

0156 : 0166 = Rotating spikey log

0157 : 016d = Smoke

0158 : 0001 = ?

0159 : 0030 = ?

015a : 0001 = ?

015B : 0172 = Bad Bat
FFxx 
 - 00+ = xx is the number of flying Bad Bats. (Exception: A value of 00 results in
         1 flying Bad Bat. Also, values greater than 1E have resulted in 1 flying Bad Bat.)
 - 80+ = All values result in 1 stationary Bad Bat.

015c : 0001 = ?

015d : 0178 = ?

015e : 0178 = Stone platform

015f : 0178 = Fancy explosion

0160 : 0001 = Camera focuses on you

0161 : 026c = ?

0162 : 0001 = Flame circle

0163 : 0179 = ?

0164 : 017a = Boe
 - 0000 = Black Boe
 - 0001 = White Boe

0165 : 0001 = ?

0167 : 0189 = ?

0168 : 0224 = Speaking spot(boat tour)

0169 : 0001 = ?

016a : 018b = Deku King

016c : 017e = Wrought iron fence

016d : 012a = Large boulder with spike

016e : 000b = Enemy lockon spot

016F : 0181 = Real Bombchu
 - 0000 = Aggressive, does not respawn.
 - 0001 = Unaggressive, does not respawn.
 - 8000 = Aggressive, respawns.
 - 8001 = Unaggressive, respawns.

0170 : 0182 = Dripping water

0171 : 0002 = Grass (Keaton)
(Note: Object group 0264 is required for a Keaton to appear. A longer Gameshark code
is required to load additional objects.)
(Note: If a Keaton's quiz is attempted, a Keaton will not appear at grass with the
same identifier.)
Below, xx is the identifier.
 - xx00 = Ring of grass with central plant
 - xx01 = Single plant, jiggles when picked up (Note: This value is not intended to be
          used in a room's actor list. A Keaton will not appear where there is a single
          plant. When it is cut, no grass pieces appear.)

0172 : 0153 = Proximity firewall

0174 : 0184 = ?

0175 : 0008 = Floating beam of light

0176 : 0185 = Tingle
 - 0000 = For North Clock Town
 - 0001 = For the Termina Field - Southern Swamp road
 - 0002 = For the trail to Goron Village
 - 0003 = For Milk Road
 - 0004 = For Great Bay Coast
 - 0005 = For Ikana Canyon
 - 0006+ = Tingle does not appear.

0177 : 00e3 = Banker

0178 : 0186 = Mounted telescope

0179 : 0187 = Moving ice platform

017a : 0135 = Deku guard

017b : 0001 = Bug
 - 0000 = 3 bugs
 - 0001 = 1 bug

017c : 0001 = Moon (may include anything related)
 - 007F = Unknown (Note: Used in the scene for Termina Field.)
 - 017F = Unknown (Note: Used in the scene for Termina Field.)
 - 01FF = Unknown (Note: Used in the scene for Termina Field.)
 - 037F = Moon (Note: Used in most outdoor scenes.)
 - 03FF = Unknown (Note: Used in the scene for the top of the Clock Tower.)
 - 04FF = Unknown (Note: Used in the scene for the top of the Clock Tower.)
 - 067F = Moon (Note: Used in the scene for the inverted Stone Tower.)

017d : 0107 = Postman

017e : 018a = Deku door

017f : 01f3 = ?

0180 : 016b = ?

0181 : 016b = Skeleton fish

0182 : 0155 = Makes you walk away

0183 : 0001 = Deku Flower
 - 0000 = Pink Deku Flower
 - 0100 = Brown Deku Flower

0184 : 018d = Laser eyed monster

0185 : 00bb = Spiked bomb trap

0186 : 0001 = ?

0187 : 018e = ?

0188 : 018f = Kotake

018b : 0001 = ?

018c : 0001 = Night/day change?

018d : 0198 = ?

018e : 018d = Flying rubble

018f : 0190 = ?

0190 : 0169 = Lost Woods objects
 - 0000 = Ground
 - 0001 = Thick, tall tree with roots
 - 0002 = Broken tree
 - 0003 = Thin, tall tree without roots

0191 : 0192 = Skullkid

0192 : 01c8 = ?

0193 : 01a2 = Woodfall objects
 - 0000 = Water
 - 0001 = Crater walls
 - 0002 = Woodfall Temple
 - 0003 = Walkway to cell

0194 : 01be = ?

0195 : 01a3 = ?

0196 : 0001 = Tatl stays here

0197 : 0213 = ?

