We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:The Legend of Zelda: Majora's Mask
Jump to navigation
Jump to search
This page contains notes for the game The Legend of Zelda: Majora's Mask.
Contents
Map select
Gameshark codes
US
811BDA04 00C7 811BDA06 ADF0 811BDA08 00C7 811BDA0A E2D0 811BDA0C 8080 811BDA0E 0910 811BDA10 8080 811BDA12 3DF0 811BDA18 8080 811BDA1A 1B4C 811BDA1C 8080 811BDA1E 1B28 D11BDA00 8077 801F331B 0000 D13E6B3A 2030 801F331B 0002 D13E6B3A 2030 813FF394 0114
JP
811B8894 00C9 811B8896 C1C0 811B8898 00C9 811B889A F6D0 811B889C 8080 811B889E 0AD0 811B88A0 8080 811B88A2 3FE0 811B88A8 8080 811B88AA 1D0C 811B88AC 8080 811B88AE 1CE8 D01FB9E1 0020 811F33BE 0001 D01FB9E0 0004 811F33BE 0000 D01FB9E0 0008 811F33BE 0000
EU v1.0
811BE194 00DC 811BE196 0060 811BE198 00DC 811BE19A 3540 811BE19C 8080 811BE19E 0930 811BE1A0 8080 811BE1A2 3E10 811BE1A8 8080 811BE1AA 1B6C 811BE1AC 8080 811BE1AE 1B48
EU v1.1
811BE534 00DC 811BE536 0180 811BE538 00DC 811BE53A 3660 811BE53C 8080 811BE53E 0930 811BE540 8080 811BE542 3E10 811BE548 8080 811BE54A 1B6C 811BE54C 8080 811BE54E 1B48
US Preview Demo
811BD236 AFA0 811BD238 00C7 811BD23A E480 811BD23C 8080 811BD23E 0910 811BD240 8080 811BD242 3DF0 811BD248 8080 811BD24A 1B4C 811BD24C 8080 811BD24E 1B28 811BD25E 0280
GameCube US
811BC0D4 00C8 811BC0D6 75B0 811BC0D8 00C8 811BC0DA AA90 811BC0DC 8080 811BC0DE 0880 811BC0E0 8080 811BC0E2 3D60 811BC0E8 8080 811BC0EA 1ABC 811BC0EC 8080 811BC0EE 1A98
Destinations
- Map Select:
- OPT=-1: Test Map (only Japanese version). This works regardless of which level you selected.
- 0-0P: Nothing! This appears to be a generic level used for all cutscenes that don't play in any particular area.
The default, if no scene is specified, is the regular prologue. It's possible to end up there without the cutscene playing by falling off the map perimeter in any of the scenes.- scene 00: Link getting healed from his Deku curse cutscene
- scene 01: Link getting cursed cutscene
- scene 02: Zelda cutscene (when you recover your Ocarina)
- scene 03: Mikau's last memories cutscene
- scene 04: Darmani's last memories cutscene
- scene 05: Great Fairy cutscenes - all are unused!
- OPT=0: Magic Power (Deku Link)
- OPT=1: Spin Attack
- OPT=2: Double Magic
- OPT=3: Double Health
- OPT=4: Great Fairy's Sword
- OPT=5: no cutscene, can walk around
- scene 06: Goron Lullaby cutscene
- scene 07: Cutscene when you go back in time
- scene 08: Game over cutscene (moon crashes into Termina)
- OPT=1: Cutscene where the Happy Mask Salesman talks about Majora's Mask (first part)
- OPT=2: Cutscene where the Happy Mask Salesman talks about Majora's Mask (second part)
- scene 09: Mask line-up (part of the ending)
- OPT=0: Kamaro Mask
- OPT=1: Great Fairy's Mask
- OPT=2: Romani Mask
- OPT=3: Blast Mask
- OPT=4: Bunny Hood
- OPT=5: Circus Leader's Mask
- OPT=6: Bremen Mask
- OPT=7: Couple's Mask
- OPT=8: Postman's Hat
- scene 10: Title Screen
- 0-0: Lost Woods (from the prologue)
If no scene is specified (again, fall off the map in any of the scenes), the whole level will be invisible, save for the background.- scene 00: Prologue
- OPT=1: Part of the flashback when you travel back in time for the first time
- OPT=2: Weird. The Z-Target automatically triggers and ends just as fast. Everything is invisible and Link is unable to move. Perhaps a placeholder for another prologue scene?
- scene 01: Scene where the Skull Kid steals the Majora's Mask
- scene 02: Ending screen (with the drawing)
- scene 00: Prologue
- 1: Termina Field
- scene 00: Giants cutscene
- scene 01: Clock tower opening cutscene. This cutscene only plays in the very first cycle of the game and only plays when you're in Termina Field (i. e. in the fenced in area outside of the Astral Observatory) when the Night of the Final Day begins. Most people have never seen this scene.
- scene 02: Cutscene where Tatl talks about Skull Kid (first part). Strangely, if you attempt to walk around here, you'll notice there's a force pushing Link back.
- OPT=1: Cutscene where Tatl talks about Skull Kid (third part)
- OPT=2: Cutscene where Tatl talks about Skull Kid (second part). Yes, it actually goes first, third, second.
- scene 03: Termina Field, used after helping Cremia
- scene 04: Termina Field, on the very first cycle (when you do not have the Ocarina yet)
- scene 05: early cutscene? Link is in Termina Field at night, and the Giants stand beside the Clock Tower but immediately sink through the ground... odd.
- scene 06: Scene with Link, the Happy Mask Salesman, and Skull Kid (part of the ending)
- scene 07: Scene with the soldiers and the carpenters (part of the ending)
- scene 08: Scene where Anju and Kafei get married (part of the ending)
- OPT=1: Scene where the Postman runs around in Termina Field (part of the ending)
- 1-0: Underground area (connects to the Astral Observatory)
- 1-1: Telescope at the Astral Observatory
- 1-2: Ikana Graveyard
- scene 00: Title screen cutscene (plays if you press no buttons on the title screen)
- 2: Romani Ranch
- scene 00: Romani target practice
- scene 01: Romani shooting ballons (part of the ending)
- scene 02: early cutscene! It shows the countdown and zooms away from Cremia and the cow, and displays two empty messages. It also plays the Milk Bar music. If you abort the cutscene, the countdown and the counter appear and Link has the bow equipped to B, just like in the target practice. Maybe another one was planned.
- scene 03: Aliens abducting the cows cutscene
- scene 04: Title screen cutscene (plays if you press no buttons on the title screen)
- scene 05: Aliens cutscene (when Romani talks about them)
- 3: Milk Road
- scene 00: Link enters Milk Road, behind Romani Ranch boulder
- scene 01: Link enters Milk Road, behind Gorman Track gate
- scene 02: Link enters Milk Road, beside Gorman Track entrance
- scene 03: Link enters Milk Road, as though Song of Soaring had been used
- scene 04: Same as scene 00
- scene 05: Same as scene 02
- 4: Mama's House (in Romani Ranch)
- 5: Stable
- 6: Cucco Shack
- scene 00: Part of the ending
- 7: Doggy Racetrack
- 8: Gorman Track
- 10: Mountain Village (cursed)
- 10-0: Mountain Village (uncursed)
- scene 00: Ice melting cutscene
- 10-1: Mountain Smithy
- scene 00 is empty, but scenes 01 - 08 are same cutscenes as the Termina Field area (Area 1).
- 11: Goron Village (cursed)
- 11-0: Goron Village (uncursed)
- scene 00: Slow pan of floating islands (part of the ending)
- scene 0A: The Turtle drops Link off at the Great Bay Temple
- 11-1: Goron Shrine
- 11-2: Lens of Truth cave
- 11-3: Goron Shop
- 12: Snowhead
- 13: Path to Mountain Village
- 14: Path to Snowhead
- 15: Goron Racetrack
- 16: Goron Graveyard
- scene 00: Link receiving the Goron Mask cutscene
- 17: Path to Goron Village (cursed)
- 17-0: Path to Goron Village (uncursed)
- 20: Southern Swamp (cursed)
- scene 05: Boat cruise
- 20-0: Southern Swamp (uncursed)
- 20-1: Tourist Information
- 20-2: Magic Hags' Potion Shop
- 21: Woodfall
- scene 00: Water purifying cutscene
- 21-0: Room with Deku Princess
- 22: Deku Palace
- 22-0: Connecting grotto with lone Deku Baba (unused in US version)
- 22-1: Connecting grotto with lone Deku Baba (unused in US version)
- 22-2: Connecting grotto with tons of Black Boes (unused in US version)
- 22-3: Connecting grotto with tons of Black Boes (unused in US version)
- 22-4: Bean seller grotto
- 24: Road to Southern Swamp
- 24-0: Swamp Shooting Gallery
- 25: Deku King's Chamber
- scene 00: Throne Room (part of the ending)
- scene 08: Snowhead Temple Trial (Moon)
- scene 0A: Road to Southern Swamp
- 26: Woods of Mystery
- 30: Great Bay (part with the Research Lab)
- scene 01: Pirates scene (part of the ending)
- 30-0: Marine Research Lab
- scene 01: Drops Link Beneath Ikana Graveyard where the Big Poe is fought
- scene 02: Drops Link into Dampe's shack
- 30-1: Fisherman's Hut
- 30-2: Pinnacle Rock
- 31: Great Bay (part with the Zora Hall entrance)
- 32: Pirates' Fortress
- 32-0: Inner area (with Guard Tower)
- scene 00: Part of the ending
- 32-1: Telescope
- 32-2: Pirates' Fortress inner room
- 32-3: Pirates' Fortress inner room
- 32-4: Pirates' Fortress inner room
- 32-5: Pirates' Fortress inner room
- 32-6: Pirates' Fortress inner room
- 32-7: Pirates' Fortress inner room
- 32-8: Pirates' Fortress inner room
- 32-9: Pirates' Fortress egg room
- 32-10: Pirates' Fortress inner room (with telescope)
- 32-11: Pirates' Fortress underwater passage
- 33: Zora Hall
- scene 00: Zoras listen to the Jam Session
- 33-0: Zora Shop
- 33-1: Mikau's room
- 34: Scene where Pirates try to enter Great Bay Temple but fail epically
- 35: Waterfall Rapids
- 40: Stone Tower
- 40-0: Stone Tower (inverted)
- 41: Road to Ikana Canyon
- 42: Ancient Castle of Ikana
- 42-0: Ancient Castle of Ikana inside
- 42-B: Boss battle
- scene 00: Part of the ending
- 43: Ikana Canyon
- scene 01: Ikana Canyon getting uncursed cutscene
- scene 03: Pamela and her father reuniting (part of the ending)
- 43-0: Well
- 43-1: Sakon's Hideout
- 43-2: Music Box House
- 50: East Clock Town
- scene 00: Title screen cutscene (plays if you press no buttons on the title screen)
- scene 01: early cutscene! It shows the Clock Tower, and Cremia, the jugglers and the scientist from the Marine Research Lab are standing next to each other as the camera passes by. It could have been planned for the ending.
