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Proto:Bug Fables: The Everlasting Sapling/Prototype (v0.1)

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This is a sub-page of Proto:Bug Fables: The Everlasting Sapling.

Hmmm...
To do:
Add image comparisons.

General Differences

  • According to the title screen, the game was known as "Paper Bugs" at this point in development.
Prototype v0.1 Final Game
BugFablesProtoTitle.png BugFablesTitle.png
(Source: Asra - (Prototype Screenshot))
  • There is no music.
  • There are a minimal amount of sound effects. Only dialogue, dialogue choices, and moving the cursor in battle will emit sound. There are a total of 12 in comparison to the final game's total of 300+.
  • According to the Ladybug Knight's dialogue, Bugaria was supposed to be a placeholder name.

Bf-ladybugKnight-dialogue.png

  • The art is lower quality and mostly pixelated.
  • Total time elapsed is shown in the file select screen but not in the pause screen.
  • Instead of portraits, the pause menu displays full body drawings of the characters.
Prototype v0.1 Final Game
BugFablesPauseMenuProto.png BugFablesPauseMenuFinal.png
(Source: Asra - (Prototype Screenshot))
  • Bestiary entries show enemies' elemental weaknesses.
  • The party members learn their skills by collecting a key item.
  • There are only 3 maps: Test Room, Outside Snakemouth's Den, and Snakemouth's Den: Room 1.
  • Dialogue boxes have the name of who is speaking in a smaller, colored box at the top of the dialogue box. Many NPCs don't have their proper names and instead are described more generically.
  • Food items restore different HP and TP amounts.
  • Overworld abilities do not share the same button as the cancel button (default X). Instead, they have their own button (default D).
  • Vi, Kabbu, and Leif are referred to as Bee, Beetle, and Moth, respectively.
  • Vi is much meaner and arrogant in this prototype, but was toned down in the final version to avoid people getting so much hate for her, according to the writer, Genow.
(Source: Bug Fables - The Art of Bugaria)
  • While Vi and Leif look almost exactly like their final versions, Kabbu looks a bit different. He has light gray shoulder pads and has more edges.
Prototype (v0.1) Final (v1.1.1)
BFTES-KabbuPROTO.png BFTES-KabbuFINAL.png
(Source: The Spriter's Resource (Kabbu's Proto Sprite) & The Spriter's Resource (Kabbu's Final Sprite))
  • Madame Butterfly has a completely different design, and has no talking animation.
Prototype (v0.1) Final (v1.1.1)
BfMadameButterfly PROTO.png BfMadameButterfly FINAL.png

In Battle Differences

  • Turn Relay doesn't exist and its button is replaced by something called "Tri Attack", but pressing it does nothing.
  • There is no EXP reward for killing enemies, and therefore no rank.
  • If someone dies during battle, they are not resurrected to 1 HP when the battle is over.
  • Vi uses needles in her normal attack.
  • Kabbu will dash through an enemy in his normal attack. His dash attack was added in the 1.1 version of the final game, but is a teamwork ability rather than a normal attack.
  • Spuder is encountered by running into a generic Jellyshroom.

Spy Log Differences

Prototype Final
Zombiant
Vi: Eww. What is that thing growing on that ant's head? 
It's so creepy. I think this is one of those "possessed bugs"! 
It seems to have 5 HP. Maybe 3 attack too? Ouch, that hurts! 
It seems to hate the cold, though!
Lets take it out quickly!

Kabbu: This ant...it's been reanimated post-mortem by a cordyceps.
It's movements are slow and predictable...
It's MAX HP is very likely 5, with 3 attack power. No defenses.
Studies show that fungi slow down at low temperatures, so it should be easy to freeze it.
I will personally end it's suffering.

Leif: Cordyceps...What an unsightly host it has picked.
It possesses 5 HP and it's attacks deals 3 damage.
Our ice attacks should be exceptionally effective.
Let us get rid of this eyesore.
 Vi: Eep! That Ant is... possessed! No way! That's just a 
story the Queen tells kids to scare them... This is 
too creepy! I'm gonna take it out!

