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Prerelease:The Legend of Zelda: Ocarina of Time/iQue/Unused Textures
This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time/iQue.
Title Screen
Graphics of the alternate title screen, located in data\shape2\zelda_mag called zelda_mag_ura.
Icons
Early Equipment Screen and Medal Icons
There are some early equipment subscreen icons that were found in the files of Majora's Mask, located in z_majora\data\shape\TEXTURE\DMA_MAKE\ICON_ITEM\others\rgb.
We can barely see them in photographs of Shigeru Miyamoto taken during Spaceworld '97.
| Filename | Texture |
|---|---|
| h_ep_00.rgb h_ep_01.rgb |
|
| h_ep_10.rgb h_ep_11.rgb |
|
| h_ep_20.rgb h_ep_21.rgb |
|
| h_ep_30.rgb h_ep_31.rgb |
|
| h_mb_00.rgb h_mb_10.rgb h_mb_20.rgb |
64DD Tag
A Disk Drive icon which would have been part of the file select screen, possibly under File 3.
Fishing Lure
A hard-coded image in unused code within z_fishing.c at line 9327.
Map Files
zelda_tool_rom.o
The file contains early scene data, which includes unused textures visible in an old screenshot released in April 1997.
Minimaps
Dungeon Minimaps
The file dd_map_48x85 contains the textures for the dungeon map subscreen of the 64DD Boss Rush Dungeons. Each texture is split into "l_" and "r_" files, so the images below show them stitched together.
The file dd_map_i contains the textures for the onscreen dungeon minimap of the 64DD Boss Rush Dungeons.
Both files also include textures for the regular Ice Cavern, which are not included in the list below.
Inside the Deku Tree
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_ydan_1_txt4_0 r_dd_ydan_1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_ydan_00_txt |
|
Dodongo's Cavern
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_ddan_1_txt4_0 r_dd_ddan_1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_ddan_00_txt |
|
| dd_ddan_01_txt |
|
| dd_ddan_02_txt | |
Jabu-Jabu's Belly
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_bdan_1_txt4_0 r_dd_bdan_1_txt4_0 |
|
| l_dd_bdan_b1_txt4_0 r_dd_bdan_b1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_bdan_00_txt |
|
| dd_bdan_01_txt |
|
| dd_bdan_02_txt |
|
| dd_bdan_03_b1_txt | |
| dd_bdan_03_txt |
|
Forest Temple
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_Bmori_1_txt4_0 r_dd_Bmori_1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_Bmori_00_txt | |
| dd_Bmori_01_txt | |
| dd_Bmori_02_txt | |
Fire Temple
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_HIDAN_1_txt4_0 r_dd_HIDAN_1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_HIDAN_00_txt | |
| dd_HIDAN_01_txt |
|
| dd_HIDAN_02_txt | |
Water Temple
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_MIZUsin_1_txt4_0 r_dd_MIZUsin_1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_MIZUsin_00_txt | |
| dd_MIZUsin_01_txt |
|
| dd_MIZUsin_02_txt | |
Spirit Temple
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_jyasinzou_1_txt4_0 r_dd_jyasinzou_1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_jyasinzou_00_txt |
|
| dd_jyasinzou_01_txt | |
| dd_jyasinzou_02_txt | |
Bottom of the Well
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_hakadan_ch_b1_txt4_0 r_dd_hakadan_ch_b1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_hakadan_ch_00_txt | |
| dd_hakadan_ch_01_txt | |
Shadow Temple
| dd_map_48x85 | |
|---|---|
| Filename | Texture |
| l_dd_hakadan_b1_txt4_0 r_dd_hakadan_b1_txt4_0 |
|
| dd_map_i | |
|---|---|
| Filename | Texture |
| dd_hakadan_00_txt | |
| dd_hakadan_01_txt | |
| dd_hakadan_02_txt | |
Overworld Minimaps
| To do: Compare differences. |
The file map_grand.o contains old versions of the overworld minimaps seen in prerelease screenshots. They seem to be based on renders of the map and drawn over by hand. Playable area appears to be outlined in black.
Hyrule Field
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The earlier minimap is missing the overhangs near the entrances to Kakariko and Gerudo Valley, which also exhibits other missing terrain features that can be seen in the final version.
Kakariko Village
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The earlier minimap shows several differences, such as the missing gate to Death Mountain Trail and the location of the well besides thePotion Shop instead in front of the windmill, which itself also shows no playable area behind it.
- There is no visible fencing where the Cucco Lady would be and in the area between the Bazaar and Potion Shop.