- 50-0: Town Shooting Gallery
- 50-1: Honey and Darling's Shop
- 50-2: Treasure Chest Shop
- 50-3: Stock Pot Inn
- 50-4: Mayor's Residence
- 50-5: Milk Bar
- scene 00: Rosa sisters dancing (part of the ending)
- scene 01: Indigo-Go's performing (part of the ending)
- scene 02: Indigo-Go's performing (part of the ending)
- scene 03: Guru-Guru performing (part of the ending)
- 51: West Clock Town
- scene 00: Part of the ending
- 51-0: Bomb Shop
- 51-1: Curiosity Shop
- 51-2: Trading Post
- 51-3: Swordsman's School
- 51-4: Post Office
- 51-5: Lottery Shop
- 52: North Clock Town
- 53: South Clock Town
- scene 00: Title screen cutscene (plays if you press no buttons on the title screen)
- scene 01: Clock Tower opening cutscene
- scene 02: Title screen cutscene (plays if you press no buttons on the title screen)
- 53-0: Clock Tower basement
- scene 01: Cutscene showing Link when he returns to his former self
- scene 03: Part of the flashback when you travel back in time for the first time
- scene 05: Happy Mask Salesman talking about Majora's Mask cutscene
- 54: Clock Tower top (fight against Skull Kid)
- scene 00: Happy Mask Salesman talking about Majora's Mask cutscene
- scene 01: Scene that plays when the moon has been stopped
- scene 02: Fight against Skull Kid (when you did not summon all the Giants)
- 55: Laundry Pool
- 55-0: Kafei's house
- 55-1: Telescope in Kafei's house
- 100: Woodfall Temple
- 100-B: Odolwa boss battle
- 101: Snowhead Temple
- 101-B: Goht boss battle
- 102: Great Bay Temple
- 102-B: Gyorg boss battle
- 103: Stone Tower Temple
- 103-0: Stone Tower Temple (inverted)
- 103-B: Twinmold boss battle
- 104: The Moon
- 104-0: Woodfall Temple trial
- 104-1: Snowhead Temple trial
- 104-2: Great Bay Temple trial
- 104-3: Stone Tower Temple trial
- 104-B: Fight against Majora's Mask
- 119: Deku Shrine
- 121: Secret Shrine of Ikana
- 122: Connecting Tunnel to Termina (where Skull Kid transforms you into a Deku)
- scene 00: Part of the ending
- 123: Area where you learn the Oath of Order
- No scene selected: Cutscene after freeing the first Giant
- scene 00: Cutscene after freeing the second Giant
- scene 01: Cutscene after freeing the third Giant
- scene 02: Cutscene after freeing the fourth Giant
- scene 03: Giant struggling to hold up the moon, empty dialogue boxes
- scene 04: Same as scene 03
- scene 05: Same as scene 03, with dialogue from scene 00
- scene 06: Same as scene 03
- scene 07: Same as scene 03
- scene 08: Same as scene 03, with dialogue from scene 01
- scene 09: Cutscene from scene 00, but there is no music and the Giant model is positioned as if struggling to hold up the moon
- 126: Deku Playground
- 127-0: Fairy Fountain (Clock Tower)
- scene 00: Part of the ending
- 127-1: Fairy Fountain (Woodfall Temple)
- 127-2: Fairy Fountain (Snowhead Temple)
- 127-3: Fairy Fountain (Great Bay Temple)
- 127-4: Fairy Fountain (Stone Tower Temple)
- 128: Swamp Spider House
- 129: Oceanside Spider House
- 130: Beneath the Graveyard (Dampe's House)
- 131: Beneath the Well
- 132: Ghost Hut
- 133-0: Beneath the Graveyard (2nd Day cave)
- 133-1: Beneath the Graveyard (3rd Day cave)
- 134-0: Grotto (four Gossip Stones)
- 134-1: Grotto (four Gossip Stones)
- 134-2: Grotto (four Gossip Stones)
- 134-3: Grotto (four Gossip Stones)
- 134-4: Grotto (generic)
- 134-5: Grotto (Hot Spring Water cave)
- 134-7: Grotto (two Dodongos)
- 134-9: Grotto (with Deku Merchant)
- 134-10: Grotto (cows and bushes)
- 134-11: Grotto (Bio Babas and heart piece)
- 134-13: Grotto (Peahat)
Item Modifier values (Japanese version)
801EF4E1 00?? - Modify Event Item Slot 3
00 = Ocarina of Time 01 = Bow 02 = Fire Arrow 03 = Ice Arrow 04 = Light Arrow 05 = Fairy Ocarina leftover 06 = Bomb 07 = Bombchu 08 = Deku Stick 09 = Deku Nuts 0A = Magic Beans 0B = Fairy Slingshot leftover 0C = Powder Keg 0D = Pictograph Box 0E = Lens of Truth 0F = Hookshot 10 = Great Fairy's Sword 11 = OoT Hookshot leftover 12 = Empty Bottle 13 = Red Potion 14 = Green Potion 15 = Blue Potion 16 = Fairy 17 = Deku Princess 18 = Milk 19 = Milk (1/2) 1A = Fish 1B = Bugs 1C = Blue Fire leftover 1D = Poe 1E = Big Poe 1F = Spring Water 20 = Hot Spring Water 21 = Zora Egg 22 = Gold Dust 23 = Mushroom 24 = Grandma's Drink unused 26 = Sea Horse 27 = Chateau Romani 28 = Hylian Loach unused 30 = Moon's Tear 31 = Land Title Deed 32 = Swamp Title Deed 33 = Mountain Title Deed 34 = Ocean Title Deed 35 = Poacher's Saw leftover 36 = Broken Goron Sword leftover 37 = Prescription leftover 38 = Eyeball Frog leftover 39 = Eye Drops leftover 3A = Inn Keys 3B = Letter from Mama 44 = Letter from Kafei 45 = Pendant of Memories 4D = Map unused 4E = Deku Mask 4F = Goron Mask 50 = Zora Mask 51 = Fierce Deity Mask 52 = Mask of Truth 53 = Kafei Mask 54 = All-Night Mask 55 = Bunny Hood 56 = Keaton Mask 57 = Garo Mask 58 = Romani Mask 59 = Circus Leader's Mask 5A = Postman's Mask 5B = Couple's Mask 5C = Great Fairy's Mask 5D = Gibdo Mask 5E = Don Gero's Mask 5F = Kamaro's Mask 60 = Captain's Hat 61 = Stone Mask 62 = Bremen Mask 63 = Blast Mask 64 = Mask of Scents 65 = Giant's Mask 66 = Fire Arrow (Wind Medallion as text) 67 = Ice Arrow (Ice Medallion as text) 68 = Light Arrow (? Medallion as text) 69 = Goron Drums unused 6A = Zora Guitar unused 6B = Deku Horns unused 6C = Kokiri Sword 6D = Razor Sword 6E = Gilded Sword 6F = Double Helix Sword 70 = Hero's Shield 71 = Mirror Shield 72 = OoT Mirror Shield (with new Gerudo symbol) leftover 73 = Quiver (holds 30) 74 = Quiver (holds 40) 75 = Quiver (holds 50) 76 = Bomb Bag 77 = Bigger Bomb Bag 78 = Biggest Bomb Bag 79 = 99 Wallet unused 7A = Adult's Wallet 7B = Giant's Wallet 7C = Fishing Rod leftover 7D = Odolwa's Remains 7E = Goht's Remains 7F = Gyorg's Remains 80 = Twinmold's Remains
Actor List
Actors are all objects that are not part of the actual level.
