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Prerelease:BS Zelda no Densetsu
This page details prerelease information and/or media for BS Zelda no Densetsu.
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Internal Assets
Early and Unused Graphics
Directories
\bbgames-noncvs\bbgames-noncvs\forest\tarball\usr_local_srd\srd\sample
ZLDOBJ.CGX
Found in the source data for Doubutsu no Mori is this nifty and revealing graphic for BS Zelda. This graphic shows a number of overworld characters. The most interesting among these graphics is that Link is present in here rather than the Male or Female Satellaview mascots like in the final game.
Link's palette is used to show the base palette for palette cycling seen in-game, as shown with enemies such as the Moblins, Octoroks, Leevers, Lynels, and Tektites; items such as the sword, bombs, Rupees, candles, and potions; and all four NPCs.
Of note regarding the items is the appearance of the Power Bracelet and the Lion Key. The former uses a preliminary design similar to the original NES version while the latter doesn't even appear in-game, likely due to the game's 1-hour time limit per week and events that lead to unlimited items, which would render the Lion Key useless.
The Triforce fragment is also shown using a different animation than in the final release.
BOSS.CGX
Above is a preliminary version of the bosses. The most notable details regarding the file include the appearance of two bosses that were cut, Gleeok and Lanmola, the animation and assembly guides for Gohma, Lanmola, and Moldorm, as well as early designs for Digdogger's two sizes and Ganon. Dodongo is also missing its exploding frame in this graphic file. Digdogger's design gives it a more chitonous dappearance that resembles the original artwork for the NES version. Ganon is also shown with a design closer resembling his appearance in artwork for A Link to the Past and later artwork for both Oracle of Ages and Oracle of Seasons.
Two duplicates of this can be found in the "\other\NEWS\NEWS\テープリストア\NEWS_09\NEWS_09\home\nogami\bszelda" directory as boss-bak.cgx and boss.CGX.BAK.
on.CGX.png
Early tiles for the overworld, most notably dungeon entrances and the font for the status bar. It seems the second dungeon was originally meant to have its own entrance, like in the NES game. Note also the different Armos and tombstone.
\other\NEWS\NEWS\テープリストア\NEWS_09\NEWS_09\home\nogami\bszelda
boss.CGX
Compared to the .BAK file and the file found in the Doubutsu no Mori directory, this version of the boss graphic shows Dondongo and Digdogger in their final designs. Ganon however still uses his design from the previous file. Gleeok's palette was also flipped having a blue body with green highlights.
This image has been modified to show the correct in-game palette as shown in concept art.
gannon.CGX and gannon.cgx.BAK
| gannon.cgx.BAK | gannon.cgx |
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Compared to the boss.CGX graphic, the design for Ganon on these graphics are his final design seen in the game. The main difference is the fact that the .BAK file (created August 1st, 1995 at 8:09 AM) and the main file (created August 3rd, 1995 at 3:29 AM) is the use of either the player, weapons, and NPCs or the bosses.
On the normal graphic, Ganon is nearly finished save for the last two sprites which are unshaded and incomplete. The .BAK file has several more graphics for Ganon seen in the final game, as well as a scratchpad for designing his face and how he should be animated for his entrance and cape twirl.





