Proto:Diablo (Windows)/Prerelease Demo
This is a sub-page of Proto:Diablo (Windows).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The Prerelease Demo was released in August of 1996. It was sent out to various games journalists. It features basically all of the same content as the Shareware Demo - the Warrior class, the first level of the dungeon, the Butcher quest, and that's it. Despite that, it seems that Blizzard North left in the majority of the game's code, and only disabled the ability to access more content. By hacking the executable, you can enable all four levels of the cathedral, and even unlock the Skeleton King and Magic Rock quests, as well as the other character classes (the Rogue and the Sorcerer). Unfortunately, they are rather unfinished, and the game will frequently crash if you try to do this, as it is attempting to load content that just doesn't exist.
Even though the final release was mere months away, a lot of the game's elements changed, including most of the menus. A cursory look at the game's executable reveals that major refactors were undertaken at some point between this release and the final, including a complete change in graphics format, and pretty much all of the multiplayer code. None of the game's systems appear to be designed for multiplayer at all at this point, which is rather remarkable, but not all that surprising, given the limitations to multiplayer that exist in the final game.
Unused Content
Differences from the Retail Game
The demo itself is limited to one level of the dungeon, town, and the Butcher quest. However, the game's code at this point in time reflects a pretty complete snapshot of the game's state at that particular point in development history. Most of the monsters are defined, and so are all of the items. Likewise, most of the atlassed graphics (such as item cels) are present, but the player might not see all of the graphics in that atlas. For the sake of this article, only the differences between the base game and the prototype are outlined here, even if the content itself is unreachable without hacks. For content that is not reachable within the demo, but doesn't exist in the final game, see above.
User Interface
Immediately when booting up the game, the player is prompted with a quotes screen (containing various messages about the game from different publications). In the final game, this is replaced with a fairly standard trademark screen.
Prototype | Final |
---|---|
The main menu has fewer options in the prototype than in the final, and has a different version displayed. It also seems to have a different background.
Prototype | Final |
---|---|
In the prototype, only the class names are visible for selection. Only the Warrior is able to be selected in this version. In the final, there are portraits for each individual character class as well as their starting attributes.
Prototype | Final |
---|---|
Upon exiting the game, the player is given a slideshow of details about the game, including some screenshots.
The main HUD is completely different:
Prototype | Final |
---|---|
The main addition here is the inclusion of an "active item", visible on the left side of the screen. Unlike the final which has a scroll/potion hotbar, the active item has to be selected just like a spell, with a speedbar. To use the item, either right click on the button or press the ENTER key. Additionally, the spellbook is absent and the quest log is selected from within the character menu.
Prototype | Final |
---|---|
In the prototype, the character screen is on the right side and the inventory is on the left side. In the final game, this is reversed.
Items
NOTE: Any item property listed with (NW) is listed that way by the game, not as a note here. It was probably meant to indicate to the player that another ability was meant to be there.
The prototype is a bit more stingy in terms of starting equipment:
Character Class | Prototype | Final |
---|---|---|
Warrior | Short Sword, Buckler. | Short Sword, Buckler, Club, Health Potion (x2), Gold (x100). |
Rogue | Short Bow. | Short Bow, Health Potion (x2), Gold (x100). |
Sorceror | Short Staff of Lightning (x6 charges), Firebolt (Level 3) | Short Staff of Charged Bolt (x40 charges), Firebolt (Level 2), Mana Potion (x2), Gold (x100). |
Mundane Items
Amulets don't exist in the prototype, but there is an inventory slot for them.
Unique Items
All unique items in the prototype (with two exceptions) have the same inventory icon as their non-unique counterparts. In the final version of the game, all of the unique items have their own inventory graphics.
Any item not listed in the table does not exist in this prototype. Thinking Cap has no difference between the prototype and the final game, so it has been excluded.
Name | Type | Armor Class | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
Fool's Crest | Helm | 3-6 (proto)
4-6 (final) |
20 (proto)
30 (final) |
Required Strength: 20 (proto)
Required Strength: 25 (final) |
-4 to All Attributes
+100 Life Another Ability (NW) Another Ability (NW) |
-4 to All Attributes
+100 Life Damage Taken: +1-6 Attacker takes 1-3 damage |
12 |
Royal Circlet | Crown | 8-12 (proto)
40 (final) |
30 (proto)
40 (final) |
+10 to All Attributes
+40 Mana Another Ability: 20 (NW) Another Ability: 1 (NW) See Invisible (NW) |
+10 to All Attributes
+40 Mana Armor Class = 40 Light Radius: +10% |
27 | |
Gotterdamerung | Great Helm | 10-15 (proto)
60 (final) |
50 (proto)
60 (final) |
Required Strength: 30 (proto)
Required Strength: 50 (final) |
+20 to All Attributes
Another Ability: 40 (NW) Another Ability: 8 (NW) +0% to All Resistances Another Ability: 4 (NW) |
+20 to All Attributes
Armor Class = 60 -4 Damage Taken Resistances equal 0% Light Radius: -40% |
21 |
Name | Type | Armor Class | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
Nightscape | Cape | 1-5 (proto)
15 (final) |
10 (final)
12 (proto) |
Invisibility: 3 (NW)
See Invisible (NW) Light Radius: -40% Another Ability: 10 (NW) +3 to Dexterity |
Faster Hit Recovery
Light Radius: -40% Armor Class = 15 +3 to Dexterity +20% to All Resistances |
16 | |
The Rainbow Cloak | Cloak | 3-7 (proto)
10 (final) |
22 (proto)
27 (final) |
Another Ability: 5 (NW)
+1 to All Attributes +10% to All Resistances +5 Life +50% Durability |
Armor Class = 10
+1 to All Attributes +10% to All Resistances +5 Life +50% Durability |
2 | |
Wisdom's Wrap | Robe | 4-9 (proto)
15 (final) |
20 (proto)
24 (final) |
+5 to Magic
Spell Cost: -10% +25% Lightning Resistance Another Ability: 5 (NW) Another Ability: 1 (NW) |
+5 to Magic
+10 Mana +25% Lightning Resistance Armor Class = 15 -1 Damage Taken |
5 | |
Golem's Hide
(proto only) |
Leather Armor | 9-13 | 30 | Another Ability (NW)
Another Ability: 90 (NW) |
Not present | 11 | |
The Gladiator's Bane | Studded Leather Armor | 13-17 (proto)
25 (final) |
120 (proto)
135 (final) |
Required Strength: 20 | Another Ability: 10 (NW)
Another Ability: 2 (NW) +200% Durability -3 to All Attributes |
Armor Class = 25
-2 Damage Taken +200% Durability -3 to All Attributes |
2 (proto)
6 (final) |
Sparking Mail | Chain Mail | 18-22 (proto)
30 (final) |
55 | Required Strength: 30 | Another Ability: 8 (NW)
Another Ability: 1-10 (NW) |
Armor Class = 30
Lightning Hit: 1-10 |
9 |
Scavenger Carapace | Breast Plate | 20-24 | 80 | Required Strength: 40 | Another Ability: 15 (NW)
Another Ability: 10 (NW) +5 to Dexterity +40% Lightning Resistance See Invisible (NW) |
-15 Damage Taken
-30 Armor Class +5 to Dexterity +40% Lightning Resistance |
13 |
Naj's Light Plate | Plate Mail | 42-50 | 75 | Required Strength: 50 (proto) | Another Ability (NW)
+5 to Magic +20 Mana +20% to All Resistances Another Ability: 1 (NW) |
No Strength Requirement
+5 to Magic +20 Mana +20% to All Resistances +1 to All Spell Levels |
19 |
Demonspike Coat | Full Plate Mail | 60-75 (proto)
100 (final) |
90 (proto)
∞ (final) |
Required Strength: 70 (proto)
Required Strength: 90 (final) |
Another Ability: 50 (NW)
Another Ability: 6 (NW) +10 to Strength Another Ability: 0 (NW) See Invisible (NW) +50% Fire Resistance |
Armor Class = 100
-6 Damage Taken +10 to Strength Indestructible +50% Fire Resistance |
25 |
Name | Type | Armor Class | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
Split Skull Shield | Buckler | 1-5 (proto)
10 (final) |
10 (proto)
15 (final) |
Another Ability: 6 (NW)
+10 Life +2 to Strength Light Radius: -10% +5% Durability |
Armor Class = 10
+10 Life +2 to Strength Light Radius: -10% Durability = 15 |
1 | |
Blackoak Shield | Small Shield | 4-8 (proto)
18 (final) |
50 (proto)
60 (final) |
Required Strength: 18 (proto)
Required Strength: 25 (final) |
+10 to Dexterity
-10 to Vitality Another Ability: 15 (NW) Light Radius: -10% +150% Durability |
+10 to Dexterity
-10 to Vitality Armor Class = 18 Light Radius: -10% +150% Durability |
4 |
Defender of Islam (proto)
Holy Defender (final) |
Large Shield | 6-10 (proto)
15 (final) |
90 (proto)
96 (final) |
Required Strength: 25 (proto)
Required Strength: 40 (final) |
Another Ability: 14 (NW)
Another Ability: 2 (NW) +20% Fire Resistance +200% Durability +8 to Vitality |
Armor Class = 15
-1 Damage Taken +20% Fire Resistance +200% Durability Fast Block |
10 |
Ancient Rune Shield
(proto only) |
Kite Shield | 9-15 | 40 | Required Strength: 35 | Another Ability (NW)
Another Ability (NW) Another Ability (NW) Another Ability (NW) |
Not present | 13 |
Stormshield | Tower Shield (proto)
Tower Shield/Gothic Shield1 (final) |
13-20 (proto)
40 (final) |
50 (proto)
∞ (final) |
Required Strength: 45
Required Strength: 60 (Tower Shield)
|
Another Ability: 25 (NW)
Another Ability: 4 (NW) +10 to Strength Another Ability (NW) See Invisible (NW) +50% Lightning Resistance |
Armor Class = 40
+4 Damage Taken +10 to Strength Indestructible Fast Block |
24 |
1 Stormshield can appear as either a Tower Shield or a Gothic Shield in the final game. Gothic Shields do not exist in this prototype, so they cannot spawn as one.