You can add any of these actors to South Clock Town (where the dog normally is) by using this Gameshark code (US v1.0):
8154E6DE yyyy 8154E7B4 xxxx 8154E7C2 zzzz
xxxx is the first value, yyyy is the second value, zzzz is listed below. If zzzz is not listed, assume it's 0000.
0000 : 0000 = Link
0001 : 0001 = ?
0002 : 0001 = ?
0003 : 0001 = ?
0004 : 0001 = Orange flame
0005 : 0001 = Basic door
0006 : 000c = Chest
zzzz is the sum of the options below.
Type options: (Note: For switch-triggered options, the 2nd to 9th most significant bits of
the z-rotation determine which flag will trigger the chest. If the
z-rotation of the chest is 0580, flag 0B will trigger the chest.)
- 0000 = Gold-framed chest
- 1000 = Gold-framed chest (clear-triggered materializing)
- 2000 = Big Key chest
- 3000 = Gold-framed chest (switch-triggered falling)
- 4000 = Gold-framed chest (invisible)
- 5000 = Small chest
- 6000 = Small chest (invisible)
- 7000 = Small chest (clear-triggered materializing)
- 8000 = Small chest (switch-triggered falling)
- 9000 = Game crashes.
- A000 = Game crashes.
- B000 = Gold-framed chest (switch-triggered materializing)
- C000 = Small chest (switch-triggered materializing)
- D000 = Gold-framed chest
- E000 = Gold-framed chest
- F000 = Gold-framed chest
Content options:
- 0000 = Chests with this value are always open.
- 0020 = Contains Green Rupee.
- 0040 = Contains Blue Rupee.
- 0060 = Increases the number of rupees by 10. (The model for the Red Rupee appears above
Link and no text displays.)
- 0080 = Contains Red Rupee.
- 00A0 = Contains Purple Rupee.
- 00C0 = Contains Silver Rupee.
- 00E0 = Contains Huge Rupee.
- 0100 = Contains Adult Wallet.
- 0120 = Contains Giant Wallet.
- 0140 = Contains Recovery Heart.
- 0160 = Contains Blue Rupee.
- 0180 = Contains Piece of Heart.
- 01A0 = Contains Heart Container.
- 01C0 = Contains Blue Rupee.
- 01E0 = Contains Blue Rupee.
- 0200 = Contains Recovery Heart. (No text displays.)
- 0220 = Contains Stray Fairy.
- 0240 = Contains Recovery Heart. (No text displays.)
- 0260 = Contains Recovery Heart. (No text displays.)
- 0280 = Contains 1 Bomb. (If any one of the bomb bags has not been obtained, it contains
a Blue Rupee.)
- 02A0 = Contains 5 Bombs. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 02C0 = Contains 10 Bombs. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 02E0 = Contains 20 Bombs. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 0300 = Contains 30 Bombs. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 0320 = Contains 1 Deku Stick.
- 0340 = Contains 10 Bombchus. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 0360 = Contains Bomb Bag. (If any one of the bomb bags is already obtained, it
contains a Blue Rupee.)
- 0380 = Contains Big Bomb Bag.
- 03A0 = Contains Biggest Bomb Bag.
- 03C0 = Contains 10 Arrows. (If any one of the quivers has not been obtained, it
contains a Blue Rupee.)
- 03E0 = Contains 30 Arrows. (If any one of the quivers has not been obtained, it
contains a Blue Rupee.)
- 0400 = Contains 40 Arrows. (If any one of the quivers has not been obtained, it
contains a Blue Rupee.)
- 0420 = Contains 50 Arrows. (If any one of the quivers has not been obtained, it
contains a Blue Rupee.)
- 0440 = Contains Hero's Bow. (If any one of the quivers is already obtained, it
contains a Blue Rupee.)
- 0460 = Contains Large Quiver.
- 0480 = Contains Largest Quiver.
- 04A0 = Contains Fire Arrow. (If the Fire Arrow is already obtained, it contains a
Blue Rupee.)
- 04C0 = Contains Ice Arrow. (If the Ice Arrow is already obtained, it contains a
Blue Rupee.)
- 04E0 = Contains Light Arrow. (If the Light Arrow is already obtained, it contains a
Blue Rupee.)
- 0500 = Contains 1 Deku Nut.
- 0520 = Contains 5 Deku Nuts.
- 0540 = Contains 10 Deku Nuts.
- 0560 = Upgrades Deku Nut capacity to 30. (Deku Nut capacity upgrades are unused.
No text displays.)
- 0580 = Upgrades Deku Nut capacity to 30. (Deku Nut capacity upgrades are unused.
No text displays.)
- 05A0 = Upgrades Deku Nut capacity to 40. (Deku Nut capacity upgrades are unused.
No text displays.)
- 05C0 = Contains 20 Bombchus. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 05E0 = Upgrades Deku Stick capacity to 20. (Deku Stick capacity upgrades are unused.
No text displays.)
- 0600 = Upgrades Deku Stick capacity to 20. (Deku Stick capacity upgrades are unused.
No text displays.)
- 0620 = Upgrades Deku Stick capacity to 30. (Deku Stick capacity upgrades are unused.
No text displays.)
- 0640 = Contains Hero's Shield.
- 0660 = Contains Mirror Shield.
- 0680 = Contains 1 Powder Keg.
- 06A0 = Contains 1 pod of Magic Beans.
- 06C0 = Contains 1 Bombchu. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 06E0 = Contains Kokiri Sword.
- 0700 = Contains Razor Sword.
- 0720 = Contains Gilded Sword.
- 0740 = Contains 5 Bombchus. (If any one of the bomb bags has not been obtained, it
contains a Blue Rupee.)
- 0760 = Contains Great Fairy's Sword. (If the Great Fairy's Sword is already obtained,
it contains a Blue Rupee.)
- 0780 = Contains Small Key.
- 07A0 = Contains Big Key. (If the Big Key is already obtained, it contains a
Blue Rupee.)
- 07C0 = Contains Dungeon Map. (If the Dungeon Map is already obtained, it contains a
Blue Rupee.)
- 07E0 = Contains Compass. (If the Compass is already obtained, it contains a
Blue Rupee.)
- 0800 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0820 = Contains Hookshot. (If the Hookshot is already obtained, it contains a
Blue Rupee.)
- 0840 = Contains Lens of Truth. (If the Lens of Truth is already obtained, it contains
a Blue Rupee.)
- 0860 = Contains Pictograph Box. (If the Pictograph Box is already obtained, it
contains a Blue Rupee.)
- 0880 = Adds Pictograph Box to the Select Item Screen. (No model appears above Link
and no text displays.)
- 08A0 = Contains Recovery Heart. (No text displays.)
- 08C0 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 08E0 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0900 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0920 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0940 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0960 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0980 = Contains the Ocarina of Time and begins the Song of Time cutscene. (If the
Ocarina of Time is already obtained, it contains a Blue Rupee.)
- 09A0 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 09C0 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 09E0 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0A00 = Contains Bombers' Notebook.
- 0A20 = Replaces the first spot of the Select Item Screen with nothing. (The unused
model of the Stone of Agony appears above Link and no text displays.)
- 0A40 = Trap chest (Freezes Link without sound and vapour effects.)
- 0A60 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0A80 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0AA0 = Contains Odolwa's Remains. (Black and red polygons appear above Link and the
control of Link cannot be regained.)
- 0AC0 = Contains Goht's Remains. (Black and red polygons appear above Link and the
control of Link cannot be regained.)
- 0AE0 = Contains Gyorg's Remains. (Black and red polygons appear above Link and the
control of Link cannot be regained.)
- 0B00 = Contains Twinmolds's Remains. (Black and red polygons appear above Link and the
control of Link cannot be regained.)
- 0B20 = Adds Red Potion to the Select Item Screen but does not replace an Empty Bottle.
- 0B40 = Adds an Empty Bottle to the Select Item Screen.
- 0B60 = Contains Red Potion, replacing an Empty Bottle.
- 0B80 = Contains Green Potion, replacing an Empty Bottle.
- 0BA0 = Contains Blue Potion, replacing an Empty Bottle.
- 0BC0 = Contains a Fairy, replacing an Empty Bottle.
- 0BE0 = Replaces an Empty Bottle with a Fairy on the Select Item Screen. (The model of
an Empty Bottle appears above Link and the text for the Deku Princess displays.)
- 0C00 = Adds Milk to the Select Item Screen but does not replace an Empty Bottle.
- 0C20 = Adds Milk (1/2) to the Select Item Screen but does not replace an Empty Bottle.
(The model for Milk appears above Link and no text displays.)
- 0C40 = Contains a Fish, replacing an Empty Bottle. (The unused model of a contained
Fish appears above Link.)
- 0C60 = Contains a Bug, replacing an Empty Bottle. (The unused model of a contained Bug
appears above Link.)
- 0C80 = Replaces an Empty Bottle with the unused Blue Fire on the Select Item Screen.
(No model appears above Link and no text displays.)
- 0CA0 = Adds an Empty Bottle to the Select Item Screen. (The model of an Empty Bottle
appears above Link and text for a Poe displays.)
- 0CC0 = Contains a Big Poe, replacing an Empty Bottle. (The unused model of a contained
Big Poe appears above Link.
