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Persona 4 Arena Ultimax

From The Cutting Room Floor
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Title Screen

Persona 4 Arena Ultimax

Also known as: Persona 4: The Ultimax Ultra Suplex Hold (JP)
Developers: Arc System Works, Atlus
Publishers: Atlus (US/JP), Sega (EU)
Platforms: PlayStation 3, Xbox 360 (US/EU only)
Released in JP: August 28, 2014
Released in US: September 30, 2014
Released in EU: November 21, 2014


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Persona 4 Arena Ultimax is the continuation/sequel to Persona 4 Arena.

Unused Graphics

P4AU-Temporary-Ken-Icon.png

A placeholder icon for Ken for the character select screen, using his Persona 3 artwork.

P4AU-Temporary-Rise-VS-Portrait.pngP4AU-Temporary-Rise-Persona-Portrait.png

Placeholder versus portrait and persona, using Yukiko and Izanagi, for Rise and Himiko.

P4AU-Temporary-Portrait-1.pngP4AU-Temporary-Portrait-2.png

P4AU-Temporary-Portrait-3.pngP4AU-Temporary-Portrait-4.png

Placeholder portraits using Akihiko's, reading Temporary Data:, with Middle-aged criminal, Yukari's manager, Chairman, and Professor respectively, and normal.

Placeholder Final
P4AU-Temporary-Akihiko-Portrait.png P4AU-Final-Akihiko-Portrait.png

Placeholder portrait for Akihiko, reading Temporary Data: Crucified

(Translation: MysticDistance)

Unused battle portraits of Shadow Marie, a scrapped Shadow-type character.

Unused Text

P5HERO

Found in the game's executable, between the names Adachi and Marie; Name after the protagonist of Persona 5.

P4B End Of Text

Found at the end of every [language]_idlist, where game text is stored. P4B possibly stands for Persona 4 Blazblue, since it uses the same engine.

Elizabeth(S)
Shadow Labrys(S)
Sho MINAZUKI(S)
SHO Minazuki(S)
Tohru Adachi(S)
Margaret(S)
Marie(S)

Unused names for Shadow versions of characters who don't have any. Likely kept for the sake of consistency.

Japanese English
【仮】 [TBD]

Placeholder text for main menu music selection, labelled MainMenuBGMV139, MainMenuBGMV140, and MainMenuBGMV141.

Debug Menu

-------- SoundTest Debug --------
Voice1
Voice2
ChrSE1
ChrSE2
CharaVoice
CharaVoiceVol
CharaSE
CharaSEVol
CommonVoice
CommonVoiceVol
CommonSE
CommonSEVol
BGMVol
-------- Debug Menu Top 2008/02/13 11:35 --------
Title Start..
Battle Debug
Input Debug
Camera Debug
Particle Debug
Sound Debug
Display Mode
Scene Select
VSStart
StorySelectStart
Test Mode
Main Menu
Story Select
Network
Gallery
Replay Theater
Network UI
Ranking
MatchResult
Tutorial
Challenge
DLCMarket
SoundTest
NetworkMode


