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Proto:Banjo-Kazooie: Grunty's Revenge/Early Build (Build No. 0.37.08)
This is a sub-page of Proto:Banjo-Kazooie: Grunty's Revenge.
To do: Unlock the debug menu. |
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Download Banjo-Kazooie: Grunty's Revenge (Build 0.37.08)
File: Grunty's Revenge Early Build.bin.zip (3.86 MB) (info)
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Contents
General Differences
- The player has to press Down to advance the text.
- The game has a total of 700 Notes and 70 Jiggies, rather than 600 Notes and 60 Jiggies.
- The player can hold more than 25 of any type of Egg.
- Bosses are absent in this build. Instead, there is a crystal Jiggy with the word "BOSS" flashing. Attacking it drops a Jiggy.
- Red Feathers are present in this prototype. According to former Rare programmer Paul Rahme, the feathers, and thus the ability to fly, was scrapped because of numerous complaints about two aspects of flying in the game - the camera's deceiving perspective, and some scenery collisions going right up to the sky on older maps.
- Whenever the game crashes, a blue screen appears, describing what happened to make it crash or freeze.
- While the debug menu text is present in the ROM, pressing Select only shows the version number and the map coordinates.
- Going up against the wall will cause the player to get stuck, rather than slide to the left or the right.
- When approaching Bozzeye, he doesn't tell Banjo how many Notes he needs to collect.
- When collecting any item for the first time, Bozzeye does not tell Banjo about the item's purpose.
- When entering an area that is not a level, its name does not show up. The name is also rendered using MS Comic Sans.
- The dialogue does not progress by itself if the player hasn't pressed any buttons for a while.
- Dialogue boxes do not appear over characters that the player can talk to.
- Bozzeye doesn't warn the player when he or she is not in front of the molehill.
- The game does not alert the player when he or she has finished an objective.
- Dying in a body of lava, goo, or water will cause the game to glitch up when returning to the game. This is because it is confused whether to spawn the player where he/she died or where the player last entered/exited.
- Wonderwing switches don't seem to work.
- Regardless of how far into the game the player has gotten, the game displays all of the items the player has. "View Totals" was shortened to "Totals" Also, note the glitchy palette for the Jinjo. In addition, the Jinjos' palette on the menus does not change, regardless of the level the player is on.
Build No. 0.37.08 | US Final (Build 0.42.75) |
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- The game over screen plays the title screen music and does not feature Banjo crying. The "Game Over" text is in MS Comic Sans in the prototype, while the final version uses a different font.
Build No. 0.37.08 | US Final (Build 0.42.75) |
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Moves
- Pressing B while moving does not Whack Pack. The player has to be standing still in order for it to work in this build.
- Talon Trot is activated by holding L and the D-Pad in any direction. In the final version, it is activated by holding L then pressing R.
Enemies
- Enemies generally take fewer hits than they do in the final version.
- Many Gruntlings are of a lower level than the final version.
Build No. 0.37.08 | US Final (Build 0.42.75) |
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Build No. 0.37.08 | US Final (Build 0.42.75) |
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Build No. 0.37.08 | US Final (Build 0.42.75) |
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Stinglashes appear to be absent in this version. In many cases, Whiplashes usually appear in their places in both Freezing Furnace and Bad Magic Bayou.
Aesthetic Differences
- The Nintendo logo shows up rather than the THQ logo.
- Yum-Yums have a greyer palette.
- Countdown sequences used in some of the minigames use honeycombs rather than lights.
- Kazooie's portrait has a different palette, as does the dolphin.
Build No. 0.37.08 | US Final (Build 0.42.75) |
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The title screen does not have the level from the introduction, as it is absent in this build. The logo also has some slight alterations.
Build No. 0.37.08 | US Final (Build 0.42.75) |
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The warning when the player is about to leave a section of a level while Banjo has been transformed has been changed. Rather than seeing Mumbo with an X next to him, a somewhat off-model Mumbo sprite appears at the top of the screen.
Area Differences
Overworld
- The intro sequence that plays before the game begins is absent in this build. Instead, a screen with the text "STORY INTRO SEQUENCE" appears.
