Pokémon Red and Blue
|Pokémon Red and Blue|
Also known as: Pocket Monsters Aka & Midori (JP), Pocket Monsters Ao (JP)
This game has unused areas.
This game has a notes page
This game has a bugs page
This game has a prerelease article
If you wanna be the very best, like no one ever was, these might be the games for you.
Note: Like the Final Fantasy series, when it comes to localization, the Pokémon games have been met with much confusion. As a result, this page covers the initial Japanese versions, titled Red and Green, the updated Blue revision, and the subsequent international localizations (confusingly dubbed Red and Blue) that drew from the latter.
| Miscellaneous Data|
This computer has a cloaking device.
| Debug Functions|
Nintendo and Sony: Friends, rivals, Pokémon trainers.
| Unseen Graphics|
Everyone knows that cats like to hide under vehicles.
| Unobtainable Items|
No Safari Balls for you.
| Unused Maps|
The town with no name.
| Unused Move Data|
Ground rose up somewhere!
Internal Index Number
| Internal Index Number|
1, 2, Pikachu... 3, 4, Exeggutor...
I'm sorry, I think you've got the wrong number.
| Unused Trainers|
PROF.OAK wants to fight!
| Unused Text|
A wizard has turned you into a Wailmer. Is this awesome? YES / NO
| Translation Errors|
Text errors from when the game was translated from one language to another.
| Version Differences|
Differences in versions, as well as localization changes.
Since it would be unreasonable to end up on the fifth floor of somewhere from Celadon City and not the first floor, it may suggest that map 136 was altered at some point in the game's development. Further supporting this theory, the other floors (in order) for the Celadon Department Store have index numbers 122-125 respectively. The fifth floor (map 136) does not follow this pattern.
Exit location data exists for the map (the exit point index number is 08).
You can create a door to access the warp with the GameShark code 017C72C8. You can appear where the warp is by using the GameShark codes 0108B5D3 0108B1D3, entering a certain map in Celadon City (such as the Pokémon Center) and exiting.
|Game Genie Code||Offsets to Patch|
|132-2FB-F7D||0x822F to 13|
|692-30B-7F7||0x8230 to 69|
|CF2-32B-917||0x8232 to CF|
|692-33B-4CB||0x8233 to 69|
Red and Blue both contain a short unused song with no defined pointers. The song appears to be incomplete, as it only has two channels whose octaves are set too high. In the ROM, the song's tempo is defined, being relatively quick. The two channels are located in the ROM at offsets 0xA913 and 0xA9CF. The ditty can be patched into Pallet Town by using a Game Genie code or manually patching a set of offsets, both displayed at right.
A fan-restored version of the track provides an example of how the song might have sounded:
According to some recently unearthed information, it seems this was meant for trading and the track's channels were meant to be split between both Game Boys with one channel playing on one gameboy and the other playing on the other Game Boy.
Unused Cry Base
An unused cry base. This is not referenced by pointer table, therefore there is no ID associated with this cry base. This would later find its way into Pokémon Crystal, where it's still unused and unreferenced.
While Flying-type Pokémon are familiar to fans, Generation I and II also feature an unused Bird type. It has no weaknesses or resistances, and is only applied to MissingNo.
For some reason, Ditto and Poliwag share the same cry, as do Charizard and Rhyhorn; the only Pokémon in the Gen I and II games to do so, with the exception of MissingNo.
|Internal ID||Pokémon||Base Type||Base||Pitch||Length||Base||Pitch||Length|