- 0CE0 = Contains Spring Water, replacing an Empty Bottle. (No model appears above Link.)
- 0D00 = Contains Hot Spring Water which instantly cools, replacing an Empty Bottle.
(No model appears above Link.)
- 0D20 = Contains a Zora Egg, replacing an Empty Bottle. (The unused model of a bottle
containing a Zora Egg appears above Link.)
- 0D40 = Adds Gold Dust to the Select Item Screen but does not replace an Empty Bottle.
- 0D60 = Contains a Magical Mushroom, replacing an Empty Bottle. (The unused model of a
Magical Mushroom appears above Link.)
- 0D80 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0DA0 = Adds an Empty Bottle to the Select Item Screen. (The model of an Empty Bottle
appears above Link and no text displays.)
- 0DC0 = Replaces an Empty Bottle with the Sea Horse. (The model for Gold Dust appears
above Link and no text displays.)
- 0DE0 = Adds Chateau Romani to the Select Item Screen but does not replace
an Empty Bottle.
- 0E00 = Adds an Empty Bottle to the Select Item Screen. (The model of an Empty Bottle
appears above Link and the unused eel icon displays without text.)
- 0E20 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0E40 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0E60 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0E80 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0EA0 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0EC0 = Trap chest (Freezes Link with a vapour effect and the wrong sound effect.)
- 0EE0 = Replaces the first spot of the Select Item Screen with nothing. (No model
appears above Link and no text displays.)
- 0F00 = Contains Deku Mask.
- 0F20 = Contains Goron Mask.
- 0F40 = Contains Zora Mask.
- 0F60 = Contains Fierce Deity's Mask.
- 0F80 = Contains Captain's Hat. (If the Captain's Hat is already obtained, it contains
a Recovery Heart.)
- 0FA0 = Contains Giant's Mask. (If the Giant's Mask is already obtained, it contains
a Recovery Heart.)
- 0FC0 = Contains All-Night Mask.
- 0FE0 = Contains Bunny Hood.
Identifier options:
Identifier options range from 0000 to 001F. The identifier determines which chests have
been opened and which chests have been left closed in a scene. (If all chests in a scene
have the same identifier, opening one will cause all chests in the scene to be open.)
0007 : 0128 = Gekko (Woodfall Temple)
Note: Since the Gekko rides a Snapper, this actor requires object group 01A6. A longer
Gameshark code is required to load additional objects. If object groups 0128 and 01A6 can
be loaded, both a Gekko and a Snapper will appear. If one object group is missing,
neither will appear.
0008 : 0005 = ?
0009 : 0001 = Bomb
000a : 0009 = Wallmaster
000b : 000a = Dodongo
- 0000 = Small Dodongo
- 0001+ = Large Dodongo
000c : 000b = Keese
- 0000 = Fire Keese
- 0001+ = Keese
- 0004 = Ice Keese
- 0005+ = Keese
- 8000 = Fire Keese (invisible)
- 8001+ Keese (invisible)
- 8004 = Ice Keese (invisible)
- 8005+ = Keese (invisible)
000d : 0001 = ?
000e : 0001 = Collectibles
- 0000 = Green Rupee
- 0001 = Blue Rupee
- 0002 = Red Rupee
- 0003 = Recovery Heart
- 0004 = Bomb (5)
- 0005 = Arrow (10)
- 0006 = Piece of Heart
- 0007 = Early Heart Container (In Majora's Mask, this unused Heart Container
lacks a model but it is functional.)
- 0008 = Arrow (30)
- 0009 = Arrow (40)
- 000A = Arrow (50)
- 000B = Bomb (5)
- 000C = Deku Nut (1)
- 000D = Deku Stick (1)
- 000E = Large Magic Jar
- 000F = Small Magic Jar
- 0010 = Deku Seeds (In Majora's Mask, they lack their texture.
As well, there is no value in memory to store how many have been collected.)
- 0011 = Small Key
- 0012 = Recovers 7 hearts of Life Energy. (No model or texture appears.)
- 0013 = Huge Rupee
- 0014 = Purple Rupee
- 0015 = Recovery Heart
- 0016 = Nothing
- 0017 = Deku Nut (10)
- 0018 = Unknown (No model or texture appears.)
- 0019 = Bomb (Does not increase bomb count.)
- 001A = Recovers 7 hearts of Life Energy. (No model or texture appears.)
000f : 0001 = Small flame, fades away
0010 : 0001 = Tatl
0011 : 000f = Cucco
0012 : 0012 = Tektite
- 0000+ = Red Tektite (unused, leftover from Ocarina of Time)
- FFFC = Blue Tektite
- FFFD = Blue Tektite (emerges from ground)
- FFFE = Blue Tektite
- FFFF = Red Tektite (unused, leftover from Ocarina of Time)
0014 : 0014 = Peahat
0015 : 0002 = ?
0016 : 0001 = Bug
0017 : 0001 = Fish
- 0000 = Orange fish flopping
- 0001 = Orange fish swimming within a small area
- 0003+ = Orange fish swimming within a large area, seeming to avoid Link
- FFFF = Purple fish swimming within a large area, seeming to avoid Link
0018 : 0001 = Black square, disappears
0019 : 0017 = Dinofols
001a : 005f = Wooden post with red clth
001b : 0019 = Blue lockon spot
001c : 0001 = ?
001d : 000e = Shabom (unused, leftover from Ocarina of Time)
001e : 0001 = Studded lifting door
0020 : 0001 = Boomerang/fin
0021 : 0001 = Heartless shell (formed by the Elegy of Emptiness)
- 0000 = Fierce Deity (uses the model for Link)
- 0001 = Darmani
- 0002 = Mikau
- 0003 = Deku Scrub child
- 0004 = Link
0022 : 00bc = Frog Choir
- 0000 = Frog never appears (yellow frog)
- 0001 = Lost frog in Woodfall Temple (greenish frog)
- 0002 = Lost frog in Great Bay Temple (red frog)
- 0003 = Lost frog in Southern Swamp (purplish blue frog)
- 0004 = Lost frog in Laundry Pool (gray frog)
- 00F0 = Frog initially found in Mountain Village (yellow frog)
- 00F1 = Returned from Woodfall Temple (greenish blue frog)
- 00F2 = Returned from Great Bay Temple (red frog)
- 00F3 = Returned from Southern Swamp (purplish blue frog)
- 00F4 = Returned from Laundry Pool (gray frog)
0024 : 0020 = Skulltula
0027 : 0001 = ?
0028 : 0001 = Water noises?
002a : 0001 = ?
002a : 0001 = ?
002d : 001d = Death Armos
002f : 002a = Bombflower bomb
0032 : 0030 = Armos
0033 : 0031 = Deku Baba (Lunges at Link.)
0034 : 0001 = ?
0035 : 0001 = ?
0036 : 0001 = ?
0038 : 003e = Blue warp
0039 : 0080 = Golden torch stand
003a : 0096 = Heart container
003b : 0040 = Mad scrub
003c : 0051 = Red Bubble
003d : 0001 = ?
003e : 0051 = Blue Bubble
003f : 017e = Fountain water
0041 : 0061 = Tree
0043 : 0052 = Gomess
0044 : 0052 = ?
0047 : 006a = Beamos
0048 : 0001 = ?Crash?
0049 : 0001 = Floating forest sparklies
004a : 0009 = Floormaster
004c : 0075 = ReDead/Gibdo
(Note: The only used variations of this actor are the 3 dancing ReDeads.
Actors 01DA and 0235 are used for the Gibdos in Beneath the Well and the Gibdos
surrounding the Music Box House, respectively. No other actors are used for
ReDeads and Gibdos. All ReDeads and Gibdos leftover from Ocarina of Time
cannot be fooled by any mask and do not dance.)
- 0000+ = Standing ReDead (unused, leftover from Ocarina of Time)
- 0002 = Crouching ReDead (unused, leftover from Ocarina of Time)
- 0003 = Invisible, standing ReDead (unused, leftover from Ocarina of Time)
- 0004 = Frozen, standing ReDead (unused, not fooled by masks)
- 0005 = Standing ReDead (dances with arms crossed)
- 0006 = Standing ReDead (claps when dancing)
- 0007 = Standing ReDead (spins when dancing)
- 0008+ = Standing ReDead (unused, fooled by masks but does not dance)
- 00F0+ = Gibdo for use with coffin (unused, leftover from Ocarina of Time)
- 00FE = Standing Gibdo (unused, leftover from Ocarina of Time)
- 00FF = Standing ReDead (unused, leftover from Ocarina of Time)
004d : 005c = Large jiggly stone elevator
004f : 0001 = Group of fish, bugs or butterflies
(Note: With some values of zzzz, additional object groups are required. A longer Gameshark
code is required to load additional objects. These additional values are placed to the
right of zzzz.)
Below, x is the number of individuals. (Exception: If x is 0, there will be many individuals.)
- x002 = Fish of various color and size
- x003 = Bugs
- x004 + 0002 = Butterflies
0050 : 0020 = Skullwalltula
0051 : 0001 = ?
0054 : 007d = Epona
0055 : 0002 = ?Crash
005b : 0001 = ?
005c : 000c = ?
005f : 0280 = Balloon in Bombers' Hideout
- 0000 = Does not appear.
- 0001+ = Appears.
0060 : 0070 = ?