Name | Type | Damage | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
Gonnagal's Dirk | Dagger | 1-4 | 15 (proto)
16 (final) |
-5 to Dexterity
+4 Damage Another Ability: 1 (NW) +25% Magic Resistance |
-5 to Dexterity
+4 Damage Faster Attack Speed +25% Fire Resistance |
1 | |
Wizardspike | 1-4 | 15 (proto)
16 (final) |
+15 to Magic
+35 Mana +25% to Hit +15% to All Resistances |
11 | |||
Lightsabre | Sabre | 1-6 (proto)
1-8 (final) |
25 (proto)
45 (final) |
Required Strength: 17 | Light Radius: +20%
Lightning Hit 1-101 +20% to Hit +50% Lightning Resistance |
13 | |
The Executioner's Blade | Falchion | 4-8 | 22 (proto)
60 (final) |
Required Strength: 25 (proto)
Required Strength: 30 (final) |
-150% to Hit
-10 Life Light Radius: -10% +50% Durability |
+150% Damage
-10 Life Light Radius: -10% +200% Durability |
3 |
The Falcon's Talon | Scimitar | 3-7 | 20 (proto)
28 (final) |
Required Strength: 23
Required Dexterity: 23 (final) |
Another Ability: 1-3 (NW)
+20% to Hit -33% Damage -10 to Dexterity |
Fastest Attack Speed
+20% to Hit -33% Damage +10 to Dexterity |
15 |
The Bonesaw | Claymore | 2-12 (proto)
1-12 (final) |
30 (proto)
36 (final) |
Required Strength: 35 | +10 Damage
+10 to Strength -5 to Magic -5 to Dexterity +10 Life -10 Mana |
6 | |
Inferno | Long Sword | 2-10 | 40 |
Required Strength: 27
Required Strength: 30
|
Fire Hit: 2-12 (NW)
Light Radius: +30% +20 Mana +75% Fire Resistance |
Fire Hit: 2-12
Light Radius: +30% +20 Mana +80% Fire Resistance |
17 |
Shadowhawk | Broad Sword | 4-12 | 50 | Required Strength: 30 (proto)
Required Strength: 40 (final) |
Light Radius: -20%
Invisibility: 5 (NW) +15% to Hit +5% to All Resistances |
Light Radius: -20%
5% Life Stolen Per Hit +15% to Hit +5% to All Resistances |
8 |
Doombringer | Bastard Sword | 6-15 | 60 | Required Strength: 50 | +75% to Hit
+250% Damage -5 to All Attributes You can't heal (NW) Light Radius: -20% |
+25% to Hit
+250% Damage -5 to All Attributes -25 Life Light Radius: -20% |
19 |
The Grizzly | Two-Handed Sword | 8-16 | 150 | Required Strength: 60 (proto)
Required Strength: 65 (final) |
+20 to Strength
+10 to Vitality +200% Damage Knock enemies back (NW) +100% Durability |
+20 to Strength
-5 to Vitality +200% Damage Knocks target back +100% Durability |
23 |
The Grandfather | Great Sword | 10-20 | 100 | Required Strength: 75 | Another Ability (NW)
+5 to All Attributes +20% to Hit +100% Damage +25% to All Resistances Another Ability: 25 |
One Handed2
+5 to All Attributes +20% to Hit +70% Damage +20 Life |
27 |
1 Fire Hit is labeled as (NW) in the prototype, but this item is otherwise identical to the final version.
2 This property allows the item to be wielded in one hand instead of two.
Name | Type | Damage | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
Aguinara's Hatchet | Small Axe | 2-10 | 20 (proto)
24 (final) |
Spell Cost: -33%
+10 to Magic +100% Magic Resistance |
+1 to All Spell Levels
+10 to Magic +80% Magic Resistance |
12 | |
The Mangler | Large Axe | 6-16 | 30 (proto)
40 (final) |
Required Strength: 25 (proto)
Required Strength: 30 (final) |
+200% Damage
-5 to Dexterity -5 to Magic -10 Mana |
2 | |
Stonecleaver | Broad Axe | 8-20 | 50 | Required Strength: 35 (proto)
Required Strength: 50 (final) |
+30 Life
+20% to Hit +50% Damage +40% Lightning Resistance |
7 | |
Hellslayer | Battle Axe | 10-25 | 60 | Required Strength: 60 (proto)
Required Strength: 65 (final) |
+8 to Strength
+8 to Vitality +100% Damage +25 Life -25 Mana |
15 | |
The Humongous Edge (proto)
Messerschmidt's Reaver (final) |
Great Axe | 12-30 | 225 (proto)
75 (final) |
Required Strength: 75 (proto)
Required Strength: 80 (final) |
+200% Damage
+15 Damage +5 to All Attributes -50 Life +200% Durability Fire Hit: 2-12 (NW) |
+200% Damage
+15 Damage +5 to All Attributes -50 Life Fire Hit: 2-12 |
25 |
The Butcher's Cleaver1 | Cleaver | 4-24 | 25 (proto)
10 (final) |
+10 to Strength
Unusual Item Damage Durability = 25 |
+10 to Strength
Unusual Item Damage Durability = 10 |
1 |
1 The Butcher's Cleaver is the only unique item in the prototype to have its own unique item graphic.
Name | Type | Damage | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
Gnarled Root | Club/Spiked Club1 | 1-6 (club)
4-6 (spiked club) |
20 (club), 25 (spiked club)
20
|
Required Strength: 202 (proto)
Required Strength: 182 (final) |
+20% to Hit
+300% Damage +10 to Dexterity +5 to Magic +10% to All Resistances -10 Armor Class |
9 | |
Crackrust | Mace | 1-8 | ∞ | Required Strength: 16 | +2 to All Attributes
Indestructible +15% to All Resistances -25% Damage |
+2 to All Attributes
Indestructible +15% to All Resistances +50% Damage -1 to All Spell Levels |
1 |
Dreamflange | 30 (proto)
32 (final) |
+30 to Magic
+50 Mana +50% Magic Resistance Light Radius: +20% +1 to All Spell Levels See Invisible (NW) |
+30 to Magic
+50 Mana +50% Magic Resistance Light Radius: +20% +1 to All Spell Levels |
26 | |||
Baranar's Star | Morning Star | 1-10 | 60 | Required Strength: 23 (proto)
Required Strength: 26 (final) |
+12% to Hit
+80% Damage Scare Monster Away (NW) +4 to Vitality -4 to Dexterity Durability = 60 |
+12% to Hit
+80% Damage Quick Attack Speed +4 to Vitality -4 to Dexterity Durability = 60 |
5 |
Schaefer's Hammer | War Hammer | 3-9 (proto)
5-9 (final) |
50 | Required Strength: 30 (proto)
Required Strength: 40 (final) |
-100% Damage
Lightning Hit: 1-50 (NW) +50 Life +30% to Hit +100% Lightning Resistance Light Radius: +10% |
-100% Damage
Lightning Hit: 1-50 +50 Life +30% to Hit +80% Lightning Resistance Light Radius: +10% |
16 |
Skull & Chain
|
Flail | 2-12 | 30 | Required Strength: 25 | -100% Damage
Another Ability: 9 (NW) -5 to All Attributes +25% to All Resistances Light Radius: -10% Invisibility: 5 (NW) |
Not present | 20 |
The Cranium Basher | Maul | 10-20 (proto)
6-20 (final) |
∞ | Required Strength: 40 (proto)
Required Strength: 55 (final) |
+20 Damage
+15 to Strength Indestructible Lose all Mana, no Regen (NW) +5% to All Resistances |
+20 Damage
+15 to Strength Indestructible -150 Mana +5% to All Resistances |
12 |
1 Gnarled Root can appear on Clubs and Spiked Clubs.
2 The Strength requirement only applies to Spiked Club variants.
Name | Type | Damage | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
The Rift Bow | Short Bow | 1-4 | 20 (proto)
30 (final) |
Required Strength: 20 (proto)
Required Dexterity: 20 (proto) |
Random Speed Arrows
+2 Damage |
Random Speed Arrows
+2 Damage -3 to Dexterity |
1 |
The Needler | 1-2 (proto)
1-3 (final) |
+70% to Hit
Unusual Item Damage |
+50% to Hit
Unusual Item Damage Fast Attack Speed |
2 | |||
Flamedart | Bow (proto)
Hunter's Bow (final) |
2-5 | 40 |
Required Strength: 25
Required Strength: 20
|
Fire Arrows
Fire Hit: 1-6 (NW) +10% to Hit +40% Fire Resistance |
Fire Arrows Damage: 0
Fire Hit: 1-6 +20% to Hit +40% Fire Resistance |
10 |
The Blackoak Bow | Long Bow | 1-6 | 20 (proto)
35 (final) |
Required Strength: 25
Required Dexterity: 25 (proto) Required Dexterity: 30 (final) |
+10 to Dexterity
-10 to Vitality +50% Damage Light Radius: -10% |
5 | |
Fleshstinger | 21 (proto)
37 (final) |
Required Strength: 25
Required Dexterity: 25 (proto) Required Dexterity: 30 (final) |
+15 to Dexterity
+40% to Hit +80% Damage +6% Durability |
13 | |||
Gloomfang
|
Composite Bow | 3-7 | 50 | Required Strength: 30
Required Dexterity: 35 |
Another Ability: 20 (NW) | Not present | 15 |
Eaglehorn | Long Battle Bow | 1-12 (proto)
1-10 (final) |
∞ |
Required Strength: 40
Required Strength: 30
|
+20 to Dexterity
+75% to Hit +100% Damage Indestructible |
+20 to Dexterity
+50% to Hit +100% Damage Indestructible |
22 (proto)
26 (final) |
Windforce | Long War Bow | 1-16 (proto)
1-14 (final) |
60 | Required Strength: 45
Required Dexterity: 65 (proto) Required Dexterity: 80 (final) |
+5 to Strength
+200% Damage Knocks Target Back1 |
17 |
1 Labelled as "Knock Enemies Back (NW)" in the prototype.
Name | Type | Damage | Durability | Requirements | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|---|---|---|
Gleamsong | Short Staff | 2-4 | 25 | +15 Mana
Spell Cost: -10% -3 to Strength -3 to Vitality Another Ability: 1-20 (NW) |
+25 Mana
-3 to Strength -3 to Vitality 76 Phasing Charges |
8 | |
The Protector | +5 to Vitality
Another Ability (NW) Another Ability (NW) Another Ability (NW) Another Ability (NW) |
+5 to Vitality
-5 Damage Taken +40 Armor Class 86 Healing Charges Attacker takes 1-3 Damage |
16 | ||||
The Dufus Staff (proto)
Staff of Shadows (final) |
Long Staff | 4-8 | 35 | -10 to Magic
+10% to Hit +60% Damage Light Radius: -20% Another Ability: 1 (NW) |
-10 to Magic
+10% to Hit +60% Damage Light Radius: -20% Quick Attack Speed |
2 | |
Naj's Puzzler | Long Staff1 | 5-8 (proto)
4-8 (final) |
+20 to Magic
+10 to Dexterity +20% to All Resistances Invisibility: 3 (NW) Spell Cost: -25% -25 Life |
+20 to Magic
+10 to Dexterity +20% to All Resistances 57 Teleport Charges -25 Life |
18 | ||
Thundercall | Composite Staff | 5-10 | 45 | +35% to Hit
Lightning Hit: 1-10 (NW) Another Ability (NW) Another Ability (NW) Light Radius: +20% |
+35% to Hit
Lightning Hit: 1-10 76 Lightning Charges +30% Lightning Resistance Light Radius: +20% |
14 | |
Mindcry | Quarter Staff | 6-12 | 55 | Required Strength: 20 | +15 to Magic
Another Ability: 25 (NW) +15% to All Resistances Another Ability: 200 (NW) +1 to All Spell Levels |
+15 to Magic
69 Guardian Charges +15% to All Resistances +1 to All Spell Levels |
20 |
Rod of Onan | War Staff | 8-16 | 75 | Required Strength: 30 | Another Ability (NW)
+100% Damage +5 to All Attributes See Invisible (NW) Enemy Stops Healing (NW) |
50 Golem Charges
+100% Damage +5 to All Attributes |
22 |
1 Naj's Puzzler has the graphics for a Composite Staff in the prototype, but it's a Long Staff.
Name | Type | Powers (proto) | Powers (final) | Level |
---|---|---|---|---|
Constricting Ring | Ring | +100% to All Resistances
Constantly lose Life |
+75% to All Resistances
Constantly Lose Life |
5 |
Ring of Engagement | Another Ability: 1-6 (NW)
Another Ability: 1-6 (NW) Another Ability (NW) |
-1 to -2 Damage Taken
Attacker takes 1-3 damage +5 Armor Class Penetrates Armor |
11 |
Magic Affixes
"Weapons" in this list excludes Bows and Staves. "Armor" covers both helmets and torso/body armor. "Jewelry" covers both rings and amulets.
