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Power Stone 2 (Dreamcast)

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Title Screen

Power Stone 2

Developer: Capcom
Publishers: Capcom (US/JP), Eidos Interactive (EU)
Platform: Dreamcast
Released in JP: April 27, 2000
Released in US: August 23, 2000
Released in EU: August 24, 2000


DevTextIcon.png This game has hidden development-related text.


Build Date

Present at 0x1B37BC in 1ST_READ.BIN.

Jul 03 2000 11:23:20
(Source: Ferrox)

Development Text

Present throughout 1ST_READ.BIN is text for some possible debug menus.

0x1A8D94

EYE[0]  :
EYE[1]  :
TAR[0]  :
TAR[1]  :
ANGLE_X0:
ANGLE_X1:
ANGLE_Y0:
ANGLE_Y1:
ANGLE_Z0:
ANGLE_Z1:
DIST[0] :
DIST[1] :
POS0    :
POS1    :
ANGLE   :
%x,%x,%x,%x,%x,%x
%d,%d,%d,%d.%d,%d,%d
%x
%d
STOP : %d

0x1AFB38

S O F T   M E N U
PAGE  %02d / %02d
Jump
%4.5f
hight 
Elevetor
Rank Scale
slide a
slide s
ADX STEREO
ADX MONO  
dash
death
BOSS FOLK WIDTH
BOSS FOLK HIGH
test09
test0a
test0b
test0c
S O F T   D I P S
DIP %01d
%d
I/O disp----
hit disp----
camera info-
game view mv
prcs bar off
DIRECT BOSS 
------------
satsuei mode
categry disp
VM item disp
shop edit on
pstone stuck
NANDO Info--
config data 
view move   
no timer    
immortal    
LIFE RECOVER
STG TIMESTOP
BOS Playable
NET Avail   
Item Set
no music
LOOP CHECK  
COM info----
VITAL 0 1p  
VITAL 0 2p  
VITAL 0 3p  
VITAL 0 4p  
CPU 1p      
CPU 2p      
CPU 3p      
CPU 4p      
Meta 1P
Meta 2P
Meta 3P
Meta 4P
Deco
ITEM DISP---
stop 2p use
editdata use
LOOP CK BOSS
Credit Off--
Cockpit Off-
VMS Info    

