We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Prerelease:The Legend of Zelda: Majora's Mask/iQue
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| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Add a description of what this is and how this got leaked.
Dump all your content here. GlitterBerri will organize. Make more categories if needed.
Useful Links:
- MM Pre-release screenshot collection
- TCRF MM page
- Sourced MM development timeline and info
- Ultimate MM Spreadsheet with all actors, objects, maps, files, and identifications
- Other MM spreadsheets
- MM technical documentation wiki
Contents
Unused Functions
Early Event Flag Lists
| Early Event Flags Old plot progression and cut events ahoy! |
Unused Resources
Actors
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Objects
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Maps
| Unused Maps A cartographer's fancy. |
Textures
Weekdays
The game was originally planned to span the course of a week, rather than three days. Accordingly, z_majora/data/shape/TEXTURE/DMA_MAKE/WEEK/data contains the following image files, which contain kanji that correspond to the days of the week in Japanese.
- sun.rgb
- mon.rgb
- tue.rgb
- wed.rgb
- thu.rgb
- fly.rgb
- sat.rgb
The Environment Editor indicates that the final game takes place on the following days.
| ようび | Weekday | Cycle Day |
|---|---|---|
| にちようび | Sunday | Opening |
| げつようび | Monday | First Day |
| かようび | Tuesday | Second Day |
| すいようび | Wednesday | Third Day |
| もくようび | Thursday | New Day |
| きんようび | Friday | - |
| どうようび | Saturday | - |
Text
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Functions
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Uncategorized
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Information to Add
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