Affix (proto) | Affix (final) | Effect (proto) | Effect (final) | Availability (proto) | Availability (final) | Level (proto) | Level (final) |
---|---|---|---|---|---|---|---|
of the Giant | of Giants | +16-25 Strength | +16-20 Strength | Armor, Shields, Weapons, Bows, Jewelry | Armor, Weapons, Bows, Jewelry | 17 | |
of the Titan | of Titans | +26-50 Strength | +21-30 Strength | Weapons, Jewelry | 23 | ||
of Draining | of the Fool | -10 to -1 Magic | Everything | 3 | |||
of Dyslexia | -5 to -1 Magic | 1 | |||||
of Magic | +1-5 Magic | 1 | |||||
of the Mind | +6-10 Magic | 5 | |||||
of Brilliance | +11-15 Magic | 11 | |||||
of Sorcery | +16-25 Magic | +16-20 Magic | Armor, Weapons, Staves, Bows, Jewelry | 17 | |||
of Wizardry | +26-50 Magic | +21-30 Magic | Staves, Jewelry | 23 | |||
of Skill | of Proficiency | +6-10 Dexterity | Armor, Shields, Weapons, Bows, Jewelry | 5 | |||
of Precision | +16-25 Dexterity | +16-20 Dexterity | Armor, Shields, Weapons, Bows, Jewelry | Armor, Weapons, Bows, Jewelry | 17 | ||
of Perfection | +26-50 Dexterity | +21-30 Dexterity | Armor, Shields, Weapons, Bows, Jewelry | Bows, Jewelry | 23 | ||
Not present | of Illness | Not present | -10 to -6 Vitality | Not present | Armor, Shields, Weapons, Bows, Jewelry | Not present | 3 |
of Vigor | +16-25 Vitality | +16-20 Vitality | Armor, Shields, Weapons, Bows, Jewelry | Armor, Weapons, Bows, Jewelry | 17 | ||
of Life | +26-50 Vitality | +21-30 Vitality | Armor, Shields, Weapons, Bows, Jewelry | Jewelry | 23 | ||
of the Sky | +1-5 to All Attributes | +1-3 to All Attributes | Armor, Shields, Weapons, Bows, Jewelry | 5 | |||
of the Moon | +6-10 to All Attributes | +4-7 to All Attributes | Armor, Shields, Weapons, Bows, Jewelry | 11 | |||
of the Stars | +11-15 to All Attributes | +8-11 to All Attributes | Armor, Shields, Weapons, Bows, Jewelry | Armor, Weapons, Bows, Jewelry | 17 | ||
of the Heavens | +16-25 to All Attributes | +12-15 to All Attributes | Armor, Shields, Weapons, Bows, Jewelry | Weapons, Bows, Jewelry | 25 | ||
of the Zodiac | +26-50 to All Attributes | +16-20 to All Attributes | Armor, Shields, Weapons, Bows, Jewelry | Jewelry | 30 | ||
of the Vulture | -10 to -6 Life | -25 to -11 Life | Armor, Shields, Jewelry | 4 | |||
of the Jackal | -5 to -1 Life | -10 to -1 Life | 1 | ||||
of the Fox | +1-5 Life | +10-15 Life | 1 | ||||
of the Jaguar | +6-10 Life | +16-20 Life | 3 | 5 | |||
of the Eagle | +11-15 Life | +21-30 Life | 7 | 9 | |||
of the Wolf | +16-25 Life | +30-40 Life | 13 | 15 | |||
Not present | of the Tiger | Not present | +41-50 Life | Not present | Armor, Shields, Jewelry | Not present | 21 |
of the Bear | of the Lion | +26-40 Life | +41-60 Life | Armor, Shields, Jewelry | Armor, Jewelry | 19 | 27 |
of the Lion | of the Mammoth | +41-100 Life | +61-80 Life | 27 | 35 | ||
Not present | of the Whale | Not present | +81-100 Life | Not present | Armor, Jewelry | Not present | 60 |
of the Spider
(suffix) |
Hyena's
(prefix) |
-10 to -6 mana | -25 to -11 mana | Jewelry | Staves, Jewelry | 4 | |
of the Frog
(suffix) |
Frog's
(prefix) |
-5 to -1 mana | -10 to -1 mana | Jewelry | Staves, Jewelry | 1 | |
of the Hyena
(suffix) |
Spider's
(prefix) |
+1-5 mana | +10-15 mana | Staves, Jewelry | 1 | ||
of the Raven
(suffix) |
Raven's
(prefix) |
+6-10 mana | +15-20 mana | 3 | 5 | ||
of the Snake
(suffix) |
Snake's
(prefix) |
+11-15 mana | +21-30 mana | 7 | 9 | ||
of the Serpant (sic)
(suffix) |
Serpent's
(prefix) |
+16-25 mana | +30-40 mana | 13 | 15 | ||
of the Drake
(suffix) |
Drake's
(prefix) |
+26-40 mana | +41-50 mana | 19 | 21 | ||
of the Dragon
(suffix) |
Dragon's
(prefix) |
+41-100 mana | +81-100 mana | 27 | |||
Tin | -10% to -6% to Hit | Weapons, Staves, Bows, Jewelry | Weapons, Bows, Jewelry | 3 | |||
Brass | -5% to -1% to Hit | 1 | |||||
Bronze | +1-5% to Hit | 1 | |||||
Iron | +6-10% to Hit | 3 | 4 | ||||
Steel | +11-15% to Hit | 5 | 6 | ||||
Silver | +16-20% to Hit | 8 | 9 | ||||
Gold | +21-30% to Hit | 11 | 12 | ||||
Platinum | +31-40% to Hit | Weapons, Staves, Bows, Jewelry | Weapons, Bows | 14 | 16 | ||
Mithril | +41-60% to Hit | 17 | 20 | ||||
Metioric | Meteoric | +61-100% to Hit | +61-80% to Hit | 20 | 23 | ||
Not present | Weird | Not present | +81-100% to Hit | Not present | Weapons, Bows | Not present | 35 |
Strange | +101-150% to Hit | 60 | |||||
Useless | -100% Damage | Weapons, Staves, Bows | Weapons, Bows | 5 | |||
Bent | -75% to -50% Damage | 3 | |||||
Weak | -45% to -25% Damage | 1 | |||||
Jagged | +25-45% Damage | +20-35% Damage | 1 | 4 | |||
Deadly | +50-70% Damage | +36-50% Damage | 3 | 6 | |||
Heavy | +75-95% Damage | +51-65% Damage | 5 | 9 | |||
Vicious | +100-145% Damage | +66-80% Damage | 9 | 12 | |||
Brutal | +150-195% Damage | +81-95% Damage | 13 | 16 | |||
Massive | +200-245% Damage | +96-110% Damage | 17 | 20 | |||
Savage | +250-300% Damage | +111-125% Damage | 21 | 23 | |||
Not present | Ruthless | Not present | +126-150% Damage | Not present | Weapons, Bows | Not present | 35 |
Merciless | +151-175% Damage | 60 | |||||
Sharp | +25-45% Damage, +1-5% to Hit | +20-30% Damage, +1-5% to Hit | Weapons, Staves, Bows | 1 | |||
Fine | +50-70% Damage, +6-10% to Hit | +36-50% Damage, +6-10% to Hit | 5 | 6 | |||
Warrior's | +75-95% Damage, +11-15% to Hit | +51-65% Damage, +11-15% to Hit | 10 | ||||
Soldier's | +100-145% Damage, +16-25% to Hit | +66-80% Damage, +16-25% To Hit | Weapons, Staves, Bows | Weapons, Staves | 15 | ||
Lord's | +150-195% Damage, +26-40% to Hit | +81-95% Damage, +21-30% to Hit | 20 | 19 | |||
Knight's | +200-245% Damage, +41-60% to Hit | +96-110% Damage, +31-40% to Hit | 25 | 21 | |||
Master's | +250-300% Damage, +61-100% to Hit | +111-125% Damage, +41-50% to Hit | 30 | 28 | |||
Not present | Champion's | Not present | +126-150% Damage, +51-75% to Hit | Not present | Weapons, Staves | Not present | 40 |
King's | +151-175% Damage, +76-100% to Hit | 28 | |||||
Vulnerable | -10 to -6 Armor Class | -100% to -51% Armor Class | Armor, Shields, Jewelry | Armor, Shields | 3 | ||
Dilapidated | Rusted | -5 to -1 Armor Class | -50% to -25% Armor Class | 1 | |||
Sturdy | Fine | +1-5 Armor Class | +25-50% Armor Class | 1 | |||
Mighty | Grand | +11-15 Armor Class | +41-55% Armor Class | 5 | 6 | ||
Valient | Valiant | +16-20 Armor Class | +56-70% Armor Class | 9 | 10 | ||
Glorious | +21-30 Armor Class | +71-90% Armor Class | 13 | 14 | |||
Blessed | +31-40 Armor Class | +91-110% Armor Class | 18 | 19 | |||
Saintly | +41-60 Armor Class | +111-130% Armor Class | 23 | 24 | |||
Miraculous | Awesome | +61-100 Armor Class | +131-150% Armor Class | 28 | |||
Not present | Holy | Not present | +151-170% Armor Class | Not present | Armor, Shields | Not present | 35 |
Godly | +171-200% Armor Class | 60 | |||||
Red | +10-25% Resist Fire | +10-20% Resist Fire | Everything | 2 | 4 | ||
Crimson | +26-40% Resist Fire | +21-30% Resist Fire | 8 | 10 | |||
Burgandy | Crimson | +41-60% Resist Fire | +31-40% Resist Fire | 14 | 16 | ||
Garnet | +61-95% Resist Fire | +41-50% Resist Fire | 20 | ||||
Ruby | +100% Resist Fire | +51-60% Resist Fire | 26 | ||||
Blue | +10-25% Resist Lightning | +10-20% Resist Lightning | 2 | 4 | |||
Azure | +26-40% Resist Lightning | +21-30% Resist Lightning | 8 | 10 | |||
Lapis | +41-60% Resist Lightning | +31-40% Resist Lightning | 14 | 16 | |||
Cobalt | +61-95% Resist Lightning | +41-50% Resist Lightning | 20 | ||||
Sapphire | +100 Resist Lightning | +51-60% Resist Lightning | 26 | ||||
White | +10-25% Resist Magic | +10-20% Resist Magic | 2 | 4 | |||
Pearl | +26-40% Resist Magic | +21-30% Resist Magic | 8 | 10 | |||
Ivory | +41-60% Resist Magic | +31-40% Resist Magic | 14 | 16 | |||
Crystal | +61-95% Resist Magic | +41-50% Resist Magic | 20 | ||||
Diamond | +100% Resist Magic | +51-60% Resist Magic | 26 | ||||
Topaz | +10-25% to All Resistances | +10-15% to All Resistances | 5 | 8 | |||
Amber | +26-40% to All Resistances | +16-20% to All Resistances | 10 | 12 | |||
Jade | +41-60% to All Resistances | +21-30% to All Resistances | 17 | 18 | |||
Obsidian | +61-95% to All Resistances | +31-40% to All Resistances | 24 | ||||
Emerald | +100% to All Resistances | +41-50% to All Resistances | Everything | Shields, Weapons, Staves, Bows | 31 | ||
Indestructible
(prefix) |
of the Ages
(suffix) |
Indestructible | Armor, Shields, Weapons | 25 | |||
Monk's | Not present | -10% Spell Cost | Not present | Staves | Not present | 3 | Not present |
Priest's | -25% Spell Cost | 8 | |||||
Bishop's | -33% Spell Cost | 14 | |||||
Cardinal's | -50% Spell Cost | 22 | |||||
Glowing | +25% Spell Duration | 2 | |||||
Cryptic | +50% Spell Duration | 7 | |||||
Arcane | +100% Spell Duration | 12 | |||||
Magestic (sic) | +200% Spell Duration | 20 | |||||
