This is a sub-page of Proto:Delta Force: Black Hawk Down (Windows).
Loading Screens
3 unused mission loading screens left in demores.pff:
River Raid
croco1 |
SPBHD_03 |
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The concept of operation tells you are originally going to meet local informant before making to Deka, however he's not there (until the PS2 port). You could find him in the south near the warehouse where the truck was coming to.
The operation date for this mission was 1 month later than the final.
Radio Aidid
radio_a |
SPBHD_08 |
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|
|
There was going to be intel documents inside the radio building but no traces of it has been found yet. Also different operation date.
Irene
e3_demo |
SPBHD_15 |
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The original file name hints that Novalogic was planning an E3 demo version of the game for E3 2002, however it was never made to the premiere yet.
WAC Scripts
3 missions had earliest .WAC scripts left also:
River Raid (This includes informant script)
;Small Mines
if location 71 and never() then
ammo2tgt ammo_Smine 21
endif
if location 73 and never() then
ammo2tgt ammo_Smine 23
endif
if location 72 and never() then
ammo2tgt ammo_Smine 22
endif
if location 74 and never() then
ammo2tgt ammo_Smine 24
endif
if location 59 and never() then
ammo2tgt ammo_Smine 9
endif
if location 61 and never() then
ammo2tgt ammo_Smine 11
endif
if location 62 and never() then
ammo2tgt ammo_Smine 12
endif
if location 64 and never() then
ammo2tgt ammo_Smine 14
endif
if location 69 and never() then
ammo2tgt ammo_Smine 19
endif
if location 68 and never() then
ammo2tgt ammo_Smine 18
endif
if location 50 and never() then
ammo2tgt ammo_Smine 31
endif
if location 69 and never() then
ammo2tgt ammo_Smine 19
endif
if location 51 and never() then
ammo2tgt ammo_Smine 32
endif
if location 80 and never() then
ammo2tgt ammo_Smine 0
endif
if location 54 and never() then
ammo2tgt ammo_Smine 35
endif
if location 79 and never() then
ammo2tgt ammo_Smine 29
endif
if location 55 and never() then
ammo2tgt ammo_Smine 5
endif
if location 57 and never() then
ammo2tgt ammo_Smine 7
endif
if location 77 and never() then
ammo2tgt ammo_Smine 27
endif
if location 76 and never() then
ammo2tgt ammo_Smine 26
endif
;Large Mines
if location 52 and never() then
ammo2tgt ammo_Lmine 33
endif
if location 53 and never() then
ammo2tgt ammo_Lmine 34
endif
if location 78 and never() then
ammo2tgt ammo_Lmine 28
endif
if location 56 and never() then
ammo2tgt ammo_Lmine 6
endif
if location 60 and never() then
ammo2tgt ammo_Lmine 10
endif
if location 75 and never() then
ammo2tgt ammo_Lmine 25
endif
if location 58 and never() then
ammo2tgt ammo_Lmine 8
endif
if location 70 and never() then
ammo2tgt ammo_Lmine 20
endif
if location 63 and never() then
ammo2tgt ammo_Lmine 13
endif
if location 67 and never() then
ammo2tgt ammo_Lmine 17
endif
if location 65 and never() then
ammo2tgt ammo_Lmine 15
endif
if location 66 and never() then
ammo2tgt ammo_Lmine 16
endif
//the informant
if elapse 30 and eq(neartype,30) and lt(neardist,4) and true(nearguard) then
nearanim anim_idle_7 //look at player and sit
endif
if eq(neartype,30) and not waveready then
nearanim anim_idle_7 //look at player and sit
endif
if never and eq(neartype,30) and lt(neardist,4) and true(nearguard) then
mewave "play036.wav", 150
endif
if never and previous and waveready and eq(neartype,30) then
nearwave "info001.wav", 150
nearanim anim_idle_7 //look at player and sit
endif
if never and previous and waveready and eq(neartype,30) then
mewave "play039.wav", 150
endif
if never and previous and waveready and eq(neartype,30) then
nearwave "info002.wav", 150
nearanim anim_idle_7 //look at player and sit
endif
if never and previous and waveready and eq(neartype,30) then
mewave "play040.wav", 150
endif
if never and previous and waveready and eq(neartype,30) then
nearwave "info003.wav", 150
nearanim anim_idle_7 //look at player and sit
endif
Radio Aidid
;Smokin
if location 2 and elapse(1) then
nearanim anim_idle_4
endif
if chain (3) then
nearanim anim_idle
endif
if chain (1) then
nearanim anim_idle_4
endif
Irene
if eq ticks 10 then
mewave "icom001.wav", 15
endif
if ssndead 10093 then
set m5 107
else
set m5 0
endif
//helo riders when sitting
if elapse 30 and eq(neartype,42) and lt(neardist,4) and true(nearguard) then
nearanim anim_idle_7 //look at player and sit
endif
if eq(neartype,42) and not waveready then
nearanim anim_idle_7 //look at player and sit
endif
if never and eq(neartype,42) and lt(neardist,4) and true(nearguard) then
nearwave "sgtA001.wav", 150
nearanim anim_idle_7 //look at player and sit
endif
if never and previous and waveready and eq(neartype,42) then
mewave "play001.wav", 150
endif
if never and previous and waveready and eq(neartype,42) then
nearwave "sgtA002.wav", 150
nearanim anim_idle_7 //look at player and sit
endif
if never and previous and waveready and eq(neartype,42) then
nearwave "sgtA003.wav", 150
nearanim anim_idle_7 //look at player and sit
endif