Prerelease:Super Mario Advance 4: Super Mario Bros. 3
This page details prerelease information and/or media for Super Mario Advance 4: Super Mario Bros. 3.
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Contents
- 1 Timeline
- 2 E3 2003 Trailer
- 2.1 General Differences
- 2.2 Graphical Differences
- 2.3 Level Differences
- 2.3.1 Vegetable Volley
- 2.3.2 Vexing Doors
- 2.3.3 Unknown World-e Level #1
- 2.3.4 Unknown World-e Level #2
- 2.3.5 Unknown World-e Level #3
- 2.3.6 A Musical Trek
- 2.3.7 Unknown World-e Level #4
- 2.3.8 Unknown World-e Level #5
- 2.3.9 Slidin' the Slopes
- 2.3.10 Unknown World-e Level #6
- 2.3.11 Unknown World-e Level #7
- 3 E3 2003 Press CD
- 4 Nintendo.co.jp
Timeline
2003
- May 14 - Super Mario Advance 4: Super Mario Bros. 3 is revealed at E3.
- July 11 - The game is released in Japan.
- August 27 - The game is playable at ECTS London.
- October 17 - The game is released in Europe.
- October 21 - The game is released in North America.
2004
- February 23 - The game is released in Australia.
E3 2003 Trailer
This trailer was sent to the press around E3 2003. This exact version of the trailer can be found on The Future of Video Games 2K4 GameCube.
General Differences
- The "WORLD" text is lower than the world number, unlike the final.
- All levels are depicted as being part of World 1.
- All World-e levels seem to have five Advance Coins.
Graphical Differences
- The animation for collecting the Advance Coins is much simpler, with them simply disappearing and leaving behind a few sparkles, as with the Dragon Coins in Super Mario World. The final game gives them a much more elaborate spinning animation.
- The snake blocks are made out of a unique, wide-eyed version of the Super Mario World flip blocks. The final game just uses the regular ones.
- The ice underground theme is less blue.
Level Differences
Vegetable Volley
- A block was added after the gap.
- Two vegetables were moved to after the gap.
- The mushroom bubble was moved.
Vexing Doors
The part with the snake block was changed.
Unknown World-e Level #1
A scrapped World-e level that uses bits from Sea to Sky.
Unknown World-e Level #2
The player needs to break blue blocks with a Hammer Suit to obtain an Advance Coin.
Unknown World-e Level #3
The player needs to activate a P-Switch to collect an Advance Coin.
A Musical Trek
- The layout is different.
- Galoombas are falling from the sky instead of Para-Goombas.
Unknown World-e Level #4
A scrapped World-e level that uses bits from Ice Dungeon and Ground Work.
Unknown World-e Level #5
A scrapped World-e level that might be an early version of Piped Full of Piranhas.
Slidin' the Slopes
The level was originally set at daytime.
Unknown World-e Level #6
An unknown World-e level in which the player needed a Raccoon Leaf to collect an Advance Coin.
Unknown World-e Level #7
A scrapped World-e level that might be an early version of Caped Escape. The player needed a Cape Feather to collect multiple Advance Coins.
E3 2003 Press CD
Some press kits were also sent out that have some crisp screenshots.
Some general differences that you'll see across all screenshots:
- The "World" text in the upper-left (during levels) and bottom-left (in the world map) is one pixel smaller.
- Every World-e level refers to the current world as World 3.
- The Advance Coin HUD icons look slightly different, missing some shadows and having a colored outline:
Prerelease | Final |
---|---|
World 3-3
Despite the game showing Luigi, the lives counter emblem for Mario is shown. The stage is otherwise identical.
World 1 Map
- There's no on-screen L or R button prompts.
- The entire map is two pixels lowered.
Prerelease | Final |
---|---|
World-e: Vegetable Volley
- There's no palmtree in the background.
- There's no question mark blocks.
Prerelease | Final |
---|---|
Unknown World-e Level #1
A scrapped World-e level that somewhat resembles a section of Caped Escape.
Unknown World-e Level #2
A scrapped World-e that somewhat resembles the underwater section of Sea to Sky. In the E3 trailer, this level only had one Rip Van Fish.
World-e: A Musical Trek
- There's a missing noteblock on the left.
- The background is much higher than the final.
Prerelease | Final |
---|---|
World-e: Slidin' the Slopes
- The level was originally set at daytime.
- The level had five Advance Coins to collect instead of four.
- The level used the grass tileset, which was replaced with the desert tileset in the final.
Prerelease | Final |
---|---|
Nintendo.co.jp
On the e-Reader page for Super Mario Advance 4 is a prerelease screenshot that has a few differences.
- World-e is called "World e+".
- The lives HUD is centered above "World-e".
- The Advance Coin icon is smaller.
Prerelease | Final |
---|---|