of Quality | +1-2 Damage | Weapons, Bows, Jewelry | Weapons, Bows | 2 | |||
of Maiming | +3-5 Damage | 6 | 7 | ||||
of Slaying | +6-10 Damage | +6-8 Damage | Weapons | 12 | 15 | ||
of Gore | +11-20 Damage | +9-12 Damage | 24 | 25 | |||
Not present | of Carnage | Not present | +13-16 Damage | Not present | Weapons | Not present | 35 |
of Slaughter | +17-20 Damage | 60 | |||||
of Protection | -2 to -4 Damage Taken | -2 Damage Taken | Armor, Shields, Jewelry | Armor, Shields | 6 | ||
of Absorption | -5 to -10 Damage Taken | -3 Damage Taken | Armor, Shields | 12 | |||
of Deflection | -10 to -20 Damage Taken | -4 Damage Taken | Armor | 20 | |||
Not present | of Osmosis | Not present | -5 to -6 Damage Taken | Not present | Armor | Not present | 50 |
Angel's 1 | +1 to all spell levels | Staves, Jewelry | Staves | 15 | |||
Arch-Angel's 1 | +2 to all spell levels | 25 | |||||
Plentiful 1 | +2 extra charges | Staves | 4 | ||||
Bountiful 1 | +3 extra charges | 9 | |||||
of Thorns | You get hurt each use (NW) | Attacker takes 1-3 damage | Armor, Shields, Jewelry | Armor, Shields | 8 | 1 | |
of Spikes | Not present | Not present | Not present | 14 | Not present | ||
Not present | of the Bat | Not present | 3% mana stolen per hit | Not present | Weapons | Not present | 8 |
of the Vampire | 5% mana stolen per hit | 19 | |||||
of the Leech | 3% life stolen per hit | 8 | |||||
of Blood | 5% life stolen per hit | 19 | |||||
of Piercing | Damage Target's Armor 2-6 | Weapons, Bows | 1 | ||||
of Puncturing | Damage Target's Armor 4-12 | 9 | |||||
of Bashing | Damage Target's Armor 8-24 | Weapons | 17 | ||||
of Readiness | 10% Faster Attack Speed 2 | Weapons, Staves, Bows | 1 | ||||
of Swiftness | 20% Faster Attack Speed 2 | 10 | |||||
of Speed | 30% Faster Attack Speed 2 | Weapons, Staves | 19 | ||||
of Haste | 40% Faster Attack Speed 2 | 27 | |||||
of Balance | 10% Faster Hit Recovery | Armor, Jewelry | 1 | ||||
of Stability | 20% Faster Hit Recovery | 10 | |||||
of Harmony | 30% Faster Hit Recovery | 20 | |||||
of Blocking | Fast Block | Shields | 5 | ||||
of Corruption | Lose all mana, no regen | User loses all mana | Armor, Shields, Weapons | 5 | |||
of Pox | Not present | You can't heal (NW) | Not present | Staves, Jewelry | Not present | 6 | Not present |
of the Crusader | Exponential damage (NW) | Weapons | 13 | ||||
of the Feather | of Thieves | Half trap damage | Armor, Shields, Jewelry | 11 | |||
of Vileness | Not present | Enemy stops healing (NW) | Not present | Weapons, Staves, Bows | Not present | 6 | Not present |
Chaos | Random spell every 5 minutes (NW) | Staves | 13 | ||||
of Stealth | Invisibility: 7 (NW) | Armor, Jewelry | 7 | ||||
of Hiding | Invisibility: 5 (NW) | 15 | |||||
of Obfiscation (sic) | Invisibility: 3 (NW) | 22 | |||||
of the Thief | Invisibility: 1 (NW) | 30 | |||||
of Doubling | 2x Arrows Per Shot (NW) | Bows | 8 | ||||
of Tripling | 3x Arrows Per Shot (NW) | 16 | |||||
of Homing | Homing arrows (NW) | 13 | |||||
of Fear | Scare monsters away (NW) | Weapons, Staves, Bows | 10 | ||||
of Rabies | Attacks square twice (NW) | 4 | |||||
of Vision | See invisible (NW) | Everything | 9 |
1 - In the final game, items with this prefix must spawn with a suffix as well. In the prototype, no such restriction exists.
2 - The attack speed listed on this suffix is reduced by 10% in the game's calculations. As a result, the "of Readiness" suffix does nothing but increase the price of the item.
Tristram
The town itself is quite different. For starters, Pepin, Wirt, Cain, Gillian and Farnham are all absent.
Prototype | Final |
---|---|
The entrance to the catacombs is missing.
Prototype | Final |
---|---|
There is a bridge and a path in an inaccessible region of the level that aren't present in the retail game.
Lastly, and perhaps most importantly, the cows can't be interacted with.
Magic
Summary
The table below is a brief summary of statistics for all spells in the game.
Most spells in the prototype have a minimum required Mana of 0, meaning with enough books acquired and a high enough Magic stat, any spell can be free to cast. Note though that without hacking the prototype it is impossible to descend past level 1 and acquire books, staves, or scrolls that give access to these spells. Regardless, they are mostly complete, minus a few bugs. Likewise, since only the Warrior character class is available in the prototype, Trap Disarm and Staff Recharge aren't available, but they still work exactly as they do in the final.
There are six spells that cannot be acquired in the retail game, but are accessible in the prototype: Doom Serpents, Blood Ritual, Invisibility, Sentinal, Blood Boil, and Etherealize. There are nine spells that are in the final game, but aren't present in this prototype: Elemental, Charged Bolt, Holy Bolt, Resurrect, Telekinesis, Heal Other, Blood Star, and Bone Spirit.
Slot | P/F | Spell Name | Cost | Cost Per Level | Minimum Cost | Book DLVL | Staff DLVL | Minimum Magic |
---|---|---|---|---|---|---|---|---|
0 | P+F | Null | Nonfunctional | |||||
1 | P | Fire Bolt | 6 Mana | -1 Mana | N/A | 1 | 1 | 0 |
F | -0.5 Mana | 3 | 15 | |||||
2 | P | Healing | 8 Mana | -2 Mana | See below | 1 | 1 | 17 |
F | 5 Mana | See below | See below | |||||
3 | P | Lightning | 10 Mana | N/A | 2 | 3 | 20 | |
F | -1 Mana | 6 Mana | 4 | 1 | ||||
4 | P | Flash | 20 Mana | -1 Mana | N/A | 5 | 4 | 33 |
F | 30 Mana | -2 Mana | 16 Mana | |||||
5 | P | Identify | 13 Mana | -2 Mana | N/A | 1 | 1 | 23 |
F | 1 Mana | N/A | ||||||
6 | P | Fire Wall | 28 Mana | -2 Mana | N/A | 3 | 2 | 27 |
F | 16 Mana | |||||||
7 | P | Town Portal | 35 Mana | -2 Mana | N/A | 3 | 3 | 20 |
F | -3 Mana | 18 Mana | ||||||
8 | P | Stone Curse | 18 Mana | -3 Mana | N/A | 6 | 5 | 51 |
F | 60 Mana | 40 Mana | ||||||
9 | P | Infravision | 40 Mana | -3 Mana | N/A | 6 | 5 | 36 |
F | -5 Mana | 20 Mana | N/A | |||||
10 | P | Phasing | 12 Mana | -5 Mana | N/A | 7 | 6 | 39 |
F | -2 Mana | 4 Mana | ||||||
11 | P | Mana Shield | 15 Mana | -2 Mana | N/A | 6 | 5 | 25 |
F | 33 Mana | 33 Mana | ||||||
12 | P | Fire Ball | 30 Mana | -2 Mana | N/A | 8 | 7 | 48 |
F | 16 Mana | -1 Mana | 10 Mana | |||||
13 | P | Guardian | 50 Mana | -4 Mana | N/A | 9 | 8 | 57 |
F | -2 Mana | 30 Mana | 61 | |||||
14 | P | Chain Lightning | 25 Mana | N/A | 8 | 7 | 54 | |
F | 30 Mana | -1 Mana | 18 Mana | |||||
15 | P | Flame Wave | 35 Mana | 35 Mana | 9 | 8 | 45 | |
F | -3 Mana | 20 Mana | 54 | |||||
16 | P | Doom Serpents | 30 Mana | -3 Mana | N/A | 9 | 8 | 60 |
F | Nonfunctional | |||||||
17 | P | Blood Ritual | 10 Health | 10 Health | 2 | 2 | 21 | |
F | Nonfunctional | |||||||
18 | P | Nova | 40 Mana | 40 Mana | 11 | 10 | 66 | |
F | 60 Mana | -3 Mana | 35 Mana | N/A | 87 | |||
19 | P | Invisibility | 40 Mana | -4 Mana | N/A | 12 | 10 | 69 |
F | Nonfunctional | |||||||
20 | P | Sentinal | 50 Mana | -5 Mana | N/A | 9 | 8 | 57 |
F | Inferno | 11 Mana | -1 Mana | 6 Mana | 3 | 2 | 20 | |
21 | P | Golem | 66 Mana | -4 Mana | N/A | 11 | 9 | 72 |
F | 100 Mana | -6 Mana | 60 Mana | 81 | ||||
22 | P | Blood Boil | See Blood Boil section for more details | 10 | 9 | 78 | ||
F | Nonfunctional | |||||||
23 | P | Teleport | 35 Mana | -2 Mana | N/A | 14 | 12 | 81 |
F | -3 Mana | 15 Mana | 105 | |||||
24 | P | Apocalypse | 150 Mana | -3 Mana | N/A | N/A | 15 | 84 |
F | -6 Mana | 90 Mana | 149 | |||||
25 | P | Etherealize | 100 Mana | -6 Mana | N/A | N/A | 12 | 75 |
F | Nonfunctional | |||||||
26 | P+F | Item Repair | N/A | |||||
27 | Staff Recharge | |||||||
28 | Trap Disarm | |||||||
29 | F | Elemental | 35 Mana | -2 Mana | 20 Mana | 8 | 6 | 68 |
30 | F | Charged Bolt | 6 Mana | -1 Mana | 6 Mana | 1 | 1 | 25 |
31 | F | Holy Bolt | 7 Mana | -1 Mana | 3 Mana | 1 | 1 | 20 |
32 | F | Resurrect | 20 Mana | 20 Mana | N/A | 5 | 30 | |
33 | F | Telekinesis | 15 Mana | -2 Mana | 8 Mana | 2 | 2 | 33 |
34 | F | Heal Other | 5 Mana | -3 Mana | 1 Mana | 1 | 1 | 17 |
35 | F | Blood Star | 25 Mana + 5 Life | -2 Mana | 14 Mana + 5 Life | 14 | 13 | 70 |
36 | F | Bone Spirit | 24 Mana + 6 Life | -1 Mana | 12 Mana + 6 Life | 9 | 7 | 34 |
The mana cost for Healing was changed.
Doom Serpents
Doom Serpents fires a set of homing missiles that attack Animal enemies. It appears to be quite bugged however; while the missiles will home in on non-animal enemies, they won't actually hit unless the target is an animal, and instead will linger about a tile away from the target. As a result, it's fairly easy to fill the screen with sprites and cause a game crash. Also, while you can cast this spell without there being any enemies onscreen, doing so will drain Mana and won't spawn any serpents.
The graphics for this spell are still present in the final game, but remain unused.