0198 : 01e6 = Snow overlay for Mountain Village
 Note: There are 2 scenes for Mountain Village. One scene is for wintertime and the other
 is for springtime. This overlay is likely used for a cutscene of the springtime scene.
 Snow and ice is seen fading away in the cutscene after the defeat of Goht.

0199 : 0212 = ?

019a : 0229 = ?

019b : 01eb = ?

019c : 018c = Clocks and Clock Tower parts
Clock Tower parts:
 - 0000 = Rotating parts on sides of tower (Note: Used in the scenes for Clock Town.)
 - 1000 = Side of tower (Note: Possibly, this is not used.)
 - 2000 = Tower clock (Note: Used in the scenes for Clock Town.)
 - 3000 = Top of tower (Note: Used in the scenes for Clock Town.)
 - 4000 = Rotating parts on sides of tower (Note: Used in the scene for Termina Field.)
 - 5000 = Tower clock (Note: Used in the scene for Termina Field.)
 - 6000 = Top of Tower (Note: Used in the scene for Termina Field.)
 - 8000 = Main part of tower (Note: Used in the scene for Termina Field.)
 - B000 = Stairs to top of tower (Note: Used in the scenes for Clock Town.)
Other clocks:
 - 9000 = Large clock (Note: Used inside buildings, etc.)
 - A000 = Small clock (Note: Used inside buildings, etc.)

019e : 0195 = ?

019f : 018d = Stone block

01a0 : 0135 = Deku palace entrance guard

01a1 : 0190 = Cracked stone wall

01a2 : 0197 = Clocktower doors

01a3 : 0190 = Patterned stone

01a4 : 00b7 = Romani

01a5 : 0199 = ?

01a6 : 019b = ?

01a7 : 0001 = ?

01a8 : 019e = ?

01a9 : 01e7 = Ice arrow ice platform

01aa : 0163 = Triforce stone

01ab : 0001 = ?

01ac : 019f = Round wooden door

01ad : 019f = ?

01ae : 01a0 = Honey & Darling's platform

01af : 0001 = Poured out water

01b0 : 0001 = Stray Fairy

01b1 : 000e = Stray Fairy in bubble

01b3 : 01a1 = ?

01b4 : 01a1 = ?

01b5 : 01a3 = ?

01b6 : 0088 = Clock Tower objects (includes mechanical parts)
 - 0000 = Vertical cog
 - 0001 = Horizontal cog with axle
 - 0002 = Water wheel
 - 0003 = Unknown, likely the piano used by the Happy Mask Salesman

01b7 : 018f = Witch on broom?

01b8 : 01a4 = Wooden wall?

01b9 : 01a5 = Lily pad

01ba : 01a6 = Snapper

01bb : 01b4 = ?

01bc : 01a0 = Circle of water

01bd : 01e5 = Deku salesman

01be : 01a7 = Tunnel blocking foliage

01c0 : 01A8 = Invisible platform

01c1 : 0129 = Maze game girl

01c2 : 01a9 = Fisherman

01c3 : 01aa = Item shop fill in guy

01c4 : 01ab = Item shop guy

01c5 : 01ac = Tingle's father

01c7 : 01b6 = Clock Town guard
 - 0000 = Guard for south gate
 - 1000 = Guard for north gate
 - 2000 = Guard for west gate
 - 3000 = Guard for east gate

01c8 : 01ad = Field stalagtite

01c9 : 01e5 = Deku game deku

01ca : 01af = Dampe

01cc : 01b0 = ?

01cd : 0163 = Deku game platform

01ce : 0001 = Song of soaring effect

01cf : 01b3 = Sun block

01d0 : 0087 = ?

01d1 : 01b5 = Dexihand

01d2 : 0001 = Large rupee

01d3 : 0001 = ?

01d4 : 01b7 = Snowy tree

01d5 : 0107 = ?

01d6 : 0001 = 2D songbuttons

01d7 : 0001 = ?

01d8 : 0001 = ?

01d9 : 0001 = Piece of heart

01da : 0075 = Gibdo (wanting items)
 - 0010 = Wants Blue Potion.
 - 0011 = Wants 5 pods of Magic Beans.
 - 0012 = Wants Spring Water.
 - 0013 = Wants Fish.
 - 0014 = Wants Bugs.
 - 0015 = Wants 10 Deku Nuts.
 - 0016 = Wants 10 Bombs.
 - 0017 = Wants Hot Spring Water.
 - 0018 = Wants Big Poe.
 - 0019+ = Wants Milk.

01db : 01b8 = ?