-------- Battle Debug --------
_NEUTRAL
keep
null
Pos X : %f
Pos Y : %f
Pos Z : %f
Dir X : %f
Dir Y : %f
Dir Z : %f
FrontClip : %f
BackClip : %f
Range : %f
Fog : %s
FogNear : %f
FogFar : %f
FogColor : %08x
BG Blur : %s
BG FSAA : %s
Vtx Strip : %d/%d
Vtx Strip Dynamic : %d/%d
Vtx Simple : %d/%d
Vtx Basic3D : %d/%d
Vtx Basic3D Dynamic : %d/%d
Vtx Sprite : %d/%d
Vtx PostEffect : %d/%d
-------- Fog Setting Mode --------
-------- Camera Vision Mode --------
-------- Texture Disp Mode --------
_NEUTRAL
keep
null
-------- Camera Move Mode --------
-------- Camera Menu --------
9 Corn
16 Box
Camera Move
Camera Vision
Fog On/Off
Fog Setting
Blur Switch
FSAA On/Off
Frame On/Off
Disp On/Off
Default Pos
Texture Disp
Hide Menu
Exit
Debug menu element num over!!
BasicSetting
Load
Press enter to load
Save
Press enter to save
Setsumei
Setsumei2
MenuAllDefault
Press enter
ScriptReload[enter]
1P(bbs only)
2P(bbs only)
ParticleReload[enter]
Do Not Pause
Meter
DispLocalizeTextShrink
DispVRAM
Detail
General
ConsumerLoad
ConsumerSave
BtlLoadTaskInfo
release
preload
norelease
ComboChecker
Press Enter To Start
BasicSetting2
CharInfo
AtkInfo
ObjInfo
SkillInfo
Auto
SkillInfoForce
SkillInfoAll
Cockpit Disp
HideLv1
All Hiden
Cockpit Online Disp
Particle Disp
No Disp
Obj Disp
1P Only
2P Only
BG Disp
MainBg
ExBg
BlackOut
KeyDisp
DBM_Megane1P
DBM_Megane2P
Color1P
Color2P
ColorPersona1P
ColorPersona2P
VoicePac1P
VoicePac2P
VoicePacArcade
Shadow1P
Shadow2P
Collision
ON(with center)
Real
ViewRect
MainMenuTopDebugText Disp
DispTest
Screen Shake
CounterHit Particle
FatalCounter Particle
Persona AtkHit Effect
PersonaDamage Particle
Otenki Disp[Enter]
Default
Cloudy
Rainy
Snowy
Training
LifeRegain
Both
LifeLimit
MugenJump
Stance1P
STAND
CROUCH
JUMP
Stance2P
Guard
Stand
Crouch
JustGuard
Ukemi
Forward
Back
Down
Neutral
CounterHit
Tension
default
debug max
DoNotExciteOnTraining
BurstStock
DBM_EasyMode
PosX
PosY
DBM_AllChain
DBM_ArcadeOrConsumerForDemo
Arcade
Consumer
DBM_ObjectCreate
NageNuke
UltimateType
Break
Warp
Negative
SynqInput
Astral
Force On
ResetKeyConfig[enter]
TypeX
DBM_DamageGravity
DBM_MiniJumpAirKouchoku
DBM_MiniJumpLandKouchoku
DBM_MiniJumpAsSpecialSkill
DBM_MiniJumpAttackIsMid
DBM_LandBDashCancelActivateTime
OmitGuardEffectPeriod(F)
OmitBokosukaSmokeEffectPeriod(F)
OmitBokosukaDokabakiEffectPeriod(Times)
OmitBokosukaBlowEffectPeriod(Times)
CommandLongNeutralThreshold
DBM_InputLink
DBM_Kakusei
DBM_PersonaForceFail
Force ON
DBM_CounterLowLvLandStunAddition
DBM_CounterLowLvAirStunAddition
DBM_CounterHighLvLandStunAddition
DBM_CounterHighLvAirStunAddition
DBM_FatalLand_Puls
DBM_FatalAir_Puls
DBM_NoTone
DBM_CameraFar
DBM_WallDisable
DBM_WorldMap
DBM_WorldMapScale
Enshutsu - Press Enter
Entry
Round Win
Match Win
Lose
Enshutsu1P2P
EntryForArcade
1P main
2P main
DemoRed
DBM_Muteki
DBM_Rsv2_02
DBM_Rsv2_03
DBM_Rsv2_04
DBM_Rsv2_05
DBM_Rsv2_06
P4U2 ShadowSetting
AttackDamageRate Normal(%%)
AttackDamageRate Special(%%)
NormalAttackStunTimeAddition
SpecialAttackStunTimeAddition
AttackCollisionScale
HeatUpKezuriRate(%%)
NextRoundTensionRemainRate(%%)
EnableAirJump
EnableAirDash
EnableJumpCancel
P4U2 ButtonHoldSkillSetting
TimeToStartDispGauge
DurationBeforeCharge
DurationPerGauge