Blood Ritual
Blood Ritual exchanges 10 Life for 8 Mana. Each level of Blood Ritual gives you another point of Mana. This spell was probably removed from the final game because it is possible to combine this spell and Healing to get unlimited Life and Mana.
Invisibility
This spell seems to be intended to cause the player to go invisible and be unseen by monsters, but it just casts Stone Curse instead. Notably, this prototype has a bug in that Stone Curse will cause the game to crash if a missile passes over a Stone Cursed monster.
Sentinal
This spell summons a lidless eye that shoots fire bolts at nearby enemies. It was probably removed because of how similar it is to Guardian.
Blood Boil
Blood Boil instantly kills the targeted monster. It costs 10 Mana to cast, and each level of Blood Boil reduces the cost by 2 Mana. Additionally, it damages the player for 100% of the monster's maximum hitpoints, reduced by 12.5% per spell level. (So for example, if casting a Level 2 Blood Boil on a monster, this deals 75% of its maximum hitpoints to you as damage.) It's quite bugged though for a number of reasons:
- There is no maximum amount of damage that can be done to the player, nor is there any limit on the spell's range. In the most extreme circumstances, you can be dealt 1250 damage (and almost certainly die) by using a Level 1 Blood Boil on Diablo regardless of how far you are away from him.
- There is likewise no minimum amount of damage that can be done to the player. Past level 8, you will actually gain health by casting this spell, and going above your maximum hitpoints will crash the game.
Etherealize
This spell completely absorbs all incoming damage for a brief period of time. Given that this is a very powerful spell, it is only available on staves.
Monsters
If the monster is not listed here, it has not changed between the prototype and the final.
Name | DLVL (proto) | DLVL (final) | MLVL (proto) | MLVL (final) | HP (proto) | HP (final) | TH% (proto) | TH% (final) | DMG (proto) | DMG (final) | AC (proto) | AC (final) | Resistances | XP (proto) | XP (final) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zombie | 1-2 | 1 | 5-8 | 4-7 | 15 | 10 | 2-5 | 5 | Immune to Magic | 54 | |||||
Ghoul | 1-3 | 2-3 | 2 | 8-14 | 7-11 | 15 | 10 | 3-10 | 10 | Immune to Magic | 58 | ||||
Fallen One1 (with spear) | 1-2 | 1 | 1-4 | 25 | 15 | 1-3 | 0 | 46 | |||||||
Carver1 (with spear) | 1-3 | 2-3 | 3 | 6-10 | 4-8 | 25 | 20 | 2-6 | 2-5 | 10 | 5 | 80 | |||
Fallen One1 (with sword/shield) | 1-2 | 1 | 2-5 | 20 | 15 | 1-5 | 1-4 | 10 | 52 | ||||||
Carver1 (with sword/shield) | 1-3 | 2-3 | 3 | 6-10 | 5-9 | 25 | 20 | 2-8 | 2-7 | 15 | 90 | ||||
Corpse Axe | 1-3 | 2-3 | 2 | 4-8 | 4-7 | 25 | 3-5 | 0 | Immune to Magic | 68 | |||||
Scavenger | 1-3 | 2 | 2-8 | 3-6 | 25 | 20 | 1-6 | 1-5 | 15 | 10 | 80 | ||||
Plague Eater | 2-4 | 4 | 12-24 | 30 | 2-10 | 1-8 | 20 | 188 | |||||||
Shadow Beast | 3-5 | 6 | 24-36 | 35 | 5-14 | 3-12 | 25 | 375 | |||||||
Bone Gnasher | 4-6 | 8 | 28-40 | 35 | 6-18 | 5-15 | 30 | Magic Resistant | 552 | ||||||
Skeleton (archer) | 2-3 | 3 | 2-6 | 2-4 | 20 | 15 | 1-4 | 1-2 | 0 | Immune to Magic | 110 | ||||
Corpse Bow | 2-4 | 5 | 8-16 | 25 | 2-8 | 1-4 | 0 | Immune to Magic | 210 | ||||||
Burning Dead (archer) | 3-5 | 7 | 10-24 | 30 | 2-10 | 1-6 | 5 | Immune to Magic
Fire Resistant |
364 | ||||||
Horror (archer) | 4-6 | 9 | 15-45 | 35 | 2-12 | 2-9 | 15 | Immune to Magic
Lightning Resistant |
594 | ||||||
Skeleton Captain | 1-3 | 2 | 2-10 | 3-6 | 25 | 20 | 2-7 | 0 | 10 | Immune to Magic | 90 | ||||
Corpse Captain | 2-4 | 4 | 12-20 | 30 | 4-10 | 3-9 | 5 | Immune to Magic | 200 | ||||||
Burning Dead Captain | 3-5 | 6 | 16-30 | 35 | 6-12 | 4-10 | 15 | Immune to Magic
Fire Resistant |
393 | ||||||
Horror Captain | 4-6 | 8 | 35-50 | 40 | 6-16 | 5-14 | 30 | Immune to Magic
Lightning Resistant |
604 | ||||||
Name | DLVL (proto) | DLVL (final) | MLVL (proto) | MLVL (final) | HP (proto) | HP (final) | TH% (proto) | TH% (final) | DMG (proto) | DMG (final) | AC (proto) | AC (final) | Resistances | XP (proto) | XP (final) |
Hidden | 2-5 | 5 | 8-24 | 35 | 2-6 | 3-6 | 25 | 278 | |||||||
Stalker | 4-6 | 5-7 | 9 | 30-45 | 40 | 4-10 | 8-16 | 30 | 630 | ||||||
Unseen | 5-7 | 6-8 | 11 | 40-60 | 35-50 | 45 | 6-15 | 12-20 | 35 | 30 | Magic Resistant | 935 | |||
Illusion Weaver | 7-9 | 8-10 | 15 | 13 | 50-75 | 40-60 | 50 | 60 | 8-20 | 16-24 | 40 | 30 | Magic Resistant
Fire Resistant |
1500 | |
Flesh Clan (melee) | 4-6 | 8 | 30-45 | 30 | 50 | 4-10 | 35 | 40 | 460 | ||||||
Stone Clan (melee) | 5-7 | 10 | 40-55 | 35 | 60 | 6-12 | 35 | 40 | Magic Resistant | 685 | |||||
Fire Clan (melee) | 6-8 | 12 | 50-65 | 35 | 70 | 8-16 | 35 | 45 | Fire Resistant | 906 | |||||
Night Clan (melee) | 7-9 | 14 | 55-70 | 40 | 80 | 10-20 | 40 | 45 | Magic Resistant | 1190 | |||||
Flesh Clan (archer) | 4-6 | 8 | 20-35 | 30 | 35 | 1-7 | 35 | 448 | |||||||
Stone Clan (archer) | 5-7 | 10 | 30-40 | 35 | 40 | 2-9 | 35 | Magic Resistant | 645 | ||||||
Fire Clan (archer) | 6-8 | 12 | 40-50 | 35 | 45 | 4-12 | 3-11 | 35 | Fire Resistant | 822 | |||||
Night Clan (archer) | 7-9 | 14 | 50-65 | 40 | 50 | 5-16 | 4-13 | 40 | Magic Resistant | 1092 | |||||
Fiend1 | 1-3 | 2-3 | 3 | 4-8 | 3-6 | 20 | 35 | 1-6 | 10 | 0 | 102 | ||||
Blink1 | 3-5 | 7 | 12-28 | 25 | 45 | 3-9 | 1-8 | 15 | 340 | ||||||
Gloom1 | 4-6 | 9 | 16-36 | 28-36 | 30 | 70 | 4-12 | 20 | 35 | Magic Resistant | 509 | ||||
Familiar | 6-8 | 13 | 20-35 | 30 | 50 | 1-7 | 4-16 | 35 | Magic Resistant
Immune to Lightning |
448 | |||||
Acid Beast | 5-7 | 6-8 | 11 | 40-66 | 40 | 4-12 | 30 | 919 | 846 | ||||||
Poison Spitter | 7-9 | 8-10 | 15 | 60-85 | 40 | 45 | 4-16 | 30 | 1387 | 1248 | |||||
Pit Beast | 10-12 | 21 | 80-110 | 45 | 55 | 8-18 | 35 | Magic Resistant | 2341 | 2060 | |||||
Lava Maw | 12-14 | 25 | 100-150 | 50 | 65 | 10-25 | 10-20 | 35 | Magic Resistant
Immune to Fire |
3500 | 2940 | ||||
Name | DLVL (proto) | DLVL (final) | MLVL (proto) | MLVL (final) | HP (proto) | HP (final) | TH% (proto) | TH% (final) | DMG (proto) | DMG (final) | AC (proto) | AC (final) | Resistances | XP (proto) | XP (final) |
Overlord | 5-7 | 10 | 70-120 | 60-80 | 55 | 6-12 | 45 | 55 | 635 | ||||||
Mud Man | 7-9 | 14 | 100-150 | 100-125 | 60 | 8-16 | 45 | 60 | 1267 | 1165 | |||||
Toad Demon | 8-10 | 16 | 135-200 | 135-160 | 65 | 8-16 | 50 | 70 | Immune to Magic | 1568 | 1380 | ||||
Flayed One | 10-12 | 20 | 160-240 | 160-200 | 70 | 10-20 | 50 | 85 | Magic Resistant
Immune to Fire |
2450 | 2058 | ||||
Magma Demon | 7-9 | 8-9 | 13 | 30-70 | 50-70 | 60 | 45 | 2-10 | 45 | Immune to Magic
Immune to Fire (proto) Fire Resistant (final) |
1170 | 1076 | |||
Blood Stone | 7-9 | 8-10 | 20 | 14 | 35-75 | 55-75 | 60 | 50 | 4-12 | 2-12 | 45 | Immune to Magic
Immune to Fire |
1309 | ||
Hell Stone | 8-10 | 9-11 | 30 | 16 | 40-80 | 60-80 | 65 | 60 | 8-20 | 2-20 | 50 | Immune to Magic
Immune to Fire |
1680 | ||
Lava Lord | 8-10 | 9-11 | 40 | 19 | 45-95 | 70-85 | 65 | 75 | 8-26 | 4-24 | 50 | 60 | Immune to Magic | 2124 | |
Horned Demon | 6-8 | 7-9 | 13 | 40-80 | 60 | 2-16 | 55 | 40 | 1274 | 1172 | |||||
Mud Runner | 7-9 | 8-10 | 15 | 50-90 | 60 | 70 | 6-18 | 60 | 45 | 1560 | 1404 | ||||
Frost Charger | 8-10 | 9-11 | 17 | 60-100 | 65 | 80 | 10-20 | 8-20 | 65 | 50 | Immune to Magic
Lightning Resistant |
1955 | 1720 | ||
Obsidian Lord | 9-11 | 10-12 | 19 | 70-120 | 70-110 | 70 | 90 | 10-25 | 10-22 | 70 | 55 | Immune to Magic
Immune to Fire (proto) Lightning Resistant |
2565 | 1809 | |
Red Storm | 9-11 | 18 | 55-110 | 80 | 8-20 | 8-18 | 30 | Magic Resistant (proto)
Immune to Magic (final) Immune to Lightning (proto) Lightning Resistant (final) |
2565 | 2160 | |||||
