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Proto:Diablo (Windows)/Prerelease Demo

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This is a sub-page of Proto:Diablo (Windows).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The Prerelease Demo was released in August of 1996. It was sent out to various games journalists. It features basically all of the same content as the Shareware Demo - the Warrior class, the first level of the dungeon, the Butcher quest, and that's it. Despite that, it seems that Blizzard North left in the majority of the game's code, and only disabled the ability to access more content. By hacking the executable, you can enable all four levels of the cathedral, and even unlock the Skeleton King and Magic Rock quests, as well as the other character classes (the Rogue and the Sorcerer). Unfortunately, they are rather unfinished, and the game will frequently crash if you try to do this, as it is attempting to load content that just doesn't exist.

Even though the final release was mere months away, a lot of the game's elements changed, including most of the menus. A cursory look at the game's executable reveals that major refactors were undertaken at some point between this release and the final, including a complete change in graphics format, and pretty much all of the multiplayer code. None of the game's systems appear to be designed for multiplayer at all at this point, which is rather remarkable, but not all that surprising, given the limitations to multiplayer that exist in the final game.

Unused Content

Differences from the Retail Game

The demo itself is limited to one level of the dungeon, town, and the Butcher quest. However, the game's code at this point in time reflects a pretty complete snapshot of the game's state at that particular point in development history. Most of the monsters are defined, and so are all of the items. Likewise, most of the atlassed graphics (such as item cels) are present, but the player might not see all of the graphics in that atlas. For the sake of this article, only the differences between the base game and the prototype are outlined here, even if the content itself is unreachable without hacks. For content that is not reachable within the demo, but doesn't exist in the final game, see above.

User Interface

Immediately when booting up the game, the player is prompted with a quotes screen (containing various messages about the game from different publications). In the final game, this is replaced with a fairly standard trademark screen.

Prototype Final
DIABLO 2021-12-23 22-31-23.png 2021-12-24 22-13-38.png

The main menu has fewer options in the prototype than in the final, and has a different version displayed. It also seems to have a different background.

Prototype Final
DIABLO 2021-12-23 22-31-33.png 2021-12-24 22-13-47.png

In the prototype, only the class names are visible for selection. Only the Warrior is able to be selected in this version. In the final, there are portraits for each individual character class as well as their starting attributes.

Prototype Final
DIABLO 2021-12-23 22-31-43.png 2021-12-24 22-14-04.png

Upon exiting the game, the player is given a slideshow of details about the game, including some screenshots.

The main HUD is completely different:

Prototype Final
DIABLO 2021-12-23 22-32-23.png Diablo 2021-12-24 22-14-28.png

The main addition here is the inclusion of an "active item", visible on the left side of the screen. Unlike the final which has a scroll/potion hotbar, the active item has to be selected just like a spell, with a speedbar. To use the item, either right click on the button or press the ENTER key. Additionally, the spellbook is absent and the quest log is selected from within the character menu.

Prototype Final
DIABLO 2021-12-23 22-44-20.png Diablo 2021-12-24 22-18-30.png

In the prototype, the character screen is on the right side and the inventory is on the left side. In the final game, this is reversed.

Items

NOTE: Any item property listed with (NW) is listed that way by the game, not as a note here. It was probably meant to indicate to the player that another ability was meant to be there.

The prototype is a bit more stingy in terms of starting equipment:

Character Class Prototype Final
Warrior Short Sword, Buckler. Short Sword, Buckler, Club, Health Potion (x2), Gold (x100).
Rogue Short Bow. Short Bow, Health Potion (x2), Gold (x100).
Sorceror Short Staff of Lightning (x6 charges), Firebolt (Level 3) Short Staff of Charged Bolt (x40 charges), Firebolt (Level 2), Mana Potion (x2), Gold (x100).

Mundane Items

Amulets don't exist in the prototype, but there is an inventory slot for them.

