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Proto:Delta Force: Black Hawk Down (Windows)/Missions (0.0.1)

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This is a sub-page of Proto:Delta Force: Black Hawk Down (Windows).

Loading Screens

3 unused mission loading screens left in demores.pff:

River Raid
croco1 SPBHD_03
??px ??px

The concept of operation tells you are originally going to meet local informant before making to Deka, however he's not there (until the PS2 port). You could find him in the south near the warehouse where the truck was coming to.

The operation date for this mission was 1 month later than the final.

Radio Aidid
radio_a SPBHD_08
??px ??px

There was going to be intel documents inside the radio building but no traces of it has been found yet. Also different operation date.

Irene
e3_demo SPBHD_15
??px ??px

The original file name hints that Novalogic was planning an E3 demo version of the game for E3 2002, however it was never made to the premiere yet.

WAC Scripts

3 missions had earliest .WAC scripts left also:

River Raid (This includes informant script)

;Small Mines

if location 71 and never() then
	ammo2tgt ammo_Smine 21
endif

if location 73 and never() then
	ammo2tgt ammo_Smine 23	
endif

if location 72 and never() then
	ammo2tgt ammo_Smine 22
endif

if location 74 and never() then
	ammo2tgt ammo_Smine 24
endif

if location 59 and never() then
	ammo2tgt ammo_Smine 9
endif

if location 61 and never() then
	ammo2tgt ammo_Smine 11
endif

if location 62 and never() then
	ammo2tgt ammo_Smine 12
endif

if location 64 and never() then
	ammo2tgt ammo_Smine 14
endif

if location 69 and never() then
	ammo2tgt ammo_Smine 19
endif

if location 68 and never() then
	ammo2tgt ammo_Smine 18
endif

if location 50 and never() then
	ammo2tgt ammo_Smine 31
endif

if location 69 and never() then
	ammo2tgt ammo_Smine 19
endif

if location 51 and never() then
	ammo2tgt ammo_Smine 32
endif

if location 80 and never() then
	ammo2tgt ammo_Smine 0
endif

if location 54 and never() then
	ammo2tgt ammo_Smine 35
endif

if location 79 and never() then
	ammo2tgt ammo_Smine 29
endif

if location 55 and never() then
	ammo2tgt ammo_Smine 5
endif

if location 57 and never() then
	ammo2tgt ammo_Smine 7
endif

if location 77 and never() then
	ammo2tgt ammo_Smine 27
endif

if location 76 and never() then
	ammo2tgt ammo_Smine 26
endif

;Large Mines


if location 52 and never() then
	ammo2tgt ammo_Lmine 33
endif

if location 53 and never() then
	ammo2tgt ammo_Lmine 34
endif

if location 78 and never() then
	ammo2tgt ammo_Lmine 28
endif

if location 56 and never() then
	ammo2tgt ammo_Lmine 6
endif

if location 60 and never() then
	ammo2tgt ammo_Lmine 10
endif

if location 75 and never() then
	ammo2tgt ammo_Lmine 25
endif

if location 58 and never() then
	ammo2tgt ammo_Lmine 8
endif

if location 70 and never() then
	ammo2tgt ammo_Lmine 20
endif

if location 63 and never() then
	ammo2tgt ammo_Lmine 13
endif

if location 67 and never() then
	ammo2tgt ammo_Lmine 17
endif

if location 65 and never() then
	ammo2tgt ammo_Lmine 15
endif

if location 66 and never() then
	ammo2tgt ammo_Lmine 16
endif

//the informant

if elapse 30 and eq(neartype,30) and lt(neardist,4) and true(nearguard) then
	nearanim anim_idle_7            //look at player and sit
endif

if eq(neartype,30) and not waveready then
	nearanim anim_idle_7            //look at player and sit
endif

if never and eq(neartype,30) and lt(neardist,4) and true(nearguard) then
	mewave "play036.wav", 150
endif	

if never and previous and waveready and eq(neartype,30) then
	nearwave "info001.wav", 150
	nearanim anim_idle_7            //look at player and sit
endif

if never and previous and waveready and eq(neartype,30) then
	mewave "play039.wav", 150
endif

if never and previous and waveready and eq(neartype,30) then
	nearwave "info002.wav", 150
	nearanim anim_idle_7            //look at player and sit
endif

if never and previous and waveready and eq(neartype,30) then
	mewave "play040.wav", 150
endif

if never and previous and waveready and eq(neartype,30) then
	nearwave "info003.wav", 150
	nearanim anim_idle_7            //look at player and sit
endif

Radio Aidid

;Smokin

if location 2 and elapse(1) then        
nearanim anim_idle_4            
endif

if chain (3) then
nearanim anim_idle            
endif

if chain (1) then
nearanim anim_idle_4            
endif

Irene

if eq ticks 10 then
	mewave "icom001.wav", 15
endif

if ssndead 10093 then
	set m5 107
else
	set m5 0
endif

//helo riders when sitting

if elapse 30 and eq(neartype,42) and lt(neardist,4) and true(nearguard) then
	nearanim anim_idle_7            //look at player and sit
endif

if eq(neartype,42) and not waveready then
	nearanim anim_idle_7            //look at player and sit
endif

if never and eq(neartype,42) and lt(neardist,4) and true(nearguard) then
	nearwave "sgtA001.wav", 150
	nearanim anim_idle_7            //look at player and sit
endif

if never and previous and waveready and eq(neartype,42) then
	mewave "play001.wav", 150
endif

if never and previous and waveready and eq(neartype,42) then
	nearwave "sgtA002.wav", 150
	nearanim anim_idle_7            //look at player and sit
endif

if never and previous and waveready and eq(neartype,42) then
	nearwave "sgtA003.wav", 150
	nearanim anim_idle_7            //look at player and sit
endif