Storm Rider | 10-12 | 25 | 20 | 60-120 | 80 | 8-24 | 8-18 | 30 | Immune to Lightning | 2990 | 2391 | ||||
Storm Lord | 11-13 | 35 | 22 | 75-135 | 85 | 12-28 | 12-14 | 35 | Magic Resistant
Immune to Lightning |
3609 | 2775 | ||||
Maelstorm | 12-14 | 45 | 24 | 90-150 | 85 | 90 | 15-30 | 12-28 | 40 | Magic Resistant
Immune to Lightning |
4140 | 3177 | |||
Winged Demon | 4-6 | 5-7 | 9 | 30-50 | 45-60 | 40 | 50 | 4-10 | 10-16 | 45 | Immune to Magic
Fire Resistant |
720 | 662 | ||
Gargoyle | 6-8 | 7-9 | 13 | 40-75 | 60-90 | 45 | 65 | 6-16 | 10-16 | 55 | 45 | Immune to Magic
Lightning Resistant |
1339 | 1205 | |
Blood Claw | 9-11 | 19 | 50-100 | 75-125 | 60 | 80 | 10-22 | 14-22 | 50 | Immune to Magic
Fire Resistant (proto) Immune to Fire (final) Lightning Resistant (proto) |
2584 | 1873 | |||
Death Wing | 11-13 | 10-12 | 23 | 60-125 | 90-150 | 70 | 95 | 12-28 | 16-28 | 65 | 60 | Immune to Magic
Fire Resistant (proto) Lightning Resistant (proto) Immune to Lightning (final) |
3427 | 2278 | |
Name | DLVL (proto) | DLVL (final) | MLVL (proto) | MLVL (final) | HP (proto) | HP (final) | TH% (proto) | TH% (final) | DMG (proto) | DMG (final) | AC (proto) | AC (final) | Resistances | XP (proto) | XP (final) |
Serpent Magi (proto)
Cave Viper (proto) |
10-12 | 11-13 | 21 | 60-125 | 100-150 | 70 | 90 | 5-15 | 8-20 | 50 | 60 | Immune to Magic | 3097 | 2725 | |
Fire Drake | 11-13 | 12-14 | 23 | 70-140 | 120-170 | 70 | 105 | 8-20 | 12-24 | 50 | 65 | Immune to Magic
Fire Resistant |
3737 | 3139 | |
Gold Magi (proto)
Gold Viper (final) |
12-14 | 13-14 | 25 | 75-150 | 140-180 | 75 | 120 | 12-24 | 15-26 | 55 | 70 | Immune to Magic
Lightning Resistant |
4425 | 3540 | |
Blueback (proto)
Azure Drake (final) |
13-15 | 15-16 | 27 | 80-165 | 160-200 | 75 | 130 | 15-30 | 18-30 | 55 | 75 | Immune to Magic (proto)
Fire Resistant Lightning Resistant |
5265 | 3791 | |
Mega Demon (proto)
Slayer (final) |
10-12 | 20 | 80-160 | 120-140 | 120 | 100 | 2-10 | 12-20 | 70 | 60 | Magic Resistant
Immune to Fire |
3750 | 2300 | ||
Guardian | 11-13 | 22 | 88-176 | 140-160 | 125 | 110 | 8-26 | 14-22 | 75 | 65 | Magic Resistant
Immune to Fire |
4422 | 2714 | ||
Vortex Lord | 12-14 | 24 | 96-192 | 160-180 | 125 | 120 | 12-36 | 18-24 | 80 | 70 | Magic Resistant
Immune to Fire Lightning Resistant (proto) |
5316 | 3252 | ||
Balrog | 13-15 | 26 | 104-208 | 180-200 | 130 | 12-40 | 22-30 | 80 | 75 | Magic Resistant
Immune to Fire Lightning Resistant (proto) |
6449 | 3643 | |||
Succubus | 12-14 | 24 | 70-120 | 120-150 | 100 | 8-20 | 1-20 | 60 | Magic Resistant | 4200 | 3696 | ||||
Snow Witch | 13-15 | 26 | 75-125 | 135-175 | 110 | 10-24 | 1-24 | 65 | Magic Resistant (proto)
Lightning Resistant (final) |
4862 | 4084 | ||||
Hell Spawn2 | 14-16 | 28 | 80-130 | 150-200 | 115 | 14-30 | 1-30 | 70 | 75 | Magic Resistant
Immune to Fire (proto) Immune to Lightning (proto) |
5600 | 4480 | |||
Soul Burner | 15-16 | 30 | 85-140 | 140-225 | 120 | 18-35 | 1-35 | 75 | 85 | Magic Resistant
Immune to Fire Immune to Lightning (proto) Lightning Resistant (final) |
6450 | 4644 | |||
Black Knight | 12-14 | 24 | 100 | 150 | 120 | 110 | 15-35 | 15-20 | 90 | 75 | Magic Resistant
Immune to Fire (proto) Immune to Lightning (proto) Lightning Resistant (final) |
4200 | 3360 | ||
Doom Guard | 13-15 | 26 | 125 | 250 | 130 | 18-40 | 18-25 | 90 | 75 | Magic Resistant
Immune to Fire (proto) Fire Resistant (final) Immune to Lightning (proto) |
5070 | 3650 | |||
Steel Lord | 14-16 | 28 | 150 | 180 | 140 | 120 | 20-45 | 20-30 | 95 | 80 | Magic Resistant
Immune to Fire Immune to Lightning (proto) Lightning Resistant (final) |
6020 | 4252 | ||
Blood Knight | 15-173 | 13-14 | 30 | 175 | 200 | 150 | 130 | 25-50 | 25-35 | 100 | 85 | Magic Resistant (proto)
Immune to Magic (final) Immune to Fire (proto) Fire Resistant (final) Immune to Lightning |
7125 | 5130 | |
Unraveler4 | 12-14 | 14-15 | 25 | 50-100 | 70-150 | 75 | 10-20 | 70 | Immune to Magic
Immune to Fire (proto) Fire Resistant (final) Immune to Lightning |
3812 | |||||
Hollow One4,5 | Not present | 15-16 | Not present | 27 | Not present | 135-240 | Not present | 75 | Not present | 12-24 | Not present | 5 | Immune to Magic
Immune to Fire Lightning Resistant |
Not present | 4374 |
Pain Master4,5 | 14-16 | 29 | 110-200 | 80 | 26-30 | 80 | Immune to Magic
Immune to Fire Lightning Resistant |
5147 | |||||||
Reality Weaver4,5 | 15-16 | 30 | 135-240 | 85 | 20-35 | 85 | Magic Resistant
Immune to Fire Immune to Lightning |
5925 | |||||||
Name | DLVL (proto) | DLVL (final) | MLVL (proto) | MLVL (final) | HP (proto) | HP (final) | TH% (proto) | TH% (final) | DMG (proto) | DMG (final) | AC (proto) | AC (final) | Resistances | XP (proto) | XP (final) |
Incinerator4,6 | 8-10 | 16 | 30-60 | 30-48 | 75 | 8-16 | 25 | Immune to Magic
Immune to Fire |
1888 | ||||||
Flame Lord4,5 | Not present | 9-11 | Not present | 18 | Not present | 40-55 | Not present | 75 | Not present | 10-20 | Not present | 25 | Immune to Magic
Immune to Fire |
Not present | 2250 |
Doom Fire4,5 | 10-12 | 20 | 50-65 | 80 | 12-24 | 30 | Immune to Magic
Immune to Fire Lightning Resistant |
2740 | |||||||
Hell Burner4,5,6 | 11-13 | 22 | 60-80 | 85 | 15-30 | 30 | Immune to Magic
Immune to Fire Lightning Resistant |
3355 | |||||||
Wyrm4 | 5-7 | 11 | 30-50 | 60-90 | 40 | 4-10 | 25 | Magic Resistant | 660 | ||||||
Cave Slug4,5 | Not present | 6-8 | Not present | 13 | Not present | 75-110 | Not present | 50 | Not present | 6-13 | Not present | 30 | Magic Resistant | Not present | 1320 |
Devil Wyrm4,5 | 7-9 | 15 | 100-140 | 55 | 8-16 | 30 | Magic Resistant
Fire Resistant |
1320 | |||||||
Devourer | 8-10 | 17 | 125-200 | 60 | 10-20 | 35 | Magic Resistant
Fire Resistant |
1827 | |||||||
Mage (proto)
Counselor (final) |
13-15 | 13-14 | 26 | 25 | 10-20 | 70 | 130 | 90 | 12-40 | 8-20 | 80 | 0 | Magic Resistant (final)
Fire Resistant (final) Lightning Resistant (final) |
6449 | 4070 |
Magistrate5 | Not present | 14-15 | Not present | 27 | Not present | 85 | Not present | 100 | Not present | 10-24 | Not present | 0 | Magic Resistant
Immune to Fire Lightning Resistant |
Not present | 4478 |
Cabalist5 | 15-16 | 29 | 120 | 110 | 14-30 | 0 | Magic Resistant
Immune to Fire Lightning Resistant |
4929 | |||||||
Advocate5 | 16 | 30 | 145 | 120 | 15-25 | 0 | Immune to Magic
Fire Resistant Immune to Lightning |
4968 | |||||||
Bone Demon4,5 | 6-8 | 12 | 70 | 60 | 6-14 | 50 | Immune to Magic | 1344 | |||||||
Red Death4,5 | 8-10 | 16 | 96 | 75 | 10-20 | 60 | Immune to Magic
Immune to Fire |
2168 | |||||||
Litch Demon4,5 | 9-11 | 18 | 110 | 80 | 10-24 | 45 | Immune to Magic
Immune to Lightning |
2736 | |||||||
Undead Balrog4,5 | 11-13 | 22 | 130 | 85 | 12-30 | 65 | Immune to Magic
Fire Resistant Lightning Resistant |
3575 | |||||||
Sneaky Lord (proto)4,6
Invisible Lord (final)4,6 |
13-15 | 8 | 26 | 14 | 10-20 | 278 | 130 | 65 | 12-40 | 16-30 | 80 | 60 | Magic Resistant (final)
Fire Resistant (final) Lightning Resistant (final) |
6449 | 2000 |
Goat Lord (proto)4,6
Lord Sayter (final)4,6 |
13-15 | 7 | 26 | 12 | 10-20 | 351 | 130 | 80 | 12-40 | 14-24 | 80 | 60 | Magic Resistant (final)
Fire Resistant (final) |
6449 | 1500 |
Devil Kin Brute4,5 | Not present | 11 | Not present | 24 | Not present | 160-220 | Not present | 100 | Not present | 18-24 | Not present | 75 | Not present | 2000 | |
The Butcher | 1 | 1 | 100 | 320 | 40 | 50 | 6-24 | 6-12 | 40 | 50 | Fire Resistant (final)
Immune to Lightning (proto) Lightning Resistant (final) |
710 | |||
The Skeleton King | 4 | 6 | 9 | 60 | 140 | 50 | 60 | 6-16 | 50 | 70 | Immune to Magic
Fire Resistant Lightning Resistant |
570 | |||
The Dark Lord | 13-15 | 16 | 26 | 30 | 10-20 | 1666 | 130 | 220 | 12-40 | 30-60 | 80 | 70 | 6449 | 31666 |
