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Prerelease:Sonic Unleashed (Xbox 360)
This page details prerelease information and/or media for Sonic Unleashed (Xbox 360).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| This page sucks. If you could make it suck less, that would be awesome. Specifically: I'm dumping all this crap here, unedited - I'd sort it out myself but A) I know nothing about the sources, and B) trying to decipher this beyond it not being from the game proper makes my head hurt. This page's formatting could also do with some touch-ups. |
| To do: Obtain better-quality images where possible and provide more info on the sources of them. |
Contents
Early User Interface
Title Screen
The E3 version has a different "PRESS START BUTTON" prompt compared to both the Preview Build and the final game.
Werehog HUD
Has a more simplistic design, also featuring the current distance from the player's spawn and coordinates.
Time of Day Display
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This is purely just speculation based on the images and lack of info provided by the original submitter - could also do with elaborating. |
Possibly a scrapped HUD element to display the current time of day, perhaps suggesting time would pass dynamically rather than using the hourglasses.
Early/Cut Objects
1-Up Capsule
At the 2:46 mark of this video is a 1-Up item capsule design which ended up being used in the Wii version of the game.
Shield Capsule
Seen at the 53-second mark in this video, reusing the model and textures from Sonic '06.
Accelerator Gun
The Accelerator Gun, visible at the 23-second mark, uses a red outline in the E3 prototype.
| E3 | Final |
|---|---|
Early Geometry
Apotos - Day
TRAILERS
You can see Apotos at 0:56.
Mazuri - Day
TRAILERS
Found in "Sonic Unleashed - Leaked Trailer".
PREVIEW BUILD
You can see the full alpha geometry in this video:





