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Proto:.flow/Version 0.06

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This is a sub-page of Proto:.flow.

Version 0.06 of .flow was created October 23, 2009, and is the first appearance of FC Witch's House, the Orange Maze, and the Monochrome World.

General Differences

  • Most sound effects are placeholders from RPG Maker 2000's RTP.
  • Collecting an effect displays a normal text box with no sound or visual elements.
0.03-0.07 0.194
.flow-0.03 get effect.png .flow-get effect.png

Map Differences

18 maps have been added since 0.05 to give 87 maps, compared to 0.194's 296. 2 new effects, the Broom and Watering Can, were added to give 8 effects, compared to the 24 in final.


Sabitsuki's Room

0.03-0.07 0.194
.flow-0.03 real room.png .flow-real room.png
  • The Verdana does not exist yet, so there is no screen door.
  • Shinsoku Neko is now playable, including the cheat code to enable "True Shinsoku Neko" (真・神速猫) by press left, left, right, right, up, down, up, and down on the title screen. Different from final though is the lack of a splash screen before starting the game proper, differences in sound effects and music, and only being able to make one mistake before dying instead of three. New to this version is the backing track when playing the game proper.
  • Interacting with the door lets you directly access the Debug Room while awake, rather then needing to modify files.
  • Beginning flow is the same as the prior builds.
0.03 0.04-0.07 Final
.flow-0.03 beginning flow.png .flow-0.04 beginning flow.png .flow-beginning flow.png

Debug Room

The Debug Room, as stated, is present and easily accessible, although it's lacking most of the features of the final room.

Going from left to right:

  • The sign above Sabitsuki's computer literally says 'Debug Room'. Interacting with the computer and chair is the same as the ones in the normal bedroom.
  • The Kaibutsu in the corner is functional and was used for testing the effects of attacking with the Pipe, as attacking them and being caught will teleport you back to the debug room.
  • The doorway leads back into Sabitsuki's real-world room.
  • The icons at the top enable a few debug features. The Entrance icon changes which of the three default looks the Entrance will use when going to sleep, the Cat allows multiple options to change Sabitsuki's speed (from 'ordinary' to 'god speed'), and the dot enables saving at any time without the need for a bed. The box frame was added, allowing for the menu type graphic to be changed, and the graphic for エフェクト (Effect) was added, but doesn't function yet.
  • The characters to the right all give and remove their individual effects. The Watering Can is now implemented, so the third character now gives it instead of the Ghost effect.
  • The Oreko to the side teleports Sabitsuki to the middle of the Overgrown Islands, indicating it was under active testing at the time of creation.



Music World

0.03-0.06 0.194
.flow-0.03 music world.png .flow-music world.png

Visually identical to its appearance in prior builds.

White Room

  • Like the prior builds, there's the inclusion of four separate maps during the maze for randomly transferring a player along when the solution isn't done correctly. While this did allow for access to the TV room or the Footprint Path, its randomness ultimately made the process more confusing then it needed to be, leading to it being simplified and the majority of the maps overwritten for the Reverse Apartments and a larger room leading to the Footprint Path by 0.07.

MAP 51

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.flow-0.04 MAP0051.png .flow-MAP0051.png

MAP 53

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.flow-0.04 MAP0053.png .flow-MAP0053.png

MAP 54

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.flow-0.04 MAP0054.png .flow-MAP0054.png

MAP 55

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.flow-0.04 MAP0055.png .flow-MAP0055.png

Beyond this, the warp to the TV room at the end of the maze is still not present.

Insides

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.flow-0.06 insides.png .flow-insides.png

The first appearance of this map. Graphically the room didn't change much beyond the removal of a hole in the center, however the exit at the top normally leading to Flesh Walls World is not present, and the exit normally leading to the Sewers instead leads to the Orange Maze.


Plant World

0.03-0.05 0.06 Final
.flow-0.03 plant world.png .flow-0.06 plant world.png .flow-plant world.png

Identical to prior builds except for the Ghost now carrying the Watering Can and giving that effect.

Submarine World

0.03 0.04-0.06 Final
.flow-0.03 MAP0022.png .flow-0.04 MAP0022.png .flow-MAP0022.png

Identical to its appearance in prior builds,

0.03 0.04-0.06 Final
.flow-0.03 MAP0027.png .flow-0.04 MAP0027.png .flow-MAP0027.png

The heart monitor is still missing.

0.03-0.06 0.194
.flow-0.03 MAP0024.png .flow-MAP0024.png

The rocks at the bottom were moved up a tile.

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.flow-0.03 MAP0025.png .flow-MAP0025.png

The area is overall smaller, and lacks the teleport to Starry Pier in the lower right.

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.flow-0.03 MAP0026.png .flow-MAP0026.png

A path through the rock was put in the middle, most likely for convenience.

0.03-0.07 0.1-0.194
.flow-0.03 MAP0037.png .flow-MAP0037.png

There used to be graffiti of Sabitsuki's face, but this was later changed to be more smudged instead.

Submarine Corridors

The large area now connects with the Orange Maze, but not the Prison as it is yet to be implemented. The elevator room also now connects with Monochrome World rather then the Apartments. Two of the areas now match final.