0061 : 0088 = Clock Tower objects (for Lost Woods connection)
- 0000 = Twisted corridor
- 0001 = Stone door half (right side when facing away from water wheel)
- 0002 = Stone door half (left side when facing away from water wheel)
0062 : 0087 = ?
0064 : 008e = Shell Blade
0065 : 0128 = Gekko (Great Bay Temple)
0066 : 0031 = Deku Baba or Mini Baba (Does not lunge at Link.)
- 0000 = The plant is as tall as a Mini Baba, it constantly rotates unlike a Mini Baba
and it cannot be defeated (unused value).
- 0001 = Deku Baba
- 0002 = Mini Baba
- 0003+ = The plant is as tall as a Mini Baba, it constantly rotates unlike a Mini Baba
and it cannot be defeated (unused values).
0067 : 0099 = Orange Gorman Bro walking
0069 : 00a2 = Ruto Zora
006a : 0001 = Bombchu (active)
006b : 0191 = ?
006c : 00ab = Like Like
- 0000 = Small Like Like (follows Link)
- 0001 = Small Like Like (follows Link)
- 0002 = Small Like Like (stationary)
- 0003 = Large Like Like (follows Link)
- 0004+ = Small Like Like (follows Link)
0073 : 0001 = ?
007a : 0003 = ?
007b : 0001 = ?
007c : 0001 = ?
007d : 0001 = ?
007e : 0001 = ?
007f : 0001 = ?
0080 : 0001 = Crash
0081 : 0001 = ?
0082 : 0001 = ?
0084 : 00d8 = Iron Knuckle
- 0001 = Gray Iron Knuckle
- 0002 = Black Iron Knuckle
- 0003 = White Iron Knuckle
0089 : 0153 = ?
008a : 0134 = Deku palace scrub
008b : 0001 = Tatl info spot(auto)
008c : 0003 = ?
008d : 0003 = Crash
008e : 0001 = Little sparkle
008f : 00e4 = Freezard
- 0000 = Stationary
- 1000 = Rotates 180 degrees.
- 2000 = Rotates 180 degrees.
- 3000 = Rotates 360 degrees.
- 4000 = Stationary and translucent
- 5000 = Rotates 180 degrees, is translucent.
- 6000 = Rotates 180 degrees, is translucent.
- 7000 = Rotates 360 degrees, is translucent.
- 8000 = Slides, disappears, reappears, is translucent.
- 9000 = Slides, disappears, reappears, is translucent.
- A000 = Slides, disappears, reappears, is translucent.
- B000 = Slides, disappears, reappears, is translucent.
- C000 = Rotates 360 degrees, is translucent.
- D000 = Rotates 360 degrees, is translucent.
- E000 = Rotates 360 degrees, is translucent.
- F000 = Rotates 360 degrees, is translucent.
0090 : 0001 = ?
0091 : 00ee = ?
0092 : 012a = Boulder (brown, destroyable with Bombs)
Below, xx is the identifier.
- 00xx - Small boulder
- 01xx - Large boulder
- 80xx - Small boulder (with "puzzle solved" sound)
- 81xx - Large boulder (with "puzzle solved" sound)
0093 : 0003 = ?
0095 : 00ed = Collapsing stone platform
0096 : 00ec = Blue hookshot statue
0097 : 0001 = ?
0099 : 00ef = Rolling boulder
009c : 00f1 = Man in red and blue
009d : 00f2 = ?
009e : 0001 = Lock-on-able spot
009f : 00e6 = ?
00a0 : 0001 = ?
00a1 : 0001 = Link casts weird shadow
00a2 : 0001 = Explosion
00a4 : 0248 = ?
00a5 : 00f4 = Magic bean seller
00a6 : 00f5 = Cucco guy
00a7 : 017f = Swamp tour boat
00a8 : 00fc = Square signpost
00aa : 000f = Angry cucco
00ae : 00fe = Mad professor
00af : 00fd = Owl
00b0 : 0001 = ?
00b1 : 01ba = ? Flower
00b2 : 00f7 = Sun emblem
00b3 : 0001 = ?
00b5 : 0140 = ?
00b8 : 0106 = Whirlpool effect
00b9 : 0001 = ?
00bc : 0001 = ?
00bd : 00c2 = Kakariko roof guy
00bf : 0271 = Majora masked child
00c4 : 0001 = Rain and lightning
00c5 : 0115 = Press start logo
00c6 : 0001 = ?
00c7 : 005c = Large floating stone platform
00ca : 011d = Scarecrow (appears only when the Scarecrow's Song is played)
00cb : 0001 = ?
00cc : 0001 = Sun's song effect
00ce : 0001 = Treasure chest
00d0 : 0001 = ?
00d3 : 0001 = On screen timer
00d4 : 0127 = Mask of Truth Skulltula
00d6 : 0001 = Purple song effect
00d7 : 0001 = Song of storms effect
00d8 : 0001 = ?
00d9 : 0128 = ?
00da : 0001 = Fired Deku Nut
00df : 0001 = Epona's song effect
00e0 : 0001 = Saria's song effect
00e2 : 0132 = Dog
zzzz is the sum of the options below.
Color options: (Note: Color options must be a multiple of 0020 and less than 0400.)
- 0000 = Brownish white dog
- 0020 = White dog
- 0040 = Purplish blue dog
- 0060 = Gray dog
- 0080 = Reddish brown dog
- 00A0 = Gray dog
- 00C0 = Brownish white dog
- 00E0 = White dog
- 0120 = Yellow dog
- 0140 = Gray dog
- 0160 = Brownish white dog
- 0180 = White dog
- 01A0 = Reddish brown dog
- 01C0+ = Brownish white dog
Waypoint options:
Waypoint options must be multiples of 0400. They determine which set of waypoints
the dog will follow.
00e3 : 0020 = Gold Skulltula Spirit
00e4 : 01b9 = Beehive (Note: With some values of zzzz, additional object groups are required.
A longer Gameshark code is required to load additional objects.
These additional values are placed to the right of zzzz.)
- 0000 = Contains nothing.
- 0001 = Contains Green Rupee.
- 0002 = Contains Blue Rupee.
- 0003 = Contains nothing.
- 0004 = Contains Red Rupee.
- 0005 = Contains Purple Rupee.
- 0006 = Contains nothing.
- 0007 = Contains Orange Rupee.
- 0008 = Contains nothing.
- 0009 = Contains nothing.
- 000A = Contains Recovery Heart.
- 000B = Contains 3 Recovery Hearts.
- 000C = Contains Piece of Heart.
- 000D = Contains early Heart Container. (In Majora's Mask, this unused Heart Container
lacks a model but it is functional.)
- 000E = Contains small Magic Jar.
- 000F = Contains large Magic Jar.
- 0010 = Contains Fairy.
- 0011 = Contains Stray Fairy.
- 0012 = Contains nothing.
- 0013 = Contains 10 Deku Nuts.
- 0014 = Contains nothing.
- 0015 = Contains 5 Bombs.
- 0016 = Contains nothing.
- 0017 = Contains nothing.
- 0018 = Contains nothing.
- 0019 = Contains Deku Stick.
- 001A = Contains nothing.
- 001B = Contains nothing.
- 001C = Contains nothing.
- 001D = Contains nothing.
- 001E = Contains 10 Arrows.
- 001F = Contains 30 Arrows.
- 0020+ = Contains nothing.
- 008x + 01EB = Contains x Giant Bee(s).
Pattern repeats at multiples of 0100 until 8000.
- 8000+ + 0020 = Contains Gold Skulltula.
- FFFF = Contains nothing.
00e5 : 0133 = Wooden crate
00e7 : 0001 = Blue Navi lock-on spot
00e8 : 0001 = Stack of rupees
00e9 : 0140 = Honey & Darling
00ec : 0141 = Wolfos
- 0000 = Wolfos
- 0001 = White Wolfos
- FFFF = White Wolfos with ice
00ed : 0142 = Stalchild
00ef : 0143 = Gossip Stone
Hide-and-seek Gossip Stones:
- 0000 = Blank text box appears. (Unused value)
- 0001 = Tells about the location of the Mask of Truth.
- 0002 = Tells about the location of Kafei's Mask.
- 0003 = Tells about the location of the All-Night Mask.
- 0004 = Tells about the location of the Bunny Hood.
- 0005 = Tells about the location of the Keaton Mask.
- 0006 = Tells about the location of Garo's Mask.
- 0007 = Tells about the location of Romani's Mask.
- 0008 = Tells about the location of the Circus Leader's Mask.
- 0009 = Tells about the location of the Postman's Hat.
- 000A = Tells about the location of the Couple's Mask.
- 000B = Tells about the location of the Great Fairy's Mask.
- 000C = Tells about the location of the Gibdo Mask.
- 000D = Tells about the location of Don Gero's Mask.
- 000E = Tells about the location of Kamaro's Mask.
- 000F = Tells about the location of the Captain's Hat.
- 0010 = Tells about the location of the Stone Mask.
- 0011 = Tells about the location of the Bremen Mask.
- 0012 = Tells about the location of the Blast Mask.
- 0013 = Tells about the location of the Mask of Scents.
- 0014 = Tells about the location of the Giant's Mask.
- 0015+ = Blank text box appears. (Unused values)
- 0100+ = The above pattern repeats at multiples of 0100.
