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Proto:Age of Empires/Version 00.02.04.0097
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This is a sub-page of Proto:Age of Empires.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This prototype reports itself as a later build, the also extant 00.05.01.0204 build, for some reason.
This prototype is incredibly unstable, and will crash itself and the operating system with it if you're using Windows 9.x.
General Differences
- Progress in the campaign isn't saved.
- Random map starts you with 500 Wood, 500 Food, and 100 Stone.
- The Random Map generator produces poor results, often giving jumbled and nonsense terrain.
- There is no minimum range for units yet. Catapults can attack units right in front of them.
Intro
Runtribe.bat skips straight to the game's menus, but if you run the executable directly, it boots into a half-finished intro. The incomplete scenes display a scene-by-scene frame counter.
Buildings
Most building's prices and HP are different:
To do: Finish up. |
Building | Prototype | Final | ||
---|---|---|---|---|
Price | HP | Price | HP | |
Town Center | 150 wood | 500 | 200 wood | 600 |
House | 15 wood | 60 | 30 wood | 75 |
Storage Pit | 120 wood | 300 | 120 wood | 350 |
Dock | 100 wood | 300 | 100 wood | 350 |
Barracks | 100 wood | 300 | 125 wood | 350 |
Units
- The villager's spear does only 2 damage instead of 3, making it significantly harder to kill animals for food.
- Villagers themselves cost only 40 Food, as opposed to 50.
- There is no Stone Thrower; instead you get a Catapult with an absurdly low range that is outranged by bowmen. However, you can upgrade it to the Heavy Catapult, which works more or less like the Heavy Catapult in the final game, except for its upgrade being much cheaper.
Upgrades
- The leather armor for soldiers can be built from the Stone Age on, provided you have the Barracks, whereas the final version allows this upgrade only from Tool Age on. It also uses a dummy symbol.
- The Baptism upgrade is misspelled as "Baptisim".
Campaign
Rise of Egypt
These scenarios only have a short description of what you need to do, though they helpfully explain to you the game's controls. Their names are also in all caps.
- In Hunting, you start out with 50 wood and nothing else.
- In Foraging, there's an Alligator on the way to the berry bushes that will most likely kill your only villager, thus losing the mission as you lack the Food to build more. Since the game doesn't check for a Granary, despite the mission goals, building seven villagers is enough to win.
- In Discoveries, you start with no resources. Also, since you are the only player on this map, you can let your villager be killed by a lion to win.