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Overstorm
| Overstorm |
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Developer:
Polyzoom Media
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| This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves. |
This Games Convention 2003 alpha prototype of Overstorm was given out in an IndieGameStand sale of the developer's latest game, Volt, and features five playable levels. Or does it...
| Download Overstorm alpha demo
File: Overstorm_demo.zip (1.38MB (3.30MB extracted)) (info)
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Contents
Sub-Pages
| Prerelease Info |
| Notes |
Unseen
By using the GameShark code 33003EE0 0001 at the Polyzoom Media screen, an unused titlescreen will appear. This comes from early in development, when the developers had named the game Unseen, before changing it to Overstorm.
Unused Levels
| This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
By using the GameShark code 33003EE0 00??, where ?? is one of the following IDs, at the level select menu, some more levels can be selected. All lack background music.
LEVEL 2: DOLINKA
ID: 06
The name translates to "Valley".
LEVEL 5: KOLEJKA
ID: 09
The name translates to "Minecart", referencing the fact that this is a minecart level.
LEVEL 6: BAZA PODZIEMIA
ID: 0A
The name translates to "Underground Base". It contains an unfinished enemy that spits fireballs.
WIERZA
ID: 0D
The name translates to "Tower". The player appears as a silhouette.