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.flow-0.05 MAP0062.png .flow-MAP0062.png
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.flow-0.05 MAP0063.png .flow-MAP0063.png
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.flow-0.05 MAP0069.png .flow-MAP0069.png

Orange Maze

The first build with the Orange Maze properly implemented, these maps are mostly the same aside from the rather different graphics and the location of the Kaibutsu. The Orange Laboratory is not yet present, so the second map simply dead-ends.

0.05 0.06 Final
.flow-0.05 MAP0067.png .flow-0.06 MAP0067.png .flow-MAP0067.png
0.06 0.194
.flow-0.06 MAP0081.png .flow-MAP0081.png
0.06 0.194
.flow-0.06 MAP0085.png .flow-MAP0085.png

Overgrown Islands

The new location for the Ghost effect has many interesting differences from final.

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.flow-0.06 MAP0084.png .flow-MAP0084.png

This initial area is lacking in detail on a few of the islands, and does not connect to White World due to that map not existing yet.

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.flow-0.06 MAP0086.png .flow-MAP0086.png

Minor changes were made to the tiles for these ghosts later so they properly mirror.


0.06 0.194
.flow-0.06 MAP0087.png .flow-MAP0087.png

One of the largest differences, however, is in Flower World, which instead of being a world is more the size of a sub-area, and does not connect with the Plant Labyrinth due to that map not existing yet. The Ghost effect is still obtainable, however the flower to the south of the NPC teleports Sabitsuki back to Plant World rather then the connecting map.

Monochrome World

The first build with this world, Monochrome World is accessible from the Submarine Corridors like final, and only contains minor graphical differences, oddly becoming less detailed by the final release.

0.06 0.194
.flow-0.06 MAP0071.png .flow-MAP0071.png
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.flow-0.06 MAP0077.png .flow-MAP0077.png
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.flow-0.06 MAP0079.png .flow-MAP0079.png
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.flow-0.06 MAP0078.png .flow-MAP0078.png

Utility Pole World

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.flow-early utility pole world orb.png .flow-utility pole world orb.png

Identical except for one small difference: an orb in the corner was mistakenly placed where a pole is located. This was corrected some time after 0.07.

Apartments

  • The Iron Pipe still does not work on the eye.
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.flow-0.03 MAP0016.png .flow-MAP0016.png
  • The elevator still uses a different graphic.
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.flow-0.03 MAP0039.png .flow-MAP0039.png
  • There's three doors present instead of two, with two of the apartments being accessible instead of just one. Curiously, the door at the very end looks identical to Madotsuki's door in Yume Nikki, which was changed later.
0.03 0.04-0.07 0.1-Final
.flow-0.03 MAP0042.png .flow-0.04 MAP0042.png .flow-MAP0042.png
  • Snow World doesn't exist yet, so the NPC that normally exists in Plant Labyrinth is present in one of the apartments instead.
0.03 0.04-0.07
.flow-0.03 MAP0041.png
.flow-0.04 MAP0041.png
  • This second apartment, which doesn't have any events, was later overwritten with the staircase leading to the School.
0.04 0.05 0.6-Final
.flow-0.04 MAP0045.png
.flow-0.05 MAP0045.png
.flow-MAP0045.png
  • Cloud World is now implemented, so this map is now identical to final.

Cloud World

The connecting area for FC Witch's House and Reverse Apartments, which only underwent minor changes in Kaibutsu placement, level layout, and the inclusion of the Reverse Apartments warp in 0.07.

0.06 0.07 0.1-0.15 0.16-Final
.flow-0.04 MAP0070.png
.flow-0.07 MAP0070.png
.flow-0.1 MAP0070.png
.flow-MAP0070.png

FC Witch's House

The first version with FC-related maps, although only the witch's house exists so far. The exterior of this location received mild modifications in the trees and pathways, and most notably lacks the well or the exit to the world map.

0.06 0.194
.flow-0.06 MAP0074.png
.flow-MAP0074.png

Dysmorphic World

  • The warp to the Footprint Path is now implemented. Due to the Rainbow Maze not being implemented until 0.07, the Cat effect is just found where the warp to it would be in later versions.

Geometry World

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.flow-0.03 MAP0060.png
.flow-MAP0060.png
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.flow-0.04 MAP0061.png
.flow-MAP0061.png
  • Geometry World still lacks the warp to Microscopic World.


School

One map for the school now exists, which allows for changing the menu type between regular and FC. The map is overall smaller, and slightly more detailed then the final version.

0.06 Final
.flow-0.06 MAP0020.png
.flow-MAP0020.png

Graphical Differences

Graphical Differences

  • The staircase leading to the Apartments uses a slightly different graphic, appearing less rusted.
0.03-0.07 0.194
.flow-0.03 Apartment Stairs.png .flow-Apartment Stairs.png
  • Sabitsuki's computer mouse is on the right-hand side rather then the left-hand side.
  • All of Sabitsuki's sprites have a minor difference of one extra pixel at the collar of her shirt in her left/right-facing poses.
  • The NPC who occupies the Apartments has the same sprites as prior builds.
0.03 0.04-0.07 Final
.flow-0.03 Plant Generic NPC.png .flow-0.04 Plant Generic NPC.png .flow-Plant Generic NPC.png
  • The faceset portrait is identical to 0.03.
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.flow-0.03 face.png .flow-face.png
  • The instructions for the minigame are formatted slightly differently.
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.flow-0.03 ミニゲーム枠.png .flow-ミニゲーム枠.png