DelayBeforeActive
ActiveDuration
DurationForDeactivation
P4U2 OtherSetting
DurationDashCancelReady
FDashStartSpeedRate (%%)
FDashAccelSpeedRate (%%)
FDashInertiaRateThreshold_1 (F)
FDashInertiaRateVal_1 (%%)
FDashInertiaRateThreshold_2 (F)
FDashInertiaRateVal_2 (%%)
GuardDisabledDurationFromTakeOff
ShotMutekiOnEntireQEAction
P4U2 OtogeSetting
DBM_OtogeTimingTickDiff_Best
DBM_OtogeTimingTickDiff_Good
DBM_TrialReload
DBM_TrialSelect
DBM_TrialRecoding
DBM_TrialUse30Sample
DBM_TrialClearBySample
DBM_TrialRsv03
DBM_TrialRsv04
DBM_TrialRsv05
DBM_TrialRsv06
GoldenArenaMode Debug
DispInfo
Output Enemy Info
Enter
PlayLimit
StartStage_x100
StartStage_x1
Start EXP_x1000
Start EXP_x1
Start Commu EXP
Param and Skill ON/OFF
1P Param[0]
1P Param[1]
1P Param[2]
1P Param[3]
1P Param[4]
2P Param[0]
2P Param[1]
2P Param[2]
2P Param[3]
2P Param[4]
1P Skill[0]
NONE
1P Skill[1]
1P Skill[2]
1P Skill[3]
1P Skill[4](PartnerSkill)
2P Skill[0]
2P Skill[1]
2P Skill[2]
2P Skill[3]
2P Skill[4](PartnerSkill)
Skill Always Operate
CommuSkill New Gained
SkillID Break Point
ModeSelect Debug
SetClearRand
SoundInfo
SECommon
SE1P
SE2P
Voice1P
Voice2P
Volume-SE
Volume-Voice
Volume-Navi
Volume-BGM
Volume-Jingle
LifeBarColorTest
LifeBarColorTestOn
LifeBarColorBlackAmount
LifeBarColor Max_R
LifeBarColor Max_G
LifeBarColor Max_B
LifeBarColor Mid_R
LifeBarColor Mid_G
LifeBarColor Mid_B
LifeBarColor Pinch_R
LifeBarColor Pinch_G
LifeBarColor Pinch_B
DBM_Navi1PName
DBM_Navi1PType
DBM_Navi2PName
DBM_Navi2PType
DBM_Navi1PReq
DBM_Navi2PReq
DBM_Navi
DBM_NaviSide
TypeC
DBM_NaviRequestSide
DBM_NaviRequest
DBM_NaviReset
EnterToReset
DBM_NaviForceB
DBM_NaviUnderBar
DBM_NaviArcade
DBM_NaviRsv6
DBM_NaviRsv7
DBM_NaviRsv8
DBM_NaviRsv9
DBM_A_Zentai
DBM_A_Hassei
DBM_A_Jizoku
DBM_A_Level
DBM_B_Zentai
DBM_B_Hassei
DBM_B_Jizoku
DBM_B_Level
DBM_NewHosei
DBM_NegativeGage
HitStopTime
LandStunTime
AirStunTime
GuardTime
GuardBreakTime
StopDebug
HoseiForceMin
DebugSkill
ProfileLog
Stop
Start
ProfileLogDisp
ProfileLogNode
ProfileLimit(x100)
DBM_RotationDebugDisp
DBM_RotationDebug
on(megane)
on(random)
navi
DBM_RotationDebug1P
DBM_RotationDebug2P
DBM_RotationDebugFast
DBM_AutoArcadeMode
DBM_ModeSelectLoop
AutoPlayDebug
On/Off
Use Dummy NESiCA
NESiCA Char Rotation
ChangeCPUSide
SelectMode
Random
SelectCourse
SelectSubCourse
PressStart_ProfileOn
PressStart_ModeSelectOn
PressStart_VSInfoOn
PressStart_BattleOn
PressStart_WinnerOn
CPU1P
CPU2P
NewCPU
NewCPUForceStop
GameDifficulty
Beginner
Easy
Normal
Hard
Very Hard
Maniac
StageNoForCPULevel
ForceSetCPULevel1P
ForceSetCPULevel2P
SkillPlay1P
SkillPlay2P
Boss1P
Boss2P
DBM_StorySpecialType1P
DBM_StorySpecialType2P
AutoPlaying
BOTH
RotationChar
VoiceLanguage1P
AddCharaForceOpen
ETCObjectDebug
DisplayETCInfo
DisplayETCInfo2
MessView
Dynamic
Static
Idle
DisplayETCInfo_Idx
ETC ActiveObjectInfo
ExGaugeIcon
WhiteFileCutin
none
1pMain
2pMain
1pSub
2pSub
1pOther1
1pOther2
1pOther3
Charasele Event Cut
DynamicFontSize
DynamicFontWeight*100
DynamicFontScaling
DisplayETCStencil
Hide ScreenShotObject
GetShortNameAssert
BattleBeginBGBorder
ETCObject TimeInfo
NesicaDispDebug (in Battle)
ForceDispBattleNesicaInfo
Profile
Profile + Kunsho
Profile + GoldenArena
DebugDispPSR
DebugDispDan
WinnerSceneDebug