Graveyard
| Early Minimap | Final Minimap |
|---|---|
![]() |
- There seem to be two additional small fences besides the path to the Royal Family's Tomb.
Zora's River
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The shortcut to the Lost Woods seems to be missing.
Kokiri Forest
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The earlier minimap lacks the maze where you get the Kokiri Sword and shows another house where the Kokiri Training Area would be.
- There is no trace of the small pond in front of the passage that leads to the Deku Tree, and the pillars connected by small bridges near Saria's house are also missing.
Sacred Forest Meadow
| Early Minimap | Final Minimap |
|---|---|
![]() |
- The earlier minimap seems to lack the maze and shows a slightly larger entrance area.
Lake Hylia
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The fishing pond and the place where Link would get the Fire Arrows are both missing.
Zora's Domain
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The spiral ramp that leads up to King Zora's chamber is completely surrounded by water, whereas in the final version it's connected with one path to the entrance and another one leading around the structure to the Zora Shop.
- The platform in front of King Zora is shaped differently and the hallway leading to Zora's Fountain heads to the right, instead to the left in the final version. The small isle and the pillar in the water also seem to be missing.
Zora's Fountain
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- There is a longer pathway coming from the entrance which leads to the place where Jabu-Jabu would be on the left side and to a longer passage on the right side.
- The top of the map shows an larger area where the entrance to the Ice Cavern would be, and it looks like the trees in the water are located in front of that area instead of at the bottom of the map.
Gerudo Valley (Child)
| Early Minimap | Final Minimap |
|---|---|
![]() |
Gerudo Valley (Adult, bridge broken)
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
Gerudo Valley (Adult, bridge intact)
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
Desert Colossus
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
Gerudo's Fortress
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The guarded gate in the path to the Haunted Wasteland seems to be missing.
- It appears that the stairs to your right coming into the fortress were not present.
Hyrule Castle
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- There is no walkable terrain where Link would climb up the vines to sneak around the gatekeeper and the soldiers in front of Hyrule Castle.
Ganon's Castle (no bridge)
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
Ganon's Castle (with bridge)
| Early Minimap | Final Minimap |
|---|---|
![]() |
Death Mountain Trail
| Early Minimap | Final Minimap |
|---|---|
![]() |
Death Mountain Crater
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The central area where the warp pedestral is located features a slightly different shape, and the bridge leading to it is not broken.
- There seems to be an alcove on the bottom-left which cannot be seen in the final map.
- Only two platforms are visible in the lava area; the third one is missing.
Goron City
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
Lon Lon Ranch
| Early Minimap | Final Minimap |
|---|---|
![]() |
|
- The storage tower is not visible in the earlier version of the minimap.
Object Files
zelda_hidan_tex
| To do: Find the right format for m_F_fire1_txt and dump it. |
The file of this unused object can be found in data/shape2. It features an unused texture:
| Filename | Texture |
|---|---|
| m_F_fire1_txt |
zelda_stree
The file of this unused object can be found in data/shape2. It features two unused textures:
| Filename | Texture |
|---|---|
| stone_txt | |
| kusa_txt |
Place Names
z_ocarina/data/shape2 contains a file called zelda_scene_name, and another called zelda_scene_name2. While both hold location name textures, the former is an earlier version of the latter.
First off, zelda_scene_name contains g_pn_01 to g_pn_45, while zelda_scene_name2 contains g_pn_01 to g_pn_57. The former is missing location text for the following places:
Royal Family's Tomb Fairy's Fountain Fishing Pond Bombchu Bowling Alley Stable Thieves' Hideout Happy Mask Shop Treasure Box Shop Sacred Forest Meadow Gerudo's Fortress Bottom of the Well Desert Colossus Bombchu Shop ?
(The "?" is used in the windmill and Dampé's grave.)
Because the mini-game locations were some of the last areas added during development, it is not surprising that their names are among the textures missing from the earlier version of the file. However, as spots like the Sacred Forest Meadow, Gerudo's Fortress, and Desert Colossus existed for a large part of the game's development, their absence is more curious.
In addition to these missing textures, zelda_scene_name features some alternate titles or spellings for location names that exist in zelda_scene_name2.