01dc : 00ef = Large snowball

01dd : 01bb = Ghot

01de : 0144 = Ghost arena person

01df : 0001 = Invisible speaking spot

01e0 : 01bf = Dancing goron wall

01e1 : 0001 = ?

01e2 : 01c1 = Stone tower object?

01e3 : 01c2 = Gravestone

01e4 : 01c7 = Stone column

01e6 : 01c4 = Eeno
 - 0000 = Small Eeno
 - 0001 = Large Eeno
 - 0003 = Snowball thrown by small Eenos
 - 0004 = Boulder of snow thrown by large Eenos
 - 0005 = Snowball thrown by small Eenos
          (acts as a boulder of snow, has a shadow of a boulder of snow)
 - 0006 = Shadow of the boulder of snow thrown by large Eenos,
          breaking boulder of snow appears (no visible intact snowball or boulder)

01e7 : 0001 = ?

01e8 : 01c5 = Purple poe

01e9 : 01c6 = Hiploop
 - 0000 = Masked Hiploop
 - 0001 = Unmasked Hiploop

01ea : 01bb = ?

01eb : 0001 = ?

01ec : 0001 = ?

01ed : 0001 = Hot air column

01ee : 0132 = Racing dog

01ef : 010f = Dojo master

01f0 : 01c9 = Stone door?

01f1 : 01d7 = Laboratory fish

01f3 : 01c3 = Poe

01f4 : 01cd = Burnable spider web
 - 0000 = Large web
 - 0001 = Small web

01f5 : 01ce = Zora egg

01f6 : 01cf = Zubora (Mountain Smithy owner)

01f7 : 01d0 = Shadow

01f8 : 01d1 = Dojo practice log

01f9 : 00ef = Small snowball

01fa : 01d0 = ?

01fb : 01d2 = Darmani's gravestone

01fc : 01d4 = Deku Princess

01fd : 01d5 = Icy wind

01fe : 01d3 = Hot spring water

01ff : 01d6 = Gabora (Mountain Smithy assistant)

0200 : 0001 = ?

0201 : 01df = Goron baby

0202 : 00e2 = ?

0204 : 01eb = Giant Bee
 - 0000 = Unaggressive, does not follow Link.
 - 0001+ = Aggressiveness varies, movement varies, follows Link.

0205 : 01ec = ?

0206 : 1ed = Deep Python (sea snake found in Pinnacle Rock)

0207 : 01ee = ?

0208 : 01f1 = Big Poe

0209 : 01ee = Cloth with japanese

020a : 01f2 = Little cow model's head

020b : 0001 = Secret spot revealer

020c : 01f4 = ?

020d : 01e0 = ?

020e : 01f5 = Cracked house wall

020f : 01f5 = Metal grate

0210 : 01f5 = Skullkid painting

0211 : 01f5 = Chest of drawers

0212 : 0142 = Grave guarding stalchildren

0213 : 01f8 = Frozen Goron elder

0214 : 018e = ?

0215 : 01fc = ?

0216 : 0201 = Leever

0217 : 0202 = Chair

0218 : 0003 = ?

0219 : 0203 = Large ornate mirror

021a : 0203 = Rotating rooms in the Stone Tower Temple
(Note: Additional object groups are required for all values of zzzz listed. A longer
Gameshark code is required to load additional objects. Additional object groups known to be
required are placed to the right of zzzz.)
(Note: In the Stone Tower Temple, doors are seen rotating with the rooms. How to set
things up to see rotating doors is not known.)
Below, xx is the switch flag which the room sets.
 - xx00 + 0003 = Room with a block puzzle (Note: If gameplay_dangeon_keep / object
                 group 0003 is used, this room will contain a pushable block. The
                 block puzzle does not require additional actor placements. This room
                 sets the switch flag once the block puzzle is solved.)
 - xx01 + 0182 = Room with lava (Note: If object group 0182 is used, lava will drip
                 in this room. This room does not set the switch flag.)

021b : 0184 = Large seesaw

021c : 0184 = Falling water

021d : 0204 = Aggresive pirate

021e : 012e = Pirate guard

021f : 00b7 = ?

0220 : 00a7 = Cremia

0221 : 0205 = Lower part of town stand

0222 : 0184 = Great Bay Temple elevator

0223 : 0170 = Owl statue
 - 0000 = Great Bay statue
 - 0001 = Zora Cape statue
 - 0002 = Snowhead statue
 - 0003 = Mountain Village statue
 - 0004 = Clock Town statue
 - 0005 = Milk Road statue
 - 0006 = Woodfall statue
 - 0007 = Southern Swamp statue
 - 0008 = Ikana Canyon statue
 - 0009 = Stone Tower statue
 - 000F = Value used for the actor in the West Clock Town scene.