Strings of a few debug menus and text found in the game's executable. The date 2008/02/13 is from the original Blazblue.

DLC Strings

The Famitsu colors are now available for all characters. Select  No.26. at the Character Select screen.

The Dengeki colors are now available for all characters. Select  No.25. at the Character Select screen.

Translated lines for unlocking the Famitsu and Dengeki-exclusive color palettes, which never released overseas.

Original Text Translated
SAMPLE

BGM【sky's the limit】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

The BGM "sky's the limit" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.

SAMPLE

BGM【Beauty of Destiny】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

The BGM "Beauty of Destiny" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.

SAMPLE

BGM【key plus words】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

The BGM "key plus words" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.

SAMPLE

BGM【The Way of Memories】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

The BGM "The Way of Memories" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.

Untranslated strings of the Persona 4 the Animation DLC pack, which also never came out overseas. The Way of Memories was replaced with 恋する名探偵, Detective in Love, in the final release.

The BGM "Next Chance to Move On" is now available. You can select it from the Character Select screen
or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options.
It is also available in the Gallery mode.

The BGM "Dazzling Smile" is now available. You can select it from the Character Select screen
or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options.
It is also available in the Gallery mode.

The BGM "More Than One Heart" is now available. You can select it from the Character Select screen
or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options.
It is also available in the Gallery mode.

The BGM "Burn My Dread -Spring of Birth ver.-" is now available. You can select it from the Character
Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options.
It is also available in the Gallery mode.

The BGM "Fate is In Our Hands" is now available. You can select it from the Character Select screen
or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options.
It is also available in the Gallery mode.

The BGM "Deep Breath Deep Breath -Lotus Juice Remix -" is now available. You can select it from the Character
Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options.
It is also available in the Gallery mode.

Oddly enough, only the Persona 4 the Golden Animation DLC pack and Persona 3 Movies set 1 and 2 were translated despite it never releasing overseas as well.

[TBD] P4D1
[TBD] P4D2
[TBD] P4D3
[TBD] P4GA3
[TBD] P4GA4
[TBD] P3 Movie 5
[TBD] P3 Movie 6
[TBD] P3 Movie 7
[TBD] P3 Movie 8

Placeholder names for the unused / never released DLC songs sets.

Original Text Translated
SAMPLE

BGM【【未定】P4D1】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

The BGM "[TBD] P4D [n]" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.

SAMPLE

BGM【【未定】P4D2】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

BGM【【未定】P4D3】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

BGM【【未定】P4GA3】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

The BGM "[TBD] P4GA[n]" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.

SAMPLE

BGM【【未定】P4GA4】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

BGM【【未定】P3劇場版5】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

The BGM "[TBD] P3 Movie [n]" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.

SAMPLE

BGM【【未定】P3劇場版6】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

BGM【【未定】P3劇場版7】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

SAMPLE

BGM【【未定】P3劇場版8】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。

Unused and untranslated unlock messages for the unreleased DLC sets.

