We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Bug Fables/Prototype (v0.1)
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This is a sub-page of Proto:Bug Fables.
| To do: Add image comparisons. |
General Differences
- There is no music.
- There are a minimal amount of sound effects. Only dialogue, dialogue choices, and moving the cursor in battle will emit sound. There are a total of 12 in comparison to the final game's total of 300+.
- The art is lower quality and mostly pixelated.
- Total time elapsed is shown in the file select screen but not in the pause screen.
- Instead of portraits, the pause menu displays full body drawings of the characters.
- Bestiary entries show enemies' elemental weaknesses.
- The party members learn their skills by collecting a key item.
- There are only 3 maps: Test Room, Outside Snakemouth's Den, and Snakemouth's Den: Room 1.
- Dialogue boxes have the name of who is speaking in a smaller, colored box at the top of the dialogue box. Many NPCs don't have their proper names and instead are described more generically.
- Food items restore different HP and TP amounts.
- Overworld abilities do not share the same button as the cancel button (default X). Instead, they have their own button (default D).
- Vi, Kabbu, and Leif are referred to as Bee, Beetle, and Moth, respectively.
- While Vi and Leif look almost exactly like their final versions, Kabbu looks a bit different. He has light gray shoulder pads and has more edges.
In Battle Differences
- Turn Relay doesn't exist and its button is replaced by something called "Tri Attack", but pressing it does nothing.
- There is no EXP reward for killing enemies, and therefore no rank.
- If someone dies during battle, they are not resurrected to 1 HP when the battle is over.
- Vi uses needles in her normal attack.
- Kabbu will dash through an enemy in his normal attack.
- Spuder is encountered by running into a generic Jellyshroom.