We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Project I.G.I

From The Cutting Room Floor
Jump to navigation Jump to search
This page contains changes which are not marked for translation.

Title Screen

Project I.G.I

Also known as: I'm Going In
Developer: Innerloop Studio
Publisher: Eidos Interactive
Platform: Windows
Released internationally: December 15, 2000

AreasIcon.png This game has unused areas.
SoundIcon.png This game has unused sounds.
BonusIcon.png This game has hidden bonus content.

BugsIcon.png This game has a bugs page

Project I.G.I is a game where you search for a guy that knows that damn nuclear warhead serial number and defuse a bomb.

Unused Areas


Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

In the location0 folder, there is an unused mission called "common". The mission lacks many files and folders (AI paths, sounds, models and mission information etc.) that are in normal missions. Trying to open the level by replacing a normal mission with its files errors out after loading because of no terrain. Project I.G.I 2 also has this area in every location folders and lacks files just like in the first game.

Unused Sounds

Mission Briefings

In mission folders, there is a sounds folder. It contains ambient sounds, music, and briefing.

Mission 1

There is a full briefing mission sound (the one that's used and different parts that sometimes contain sentences that weren't showed in the full briefing sound in mission 1.

_cut01_01.wav(full briefing)





This one is different from the full briefing, in the full version Anya doesn't say the word soldier.


This one is different from the full briefing, in the full version Anya doesn't say we need transport.

Other Sounds

To do:
  • Get the level12 and 13 _out sounds, there's a lot of them.

Mission 2


A sound of Anya that probably would play when the player placed all the explosives on the SAMs but there is no dialog outside of cutscenes, just notification sounds.

Hidden Bonus Content

Colt Anaconda

In mission 14 behind some boxes in a dark place you can find an Colt Anaconda. The weapon is fully functional but the ammo placed next to it is the wrong type so to see the reload animation the game needs to be modified. Anya has this weapon but she doesn't use it.