- Bizarrely, a Note is placed right in front of Banjo.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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WOW, THAT WAS SOME LIGHT SHOW! SURE HOPE GRUNTY DIDN'T SPOT YA! |
WOW, THAT WAS SOME LIGHT SHOW!! SURE HOPE GRUNTY DIDN'T SPOT YOU! |
Bozzeye is a little less excited in the prototype. He also has "YA" changed to "YOU", something that will be popping up over and over again.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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SORRY TO FRIGHTEN YOU MR. MOLE SIR. I'M FEELING A LITTLE DIZZY. I WONDER, COULD YOU SHOW ME THE WAY TO GRUNTILDA'S CASTLE. |
SORRY TO FRIGHTEN YOU, MR. MOLE, SIR. I'M FEELING A LITTLE DIZZY. I WONDER, COULD YOU SHOW ME THE WAY TO GRUNTILDA'S CASTLE? |
Banjo's dialogue was slightly tweaked to add commas and a question mark.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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GRUNTY'S CASTLE'S STILL BEIN' BUILT! YA MUST BE BANJO. A LETTER ABOUT YA APPEARED IN A FLASH, LIKE YA JUST DID. CAME FROM SOME MIMBA JIMBA FELLA. |
GRUNTY'S CASTLE'S STILL BEIN' BUILT! YOU MUST BE BANJO. A LETTER ABOUT YOU APPEARED IN A FLASH, LIKE YOU JUST DID. CAME FROM SOME MIMBA JIMBA FELLA. |
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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IT'S TRUE I TELL YA! POOF, AND THERE IT WAS. IT SAID YUD NEED SOME HELP TA REMEMBER SOME MOVES YA FORGOT FROM YER TRIP. BY THA WAY YA KIN CALL ME BOZZEYE. |
NO, IT'S TRUE, I TELL YOU! POOF, AND THERE IT WAS. IT SAID YOU'D NEED SOME HELP TO REMEMBER A FEW MOVES YOU'D FORGOTTEN FROM YOUR TRIP. BY THE WAY, YOU CAN CALL ME BOZZEYE. |
More changes to Bozzeye's dialogue. His tha's, ya's, and yer's were all altered to their correct spelling.
THANKS BOZZEYE,
I'LL NEED TO FIND
KAZOOIE BEFORE
GRUNTY DOES
SOMETHING AWFUL
TO HER!
This piece of dialogue, said by Banjo, was omitted from the final version. Somebody thought this was redundant.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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YOU'LL NEED TA LEARN THA 'PACK WHACK' FIRST. I'VE LEFT MY LESSONS AT THA NEXT MOLEHILL JUST NORTH OF HERE. PRESS A AND I'LL COME A RUNNIN'. ONE MORE THING. BE SURE TA BRING 10 MUSICAL NOTES WITH YA. I AIN'T DOIN' THIS FER CHARITY! SO YOU'LL NEED TA COLLECT NOTES TA TRADE FOR MOVES. |
YOU'LL NEED TO LEARN THE 'PACK WHACK' FIRST. I'VE LEFT MY LESSONS AT THE NEXT MOLEHILL JUST NOR' OF HERE. PRESS A AND I'LL COME A-RUNNIN'. ONE MORE THING. BE SURE TA BRING 10 MUSICAL NOTES WITH YOU. I AIN'T DOIN' THIS FER CHARITY! YOU'LL NEED TO COLLECT NOTES TO TRADE FOR MOVES. |
Bozzeye's dialogue was changed again.
I'D BETTER HOP TO
IT AND GET THOSE
NOTES QUICK!
This line of dialogue from Banjo was also removed from the final game, probably because it would be redundant.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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HERE YOU GO BOZZEYE. |
HERE YOU GO, BOZZEYE. |
A comma was added.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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OK. NOW LEMME SEE... YA KIN USE YER PACK TA WHACK THINGS, IF YER STANDIN' STILL, JUST PRESS B TA USE THA 'PACK WHACK'. YA'LL NEED THIS TA GIT INTA THA JIGGY TEMPLE! JUST WHACK THA SWITCH ON THA FLOOR TA OPEN THA DOOR.BUT BEFORE YA GO INTA THE TEMPLE WHY NOT TRY TALKIN' TA THA BIG JINJO STATUE. SHE MIGHT BE ABLE TA HELP YA FIND YET BIRD. |
OKAY. NOW LET'S SEE... YOU CAN USE YOUR PACK TO WHACK THINGS. IF YOU'RE STANDIN' STILL, JUST PRESS B TO TRIGGER THE 'PACK WHACK'. YOU'LL NEED THIS TO GET INTO THE JIGGY TEMPLE! JUST WHACK THE SWITCH ON THE FLOOR TO OPEN THE DOOR. BUT BEFORE YOU GO INTO THE TEMPLE, WHY NOT TRY TALKIN' TO THE JINJO ORACLE? SHE MIGHT BE ABLE TO HELP YOU FIND YOUR BIRD. |
It seems like, as with almost every other piece of dialogue Bozzeye says, the dialogue was changed to make him sound less like a hillbilly. Also, the camera doesn't move anywhere while Bozzeye is talking.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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THANKS BOZZEYE! SEE YOU AT THE NEXT MOLE HILL. |
THANKS, BOZZEYE! SEE YOU AT THE NEXT MOLEHILL. |
"Mole Hill" was combined into one word, and a comma was added.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Only three haystacks are surrounding this Jinjo in the prototype. Also, they are spread out further and are a bit more away from the molehill.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Jinjo Oracle in the overworld has been reshaded and made more three-dimensional, matching up with the other Jinjo Oracles.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Jiggy Switch is a more basic-looking switch in this prototype.