1 Is a demon in the prototype, and an animal in the final.
2 Is an animal in the prototype, and a demon in the final.
3 Invalid value.
4 Does not appear in the final game.
5 Data only present in the final game.
6 AI behavior differs between the prototype and the final game.
Name (proto) | Name (final) | Type | DLVL (proto) | DLVL (final) | HP (proto) | HP (final) | DMG (proto) | DMG (final) | Resistances |
---|---|---|---|---|---|---|---|---|---|
Eyepuke the Hungry | Rotfeast the Hungry | Zombie | 1 | 2 | 120 | 85 | 4-12 | Immune to Magic | |
Not present | Soulpus | Zombie | Not present | 2 | Not present | 133 | Not present | 4-8 | Fire Resistant, Lightning Resistant |
Rot Carnage | Rotcarnage | Ghoul | 2 | 3 | 102 | 9-30 | 9-24 | Immune to Magic, Lightning Resistant | |
Putrid Bone | Goretongue | Rotting Carcass | 3 | 246 | 156 | 15-45 | 15-30 | Immune to Magic | |
Bladeskin the Slasher | Fallen One (with sword) | 1 | 2 | 51 | 6-18 | Fire Resistant | |||
Pukerat the Unclean | Fallen One (with spear) | 1 | 2 | 100 | 77 | 1-5 | Fire Resistant | ||
Gutshank the Quick | Carver (with sword) | 2 | 3 | 66 | 6-24 | 6-16 | Fire Resistant | ||
Bongo | Devil Kin (with spear) | 2 | 3 | 234 | 178 | 9-21 | |||
Shadowcrow | Dark One (with sword) | 4 | 5 | 270 | 12-36 | 12-25 | |||
BoneHead Keenaxe | Bonehead Keenaxe | Corpse Axe | 1 | 2 | 180 | 91 | 4-10 | Immune to Magic | |
Boneripper | Skeleton (with axe) | 1 | 2 | 54 | 6-15 | Immune to Magic, Immune to Fire | |||
Brokenhead Bangshield | Corpse Captain | 2 | 3 | 108 | 12-30 | 12-20 | Immune to Magic, Fire Resistant | ||
Deadeye1 | Skeleton (with bow) | 2 | 120 | 49 | 6-15 | 6-9 | Immune to Magic, Fire Resistant | ||
Skullfire3 | Corpse Bow | 3 | 125 | 6-24 | 6-10 | Immune to Fire | |||
Blackash the Burnning (sic) 3 | Blackash the Burning | Burning Dead (with bow) | 4 | 120 | 6-20 | 6-16 | Immune to Magic, Immune to Fire | ||
Shadowdrinker2 | Horror Captain | 5 | 300 | 18-48 | 18-26 | Immune to Magic, Fire Resistant, Lightning Resistant | |||
Shadowbite | Scavenger | 2 | 81 | 60 | 3-24 | 3-20 | Immune to Fire (proto)
Immune to Fire, Lightning Resistant (final) | ||
Not present | El Chupacabra | Plague Eater | Not present | 3 | Not present | 120 | Not present | 10-18 | Fire Resistant |
Pulse Crawler | Pulsecrawler | Shadow Beast | 3 | 4 | 150 | 15-42 | 16-20 | Immune to Fire, Immune to Lightning | |
Name (proto) | Name (final) | Type | DLVL (proto) | DLVL (final) | HP (proto) | HP (final) | DMG (proto) | DMG (final) | Resistances |
Spine Eater | Spineeater | Bone Gasher | 4 | 180 | 18-45 | 18-25 | Immune to Lightning | ||
The Spook | Warpskull | Hidden | 3 | 117 | 6-18 | Fire Resistant, Lightning Resistant | |||
Haze Shifter | Hazeshifter | Unseen | 5 | 285 | 18-45 | 18-30 | Immune to Lightning (proto)
Fire Resistant, Lightning Resistant (final) | ||
Bloodskin Darkbow | Flesh Clan (bow) | 5 | 207 | 3-21 | 3-16 | Fire Resistant, Lightning Resistant | |||
Deathshade Fleshmaul2, 4 | Stone Clan (melee) | 6 | 276 | 12-28 | 12-24 | Immune to Magic, Fire Resistant | |||
Bloodgutter Battlelord4 | Bloodgutter | Fire Clan (melee) | 6 | 315 | 24-48 | 24-34 | Immune to Fire | ||
Blightfire | Fire Clan (bow) | 7 | 321 | 13-33 | 13-21 | Immune to Fire | |||
Gorestone Deatharrow | Gorestone | Night Clan (bow) | 7 | 303 | 15-40 | 15-28 | Lightning Resistant | ||
Blighthorn Steelmace | Night Clan (melee) | 8 | 7 | 285 | 250 | 30-40 | 20-28 | Lightning Resistant | |
Not present | Moonbender | Blink | Not present | 4 | Not present | 135 | Not present | 9-27 | Immune to Fire |
Wrath Raven | Wrathraven | Blink | 4 | 5 | 135 | 9-27 | 9-22 | Immune to Fire | |
Doombat | Foulwing | Gloom | 5 | 246 | 12-36 | 12-28 | Fire Resistant | ||
Blueflesh Deathspit5 | Deathspit | Acid Beast | 6 | 303 | 12-36 | 12-32 | Fire Resistant, Lightning Resistant | ||
Chaos Howler5 | Chaoshowler | Poison Spitter | 8 | 312 | 240 | 26-45 | 12-20 | Immune to Magic (proto)
Lightning Resistant (proto) | |
Putrid the Foul5 | Plaguewrath | Poison Spitter | 10 | 450 | 25-50 | 20-30 | Immune to Magic, Fire Resistant | ||
Bilefroth the Pit Master | Overlord | 4 | 6 | 210 | 20-35 | 16-23 | Immune to Magic, Immune to Fire, Lightning Resistant | ||
Baron Spidermaker | Baron Sludge | Mud Man | 8 | 315 | 25-40 | 15-34 | Immune to Magic, Fire Resistant, Lightning Resistant | ||
Bluepox the Fat | Oozedrool | Toad Demon | 9 | 483 | 35-65 | 25-30 | Fire Resistant (proto)
Lightning Resistant | ||
Bronzefist Firestone | Hell Stone | 8 | 260 | 360 | 30-40 | 30-36 | Immune to Magic, Fire Resistant | ||
Name (proto) | Name (final) | Type | DLVL (proto) | DLVL (final) | HP (proto) | HP (final) | DMG (proto) | DMG (final) | Resistances |
Firewound the Grim | Magma Demon | 8 | 303 | 18-25 | 18-22 | Immune to Magic, Fire Resistant | |||
Brokenspine the Cruel | Breakspine | Mud Runner | 9 | 351 | 25-40 | 25-34 | Fire Resistant | ||
Blackstorm | Obsidian Lord | 10 | 525 | 50-60 | 20-40 | Immune to Magic, Immune to Lightning | |||
Bluehorn the Mighty | Bluehorn | Frost Charger | 11 | 477 | 25-50 | 25-30 | Immune to Magic, Fire Resistant | ||
Blackwound the Bloody | Grimspike | Obsidian Lord | 176 | 196 | 534 | 35-65 | 25-40 | Immune to Magic, Fire Resistant
Lightning Resistant (proto) | |
Glass Skull the Jagged3 | Red Storm | 7 | 354 | 18-42 | 18-30 | Immune to Magic, Immune to Fire | |||
Brokenstorm | Red Storm | 9 | 411 | 25-50 | 25-36 | Immune to Lightning | |||
Stormbane | Storm Rider | 9 | 555 | 30-50 | 30 | Immune to Lightning | |||
The Flayer | Storm Rider | 10 | 501 | 25-50 | 20-35 | Magic Resistant, Fire Resistant, Immune to Lightning | |||
Doomcloud | Maelstorm | 13 | 612 | 50-75 | 1-60 | Fire Resistant, Immune to Lightning | |||
Sinwar of the Storm | Doomlock | Storm Lord | 176 | 286 | 534 | 35-65 | 35-55 | Immune to Magic, Fire Resistant, Lightning Resistant | |
Nightwing the Cold | Gargoyle | 7 | 342 | 18-50 | 18-26 | Immune to Magic, Lightning Resistant | |||
Goldblight of the Flame | Blood Claw | 10 | 405 | 35-60 | 15-35 | Immune to Magic, Immune to Fire | |||
Vilevomit the Reaper | Viletouch | Deathwing | 12 | 525 | 50-60 | 20-40 | Immune to Lightning
Fire Resistant (proto) | ||
Fangspeir | Cave Viper | 11 | 444 | 15-50 | 15-32 | Immune to Magic, Fire Resistant, Lightning Resistant
(proto) Immune to Fire (final) | |||
Redface Viperflame | Viperflame | Fire Drake | 12 | 570 | 25-50 | 25-35 | Immune to Fire, Lightning Resistant
Magic Resistant (proto) | ||
Fangskin | Gold Viper | 12 | 14 | 681 | 50-75 | 15-50 | Immune to Magic, Lightning Resistant
Fire Resistant (proto) | ||
Lord of the Pit | Blueback (proto)
Azure Drake (final) |
13 | 762 | 50-100 | 25-42 | Fire Resistant
Immune to Magic, Lightning Resistant (proto) | |||
Sinewrot Blackskull | Blackskull | Balrog | 12 | 13 | 750 | 50-100 | 25-40 | Immune to Magic, Lightning Resistant
Fire Resistant (proto) | |
Not present | Windspawn | Vortex Lord | Not present | 12 | Not present | 711 | Not present | 35-40 | Immune to Magic, Immune to Fire |
Name (proto) | Name (final) | Type | DLVL (proto) | DLVL (final) | HP (proto) | HP (final) | DMG (proto) | DMG (final) | Resistances |
Gorefeast Angelkiller | Gorefeast | Vortex Lord | 13 | 771 | 80-100 | 20-55 | Fire Resistant
Magic Resistant, Immune to Lightning (proto) | ||
Witchfire the Unholy | Succubus | 12 | 444 | 06 | 12-20 | Immune to Magic, Immune to Fire, Lightning Resistant | |||
Witchmoon the Lude | Witchmoon | Snow Witch | 13 | 507 | 310 | 06 | 30-40 | Lightning Resistant
Fire Resistant (proto) | |
Stareye the Witch | Hell Spawn | 14 | 726 | 06 | 30-50 | Immune to Magic, Fire Resistant, Lightning Resistant
(proto) Immune to Fire (final) | |||
Bloodlust the Temptress | Bloodlust | Hell Spawn | 15 | 825 | 06 | 20-55 | Immune to Magic, Immune to Lightning
Fire Resistant (proto) | ||
Darkweb the Queen | Webwidow | Hell Spawn | 16 | 774 | 06 | 20-50 | Immune to Magic, Immune to Fire
Lightning Resistant (proto) | ||
Flesh Dancer | Soul Burner | 16 | 999 | 06 | 30-50 | Immune to Magic, Fire Resistant
Lightning Resistant (proto) | |||
Lionskull the Bent | Black Knight | 12 | 525 | 25-50 | 25 | Immune to Magic, Immune to Fire, Immune to Lightning | |||
Vomit Rust1 | Rustweaver | Doom Guard | 13 | 597 | 400 | 40-80 | 1-60 | Immune to Magic, Immune to Fire, Immune to Lightning | |
Graywar the Slayer | Doom Guard | 14 | 672 | 50-100 | 30-50 | Immune to Magic, Immune to Fire, Immune to Lightning
(proto) Lightning Resistant (final) | |||
Bluelord the Hunter | Steelskull the Hunter | Steel Lord | 14 | 831 | 100-150 | 40-50 | Immune to Magic, Immune to Fire, Immune to Lightning
(proto) Lightning Resistant (final) | ||
Sir Gorash7 | Blood Knight | 15 | 16 | 1050 | 150-200 | 20-60 | Immune to Magic, Immune to Fire, Immune to Lightning
| ||
Wrathfire the Doomed | Unraveler (proto)
Incinerator (final) |
8 | 270 | 20-30 | Immune to Magic, Fire Resistant, Lightning Resistant | ||||
Name (proto) | Name (final) | Type | DLVL (proto) | DLVL (final) | HP (proto) | HP (final) | DMG (proto) | DMG (final) | Resistances |
Not present | Soulslash | Unraveler | Not present | 12 | Not present | 450 | Not present | 25 | Immune to Magic |
Howlingire the Shade | Hollow One | 13 | 450 | 40-75 | Fire Resistant, Lightning Resistant | ||||
Bloodmoon Soulfire | Pain Master | 13 | 684 | 15-40 | Immune to Magic, Fire Resistant, Lightning Resistant | ||||
Zamphir | Reality Weaver | 15 | 891 | 30-50 | Immune to Magic, Fire Resistant, Lightning Resistant | ||||
Doomgrin the Rotting | Red Death | 8 | 405 | 25-50 | Immune to Magic, Fire Resistant, Lightning Resistant | ||||
Devilskull Sharpbone | Red Death | 9 | 444 | 25-40 | Immune to Fire | ||||
Bonesaw the Litch | Litch Demon | 9 | 495 | 30-55 | Immune to Magic, Fire Resistant, Lightning Resistant | ||||
Festerskull | Undead Balrog | 11 | 600 | 15-30 | Immune to Magic | ||||
Madburner | Flame Lord | 9 | 270 | 20-40 | Immune to Magic, Immune to Fire, Immune to Lightning | ||||
Warpfire Hellspawn | Hell Burner | 11 | 525 | 10-40 | Magic Resistant, Immune to Fire | ||||
Soulslasher the Hollow | Not present | Goat Lord | 12 | Not present | 450 | Not present | 25-50 | Not present | Immune to Magic |
Blightstone the Weak | Lord Sayter (proto)
Sneaky Lord (final) |
4 | 360 | 4-12 | Immune to Magic, Lightning Resistant | ||||
Not present | Blacktongue | Counselor | Not present | 12 | Not present | 360 | Not present | 15-30 | Fire Resistant |
Dreadjudge | Magistrate | 14 | 540 | 30-40 | Immune to Magic, Fire Resistant, Lightning Resistant | ||||
The Vizier | Cabalist | 15 | 850 | 25-40 | Immune to Fire | ||||
War Maggot the Mad | Warmaggot the Mad | Wyrm | 6 | 246 | 15-30 | Lightning Resistant |