Unused Audio

P5 Hero

Unused call for P5Hero, a scrapped character.

Persona 5 Hero

Alternate (full name) call for P5Hero.

Mephistopheles

The announcer calling Mephistopheles, placed where Personas are called...which are also unused. This is possibly P5Hero's persona, as originally, Mephistopheles was going to be his persona.

Marie Calls

Line Sound File Notes
Izanami-no-Mikoto
Her true name
Kusumi-no-Okami
Out-of-control form (which she uses for her instant kill)
Mariko Kusumi
Her human alias

Unused alternate calls for Marie.

"Dark Side"

The announcer...announcing "Dark side." It is unknown what or who is this used for, but it is placed after calls of Normal Type and Shadow Type.

Placeholder "Song"

A placeholder sound effect of elevator rings used for the unreleased DLC songs.

Unused DLC Sets

DBM_DLCIDX_CLBCOLOR_YOBI1
DBM_DLCIDX_CLBCOLOR_YOBI2
DBM_DLCIDX_CLBCOLOR_YOBI3
DBM_DLCIDX_BGMSET_P4D
DBM_DLCIDX_BGMSET_EB
DBM_DLCIDX_BGMSET_P4GA_2
DBM_DLCIDX_BGMSET_P3A_3
DBM_DLCIDX_BGMSET_P3A_4

Unused DLC sets of Persona 4: Dancing All Night, a second set of music from Persona 4 the Golden Animation, a third and fourth set from the Persona 3 movies, and more color sets, with CLB, meaning CoLlaBo(collaboration) and YOBI, meaning reserve. EB is unknown.

Code

There are two leftover batch commands, which delete Japanese voice files and files relating to the 3 DLC fighters: Adachi, Marie, and Margaret.

del_dlc_char.bat

@rem 削除方針
@rem キャラデータ、ボイスのみ削除。UI系素材は残っていてOK
@rem →DLCキャラデータは削除しないことになりました。でもテスト用背景等は
@rem   削除しなければいけないのでこのバッチは引き続き使用します。(2014/05/27)

del /q BG\cmn\bg_BASE.pac
del /q BG\cmn\bg_base_img.pac
del /q BG\cmn\bg_base_lns.pac

@rem del /q BG\cmn\bg_exastralad.pac
@rem del /q BG\cmn\bg_exastralad_img.pac
@rem del /q BG\cmn\bg_exastralad_lns.pac
@rem del /q BG\cmn\bg_exastralmr.pac
@rem del /q BG\cmn\bg_exastralmr_img.pac
@rem del /q BG\cmn\bg_exastralmr_lns.pac
@rem del /q BG\cmn\bg_exastralnx.pac
@rem del /q BG\cmn\bg_exastralnx_img.pac
@rem del /q BG\cmn\bg_exastralnx_lns.pac

rmdir /s /q BG\test
rmdir /s /q bgobj\test

@rem 消しません(2014/05/27)
@rem del /q Char\char_ad_col.pac
@rem del /q Char\char_ad_img.pac
@rem del /q Char\char_ad_mgn.pac
@rem del /q Char\char_ad_pal.pac
@rem del /q Char\char_ad_scr.pac
@rem del /q Char\char_ad_vri.pac
@rem del /q Char\char_mr_col.pac
@rem del /q Char\char_mr_img.pac
@rem del /q Char\char_mr_mgn.pac
@rem del /q Char\char_mr_pal.pac
@rem del /q Char\char_mr_scr.pac
@rem del /q Char\char_mr_vri.pac
@rem del /q Char\char_nx_col.pac
@rem del /q Char\char_nx_img.pac
@rem del /q Char\char_nx_mgn.pac
@rem del /q Char\char_nx_pal.pac
@rem del /q Char\char_nx_scr.pac
@rem del /q Char\char_nx_vri.pac

@rem del /q Eff3D\eff3d_ad.pac
@rem del /q Eff3D\eff3d_ad_img.pac
@rem del /q Eff3D\eff3d_mr.pac
@rem del /q Eff3D\eff3d_mr_img.pac
@rem del /q Eff3D\eff3d_nx.pac
@rem del /q Eff3D\eff3d_nx_img.pac