- Collecting the Jiggy inside Jiggywiggy's Temple does not cause him to talk immediately. Instead, the player has to talk to him manually.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The entrances were altered to make them seem a little less demonic.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Grunty's Lair has been re-rendered to remove the stony texture and close the mouth. The player enters through the mouth, not through a Jump Pad.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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An ice block was added in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This is a puzzle that was changed due to the removal of Red Feathers. In this build, the player has to fly to the Jiggy and hopefully not run out of feathers. In the final version, the player hits the switch and has 11 seconds to get to the Jiggy.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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These two honeycombs were moved to the center, instead of being on the left side.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The developer's graffiti in Honey B.'s hive is absent in the prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This gap was widened in the final version to prevent the player from taking a shortcut.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The entrance isn't pitch black on the inside, and the swamp is slightly bigger on the right.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The area near Fiery Furnace's entrance has Green Spookos, not Red Spookos.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The entrance to Fiery Furnace was removed from the final version. Also, the pathway was slightly changed.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Pipes were added near Freezing Furnace/Freezing Fjord's Entrance. The land was made a little bigger.
Cliff Farm
- The player needs to collect 21 Notes to learn the underwater dive rather than 25.
- The player needs to collect 28 Notes to learn how to climb rather than 40.
- The player needs to collect 42 Notes to learn the roll attack rather than 60.
- The player is unable to enter Crag Farm.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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OKAY BANJO, IT LOOKS LIKE YA'VE GOT ENOUGH NOTES TA LEARN THA UNDERWATER DIVE. |
RIGHT, BANJO, IT LOOKS LIKE YOU'VE GOT ENOUGH NOTES TO LEARN THE UNDERWATER DIVE. |
Bozzeye's dialogue for teaching the underwater dive was watered down.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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GREAT, I CAN'T WAIT TO TAKE A DIP INTO SOME WATERY CREVICES. |
GREAT, I CAN'T WAIT TO TAKE A DIP INTO SOME WATERY CREVICES. |
Banjo's text was slightly altered so that more text could fit into the first dialogue box.
Build No. Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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LET'S SEE. YOU'LL NEED TA FIND A SPOT WITH PLENTY OF AIR, SO KEEP TA SPOTS WHERE BUBBLES RISE TA THA SURFACE. |
LET'S SEE. YOU'LL NEED TO FIND A SPOT WITH PLENTY OF AIR, SO STICK TO PLACES WHERE BUBBLES RISE TO THE SURFACE. |
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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WHEN YUR NEAR THEM BUBBLES JUST PRESS R TA DIVE UNDER. WHILE YER DOWN THERE USE A TA SWIM HIGHER AND MAKE SURE YA KEEP TOPPIN' UP YER AIR SUPPLY. OH, AND PRESS R WHEN YA WANT TA RISE TA THA SURFACE. |
WHEN YOU'RE NEAR THEM BUBBLES, JUST PRESS R TO TAKE A DIVE. WHILE YOU'RE DOWN THERE, USE A TO SWIM HIGHER AND MAKE SURE YOU KEEP TOPPIN' UP YOUR AIR SUPPLY. OH, AND PRESS R TO HEAD BACK TO THE SURFACE. |
Lots of changes to Bozzeye's grammar and verbs.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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WHY NOT TRY THAT POOL BY THA WITCH GATE |
WHY NOT TRY THAT POOL TO THE LEFT? |
Changed so that Bozzeye's text fits into one box. Note the missing question mark.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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RIGHT THEN BANJO, YA'VE GOT ENOUGH NOTES TA LEARN HOW TA CLIMB. |
RIGHT THEN BANJO, YOU'VE GOT ENOUGH NOTES TO LEARN HOW TO CLIMB. |
Changed ta fix tha grammar...again.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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LOOKS LIKE I'LL NEED TO USE THIS MOVE PRETTY SOON. |
LOOKS LIKE I'LL NEED TO USE THIS MOVE PRETTY SOON. |
Banjo's text's spacing was slightly altered.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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OKAY. ALL YA'VE GOT TA DO IS FIND SOMETHIN' LIKE A LADDER OR A VINE, THEN PUSH UP ON THA CONTROL PAD. |
OKAY. ALL YOU'VE GOT TO DO IS FIND SOMETHIN' LIKE A LADDER OR A VINE, THEN PUSH UP ON THE CONTROL PAD. |
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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WHEN YUR WANTIN' TA GIT OFF JUST PRESS A TA JUMP OFF. TRY CLIMBIN' THEM LADDERS BEHIND ME AND I'LL SEE YA AT THA TOP. |
WHEN YOU WANT TO GET OFF, JUST PRESS A TO LEFT GO. TRY CLIMBIN' THEM LADDERS BEHIND ME AND I'LL SEE YOU ACROSS THE BRIDGE. |
Once again with the changes to Bozzeye's grammar.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The level got its grass redrawn and the paths are darker.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Whiplashes have a corrupt palette underwater.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The chicken near the top of the mountain, as well as the sliding minigame, are absent.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Whiplashes protecting this Jiggy are more spread out in this build.