0x1F3EE8

>
load ?
YES
CANCEL
save ?
NO 
MODE   :
EDIT
SAVE
LOAD
KIND   :
PLAYER
STAGE 
COMMON
PL_NO  : %02d
STG_NO : %02d
 ---
MODEL  :
ITEM
CMN EFF
PL EFF
MODELNO: %x
PARTSNO: %d
HIT_NO : %03x / %03d
num : %d
Fl :
---
--A
-D-
P--
-DA
P-A
PD-
PDA
Pa : %02d
At : %d.D0 : %d
kind :
S
B
P
x : %05d
y : %05d
z : %05d
r : %05d
 --
h : %05d
HIT EDIT
r_no: %d %d %d %d %d %d %d %d %d %d 
Multi
Single
M0.ID   : %02d
M0.KIND : %02d
M0.NO   : %02x
M1.ID   : %02d
M1.KIND : %02d
M1.NO   : %02x
< PLAYER >
Key   %d
Hokan %3.1f
Total %3.1f/%3.1f
      %02x/%02x
DATA
PL_No   %02X
Metamor %02X
   SINGLE
   MULTI
M0.ID   %02d
M0.Kind %02X
M0.No   %02X
M1.ID   %02d
M1.Kind %02X
M1.No   %02X
head    %d/%d
R hand  %d/%d
L hand  %d/%d
SLOW    %5.2f
SCALE   %5.2f
POS 
POS X   %4d
POS Y   %4d
POS Z   %4d
ANGLE   %04x
VIEW
View No     %d
Length      %d
Angle       %04x
Hight Angle %04x
PARTS
R HAND   %d
L HAND   %d
R LEG    %d
L LEG    %d
DRESS 0  %x
DRESS 1  %x
DRESS 2  %x
DRESS 3  %x
DRESS 4  %x
DRESS 5  %x
DRESS SET
PARTS RESET
PALETTE
COLOR NO %02x
DISP PRI %1x
< SET >
SET
COMN EFFECT
PL EFFECT
FONT
STAGE
SHOP
COCKPIT
NET 1
NET 2
PAUSE
SET.No  %04x
SET.Parts %02x
SCALE  %3.2f
MOT ID   %02d
MOT NO   %02x
TARGET NULL
TARGET R HAND
TARGET R ARM2
TARGET R ARM
TARGET L HAND
TARGET L ARM2
TARGET L ARM
TARGET HEAD
TARGET R FOOT
TARGET L FOOT
TARGET WAIST
TARGET CHEST
TARGET PL %1d
ANGLE X %04x
ANGLE Y %04x
ANGLE Z %04x
POS X   %04d
POS Y   %04d
POS Z   %04d
SHADOW TYPE %02x
SHADOW NO %02x
SCALE X%3.2f
SCALE Y%3.2f
SCALE Z%3.2f
< STAGE >
STAGE No   %d
STAGE No 6 Select
STAGE No 7 Item Roll
STAGE LOAD
SHOP LOAD
< CONFIG >
BACK COLOR %2d
LINE        OFF
LINE        ON
KEY REPT   %2d
HIT         OFF
HIT         ON
MODEL SYNC  OFF
MODEL SYNC  ON
COUNTRY JAPAN
COUNTRY USA
COUNTRY ASIA
COUNTRY OSEANIA
COUNTRY EUROPE
COUNTRY HISPANIC
COUNTRY BRAZIL
OFFSET CLR  OFF
OFFSET CLR  ON
< PURUPURU >
FLAG  CONTINUOUS
FLAG  EXHALATION
FLAG  CONVERGENCE
POWER   %d
FREQ    %d
TIME    %d
        %d