1 Spawns with minions in the prototype, but doesn't in the final.
2 Spawns with minions in the final, but not in the prototype.
3 Has incorrect AI in the prototype.
4 AI behavior differs between the prototype and the final.
5 Has specially-programmed AI in the final which doesn't exist in the prototype.
6 Invalid/broken value.
7 Doesn't appear in the final due to a bug.
Shrines
There are a few shrines that don't exist in the retail game, and vice versa. Some of the effects were changed for the retail game.
Shrine Name | Text Blurb (Proto) | Text Blurb (Final) | Effect (Proto) | Effect (Final) |
---|---|---|---|---|
Abandoned Shrine | Not present | The hands of men may be guided by fate | Not present | Gain +2 Dexterity. |
Blood Fountain | (none) | Reusable; heals 8 life and drains 8 mana. If you do not have the mana, you cannot heal. | Reusable; heals 1 life. | |
Cauldron | Not present | (Chooses a random blurb from another shrine) | Not present | A random effect from another shrine. |
Creepy Shrine | Strength is bolstered by heavenly faith | Gain +2 Strength. | ||
Cryptic Shrine | Power comes from your disorientation | Arcane power brings destruction | +20 to max life and mana. Two random attributes are swapped. | Recovers mana completely and casts Nova. |
Divine Shrine | Not present | Drink and be refreshed | Not present | Fully restores health and mana.
Dungeon level 1-3: Drops a potion of full healing and a potion of full mana. Dungeon level 4+: Drops two full rejuvenation potions. |
Eerie Shrine | You forget who you are! | Knowledge and wisdom come at the cost of self | +2 to Magic. The player name is reversed. | +2 to Magic. |
Eldritch Shrine | Not present | Crimson and azure become as the sun | Not present | Changes all potions into rejuvenation potions. |
Enchanted Shrine | Did you forget something? | Magic is not always what it seems to be | One spell is forgotten, +1 to all other spell levels. | -1 to one spell's level, +1 to all other spell levels. |
Fascinating Shrine | You are the powerless master of fire! | Intensity comes at the cost of wisdom | Sets Firebolt to level 5 and lowers to To Hit chance of all fire-based spells for the current level. | Increases Firebolt by +2. Decreases max mana by 10%. |
Fountain of Tears | Not present | (none) | Not present | -1 to a random attribute, +1 to another. |
Glimmering Shrine | Mysteries are revealed in the light of reason | Identifies all items in the player's inventory. | ||
Gloomy Shrine
(singleplayer only) |
Those who seldom attack | Adds +2 AC to all armors in inventory, and removes 1 max damage from all weapons in inventory. | ||
Goat Shrine | (Chooses a random blurb from another shrine) | A random effect from another shrine. | ||
Hidden Shrine | Energy passes through your equipment | New strength is forged through destruction | One item is broken, all other items gain +10 durability. | -10 to one item's durability, +10 to all other equipped item's durability. No items get broken. |
Holy Shrine | (no message) | Wherever you go, there you are | Teleports the player to a random place in the level. | Casts Phasing. |
Imposing Shrine | A surge of blood interrupts your thoughts | Not present | Increases your max life by 2 x character level, and reduces your max mana by 2 x character level. | Not present |
Mysterious Shrine | Odd sensations... | Some are weakened as one grows strong | Adds +5 to one attribute, -1 to all others. | |
Magical Shrine | Growling is heard throughout the dungeon | While the spirit is vigilant the body thrives | Nothing happens. | Casts Mana Shield. |
Murky Pool | Not present | (none) | Not present | Casts Infravision. |
Mystic Shrine | Your skills increase, but at a price. | Not present | Reduces your gold to 1. Increases your experience by a complex formula (see below) | Not present |
Ornate Shrine | Not present | Salvation comes at the cost of Wisdom | Not present | +2 to Holy Bolt. Maximum mana is decreased by 10%. |
Purifying Spring | (none) | Reusable; each click restores 1 mana point. | ||
Quiet Shrine | The essence of life flows from within | +2 to Vitality. | ||
Religious Shrine | Time cannot diminish the power of steel | Repairs all items in the player's inventory. | ||
Sacred Shrine | Energy comes at the cost of wisdom | +2 to Charged Bolt. Maximum mana is reduced by 10%. | ||
Secluded Shrine | The way is made clear when viewed from above | Reveals the current level in the automap. | ||
Spooky Shrine
(multiplayer only) |
User: Where avarice fails, patience brings reward.
Other players: Blessed by a benevolent companion! |
User: No effect.
Other players: Health and mana are restored to full. | ||
Spiritual Shrine | Untold Wealth! | Riches abound when least expected | Puts small amounts of gold in every free space of the player's inventory. | |
Stone Shrine | Not present | The powers of mana refocused renews | Not present | Recharges all staves in the player's inventory. |
Supernatural Shrine | You hear a strange cry in the distance | Not present | Nothing happens. | Not present |
Tainted Shrine
(multiplayer only) |
Not present | User: Those who are last may yet be first
Other players: Generosity brings its own reward |
Not present | User: No effect.
Other players: +1 to a random attribute, -1 to all others. |
Thaumaturgic Shrine
(singleplayer only) |
You hear a series of creaks and thumps... | What once was opened now is closed | Resets all chests and sarcophagi in the level. | |
Weird Shrine | Not present | The sword of justice is swift and sharp | Not present | +1 to max damage of all weapons in the player's inventory |
The Mystic Shrine uses a highly convoluted formula to determine how much experience the player should be given. It roughly equates to this:
dlvl * 1000 * (1 + 0.1(dlvl - clvl)) - ((sign(2 * (clvl - dlvl + 1) - 13) + 1) * 0.5 + round(0.5 / round(0.1 * (clvl - dlvl + 5))) - 1)
Where:
- dlvl = The current dungeon level.
- clvl = The character level.
A perhaps unintended consequence of this formula is that the player can actually gain negative experience if they are too high of a level relative to the dungeon level. For example, if you are level 21 in the first level of the dungeon, you'll lose 1000 experience, but if you are level 1, you'll gain 1000 experience. You don't lose any levels though if you lose experience, just the experience itself.
On top of this effect, it also reduces the player's current gold to 1 gold piece. (If you have no gold at all, you gain one gold piece.) The amount of gold that is removed from the player's inventory has no bearing on how much experience the player gets in exchange.
Other
The character classes each have different starting and maximum stats:
Character Class | Strength (starting) | Strength (max) | Magic (starting) | Magic (max) | Dexterity (starting) | Dexterity (max) | Vitality (starting) | Vitality (max) |
---|---|---|---|---|---|---|---|---|
Warrior (proto) | 30 | 100 | 15 | 40 | 20 | 65 | 30 | 100 |
Warrior (final) | 250 | 10 | 50 | 60 | 25 | |||
Rogue (proto) | 25 | 65 | 20 | 60 | 30 | 100 | 20 | 80 |
Rogue (final) | 20 | 55 | 15 | 70 | 250 | |||
Sorcerer (proto) | 15 | 40 | 35 | 100 | 25 | 85 | ||
Sorcerer (final) | 45 | 250 | 15 |
The level cap in the prototype is 31. The level cap in the final game is 50. The experience table follows the same rough trend in this version as it does in the final, although you need considerably less experience to reach the maximum level in the prototype than you do in the final (202,960,795 experience vs 1,310,707,109).
Unlike the final game, holding down the mouse button has no effect. In this version, you have to click every single time you want to move somewhere, which gets annoying rather quickly.
Debug Modes
Cheat Mode
By setting the 32-bit value at DIABLO.EXE+0x004BC168
to a non-zero value, a cheat mode is activated. It has the following effects:
- You cannot be hit
- You have infinite mana
- You always hit monsters and kill them in one hit
- All drops are magic or unique
It also activates the following controls:
- F5: Teleport to the starting house in town
- F6: Teleport to level 1
- F7: Teleport to level 5
- F8: Teleport to level 9
- *: Gain a level.
- Shift: When held, moving the mouse cursor near the edges of the screen allows you to scroll the camera, similar to RTSes and simulation games
- L: Toggle lighting
- T: Shows the (x,y) coordinates on the control panel
- D: Show transval value on control panel
- M: Show invisible value on control panel
- B: Increase current spell level by 1.
This cheat mode has a few similarities to the "do-everything-cheat" that is mentioned in the source code for Hellfire, but is actually rather different.
Developer Mode
By setting the 32-bit value at DIABLO.EXE+0x004BC158
to a non-zero value, a developer debug mode is activated. This does the following:
- The game starts in the cathedral at level 1.
- All monsters are Corpse Axes (except in quest areas such as the Poisoned Water Supply and The Butcher)
- Dungeon seeds are set to the value of the dungeon level. For example, dungeon level 1 is generated at seed 1, dungeon level 2 is generated at seed 2, and so on. This leads to consistent level generation.
- A "Cheats" option is added to the game menu. Holding CTRL+SHIFT while clicking allows the player to toggle it on.
This unlocks additional controls:
- F4: Shows FPS on the control panel
- E: Shows eflag on the control panel
- P: Pauses the game. Pressing again will advance the game by another frame. There is no way to unpause the game after pressing this.
When cheats are turned on in the menu, all of the effects described in the Cheat Mode (above) are active. Additionally, turning on cheats will give the player access to all spells in the game at Level 0. Finally, while cheats are on, all quests will be visible in the quest log, including one called "The Maze", which is present in the final game's code, but isn't accessible.