- A Whiplash near the bridge connecting between the two areas of Cliff Farm was added in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The player can swim in this body of water in the prototype, though they can't dive in there. Also, the loose apple is below the barrels.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The sheep-catching minigame is absent in this build. There is a Jiggy where the game would have been.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The second floor of this room has the first floor more visible than in the final version. This was changed likely to make it less confusing for younger players.
Breegull Beach
- The player needs to collect 63 Notes to learn the blue egg attack rather than 80.
- The player needs to collect 105 Notes to learn how to glide rather than 110.
- There is no dialogue right after the player frees all six Breegulls.
- Leaving the ship underwater causes the player to go directly to the surface. The player has to swim above water manually in the final version.
- The skeleton head in the pirate ship minigame uses Bozzeye's voice clips for his dialogue.
- All of the Gruntlings in Quarry Heights are wearing red hoods rather than blue ones.
- Banjo spawns inside the hole in Grunty's Quarry, not outside of it. This makes it difficult to get into the level, since there's no indication of which path the player is supposed to take.
- The red power switch in Grunty's Quarry has no collision.
- The tower's shots do not harm the player in Grunty's Quarry.
- Breegull Peak has a completely different layout compared to the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The skeleton head emblem is a sewer drain in this prototype. It was likely changed to make the minigame's place less confusing.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Whiplashes are green underwater, rather than their usual pink.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The trapped Breegulls were re-rendered in an isometric perspective for the final version. They also don't fly off the screen nor make any sound when freed. Instead, they celebrate their freedom and disappear.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Much of Grunty's Quarry is graphically incomplete and has glitchy collision detection. Also, note the screwed-up layering shown on the left screenshot. The player can't climb some of the ladders.
In addition, Grunty's Quarry has an additional area that isn't present in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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An extra island with a Jinjo was added in the final version.
Bad Magic Bayou
- No lightning effects.
- The platforms in the manor go slower than they do in the final version.
- Rather than fishing for Ripovski, there is a different quest where the player has to collect three seashells hidden throughout the level.
- When trying to get the Jiggy where the player has to do the Bill Drill, the game does not have an intermission when the Germuloids and Jiggy jump down.
- The HUD is purple in the cave parts of the game.
- The Spookos are absent in the caves.
- The grandfather clock in the cave has improper collision detection/layering.
If the player is not careful, the game will end up crashing if the player moves a little bit beyond this point, making it difficult to grab the rightmost Note in this screenshot.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The entrance has been altered so that there is a piece of natural land and some slippery slopes.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Gruntling instructor has a completely different sprite. Note that, although barely visible in the screenshot taken, the commander-like hat in the portrait does not match up with his in-game straw hat.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The toxic gas has been re-rendered in the final version. The toxic gas also does not hurt the player.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This toxic warning sign was moved up, for whatever reason.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This skull is right out in the open, near Mumbo Jumbo's skull, in this prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The slope was replaced with a flat platform. The vines in the background were also changed so that they only cover up the Jiggy and Germuloids.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Some trees were removed and replaced by a cliff.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Random Note rearrangement around the entrance of the manor.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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There's no indication as to how many eggs the player is supposed to shoot here. This is odd, because there are indicators everywhere else in the manor.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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A room was added to the manor in the final version. Although it isn't pictured, it contains some Notes and a Honeycomb Hive.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This hallway is narrower in the final version. The boss room that comes after this is absent in the prototype. Instead, there is a Jiggy right out in the open. The final version, obviously, does have this room.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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More of the staircase was made visible in the final version, probably because of how awkward it looked.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The floor seen on the left door is not visible in the prototype.