0224 : 0206 = ?

0225 : 0207 = Rotating Deku flower platforms

0226 : 01f8 = ?

0227 : 020c = Twinmold battle environment

0228 : 00d0 = Zora (Note: The 6 most significant bits of zzzz seem to affect which
                   waypoints the zora follows.)
 - 0000 = Tells about the entrance to zora hall and tells about the beavers to Mikau.
 - 0001 = Runs the zora game site.
 - 0002 = Guards the room of Mikau and Tijo (before defeat of Gyorg).
 - 0003 = Guards the room of Japas (before defeat of Gyorg).
 - 0004 = Guards the room of Evan (before defeat of Gyorg).
 - 0005 = Guards the room of Lulu (before defeat of Gyorg).
 - 0006 = Sitting zora, explaining about the Indigo-Go's (before defeat of Gyorg)
 - 0007 = Mentions the lighting and rehearsals and asks Mikau for a pictograph
          (before defeat of Gyorg).
 - 0008 = Zora working on sound equipment, wanting a sound test (before defeat of Gyorg)
 - 0009 = Wants the lighting to be on (before defeat of Gyorg).
 - 000A = Walking zora, telling about the rehearsal  (before defeat of Gyorg)
 - 000B = Sitting to watch the rehearsal (after defeat of Gyorg)
 - 000C = Sitting to watch the rehearsal, mentioning town concert
          (after defeat of Gyorg)
 - 000D = Sitting to watch the rehearsal, mentioning new song
          (after defeat of Gyorg)
 - 000E = Sitting to watch the rehearsal, mentioning town concert
          (after defeat of Gyorg)
 - 000F = Sitting to watch the rehearsal, mentioning new song
          (after defeat of Gyorg)
 - 0010 = Sitting to watch the rehearsal (after defeat of Gyorg)
 - 0011 = Sitting to watch the rehearsal, saying the rehearsal was perfect
          (after defeat of Gyorg)
 - 0012 = Stands. (The A-button icon never reads "Speak".)
 - 0013 = Does a dancing or guitar playing animation.
          (The A-button icon never reads "Speak".)
 - 0014 = Stands with their hand near their face.
          (The A-button icon never reads "Speak".)
 - 0015 = Leans. (The A-button icon never reads "Speak".)
 - 0016 = Runs. (The A-button icon never reads "Speak".)
 - 0017+ = Stands. (The A-button icon never reads "Speak".)

0229 : 020d = 3 branched tree

022a : 020e = Metal mesh elevator

022b : 020e = ?

022c : 020e = Pirate's patrol boat

022d : 0250 = Wooden barrel

022e : 023d = Invisible object

022f : 018e = Round target

0230 : 0087 = ?

0231 : 0211 = Japas (bassist)

0232 : 0001 = ?

0233 : 0001 = ?

0234 : 023a = Toto (manager)

0235 : 0075 = Gibdo (surrounding Music Box House)
 - 0000 = 6 Gibdos as enemies
 - 0081+ = Likely a single Gibdo entering the ground (Likely used for the
           Music Box House cutscene)

0236 : 00df = Old lady with bag

0237 : 00e3 = ?

0238 : 0216 = Tijo (drummer)

0239 : 0263 = Lottery rotundah

023a : 00a1 = Frog mask goron

023b : 0001 = ?

023c : 0218 = Palm tree

023d : 0001 = ?

023e : 015d = ?

023f : 015c = ?

0240 : 021e = ?

0241 : 0220 = Evan (bandleader)

0242 : 00a1 = Goron

0243 : 0004 = ?

0244 : 00e3 = ?

0245 : 005c = Large stone block

0246 : 0222 = Floor switch

0247 : 005d = Camera changes

0248 : 00ff = Music box man

0249 : 0001 = Green song effect

024a : 01b6 = Navi blue spot

024b : 0001 = White song effect

024c : 01e5 = ?

024d : 0006 = ?

024e : 0001 = Pink song effect

024f : 0229 = ?

0250 : 022a = Semi gibdo father

0251 : 022a = ?

0252 : 022b = Lulu (singer)

0253 : 0007 = ?

0254 : 022c = Mysterious patterned blck

0255 : 0203 = Cracked wall

0256 : 0203 = ?

0257 : 0203 = Large metal door thing?