0x1F3B1C

-------|------|-------|---|---|---|-------|-------|--------
Number | Port | Area  |Bnk|No |Mid| Vol   | Pan   | Next
[%02X] : 
BLANK
%02X
AREA_A
AREA_B
AREA_C
AREA_D
ICS.%d
NO_USE
TABLE
CHAR
END
S O U N D   T E S T
REQUEST
CHAR SELECT
FREE:%06x
ALL_PORT
NO USE
PORT %d
%s(%03d)
INST
SYSTEM
COMON SE
STAGE SE
PLAYER
ICS PORT
  # DATA
  # PORT
STREAM
  # VOL
STAGE:
PL 1 :
PL 2 :
PL 3 :
PL 4 :
MODE :
LOAD PACK
1P LEVER        = SELECT CODE
1P SHOT 1,2,3,4 = REQUEST( BY PLAYER ID)
1P SHOT 2,4     = NOT ALTNATIVE REQUEST ( ON STAGE SE )
2P LEVER        = SELECT PACK
2P SHOT 2       = SOUND ALL STOP
FOKKER
RYOUMA
WANTAN
JACK  
GUNROK
GARUDA
AYAME 
ROUAGE
PITO  
GURMAN
JULIA 
KID   
BOSS 1
BOSS 2
MERU  
PAPA  
HIKUU 
EDO   
JONES 
SENSUI
ALIEN 
DUMMY0
DUMMY1
DUMMY2
SELECT
OPEN  
NORMAL
BOSS  
SHOP  
MUSIUM
NETWORK
STAF_ROLL.STR
ST00_0.STR
ST00_1.STR
ST00_2.STR
ST01_0.STR
ST01_1.STR
ST01_2.STR
ST02_0.STR
ST02_1.STR
ST02_2.STR
ST03_0.STR
ST03_1.STR
ST03_2.STR
ST04_0.STR
ST04_1.STR
ST04_2.STR
ST05_0.STR
ST05_1.STR
ST06_0.STR
ST06_1.STR
OPEN_E.STR
OPEN_J.STR
CAPCOM.STR
OPEN(MUSIUM)
ITEM SHOP0
ITEM SHOP1
SUDDEN DEATH 0
SUDDEN DEATH 1
BOOK
ADVENTURE
NET
SHOP MERU_01
SHOP MERU_02_1
SHOP MERU_02_2
SHOP MERU_03_1
SHOP MERU_03_2
SHOP MERU_04
SHOP MERU_05
SHOP MERU_06
SHOP MERU_07
SHOP MERU_08
SHOP MERU_09
SHOP MERU_10
SHOP MERU_11
SHOP MERU_12
SHOP MERU_13
SHOP MERU_14
SHOP MERU_15
SHOP MERU_16_1
SHOP MERU_16_2
SHOP MERU_17
SHOP MERU_18
SHOP MERU_19
SHOP MERU_20
SHOP MERU_21_1_1
SHOP MERU_21_1_2
SHOP MERU_21_2
SHOP MERU_22_1
SHOP MERU_22_2
SHOP MERU_23
SHOP MERU_24
SHOP MERU_25
SHOP MERU_26
SHOP MERU_27_1
SHOP MERU_27_2
SHOP MERU_28
SHOP MERU_29
SHOP MERU_30
SHOP MERU_31
SHOP MERU_32_1
SHOP MERU_32_2
SHOP MERU_33_1
SHOP MERU_33_2
SHOP MERU_34
SHOP MERU_35_1
SHOP MERU_35_2
SHOP MERU_36
SHOP MERU_37
SHOP MERU_38
SHOP MERU_39
SHOP MERU_40
SHOP MERU_41_1
SHOP MERU_41_2
SHOP MERU_42
SHOP MERU_43_1
SHOP MERU_43_2
SHOP MERU_44
SHOP MERU_45
SHOP PAPA_01
SHOP PAPA_02_1
SHOP PAPA_02_2
SHOP PAPA_03
SHOP PAPA_04_1
SHOP PAPA_04_2
SHOP PAPA_05_1
SHOP PAPA_05_2
SHOP PAPA_06
SHOP PAPA_07_1
SHOP PAPA_07_2
SHOP PAPA_08
SHOP PAPA_09
SHOP PAPA_10_1
SHOP PAPA_10_2
SHOP PAPA_11
SHOP PAPA_12_1
SHOP PAPA_12_2
SHOP PAPA_13_1
SHOP PAPA_13_2
SHOP PAPA_14_1
SHOP PAPA_14_2
SHOP PAPA_15_1
SHOP PAPA_15_2
SHOP PAPA_16
SHOP PAPA_17
SHOP PAPA_18_1
SHOP PAPA_18_2
SHOP PAPA_19
MP BGM_00
MP BGM_01
MP BGM_02
MP BGM_03
MP BGM_04
MP BGM_05
MP BGM_06
MP BGM_07
MP BGM_08
MP BGM_09
MP BGM_0a
MP BGM_0b
MP BGM_0c
MP BGM_0d
MP BGM_0e
MP BGM_0f
MP BGM_10
MP BGM_11
MP BGM_12
MP BGM_13
MP BGM_14
MP BGM_15
MP BGM_16
MP BGM_17
MP BGM_18
MP BGM_19
MP BGM_1a
MP BGM_1b
MP BGM_1c
MP BGM_1d
MP BGM_1e
MP BGM_1f
MP BGM_20
MP BGM_21
MP BGM_22
MP BGM_23
MP BGM_24
MP BGM_25
MP BGM_26
ALL_SOUND_OFF
ALL_SONG_OFF
ALL_SE_OFF
ALL_ICS_OFF
STEREO_SW
MONO_SW
PORT_SOUND_OFF
PORT_SONG_OFF
PORT_SE_OFF
TOTAL_VOLUME
SONG_PAUSE
SONG_CONTINUE
SONG_VOLUME
SONG_VOLUME_BIAS
SONG_TRANSPOSE
FADE_IN
FADE_OUT
SE_VOLUME
SE_VOLUME_BIAS
HARD_VOLUME


(Source: Ferrox)