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Proto:Ape Escape (PlayStation)

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This page details one or more prototype versions of Ape Escape (PlayStation).

Hmmm...
To do:
  • There is later US demo which features monkey radar.
  • There is European demo that came on a demo disc with Double Life - Music for PlayStation, which seems to be the same demo than the Pizza Hut demo, but has Time Attack on 100% levels and gives more gadgets after you complete level 2.

Pizza Hut Demo Disc

In the 1990s, Pizza Hut gave away discs that contained demo versions of games, one of which was Ape Escape.

General

  • The monkeys use different voice clips in the intro cutscene.
  • In the screen where Casi tells you how many monkeys to catch, the siren is missing.
  • Spike uses voice clips from the Japanese version.
  • Professor and Natalie only have subtitles; their voice acting is not yet present.
  • The demo only has the first two stages.
  • The camera doesn't move around when Spike disappears after doing his winning pose.
  • There is no after-image effect before the level complete animation after Spike catches the last monkey in a level.
  • It's not possible to get gold medals in Time Attack; the highest medal achievable is silver.

Title Screen

Demo Final
ApeEscape Proto Title.png Ape Escape (PlayStation)-title.png

The menu font is significantly different, the menu options are red and don't blend in very well with the background, and the trademark symbol is less stylized.

Dualshock Screen

Demo Europe US
ApeEscape Proto DualShockScreen.png ApeEscapeEU-DualShock.png ApeEscapeUS-DualShock.png

The demo's DualShock controller screen is very similar to the European version and likewise recommends the DualShock instead of saying it's required.

Intro Cutscene

Demo Final
ApeEscape Proto Intro.png ApeEscape Intro.png

The area where Specter puts on his helmet in the intro cutscene is a wooden area instead of a colorful, circus-like area.

Status Screen

Demo Final
ApeEscape Proto StatusScreen.png ApeEscape StatusScreen.png

The pause menu and status screen features a thicker font in the demo. "Stage" is in all caps in the demo.

Demo Final
ApeEscape Proto StatusScreen2.png ApeEscape StatusScreen2.png

The demo has leading zeros when displaying the totals.

Other

After completing Primordial Ooze in the demo, you're presented with the following two screens.

ApeEscape Proto PrimordialOozeCompleteScreen.png

This screen refers to the two gadgets in the training room, the Sky Flyer and the RC Car. After completing their training, you gain permanent access to the gadgets.

ApeEscape Proto TimeStationMap.png

After the previous screen, you're presented with a map of the Time Station barring the minigame room, which is closed off. This map contains the unique Warp Room not present in the final.

Stage Select

Demo Final
ApeEscape Proto Lvl2Name.png ApeEscape StageSelect.png

Primordial Ooze is called Wetlands in the demo. The demo uses a more stylized font for the menu options.

Level Briefing

Demo Final
ApeEscape Proto LevelStartScreen.png ApeEscape LevelStartScreen.png

The font is different, and the demo is missing the monkey and Specter Coin counters.

Level Ending

Demo Final
ApeEscape Proto LvlCompleteScreen.png ApeEscape LvlCompleteScreen.png

Both fonts on this screen are different, and the demo says "STAGE CLEAR!" instead of "STAGE CLEARED!" in a larger font.

Time Station

Warp Room

The warp switch is in a separate, darker room called the Warp Room, unique to the demo. It features a machine with generators and electricity moving in a wavy pattern, indicating that this is all powering the warp switch. It's north of the main area, and you spawn here upon leaving a level.

This room may have been removed due to its size and the fact that the stage select is accessed simply through a switch.

Center Room

ApeEscape Proto ExitMonitor.png

The memory card monitor has been replaced with a monitor that takes you back to the title screen.

Other

  • The minigames room is locked, for obvious reasons.
  • Only the Sky-Flyer, RC Car, and the Water Net are available in the gadget practice room, with the latter only accessible when you play the second level.

Gadgets

  • The Water Net lacks the screeching sound played while swimming faster.

Text Differences

Time Station (Main Room)

Warp Switch Mailbox
Demo (Warp Room) Final
Welcome to the
time station!

Everything here
will help you with
your mission.
Welcome to the
Time Station!
Everything here
will help you with
your mission.
Demo (Warp Room) Final
The room you
are in is called
the warp room.
to advance to the
next stage, step
on the switch in
front of the
monitor.
This room is
the Warp Room.
In front of you,
the round switch
will take you to
the stage select
area.
Demo (Warp Room) Final
There are other
rooms through the
passageway in the
back of this room!
Come back to this
room when you want
to warp to a stage.
Behind you,
the red switch will
take you to the
Load/Save data
area.
Demo (Warp Room) Final
Step on the
switch and you'll
go to stage 2.

Try to find all
the monkeys and
clear the stage!
Be sure to read
all the mailbox
messages and
learn from them!

In the demo, this mailbox is located in its exclusive Warp Room, hence the mention about the passageway in the back. The demo incorrectly mentions that the warp switch will send you to stage 2; it actually sends you to the stage select.

Memory Card Mailbox
Demo Final
You're in the
center room of the
time station.

Sorry, but the
save feature isn't
ready yet.
Step onto
this switch
to save the game
and check out
the monkey data.
Demo Final
The next room is
the training
space.

The other room
seems to be locked
right now. Sorry!
The other rooms
are the training
space and mini
game corner.
You should try
them out!
Demo Final
To quit the
game, step on the
red switch in front
of the monitor.

You'll return to
the title screen.

The text is quite different from the final, since there's no saving or loading available.

Time Station (Training Space)

Demo Final
This is the
training space.

We've got two
really cool
gadgets for you
to try out!
This is the
training space.
You can learn to use
the gadgets you
already have.
Demo Final
Switches 5 nd 6
open the rooms for
the new gadgets.