Large color-changing Gossip Stones:
- 1000 = Tells about Gossip Stones arranged in a row.
- 1001+ = Blank text box appears. (Unused values)
- 1100+ = The above pattern repeats at multiples of 0100.
Small color-changing Gossip Stones:
- 2000 = Tells about Gossip Stones arranged in a row, mentioning "guitar of waves".
- 2001 = Tells about Gossip Stones arranged in a row, mentioning "pipes of awakening".
- 2002 = Tells about Gossip Stones arranged in a row, mentioning "drums of sleep".
- 2003+ = Blank text box appears. (Unused values)
- 2100+ = The above pattern repeats at multiples of 0100.
General Gossip Stones:
- 3000 = Tells about crows that fly in Termina Field.
- 3001 = Tells about the acceptance of pictographs at the Swamp Tourist Center.
- 3002 = Tells about the frogs that gather in the mountains.
- 3003 = Tells about gold dust.
- 3004 = Tells about the Indigo-Go's.
- 3005 = Tells about using the Lens of Truth to find a man.
- 3006 = Tells about ReDeads.
- 3007 = Tells about Pamela.
- 3008 = Tells about doing a good deed at the ranch.
- 3009 = Tells about the power of the Couple's Mask.
- 300A = Tells about Anju.
- 300B = Tells about Sakon's Hideout.
- 300C = Tells about the power of the Bremen Mask.
- 300D = Tells about Kafei.
- 300E = Tells about the spirit of a charismatic dancer.
- 300F = Tells about the reward for being Romani's nighttime assistant.
- 3010 = Tells about the veranda door of the Stock Pot Inn.
- 3011 = Tells about what's important to the Postman.
- 3012 = Tells about the location of the All-Night Mask.
- 3013 = Tells about Chateau Romani.
- 3014 = Tells about Keaton.
- 3015 = Tells about the location of the Fierce Deity's Mask.
- 3016 = Tells about a lost horse.
- 3017 = Tells about the Mask of Truth.
- 3018+ = Blank text box appears. (Unused values)
- 3100+ = The above pattern repeats at multiples of 0100.
Unused range of values:
- 4000+ = From 4000 to FFFF, the A Button icon never reads "Check".
00f0 : 0001 = Water noises
00f1 : 0006 = Guay
00f3 : 0146 = Cow
00f6 : 0001 = Blue song effect
00f8 : 00d0 = Zora (walking)
Note: The 1st to 7th most significant bits of the variable seem to determine which
waypoints the zora follows. When approaching the zora, the A-button icon never
reads "Speak".
00f9 : 0001 = ?
00fa : 0130 = Walking Gerudo
00fc : 0002 = Boulder (red, only destroyable with punches or Powder Kegs)
Note: The least significant byte of the variable is the identifier.
00fd : 0192 = Crash
00fe : 0001 = Postman's letter
0100 : 0001 = Go down dungeon stair demo
0102 : 0001 = ?
0103 : 0064 = ?
0105 : 0030 = Armos statue
0106 : 014f = Green jiggly thing (unused?)
0109 : 014E = Dragonfly
- 0000 = Attacks Link but not right away.
- 0001 = Attacks Link right away.
010b : 0002 = ?
010c : 0002 = ?
010d : 0002 = Grass (can be cut and grabbed)
- 0000 = Ring of grass with central plant
- 0001 = Cluster of grass
0110 : 0153 = Proximity firewall
0111 : 0001 = ?
0112 : 023b = ?
0113 : 0155 = Garo
0114 : 00ed = Collapsing stone bridge
0115 : 0156 = Igos du Ikana (includes servants and curtains)
0116 : 0001 = Tatl green spot
0117 : 00d7 = Mamamu Yan(Dog lady)
0118 : 0001 = Lockable blue spot
0119 : 0024 = Lockable blue spot
011a : 0001 = Lockable blue spot
011b : 0001 = ?
011c : 0110 = ?
011d : 01ac = Big ugly chap
011f : 0157 = Stalagtite
0120 : 0006 = ?
0121 : 0001 = Lockable blue spot
0122 : 0001 = ?
0123 : 0001 = ?
0124 : 00de = ?
0125 : 0158 = ?
0128 : 0001 = ?
0129 : 015a = Odolwa
012a : 015b = Twinmold
012b : 015c = Gyorg
012c : 015d = Wart
012d : 015e = Bio Deku Baba
012e : 0156 = ?
012f : 0160 = ?
0130 : 0008 = ?
0132 : 0001 = Lockable blue spot
0138 : 00a1 = ?
013a : 0161 = Man eating plant
013b : 0162 = ?
013c : 0163 = Stone platform
013d : 0164 = Deku temple wooden flwr
013e : 0165 = Potted grass
013f : 0166 = ?
0140 : 01cc = Boss remains
- 0000 = Odolwa's Remains
- 0001 = Goht's Remains
- 0002 = Gyorg's Remains
- 0003 = Twinmold's Remains
0141 : 0141 = ?
0142 : 0003 = ?
0143 : 0167 = Ice arrow ice block
0144 : 01a6 = ?
0145 : 0040 = ?
0146 : 0001 = Tatl info spot(auto)
0147 : 00bc = Yellow frog
0148 : 0169 = ?
0149 : 0192 = Crash
014a : 016a = Chuchu
- 0000 = Blue Chuchu (contains nothing)
- 0001 = Green Chuchu (contains Magic Jar)
- 0002 = Yellow Chuchu (contains Arrow)
- 0003 = Red Chuchu (contains Recovery Heart)
- 0004+ = Chuchus of many additional colors depending on the value. For example,
a value of 000C results in a chuchu colored purple. (All chuchus
contain scrambled pixels and do not drop items when defeated.)
014b : 016b = Desbreko(skeleton fish)
014c : 016d = Part of Clocktower?
014d : 016d = 2D chimney with smoke
014e : 016c = Large bell
014f : 0005 = ?
0151 : 016d = 2d wooden wall
0152 : 014b = Princess Zelda
0153 : 0001 = Broken Great Fairy
0154 : 019f = ?
0155 : 0171 = Nejiron(Explosive, round)
0156 : 0166 = Rotating spikey log
0157 : 016d = Smoke
0158 : 0001 = ?
0159 : 0030 = ?
015a : 0001 = ?
015B : 0172 = Bad Bat
FFxx
- 00+ = xx is the number of flying Bad Bats. (Exception: A value of 00 results in
1 flying Bad Bat. Also, values greater than 1E have resulted in 1 flying Bad Bat.)
- 80+ = All values result in 1 stationary Bad Bat.
015c : 0001 = ?
015d : 0178 = ?
015e : 0178 = Stone platform
015f : 0178 = Fancy explosion
0160 : 0001 = Camera focuses on you
0161 : 026c = ?
0162 : 0001 = Flame circle
0163 : 0179 = ?
0164 : 017a = Boe
- 0000 = Black Boe
- 0001 = White Boe
0165 : 0001 = ?
0167 : 0189 = ?
0168 : 0224 = Speaking spot(boat tour)
0169 : 0001 = ?
016a : 018b = Deku King
016c : 017e = Wrought iron fence
016d : 012a = Large boulder with spike
016e : 000b = Enemy lockon spot
016F : 0181 = Real Bombchu
- 0000 = Aggressive, does not respawn.
- 0001 = Unaggressive, does not respawn.
- 8000 = Aggressive, respawns.
- 8001 = Unaggressive, respawns.
0170 : 0182 = Dripping water
0171 : 0002 = Grass (Keaton)
(Note: Object group 0264 is required for a Keaton to appear. A longer Gameshark code
is required to load additional objects.)
(Note: If a Keaton's quiz is attempted, a Keaton will not appear at grass with the
same identifier.)
Below, xx is the identifier.
- xx00 = Ring of grass with central plant
- xx01 = Single plant, jiggles when picked up (Note: This value is not intended to be
used in a room's actor list. A Keaton will not appear where there is a single
plant. When it is cut, no grass pieces appear.)
0172 : 0153 = Proximity firewall
0174 : 0184 = ?
0175 : 0008 = Floating beam of light
0176 : 0185 = Tingle
- 0000 = For North Clock Town
- 0001 = For the Termina Field - Southern Swamp road
- 0002 = For the trail to Goron Village
- 0003 = For Milk Road
- 0004 = For Great Bay Coast
- 0005 = For Ikana Canyon
- 0006+ = Tingle does not appear.
0177 : 00e3 = Banker
0178 : 0186 = Mounted telescope
0179 : 0187 = Moving ice platform
017a : 0135 = Deku guard
017b : 0001 = Bug
- 0000 = 3 bugs
- 0001 = 1 bug
017c : 0001 = Moon (may include anything related)
- 007F = Unknown (Note: Used in the scene for Termina Field.)
- 017F = Unknown (Note: Used in the scene for Termina Field.)
- 01FF = Unknown (Note: Used in the scene for Termina Field.)
- 037F = Moon (Note: Used in most outdoor scenes.)
- 03FF = Unknown (Note: Used in the scene for the top of the Clock Tower.)
- 04FF = Unknown (Note: Used in the scene for the top of the Clock Tower.)
- 067F = Moon (Note: Used in the scene for the inverted Stone Tower.)
017d : 0107 = Postman
017e : 018a = Deku door
017f : 01f3 = ?
0180 : 016b = ?
