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Pokémon Rumble

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Title Screen

Pokémon Rumble

Developer: Ambrella[1]
Publishers: The Pokémon Company[1] (JP), Nintendo[1] (INT)
Platform: WiiWare
Released in JP: June 16, 2009[1]
Released in US: November 16, 2009[1]
Released in EU: November 20, 2009[1]


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Pokémon Rumble is a sort of beat-'em-up starring windup Toy Pokémon. It's also the first game in the Rumble subseries.

Hmmm...
To do:
  • When a way to decompress all files in batch is present, decompress *.CX files. Executable strings? main.bmg and script.bmg have text differences... Is this interesting?
  • Also, document what's in this video.

Unused Text

Hmmm...
To do:
There's more text.

Present in main.bmg is leftover text from a demo version:

English (US)
Thanks for playing!

In the game's executable is a mention for a disc of the game, considered a DVD.

English (US) Japanese Translation (JP) English (EU) German/French/Spanish Italian
Pokémon Rumble (DVD)
乱戦! ポケモンスクランブル(DVD)

Pokémon Scramble (DVD)
Pokémon Rumble(DVD)
Pokémon Scramble(DVD)

Debug Text

Build Date

Hmmm...
To do:
Add the rest of the versions.

00000000.app (opening.bnr) includes the build date of the channel, as well as the builder information:

EU
WPSP_7278_EUR_FINAL.0911061327
builder@MUSCLE

Script Message File

English (US)
(DEBUG)
Gate opening event here

Debug Menu

Hmmm...
To do:
Dump the strings from other regions?

debug.bmg in the msg.arc file in the *xx_XX* directory (depending on regions) has a ridiculous amount of debugging strings mentioned. The game's executable does not have this file mentioned for use. When referencing the Pokémon Rumble World prototypes, it likely only has use from debug builds of the game.

English (US)
Player 1
Player 2
Player 3
Player 4
Game
Map
Mini map
Size
Raise Drop Rate
Raise Critical Rate
Drop ON
Critical ON
Rare Drop
Move effect pos. adj.
Pokémon parameter
Change Level
Design
Shade level
Outline width
Outline alpha
Use of Fading
Display Attribute
EffectMaker mv. name
Flying height
Dither
Debug display
Performance graph
Move range
Collision circle
Display Pii level
Power dot
Mv. chng. DM ID ordr
Safe Frame
Screen display
Effect
Layout
Editing
Mode
off
on
(UI)
No damage
Poké list operation
Rmv. Poké for check
Add all kinds (normal)
Add all kinds (rare)
Add Pokémon
Stop Time
Rare ON
Rare Half
Rare Off
All Form
One Form
Trap filter
always IgnoreTimeConsumption
Damage
HP, etc.
Mini map
Pokémon
The Ring at its feet
Message test
Sound
Doppler effect
Sound test facility
Debug
Wii Remote memory error
Load .bmg file from SD
Life
Faint all foes
Pause
Script reload
Initialize the Session
Operate Save Data
Save
Execute
Delete Slot1
Delete Slot2
Delete Slot3
Delete All
Copy Slot1
to Slot2
to Slot3
Copy Slot2
to Slot1
to Slot3
Copy Slot3
to Slot1
Execute
to Slot2
Operate Flags
Reset Prologue
Reset Tutorial
Reset Ending
Finish Stage
Clearing
Ending
Give me tough Poké
Gv me Poké 4 mv tst
Money
Collection
Counter Stop
Initialize
as many as them out
as many as defeated
Comp
Move1
Move2
(none)
Post effect test
Battle Royale
Delete Records
Select
calc stop
calc frame by frame
Select
Cancel
Give me a million P
Pokémon foes fixed
Initialize Mew only
Get a Mew
Use COLL node
Wii remt cut msg. off
Pokémon all caught!
Initiate to Start-up
Start-up loop
Start-up to Attack
Attack loop
Attack to Initiate
Initiate
Walk
Walk first half
Rage
Tremble
Happy
Intimidate
Intimidate with smile
Land
Wobbly
Surprised
Compressed to Rcvr
Attack R
Attack L
Rotating Attack R
Rotating Attack L
Tail Attack
Fly
Dig
Head-butt
Kick
Kick L
Start-up
Dance
Roll
Boss Charge
Boss Whirlwind
Boss Attack
Boss Defend
Initiate to Start-up
Defend
Start-up loop
Defend
Start-up to Initiate
Take Move
Paralyzed
Faint
Come out
Generator
Defeated
Defeated
Dftd last BattleRoyale
Fall down
Fall down
begin
Fall down
loop
Come out of Ball
Go into Ball
Warp Zone
Get on
Warp Zone
Fly
On the Warp Zone
Falling from the sky
Wind up1
Wind up
Stop
Continue
(EVENT) Boss side
(EVENT) Rattata snk
(HEAD) Drink
(HEAD) Head tip
(HEAD) look around
(HEAD) smile
(HEAD) Shake head
(HEAD) nod
(HEAD) sleep shrt
(HEAD) sleep long
Star explosion
Water
Fire
Tree Star explosion
Activate
Smell Sphere
Big tornado
Upside-down trnad
Pollen
Smoke
Level 100
For distribution
Run
Land
Fire Mscl note sleep
Normal Attack
Take Normal Attack
Blast Fire Attack
Take Fire Attack
Blast Water Attack
Take Water Attack
Electric Attack
Take Electric damage
Grass Attack
Take Grass Attack
Psychic Attack
Take Psychic Attack
Fight Attack
Take Fight Attack
Poison Attack
Take Poison Attack
Ground Attack
Blast Dragon Attack
Tornado
Bug Attack
Take Bug Attack
Rock Attack
Ghost Attack
Ice Attack
Steel Attack
Take Steel Attack
Dark Attack
Take Dark Attack
Parade
Mii Warp
Mii shining
Mii feed
Go inside Poké Ball
Poké Ball flash
Poké Ball disappear
Pii introduction
Land
Rain test
Snow test
Set
Select
Motion
(Stop)
Face this way
Eye
Ordinary
Close
Happy
Angry
Outline
Width
Alpha
Background
Name
(continuous)
9/2/6 Pii action rev.
09/02/06 per skltn
Model complete1
Model Complete2
4/21NnjskShymnEtc
9/4/21 Wing shadow
9/4/28 WingShadw2
9/4/28SizeChange
09/05/07 Machamp
\x01\x02\x{e10a}\x01\x01+\x01\x02\x{e10b}\x01\x01  Save at {1}
\x01\x02\x{e10a}\x01\x01+\x01\x02\x{e10b}\x01\x01  Save at {1} failed!
\x01\x02\x{e102}\x01\x01 wdth {1}m  \x01\x02\x{e102}\x01\x01hght:{2}m  \x01\x02\x{e109}\x01\x01angl{3}゜  +\x01\x02\x{e10c}\x01\x01:small

References