Finally, and of most interest, zelda_scene_name contains a few location names that aren't in the final game at all!
| Filename | Texture | Translation | Notes |
|---|---|---|---|
| g_pn_19 | My House | This texture reads "bokunchi", a cute and childish way of saying "boku no uchi", which translates to "My House". Link's House has no location text in the final game. | |
| g_pn_23 | Talon's Shop | Location text for the removed shop at Lon Lon Ranch. | |
| g_pn_24 | Adult Shop | Location text which may have been used for the Adult version of the Bazaar once it has relocated from the Market to Kakariko Village, which uses a separate object set rather than a separate map in the final game. |
Skyboxes
The iQue leak includes several earlier and unused skybox textures. Based on the earlier versions, it seems like the skybox once utilized full-sized textures for every plane, whereas the side planes in the final version only use textures for the upper part and mirrors them to fill the lower part, while the bottom plane is unused, the only exception being vr_holy_static.
cloud_back.o
Earlier versions of the textures from the vr_cloud*_static files.
Stitched Images
end.o
This skybox, labeled "Night", is commented out in the spec.segment file. It includes vr_end_static and vr_end_pal_static, which have no equivalent files in the final game.
| Prerelease | |
|---|---|
| Filename | Texture |
| h_bg_end0_f_txt_0 |
|
| h_bg_end0_b_txt_0 |
|
| h_bg_end0_l_txt_0 |
|
| h_bg_end0_r_txt_0 |
|
| h_bg_end0_t_txt_0 |
|
| h_bg_end0_u_txt_0 |
|
fairy_vr_box
This prerender is mentioned in the commit logs of z_ocarina2/src/sys_segment.h and z_ocarina2/src/spec. It was added to the game on 1997/05/22 by main programmer Yasunari Soejima.
According to z_ocarina2/src/spec, "Fairy Fountain (256x256)" was added by Soejima on 1997/07/08, suggesting that Fairy Fountains were once prerenders rather than 3D maps.
fine_back.o
Earlier versions of the textures from the vr_fine*_static files.
Stitched Images
fine9.o
There is no vr_fine9_static file in the final game, but the filenames of the textures within match the textures in the vr_fine*_static files.
They would have been presumably used after sunset, for a more gradual transition into the night sky.
| Prerelease | |
|---|---|
| Filename | Texture |
| h_bg_fine0_f_txt_0 |
|
| h_bg_fine0_b_txt_0 |
|
| h_bg_fine0_l_txt_0 |
|
| h_bg_fine0_r_txt_0 |
|
| h_bg_fine0_t_txt_0 |
|
| h_bg_fine0_u_txt_0 |
|
| In-Game | |
| Prerelease | |
|---|---|
| Filename | Texture |
| h_bg_fine1_f_txt_0 |
|
| h_bg_fine1_b_txt_0 |
|
| h_bg_fine1_l_txt_0 |
|
| h_bg_fine1_r_txt_0 |
|
| h_bg_fine1_t_txt_0 |
|
| h_bg_fine1_u_txt_0 |
|
| In-Game | |
| Prerelease | |
|---|---|
| Filename | Texture |
| h_bg_fine2_f_txt_0 |
|
| h_bg_fine2_b_txt_0 |
|
| h_bg_fine2_l_txt_0 |
|
| h_bg_fine2_r_txt_0 |
|
| h_bg_fine2_t_txt_0 |
|
| h_bg_fine2_u_txt_0 |
|
| In-Game | |
| Prerelease | |
|---|---|
| Filename | Texture |
| h_bg_fine3_f_txt_0 |
|
| h_bg_fine3_b_txt_0 |
|
| h_bg_fine3_l_txt_0 |
|
| h_bg_fine3_r_txt_0 |
|
| h_bg_fine3_t_txt_0 |
|
| h_bg_fine3_u_txt_0 |
|
| In-Game | |
Stitched Images
item_shop_vr_box
This prerender is mentioned in the commit logs of z_ocarina2/src/sys_segment.h. It was added to the game on 1997/05/30 by Soejima.
night.o
| To do: Add more info. |
| Prerelease | |
|---|---|
| Filename | Texture |
| h_bg_night_f_txt_0 |
|
| h_bg_night_b_txt_0 |
|
| h_bg_night_l_txt_0 |
|
| h_bg_night_r_txt_0 |
|
| h_bg_night_t_txt_0 |
|
| h_bg_night_u_txt_0 |
|
woods.o
This skybox, labeled "Lost Woods", is commented out in the spec.segment file. It includes vr_bg_woods_static and vr_bg_woods_pal_static, which have no equivalent files in the final game.
According to z_ocarina2/src/spec, "Lost Woods" was added by Soejima on 1997/07/18.
| Prerelease | |
|---|---|
| Filename | Texture |
| g_bg_woods_f_txt_0 |
|
| g_bg_woods_b_txt_0 |
|
| g_bg_woods_l_txt_0 |
|
| g_bg_woods_r_txt_0 |
|
| g_bg_woods_t_txt_0 |
|
| g_bg_woods_u_txt_0 |
|
| In-Game | |
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