@rem del /q ETC\modeseldot_ad_m.pac
@rem del /q ETC\modeseldot_ad_v.pac
@rem del /q ETC\modeseldot_mr_m.pac
@rem del /q ETC\modeseldot_mr_v.pac
@rem del /q ETC\modeseldot_nx_m.pac
@rem del /q ETC\modeseldot_nx_v.pac

@rem del /q ETCIMG\cockpit_ad.pac
@rem del /q ETCIMG\cockpit_mr.pac
@rem del /q ETCIMG\cockpit_nx.pac
@rem del /q ETCIMG\cockpit_e_ad.pac
@rem del /q ETCIMG\cockpit_e_mr.pac
@rem del /q ETCIMG\cockpit_e_nx.pac

@rem del /q ETCIMG\cutin_ad.pac
@rem del /q ETCIMG\cutin_mr.pac
@rem del /q ETCIMG\cutin_nx.pac
@rem del /q ETCIMG\cutin_m_ad.pac
@rem del /q ETCIMG\cutin_m_mr.pac
@rem del /q ETCIMG\cutin_m_nx.pac

@rem del /q ETCIMG\ending_ad.pac
@rem del /q ETCIMG\ending_mr.pac
@rem del /q ETCIMG\ending_nx.pac

@rem del /q ETCIMG\ga_status_jpn_ad.pac
@rem del /q ETCIMG\ga_status_jpn_mr.pac
@rem del /q ETCIMG\ga_status_jpn_nx.pac

@rem del /q ETCIMG\profile_eng_ad.pac
@rem del /q ETCIMG\profile_eng_mr.pac
@rem del /q ETCIMG\profile_eng_nx.pac

@rem del /q ETCIMG\profile_jpn_ad.pac
@rem del /q ETCIMG\profile_jpn_mr.pac
@rem del /q ETCIMG\profile_jpn_nx.pac

@rem del /q ETCIMG\vs_ad.pac
@rem del /q ETCIMG\vs_mr.pac
@rem del /q ETCIMG\vs_nx.pac

@rem del /q ETCIMG\winner_ad.pac
@rem del /q ETCIMG\winner_mr.pac
@rem del /q ETCIMG\winner_nx.pac

@rem del /q Particle\particle_dat_ad_eng.pac
@rem del /q Particle\particle_dat_ad_jpn.pac
@rem del /q Particle\particle_dat_mr_eng.pac
@rem del /q Particle\particle_dat_mr_jpn.pac
@rem del /q Particle\particle_dat_nx_eng.pac
@rem del /q Particle\particle_dat_nx_jpn.pac
@rem del /q Particle\particle_img_ad_eng.pac
@rem del /q Particle\particle_img_ad_jpn.pac
@rem del /q Particle\particle_img_mr_eng.pac
@rem del /q Particle\particle_img_mr_jpn.pac
@rem del /q Particle\particle_img_nx_eng.pac
@rem del /q Particle\particle_img_nx_jpn.pac

@rem 消しません(2014/05/27)
@rem del /q Sound\Voice\vbtl_ad_0.pac
@rem del /q Sound\Voice\vbtl_ad_1.pac
@rem del /q Sound\Voice\vbtl_mr_0.pac
@rem del /q Sound\Voice\vbtl_mr_1.pac
@rem del /q Sound\Voice\vbtl_nx_0.pac
@rem del /q Sound\Voice\vbtl_nx_1.pac

@rem 消しません(2014/05/27)
@rem del /q Sound\Voice_eng\vbtl_ad_0.pac
@rem del /q Sound\Voice_eng\vbtl_ad_1.pac
@rem del /q Sound\Voice_eng\vbtl_mr_0.pac
@rem del /q Sound\Voice_eng\vbtl_mr_1.pac
@rem del /q Sound\Voice_eng\vbtl_nx_0.pac
@rem del /q Sound\Voice_eng\vbtl_nx_1.pac

The above @rem reads

Removal plan.
Delete only character data and voices. Keep UI materials.
DLC character data will not be deleted. But the background for testing will be.
Because it has to be deleted, this batch will continue to be used.