0181 : 016b = Skeleton fish
0182 : 0155 = Makes you walk away
0183 : 0001 = Deku Flower
- 0000 = Pink Deku Flower
- 0100 = Brown Deku Flower
0184 : 018d = Laser eyed monster
0185 : 00bb = Spiked bomb trap
0186 : 0001 = ?
0187 : 018e = ?
0188 : 018f = Kotake
018b : 0001 = ?
018c : 0001 = Night/day change?
018d : 0198 = ?
018e : 018d = Flying rubble
018f : 0190 = ?
0190 : 0169 = Lost Woods objects
- 0000 = Ground
- 0001 = Thick, tall tree with roots
- 0002 = Broken tree
- 0003 = Thin, tall tree without roots
0191 : 0192 = Skullkid
0192 : 01c8 = ?
0193 : 01a2 = Woodfall objects
- 0000 = Water
- 0001 = Crater walls
- 0002 = Woodfall Temple
- 0003 = Walkway to cell
0194 : 01be = ?
0195 : 01a3 = ?
0196 : 0001 = Tatl stays here
0197 : 0213 = ?
0198 : 01e6 = Snow overlay for Mountain Village
Note: There are 2 scenes for Mountain Village. One scene is for wintertime and the other
is for springtime. This overlay is likely used for a cutscene of the springtime scene.
Snow and ice is seen fading away in the cutscene after the defeat of Goht.
0199 : 0212 = ?
019a : 0229 = ?
019b : 01eb = ?
019c : 018c = Clocks and Clock Tower parts
Clock Tower parts:
- 0000 = Rotating parts on sides of tower (Note: Used in the scenes for Clock Town.)
- 1000 = Side of tower (Note: Possibly, this is not used.)
- 2000 = Tower clock (Note: Used in the scenes for Clock Town.)
- 3000 = Top of tower (Note: Used in the scenes for Clock Town.)
- 4000 = Rotating parts on sides of tower (Note: Used in the scene for Termina Field.)
- 5000 = Tower clock (Note: Used in the scene for Termina Field.)
- 6000 = Top of Tower (Note: Used in the scene for Termina Field.)
- 8000 = Main part of tower (Note: Used in the scene for Termina Field.)
- B000 = Stairs to top of tower (Note: Used in the scenes for Clock Town.)
Other clocks:
- 9000 = Large clock (Note: Used inside buildings, etc.)
- A000 = Small clock (Note: Used inside buildings, etc.)
019e : 0195 = ?
019f : 018d = Stone block
01a0 : 0135 = Deku palace entrance guard
01a1 : 0190 = Cracked stone wall
01a2 : 0197 = Clocktower doors
01a3 : 0190 = Patterned stone
01a4 : 00b7 = Romani
01a5 : 0199 = ?
01a6 : 019b = ?
01a7 : 0001 = ?
01a8 : 019e = ?
01a9 : 01e7 = Ice arrow ice platform
01aa : 0163 = Triforce stone
01ab : 0001 = ?
01ac : 019f = Round wooden door
01ad : 019f = ?
01ae : 01a0 = Honey & Darling's platform
01af : 0001 = Poured out water
01b0 : 0001 = Stray Fairy
01b1 : 000e = Stray Fairy in bubble
01b3 : 01a1 = ?
01b4 : 01a1 = ?
01b5 : 01a3 = ?
01b6 : 0088 = Clock Tower objects (includes mechanical parts)
- 0000 = Vertical cog
- 0001 = Horizontal cog with axle
- 0002 = Water wheel
- 0003 = Unknown, likely the piano used by the Happy Mask Salesman
01b7 : 018f = Witch on broom?
01b8 : 01a4 = Wooden wall?
01b9 : 01a5 = Lily pad
01ba : 01a6 = Snapper
01bb : 01b4 = ?
01bc : 01a0 = Circle of water
01bd : 01e5 = Deku salesman
01be : 01a7 = Tunnel blocking foliage
01c0 : 01A8 = Invisible platform
01c1 : 0129 = Maze game girl
01c2 : 01a9 = Fisherman
01c3 : 01aa = Item shop fill in guy
01c4 : 01ab = Item shop guy
01c5 : 01ac = Tingle's father
01c7 : 01b6 = Clock Town guard
- 0000 = Guard for south gate
- 1000 = Guard for north gate
- 2000 = Guard for west gate
- 3000 = Guard for east gate
01c8 : 01ad = Field stalagtite
01c9 : 01e5 = Deku game deku
01ca : 01af = Dampe
01cc : 01b0 = ?
01cd : 0163 = Deku game platform
01ce : 0001 = Song of soaring effect
01cf : 01b3 = Sun block
01d0 : 0087 = ?
01d1 : 01b5 = Dexihand
01d2 : 0001 = Large rupee
01d3 : 0001 = ?
01d4 : 01b7 = Snowy tree
01d5 : 0107 = ?
01d6 : 0001 = 2D songbuttons
01d7 : 0001 = ?
01d8 : 0001 = ?
01d9 : 0001 = Piece of heart
01da : 0075 = Gibdo (wanting items)
- 0010 = Wants Blue Potion.
- 0011 = Wants 5 pods of Magic Beans.
- 0012 = Wants Spring Water.
- 0013 = Wants Fish.
- 0014 = Wants Bugs.
- 0015 = Wants 10 Deku Nuts.
- 0016 = Wants 10 Bombs.
- 0017 = Wants Hot Spring Water.
- 0018 = Wants Big Poe.
- 0019+ = Wants Milk.
01db : 01b8 = ?
01dc : 00ef = Large snowball
01dd : 01bb = Ghot
01de : 0144 = Ghost arena person
01df : 0001 = Invisible speaking spot
01e0 : 01bf = Dancing goron wall
01e1 : 0001 = ?
01e2 : 01c1 = Stone tower object?
01e3 : 01c2 = Gravestone
01e4 : 01c7 = Stone column
01e6 : 01c4 = Eeno
- 0000 = Small Eeno
- 0001 = Large Eeno
- 0003 = Snowball thrown by small Eenos
- 0004 = Boulder of snow thrown by large Eenos
- 0005 = Snowball thrown by small Eenos
(acts as a boulder of snow, has a shadow of a boulder of snow)
- 0006 = Shadow of the boulder of snow thrown by large Eenos,
breaking boulder of snow appears (no visible intact snowball or boulder)
01e7 : 0001 = ?
01e8 : 01c5 = Purple poe
01e9 : 01c6 = Hiploop
- 0000 = Masked Hiploop
- 0001 = Unmasked Hiploop
01ea : 01bb = ?
01eb : 0001 = ?
01ec : 0001 = ?
01ed : 0001 = Hot air column
01ee : 0132 = Racing dog
01ef : 010f = Dojo master
01f0 : 01c9 = Stone door?
01f1 : 01d7 = Laboratory fish
01f3 : 01c3 = Poe
01f4 : 01cd = Burnable spider web
- 0000 = Large web
- 0001 = Small web
01f5 : 01ce = Zora egg
01f6 : 01cf = Zubora (Mountain Smithy owner)
01f7 : 01d0 = Shadow
01f8 : 01d1 = Dojo practice log
01f9 : 00ef = Small snowball
01fa : 01d0 = ?
01fb : 01d2 = Darmani's gravestone
01fc : 01d4 = Deku Princess
01fd : 01d5 = Icy wind
01fe : 01d3 = Hot spring water
01ff : 01d6 = Gabora (Mountain Smithy assistant)
0200 : 0001 = ?
0201 : 01df = Goron baby
0202 : 00e2 = ?
0204 : 01eb = Giant Bee
- 0000 = Unaggressive, does not follow Link.
- 0001+ = Aggressiveness varies, movement varies, follows Link.
0205 : 01ec = ?
0206 : 1ed = Deep Python (sea snake found in Pinnacle Rock)
0207 : 01ee = ?
0208 : 01f1 = Big Poe
0209 : 01ee = Cloth with japanese
020a : 01f2 = Little cow model's head
020b : 0001 = Secret spot revealer
020c : 01f4 = ?
020d : 01e0 = ?
020e : 01f5 = Cracked house wall
020f : 01f5 = Metal grate
0210 : 01f5 = Skullkid painting
0211 : 01f5 = Chest of drawers
0212 : 0142 = Grave guarding stalchildren
0213 : 01f8 = Frozen Goron elder
0214 : 018e = ?
0215 : 01fc = ?
0216 : 0201 = Leever
0217 : 0202 = Chair
0218 : 0003 = ?
0219 : 0203 = Large ornate mirror
021a : 0203 = Rotating rooms in the Stone Tower Temple
(Note: Additional object groups are required for all values of zzzz listed. A longer
Gameshark code is required to load additional objects. Additional object groups known to be
required are placed to the right of zzzz.)
(Note: In the Stone Tower Temple, doors are seen rotating with the rooms. How to set
things up to see rotating doors is not known.)
Below, xx is the switch flag which the room sets.
- xx00 + 0003 = Room with a block puzzle (Note: If gameplay_dangeon_keep / object
group 0003 is used, this room will contain a pushable block. The
block puzzle does not require additional actor placements. This room
sets the switch flag once the block puzzle is solved.)
- xx01 + 0182 = Room with lava (Note: If object group 0182 is used, lava will drip
in this room. This room does not set the switch flag.)