After completing
training, you can
use the gadgets
Practice here if
you forget how to
use a gadget.
Demo Final
With new gadgets
you can search the
cleared stages.

There might be
monkeys hiding
out. Capture them!
Demo Final
When you return
to a cleared stage,
you can go for
100% clear or you
can challenge
yourself with the
time attack!

This mailbox gives you more tips in the demo.

Fossil Field

Starting Mailbox
Demo Final
Press the R1
button to jump!
Swing the Stun Club
with the right
stick.
Jump with R1.
Good luck!
Press the R1
button to jump!
Swing the Stun Club
with the right
stick.
Jump with the R1.
button. Good luck!

This text box tells you how to jump twice in both versions, however, the final rewords the second to last sentence and forgets to omit a period after "R1".

Blue Mailbox
Demo Final
The round cookies
up to your left
show your health.
When you've
tossed all your
cookies, your
mission ends!
The round
cookies up to
your left show
your health.
Demo Final
When you've
tossed all your
cookies, your
mission ends!

The final split these hints into two text boxes. The first line in the demo overflows at "cookies".

Water Net Training

Second Mailbox
Demo Final
The sign on the
left shows how the
left and right
controller sticks
can be pushed in
like a button.
The sign on the
left shows how the
left and right
sticks can be
pushed in
like a button.
Demo Final
To dive down,
press in the left
stick.
To dive down,
press the left
stick in.
Demo Final
Push in
to dive.
Tilt it away from
you to go forward.
Swim through the
waterway under the
waterfall!
Push the left
stick in to
dive.
Tilt it away from
you to go forward.
Swim through the
waterway under the
waterfall!

The demo doesn't specify which stick to push in to dive.

Third Mailbox
Demo Final
Press the right
stick in
to launch the
net.
Use it to catch
the monkeys in the
water.
Press the right
stick in to
launch the net.

Use it to catch
the monkeys in the water.
Demo Final
To dive down,
press in the left
stick.
There's a
monkey in the pool.
Demo Final
Push in
to dive.
Tilt it away from
you to go forward.
Swim through the
waterway under the
waterfall!
Push the left
stick in to
dive.
Tilt it away from
you to go forward.
Swim through the
waterway under the
waterfall!

Once again, the demo doesn't specify which stick you have to push in to dive.

Fourth Mailbox
Demo Final
You can use the
Water Net
anytime in the
water.
Have fun!
You can use the
Water Net anytime
in the water.
Have Fun!

Minor changes.

Primordial Ooze

Mailbox (Starting Platform)
Demo Final
Hey! You can
dive by pushing
in.
But, watch your
oxygen meter!
Hey! You can
dive by pushing
the left stick
in, but,
watch your
oxygen meter!
Demo Final
Swim quickly by
pressing R1.
Push in the right
to
shoot the net.
Go get those
monkeys!
You'll drown
when the oxygen
meter is on empty.
Go up to the
surface when you
need to get more
oxygen.
Demo Final
Swim quickly by
pressing the R1
button. Push the
right stick in
to shoot the net.
Go get those
monkeys!

The demo doesn't mention that you drown when running out of oxygen in this mailbox.

Mailbox (By the log bridging land and the water)
Demo Final
You can take
cover by pushing in
the left stick.
This way, you can
crawl to the
monkeys without
being noticed.
You can take
cover by pushing
the left stick in
. This way, you
can crawl to the
monkeys without
being noticed.

The final is inconsistent one here, showing the stick icon at the end of the first sentence. Minor changes otherwise.

Demo Final
You can throw
the Time Net with
while under
cover!
Sneak up on the
monkeys and catch
them off guard!
You can swing
the Time Net with
the right stick
while under cover!
Sneak up on the
monkeys and catch
them off guard!

The demo oddly mentions throwing the Time Net, which is something you can't do.

Mailbox (On cliff next to giant log)
Demo Final
Press the L2
button to get a
moveable camera.
You can look
around at your
surroundings with
the left stick.
Press the L2
button to use the
Moveable Camera.
You can look
around at your
surroundings with
the left stick.

The final understandably changed the wording so it doesn't sound like you obtain a camera.

Demo Final
Press L2 again
to return to the
normal camera.
Next, I will tell
you about the
"back camera".
Press the L2
button again to
return to the
Normal Camera.
Next, I will tell
you about the
"Back Camera".

The different camera modes are capitalized in the final.

Demo Final
By pressing the
L1 button, the
camera will move
behind you.
Use it to turn the
camera around quickly.
By pressing the
L1 button, the
camera will move
behind you.
Use it to turn the
camera around
quickly.

The last word was moved into a separate line to prevent overflowing the text box.

Mailbox (By monkey in corner cliff)
Demo Final
Once you jump
on a tree with R1,
you can climb up
and down using the
left stick.
You're not afraid
of heights, right?
If you jump
up onto a tree,
you can climb up
and down using
the left stick.
You're not afraid
of heights, right?

The final makes it more clear what you can do if you're on a tree.

Demo Final
Have you tried
the 2-step jump?
Press R1, then
do a 2-step jump
by pressing the
R1 button again.
Have you tried
the 2-step jump?
Press the R1
button, then
do a 2-step jump
by pressing the
R1 button again.

Minor changes.

Demo Final
With the 2-step
jump, you'll reach
higher places.
Just press R1
during the R1
jump!
With the 2-step
jump, you'll reach
higher places.
Just press the R1
button during the
R1 button jump!

Minor changes again.

RC Car

Demo Final
A RC Car! It's really fun AND
it'll get into areas too small for you!
A Radio-Controlled Car!
It's really fun AND it'll get into
areas too small for you!

The final improves the grammar for the RC Car's description and uses more of the text box's vertical space.