Kabbu: By Venus... That Ant walks after its passing! A 
"Zombiant!" I truly believed they were nothing more 
than a myth. It is my duty as a fellow explorer... to 
end its suffering!

Leif: Cordyceps. It seems it picked an Ant as its host. 
How weird, that it would attack us. It's nothing 
special, our attacks should take it out quickly.
Jellyshroom (called "Mushroom" in demo)
Vi: This one's a fun gal.
Heh. See what I did there? No? ...Okay.
It looks weak, so it should have only 4 HP and 2 attack!
It looks poisonous, so watch out for any funny moves!
Let's just pummel it already!

Kabbu: This mushroom went through an incredible
evolutionary process and became more like an
animal.
It has 4 HP and 2 attack power,
judging from it's looks.
It's poison attacks are quite dangerous, but we
should be able to take it down quickly.

Leif: What an unsightly being.
It's neither a fungus nor an animal, and it shoots 
poison to boot.
It's stats are 4 HP and 1 attack. No defense.
We will dispose of it quickly and brutally.
Vi: Cripes, is that a flying Mushroom? This cave does 
some weird stuff to things... I'll knock it out of the 
air!

Kabbu: By the Queen...! What an abomination. I cannot 
hurt this beast while it is airborne. Vi, would you 
lend me your strength?

Leif: Huh. Mushrooms get crazier by the day. Although 
some of our skills could finish it off quickly... Vi, help 
save us some TP.
(Source: Thanks to Koekfluksthegreat for providing the Zombiant Spy Logs!)

Dialogue Differences

Selling Green Ranger Plushie Dialogue

Prototype Final
Fuzzo (Fuzzy Moth): Hey, you look like smart bugs.
Leif (Moth): Some of us are.
Fuzzo (Fuzzy Moth): Heh, well. At least smart enough to know the value... OF THIS!
Kabbu (Beetle): WHAT! IT CAN'T BE!
Vi (Bee): What is it!? Gold? An artifact!?
Kabbu (Beetle): IT'S. A. LIMITED EDITION BUG RANGER GREEN!
Fuzzo (Fuzzy Moth): (Guess he wasn't the smart one.)
Vi (Bee): .......*sigh*
Kabbu (Beetle): Steemed merchant... name your price!
Fuzzo (Fuzzy Moth): Why. I think, 40 berries should do.
Vi (Bee): Okay. Goodbye.
Kabbu (Beetle): ...........
Vi (Bee): ...Beetle. If you spend our savings on this, I will never forgive you.
Kabbu (Beetle): Guh, I would never. I shall save up the money myself.
Fuzzo (Fuzzy Moth): Heh. I'll be waiting.
Fuzzo: Heh. You look like smart bugs.
Leif: Some of us are.
Kabbu: Can we help you?
Fuzzo: Heh heh. Sure you can. I've got an offer you just can't beat.
Vi: Gold? Some legendary berry?
Leif: Perhaps a powerful Medal?
Fuzzo: Heh heh. Take a look... at THIS!
Kabbu: ...! Is...is THAT...!?
Fuzzo: Indeed it is, you bunch. This is a LIMITED print edition of the Green Bug Ranger! 
Fuzzo: Only 10 of them were ever made!
Vi: Eh. It's alright, I guess.
Leif: ...Bug Ranger?
Kabbu: P-please, esteemed merchant... name your price!
Vi: Oi, Kabbu!
Fuzzo: Heh heh. For you, how about 40 berries?
Kabbu: Hngh! A bit steep...
Vi: ...Kabbu, if you spend all the berries we made in Snakemouth here, I'll never forgive you.
Kabbu: ......
Leif: Kabbu.
Kabbu: D-Don't worry, you two.
Kabbu: I shall save up and buy it myself.
Vi: Fine. It's your own money.
Fuzzo: Heh heh. I will be waiting.
(Source: Asra - (Prototype Dialogue))