021b : 0184 = Large seesaw
021c : 0184 = Falling water
021d : 0204 = Aggresive pirate
021e : 012e = Pirate guard
021f : 00b7 = ?
0220 : 00a7 = Cremia
0221 : 0205 = Lower part of town stand
0222 : 0184 = Great Bay Temple elevator
0223 : 0170 = Owl statue
- 0000 = Great Bay statue
- 0001 = Zora Cape statue
- 0002 = Snowhead statue
- 0003 = Mountain Village statue
- 0004 = Clock Town statue
- 0005 = Milk Road statue
- 0006 = Woodfall statue
- 0007 = Southern Swamp statue
- 0008 = Ikana Canyon statue
- 0009 = Stone Tower statue
- 000F = Value used for the actor in the West Clock Town scene.
0224 : 0206 = ?
0225 : 0207 = Rotating Deku flower platforms
0226 : 01f8 = ?
0227 : 020c = Twinmold battle environment
0228 : 00d0 = Zora (Note: The 6 most significant bits of zzzz seem to affect which
waypoints the zora follows.)
- 0000 = Tells about the entrance to zora hall and tells about the beavers to Mikau.
- 0001 = Runs the zora game site.
- 0002 = Guards the room of Mikau and Tijo (before defeat of Gyorg).
- 0003 = Guards the room of Japas (before defeat of Gyorg).
- 0004 = Guards the room of Evan (before defeat of Gyorg).
- 0005 = Guards the room of Lulu (before defeat of Gyorg).
- 0006 = Sitting zora, explaining about the Indigo-Go's (before defeat of Gyorg)
- 0007 = Mentions the lighting and rehearsals and asks Mikau for a pictograph
(before defeat of Gyorg).
- 0008 = Zora working on sound equipment, wanting a sound test (before defeat of Gyorg)
- 0009 = Wants the lighting to be on (before defeat of Gyorg).
- 000A = Walking zora, telling about the rehearsal (before defeat of Gyorg)
- 000B = Sitting to watch the rehearsal (after defeat of Gyorg)
- 000C = Sitting to watch the rehearsal, mentioning town concert
(after defeat of Gyorg)
- 000D = Sitting to watch the rehearsal, mentioning new song
(after defeat of Gyorg)
- 000E = Sitting to watch the rehearsal, mentioning town concert
(after defeat of Gyorg)
- 000F = Sitting to watch the rehearsal, mentioning new song
(after defeat of Gyorg)
- 0010 = Sitting to watch the rehearsal (after defeat of Gyorg)
- 0011 = Sitting to watch the rehearsal, saying the rehearsal was perfect
(after defeat of Gyorg)
- 0012 = Stands. (The A-button icon never reads "Speak".)
- 0013 = Does a dancing or guitar playing animation.
(The A-button icon never reads "Speak".)
- 0014 = Stands with their hand near their face.
(The A-button icon never reads "Speak".)
- 0015 = Leans. (The A-button icon never reads "Speak".)
- 0016 = Runs. (The A-button icon never reads "Speak".)
- 0017+ = Stands. (The A-button icon never reads "Speak".)
0229 : 020d = 3 branched tree
022a : 020e = Metal mesh elevator
022b : 020e = ?
022c : 020e = Pirate's patrol boat
022d : 0250 = Wooden barrel
022e : 023d = Invisible object
022f : 018e = Round target
0230 : 0087 = ?
0231 : 0211 = Japas (bassist)
0232 : 0001 = ?
0233 : 0001 = ?
0234 : 023a = Toto (manager)
0235 : 0075 = Gibdo (surrounding Music Box House)
- 0000 = 6 Gibdos as enemies
- 0081+ = Likely a single Gibdo entering the ground (Likely used for the
Music Box House cutscene)
0236 : 00df = Old lady with bag
0237 : 00e3 = ?
0238 : 0216 = Tijo (drummer)
0239 : 0263 = Lottery rotundah
023a : 00a1 = Frog mask goron
023b : 0001 = ?
023c : 0218 = Palm tree
023d : 0001 = ?
023e : 015d = ?
023f : 015c = ?
0240 : 021e = ?
0241 : 0220 = Evan (bandleader)
0242 : 00a1 = Goron
0243 : 0004 = ?
0244 : 00e3 = ?
0245 : 005c = Large stone block
0246 : 0222 = Floor switch
0247 : 005d = Camera changes
0248 : 00ff = Music box man
0249 : 0001 = Green song effect
024a : 01b6 = Navi blue spot
024b : 0001 = White song effect
024c : 01e5 = ?
024d : 0006 = ?
024e : 0001 = Pink song effect
024f : 0229 = ?
0250 : 022a = Semi gibdo father
0251 : 022a = ?
0252 : 022b = Lulu (singer)
0253 : 0007 = ?
0254 : 022c = Mysterious patterned blck
0255 : 0203 = Cracked wall
0256 : 0203 = ?
0257 : 0203 = Large metal door thing?
0258 : 01e0 = Cracked wall
0259 : 01e0 = Song learning gravestone
025a : 0001 = Large rupee
025b : 0237 = Spring Water Cave objects
- FE00 = Spring Water Cave
- FE01 = Stream from Spring Water Cave
- FE02 = Water inside Spring Water Cave
025c : 0237 = Ikana Canyon objects
- FE00 = Music Box House water wheel
- FE01 = Stone Tower door (Placed in Ikana Canyon and its model is hidden from view.
It is never closed to block the entrance.)
- FE02 = Sakon's Hideout door
025d : 0238 = ?
025e : 0239 = Hookshot tree
025f : 012b = Sleeping Deku scrub
0260 : 00d0 Zora (swimming)
- 0000 = Zora located at the entrance to Pinnacle Rock
- 0001 = Zora located at the gate of the Pirates' Fortress
- 0002+ = Zora located at the entrance to Pinnacle Rock
0261 : 0001 = Checkable spot
0262 : 000d = ?
0262 : 000d = ?
0263 : 0013 = ?
0264 : 00e3 = Sakon's bag?
0265 : 0001 = ?
0266 : 0006 = Circling Guay
0267 : 023f = Seagull
0268 : 015b = ?
0269 : 0240 = Yellow lock-on spot
026a : 00f1 = Man with pickaxe
026b : 00f0 = ?
026c : 0247 = ?
026d : 01b6 = ?
026e : 01b6 = Guard
026f : 0241 = Mayor in chair, debating
0270 : 0243 = Sign with bell (for the Curiosity Shop's backroom)
0271 : 0244 = ?
0272 : 0246 = ?
0273 : 0203 = Round stone platform
0274 : 01e5 = Deku salesman
0275 : 01be = ?
0276 : 01d5 = ?
0277 : 00a1 = ?
0278 : 0249 = ?
0279 : 0001 = ?
027a : 024a = ?
027b : 024b = Dancer
027c : 0001 = ?
027d : 024f = Tatl blue spot
027e : 0110 = Jim (Bomber)
027f : 0110 = ?
0280 : 0110 = Bomber
0281 : 0110 = Password bomber
0282 : 0280 = Balloon shot by Jim
0283 : 01b1 = Moon's tear
0284 : 0001 = ?
0285 : 0236 = ?
0286 : 0255 = ?
0287 : 0256 = Gorman Bros' sheds
0288 : 0257 = Barn roof overlay
0289 : 025b = Deku butler's son
028a : 0260 = Large metal portcullis
028b : 0261 = Romani milk jar
028c : 0264 = ?
028d : 0267 = Cracked wall
028e : 0236 = Hot checkered floor
028f : 0268 = Giant stalfos
0290 : 0129 = Mayor's receptionist
0291 : 0022 = Takkuri
- 0000 = Takkuri
- 0001 = The actor's position affects the direction that a Takkuri will fly after an
item is stolen. Position and rotation may have other effects such as whether
a Takuri can steal an item. (This is not the location where a Takkuri will
appear; a Takkuri only appears where 0000 is used for zzzz. This value seems
to be used alongside 0000 to affect a Takkuri.)
0292 : 01a9 = Jumping game fisherman
0293 : 0080 = Golden torch stand
0294 : 026e = Lightcasting window
0295 : 026f = ?
0296 : 0270 = ?
0297 : 027f = Hookshot pillar
0298 : 0234 = Cracked wall
0299 : 0015 = Anju in wedding dress
029a : 0001 = ?
029b : 0273 = Stone platform
029c : 0269 = ?
029e : 00e2 = Tatl blue spot
029f : 0007 = Anju's mother (Stock Pot Inn employee)
02a0 : 0004 = Anju's Grandmother
02a1 : 0018 = ?
02a2 : 0241 = Mayor & chair
02a3 : 0185 = Tingle
02a4 : 0185 = Confetti spawner
02a5 : 0142 = Sitting stalchild
02a6 : 0001 = Hole in the wall check
02a7 : 027a = Flying bird
02a8 : 0247 = Ceremonial guard
02a9 : 00f0 = Carpenter boss
02aa : 01b6 = 'Stone mask guard'
02ab : 00f1 = Man in blue and red
02ac : 0001 = ?
02ad : 00e2 = Lockable blue spot
02ae : 0001 = ?
02af : 0001 = Invisible rupee
02b0 : 0281 = Endgame stuff
- 0000 = Carved stump
- 0001 = Twin spotlight beams
02b1 : 012c = Bomb shop man