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The bottom of the house outside is slightly different.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The sewer water is less detailed in the final version, but is just as deadly.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This extraneous wall was removed from the final version.
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There are planks added here, likely to not confuse the player that there might be something in this section.
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The two squiggly lines were replaced by a square. This change also applies to one of the portraits in this section.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This chimney is improperly layered, covering up two of the candles.
Spiller's Harbor
- The fifth level unlocked in the prototype, but the fourth one unlocked in the final version.
- Some of the Germuloids are missing.
- A removed quest where the player has to guide the dolphin to his destination.
- The player is unable to enter the sewer pipes.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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WE'RE ALL READY TO GO OFF NOW. PLEASE HAVE THIS TRINKET AS A TOKEN OF MY THANKS. |
WE'RE ALL READY TO GO NOW. PLEASE TAKE THIS TRINKET, AS A TOKEN OF MY THANKS. |
This sentence, said by the mother Squit, was clarified.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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CAREFUL BANJO WE DON'T KNOW WHERE THAT JIGGIES BEEN. |
CAREFUL, BANJO, WE DON'T KNOW WHERE THAT JIGGY'S BEEN. |
Commas were added and they added the correct form for "Jiggy's".
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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FIVE LOVELY COINS! I GUESS YOU CAN GO ON THE SLIDE. I'M THE FASTEST ON THIS WATERSLIDE. I'M SO FAST IN FACT THAT I BET YOU CAN'T BEAT ME TO THE BOTTOM! |
FIVE LOVELY COINS! I GUESS YOU CAN GO ON THE SLIDE. I'M THE FASTEST ON THIS WATERSLIDE. IN FACT, I'M SO FAST THAT I BET YOU CAN'T RACE ME TO THE BOTTOM! |
Ripvoski's dialogue has been respaced and slightly reworded.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Slightly different object placement. The oil spill shrank and was moved up.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Red Feathers are gone in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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In the final version, the N. Kredits arcade machine allows the player to play minigames. However, it does not in this build. The arcade machine is also different, graphically speaking: the monitor shows nothing, the direction pad is different, and the wooden texture isn't nearly as shiny.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The panels on these walls were removed, likely because the player couldn't see what type of egg they are supposed to be using.
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This Jiggy is actually possible to get without transforming into an octopus.
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The barrels that mark the level borders are missing in the prototype. Instead, there are a series of islets.
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The switches inside the sandcastle maze have different sprites, likely changed due to not making much sense.
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A palette error causes the Chompa in this room to be bugged out.
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The beam of light was changed to a platform and a hole in the wall, making it easier to get out of the room.
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This tower was redone and the teleporter that leads to a boss battle was removed.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Jinjo Oracle was recolored from black to turquoise.
Fiery Furnace
- The sixth level unlocked in the prototype.
- This level is separate from Freezing Furnace. However, due to cartridge and time limitations, the two levels were merged into one. As a result, the level was cut down heavily and made part of Freezing Furnace.
- Much of this area is graphically unfinished.
- Jinjos are red in this level, a color not seen in the final version.
Freezing Furnace
- The fourth level unlocked in the prototype, but the fifth level unlocked in the final version.
- Known as "Freezing Fjord" in this prototype, this level is separate from Fiery Furnace.
- A cut quest - Banjo and Kazooie have to retrieve Baby Boggy's sled from a pillar of ice. They do this simply by flying to the top of the pillar, getting the sled from the pillar, and running back to Boggy.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The entrance has red eyes, as opposed to purple eyes. The pipe at the beginning of the level is missing, as are the floating ice blocks in the water. The spiky icicles got a palette swap.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Fire Egg panel was removed from this area.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This island was redrawn to make it seem more sane.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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Because Freezing Furnace is separate from Fiery Furnace, the entrance between the two levels is absent. Instead, a Chompa takes its place in the prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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This area is elevated in the prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Red Feathers were replaced with Golden Feathers and an ice block was added.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The Flight Pad was removed and the x mark was replaced with an elevator.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The islands were made more slippery, making it more of a challenge for a quest than it is in the final.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
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The igloo that leads to one of Ripovski's fishing minigames is absent. Also, the trees were re-rendered.
Unused Graphics
Graphics for an unused UFO-like character which were removed in later builds. The palette here is a mockup as its palette doesn't seem to be in the ROM.