del_voice_jpn.bat

del /q Sound\Voice\acendvoice_scat.pac
del /q Sound\Voice\acendvoice_staff.pac
del /q Sound\Voice\chslvoice_cmn.pac
del /q Sound\Voice\gameinvoice_ad.pac
del /q Sound\Voice\gameinvoice_ag.pac
del /q Sound\Voice\gameinvoice_ak.pac
del /q Sound\Voice\gameinvoice_am.pac
del /q Sound\Voice\gameinvoice_bc.pac
del /q Sound\Voice\gameinvoice_ce.pac
del /q Sound\Voice\gameinvoice_cmn.pac
del /q Sound\Voice\gameinvoice_el.pac
del /q Sound\Voice\gameinvoice_ju.pac
del /q Sound\Voice\gameinvoice_ka.pac
del /q Sound\Voice\gameinvoice_ku.pac
del /q Sound\Voice\gameinvoice_la.pac
del /q Sound\Voice\gameinvoice_ls.pac
del /q Sound\Voice\gameinvoice_mi.pac
del /q Sound\Voice\gameinvoice_mr.pac
del /q Sound\Voice\gameinvoice_na.pac
del /q Sound\Voice\gameinvoice_nb.pac
del /q Sound\Voice\gameinvoice_no.pac
del /q Sound\Voice\gameinvoice_nx.pac
del /q Sound\Voice\gameinvoice_ri.pac
del /q Sound\Voice\gameinvoice_yk.pac
del /q Sound\Voice\gameinvoice_yo.pac
del /q Sound\Voice\gameinvoice_yu.pac
del /q Sound\Voice\stginfovoice_cmn.pac
del /q Sound\Voice\titlevoice_cmn.pac
del /q Sound\Voice\vsinfovoice_cmn.pac
del /q Sound\Voice\vwin_ad.pac
del /q Sound\Voice\vwin_ag.pac
del /q Sound\Voice\vwin_ak.pac
del /q Sound\Voice\vwin_am.pac
del /q Sound\Voice\vwin_bc.pac
del /q Sound\Voice\vwin_ce.pac
del /q Sound\Voice\vwin_cmn.pac
del /q Sound\Voice\vwin_el.pac
del /q Sound\Voice\vwin_ju.pac
del /q Sound\Voice\vwin_ka.pac
del /q Sound\Voice\vwin_ku.pac
del /q Sound\Voice\vwin_la.pac
del /q Sound\Voice\vwin_loser.pac
del /q Sound\Voice\vwin_ls.pac
del /q Sound\Voice\vwin_mi.pac
del /q Sound\Voice\vwin_mr.pac
del /q Sound\Voice\vwin_na.pac
del /q Sound\Voice\vwin_nb.pac
del /q Sound\Voice\vwin_no.pac
del /q Sound\Voice\vwin_nx.pac
del /q Sound\Voice\vwin_ri.pac
del /q Sound\Voice\vwin_yk.pac
del /q Sound\Voice\vwin_yo.pac
del /q Sound\Voice\vwin_yu.pac

@rem 日本語ストーリーボイス全削除
rmdir /s /q Story\Voice

The @rem at the end reads Delete all Japanese story voices.


(Translations: MysticDistance)
(Source: Original TCRF research)

Naming Oddity

Internally, the added (new to Ultimax) character order/labels are as follow:

Label Character Notes
yk Yukari Takeba
ju Junpei Iori
nb Sho Minazuki (with persona) named NewBoss and NewBoss_O in the executable. O could mean a zero, as in, without.
no Sho Minazuki (no persona)
ri Rise Kujikawa
am Ken Amada and Koromaru Ken's last name, Amada
ad Tohru Adachi last name Adachi
nx Margaret
mr Marie
hk Hi no Kagatsuchi Final boss

The odd one out is that Margaret is labelled nx, with no resemblance of her name at all, and between Adachi and Marie. Yet in the executable, P5HERO is also between Adachi and Marie, implying P5HERO was originally character nx.