0258 : 01e0 = Cracked wall

0259 : 01e0 = Song learning gravestone

025a : 0001 = Large rupee

025b : 0237 = Spring Water Cave objects
 - FE00 = Spring Water Cave
 - FE01 = Stream from Spring Water Cave
 - FE02 = Water inside Spring Water Cave

025c : 0237 = Ikana Canyon objects
 - FE00 = Music Box House water wheel
 - FE01 = Stone Tower door (Placed in Ikana Canyon and its model is hidden from view.
          It is never closed to block the entrance.)
 - FE02 = Sakon's Hideout door

025d : 0238 = ?

025e : 0239 = Hookshot tree

025f : 012b = Sleeping Deku scrub

0260 : 00d0 Zora (swimming)
 - 0000 = Zora located at the entrance to Pinnacle Rock
 - 0001 = Zora located at the gate of the Pirates' Fortress
 - 0002+ = Zora located at the entrance to Pinnacle Rock

0261 : 0001 = Checkable spot

0262 : 000d = ?

0262 : 000d = ?

0263 : 0013 = ?

0264 : 00e3 = Sakon's bag?

0265 : 0001 = ?

0266 : 0006 = Circling Guay

0267 : 023f = Seagull

0268 : 015b = ?

0269 : 0240 = Yellow lock-on spot

026a : 00f1 = Man with pickaxe

026b : 00f0 = ?

026c : 0247 = ?

026d : 01b6 = ?

026e : 01b6 = Guard

026f : 0241 = Mayor in chair, debating

0270 : 0243 = Sign with bell (for the Curiosity Shop's backroom)

0271 : 0244 = ?

0272 : 0246 = ?

0273 : 0203 = Round stone platform

0274 : 01e5 = Deku salesman

0275 : 01be = ?

0276 : 01d5 = ?

0277 : 00a1 = ?

0278 : 0249 = ?

0279 : 0001 = ?

027a : 024a = ?

027b : 024b = Dancer

027c : 0001 = ?

027d : 024f = Tatl blue spot

027e : 0110 = Jim (Bomber)

027f : 0110 = ?

0280 : 0110 = Bomber

0281 : 0110 = Password bomber

0282 : 0280 = Balloon shot by Jim

0283 : 01b1 = Moon's tear

0284 : 0001 = ?

0285 : 0236 = ?

0286 : 0255 = ?

0287 : 0256 = Gorman Bros' sheds

0288 : 0257 = Barn roof overlay

0289 : 025b = Deku butler's son

028a : 0260 = Large metal portcullis

028b : 0261 = Romani milk jar

028c : 0264 = ?

028d : 0267 = Cracked wall

028e : 0236 = Hot checkered floor

028f : 0268 = Giant stalfos

0290 : 0129 = Mayor's receptionist

0291 : 0022 = Takkuri
 - 0000 = Takkuri
 - 0001 = The actor's position affects the direction that a Takkuri will fly after an
          item is stolen. Position and rotation may have other effects such as whether
          a Takuri can steal an item. (This is not the location where a Takkuri will
          appear; a Takkuri only appears where 0000 is used for zzzz. This value seems
          to be used alongside 0000 to affect a Takkuri.)

0292 : 01a9 = Jumping game fisherman

0293 : 0080 = Golden torch stand

0294 : 026e = Lightcasting window

0295 : 026f = ?

0296 : 0270 = ?

0297 : 027f = Hookshot pillar

0298 : 0234 = Cracked wall

0299 : 0015 = Anju in wedding dress

029a : 0001 = ?

029b : 0273 = Stone platform

029c : 0269 = ?

029e : 00e2 = Tatl blue spot

029f : 0007 = Anju's mother (Stock Pot Inn employee)

02a0 : 0004 = Anju's Grandmother

02a1 : 0018 = ?

02a2 : 0241 = Mayor & chair

02a3 : 0185 = Tingle

02a4 : 0185 = Confetti spawner

02a5 : 0142 = Sitting stalchild

02a6 : 0001 = Hole in the wall check

02a7 : 027a = Flying bird

02a8 : 0247 = Ceremonial guard

02a9 : 00f0 = Carpenter boss

02aa : 01b6 = 'Stone mask guard'

02ab : 00f1 = Man in blue and red

02ac : 0001 = ?

02ad : 00e2 = Lockable blue spot

02ae : 0001 = ?

02af : 0001 = Invisible rupee

02b0 : 0281 = Endgame stuff
 - 0000 = Carved stump
 - 0001 = Twin spotlight beams

02b1 : 012c = Bomb shop man