If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Prerelease:GoldenEye 007 (Nintendo 64)/Xbox Live Arcade Port

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Prerelease:GoldenEye 007 (Nintendo 64).

Cacti removal is best done with gloves. Very thick gloves.
This page or file is awaiting consideration for deletion.
Please make sure it is not linked anywhere before deleting it!
Reason for deletion request: It's simply illogical for this page to still exist considering the XBLA port has long leaked (and has it's own page at that).

By 2008, an Xbox 360 port of GoldenEye 007, intended to be released via Microsoft's Xbox Live Arcade service, was in development under the codename Project: Bean (or Bean Project). As would later be done with its spiritual successor, this port featured high resolution texture replacements, significantly more detailed skyboxes, and higher polycount character, weapon, and prop models. This prophetic text serving as a placeholder for the publisher's logo sums up the port's fate pretty well:

Do you expect me to remove this Nintendo logo screen?
No, Mr. Bond, I expect you to die.

The port was allegedly canned because of disputes between Microsoft and MGM, as MGM wanted to censor it due to updated license guidelines that had been instituted since 1997. Nintendo (which originally published GoldenEye) and Activision (which held the Bond license at the time) were apparently insignificant players in this whole ordeal, though Nintendo did want GoldenEye on the Virtual Console around the same time.

While Microsoft officially denied the port's existence, citing that they did not have the necessary rights to release the game on XBLA, a large amount of footage from it was leaked to the press, and numerous art assets have since come to light. The game was available to download for some time via Microsoft's PartnerNET service, but no builds are publicly available yet. The port was later planned to receive an official release in Rare's 30th anniversary compilation, Rare Replay, with Rare going as far as to record a few "Rare Revealed" interviews. Unfortunately, that ended up not working out, either.

The 2007 prototype build of the game was leaked online on February 2nd, 2021.