Helms
Icon (proto) Icon (final) Name Armor Class (proto) Armor Class (final) Durability (proto) Durability (final) Requirements (proto) Requirements (final) Cost (proto) Cost (final) Level
DiabloPR - cap.png Diablo (Windows) - cap.png Cap 1-3 10 15 6 15 1
DiabloPR - skull-cap.png Diablo (Windows) - skull-cap.png Skull Cap 2-4 15 20 20 25 4
DiabloPR - helm.png Diablo (Windows) - helm.png Helm 3-6 4-6 20 30 Required Strength: 20 Required Strength: 25 50 40 8
DiabloPR - full-helm.png Diablo (Windows) - full-helm.png Full Helm 4-8 6-8 35 Required Strength: 25 Required Strength: 35 100 90 12
DiabloPR - crown.png Diablo (Windows) - crown.png Crown 8-12 30 40 250 200 16
DiabloPR - great-helm.png Diablo (Windows) - great-helm.png Great Helm 10-15 50 60 Required Strength: 30 Required Strength: 50 500 400 20
Armor
Icon (proto) Icon (final) Name Armor Class (proto) Armor Class (final) Durability (proto) Durability (final) Requirements (proto) Requirements (final) Cost (proto) Cost (final) Level
DiabloPR - cape.png Diablo (Windows) - cape.png Cape 1-5 10 12 20 10 1
DiabloPR - rags.png Diablo (Windows) - rags.png Rags 2-6 6 10 5 1
DiabloPR - cloak.png Diablo (Windows) - cloak.png Cloak 3-7 15 18 50 40 2
DiabloPR - robe.png Diablo (Windows) - robe.png Robe 4-9 4-7 20 24 100 75 3
DiabloPR - quilted-armor.png Diablo (Windows) - quilted-armor.png Quilted Armor 6-10 7-10 25 30 250 200 4
DiabloPR - leather-armor.png Diablo (Windows) - leather-armor.png Leather Armor 9-13 10-13 30 35 335 300 6
DiabloPR - hard-leather-armor.png Diablo (Windows) - hard-leather-armor.png Hard Leather Armor 11-15 11-14 35 40 500 450 7
DiabloPR - studded-leather-armor.png Diablo (Windows) - studded-leather-armor.png Studded Leather Armor 13-17 15-17 40 45 Required Strength: 20 750 700 9
DiabloPR - ring-mail.png Diablo (Windows) - ring-mail.png Ring Mail 16-20 17-20 50 Required Strength: 25 1000 900 11
DiabloPR - chain-mail.png Diablo (Windows) - chain-mail.png Chain Mail 18-22 55 Required Strength: 30 1500 1250 13
DiabloPR - scale-mail-breast-plate.png Diablo (Windows) - scale-mail.png Scale Mail 23-28 60 Required Strength: 35 2500 2300
DiabloPR - scale-mail-breast-plate.png Diablo (Windows) - breast-plate.png Breast Plate 20-24 80 Required Strength: 40 3000 2800 16
DiabloPR - splint-mail.png Diablo (Windows) - splint-mail.png Splint Mail 30-35 65 Required Strength: 40 3500 3250 17
DiabloPR - plate-armor.png Diablo (Windows) - plate.png Plate Mail 42-50 75 Required Strength: 50 Required Strength: 60 5000 4600 19
DiabloPR - plate-armor.png Diablo (Windows) - plate.png Field Plate 40-45 80 Required Strength: 55 Required Strength: 65 6000 5800 21
DiabloPR - plate-armor.png Diablo (Windows) - gothic-plate.png Royal Armor (proto)

Gothic Plate (final)

50-60 100 Required Strength: 60 Required Strength: 80 10000 8000 23
DiabloPR - plate-armor.png Diablo (Windows) - full-plate-mail.png Full Plate Mail 60-75 90 Required Strength: 70 Required Strength: 90 7500 6500 25
Shields
Icon (proto) Icon (final) Name Armor Class (proto) Armor Class (final) Durability (proto) Durability (final) Requirements (proto) Requirements (final) Cost (proto) Cost (final) Level
DiabloPR - buckler.png Diablo (Windows) - buckler.png Buckler 1-5 10 16 50 30 1
DiabloPR - small-shield.png Diablo (Windows) - small-shield.png Small Shield 4-8 3-8 20 24 Required Strength: 18 Required Strength: 25 100 90 5
DiabloPR - large-shield.png Diablo (Windows) - large-shield.png Large Shield 6-10 5-10 30 32 Required Strength: 25 Required Strength: 40 250 200 9
DiabloPR - kite-shield.png Diablo (Windows) - kite-shield.png Kite Shield 9-15 8-15 40 Required Strength: 35 Required Strength: 50 500 400 14
DiabloPR - tower-shield.png Diablo (Windows) - tower-shield.png Tower Shield 13-20 12-20 50 Required Strength: 45 Required Strength: 60 1000 850 20
Diablo (Windows) - gothic-shield.png

Gothic Shield
(final only)

Not present 14-18 Not present 60 Not present Required Strength: 80 Not present 2300 23
Swords
Icon (proto) Icon (final) Name Damage (proto) Damage (final) Durability (proto) Durability (final) Requirements (proto) Requirements (final) Cost (proto) Cost (final) Level
DiabloPR - dagger.png Diablo (Windows) - dagger.png Dagger 1-4 15 16 20 60 1
DiabloPR - short-sword.png Diablo (Windows) - short-sword.png Short Sword 2-6 20 24 Required Strength: 18 50 120 1
DiabloPR - sabre.png Diablo (Windows) - sabre.png Sabre 1-6 1-8 25 45 Required Strength: 17 100 170 1
DiabloPR - falchion.png Diablo (Windows) - falchion.png Falchion 4-8 15 20 Required Strength: 25 Required Strength: 30 120 250 2
DiabloPR - scimitar.png Diablo (Windows) - scimitar.png Scimitar 3-7 20 28 Required Strength: 23 Required Strength: 23

Required Dexterity: 23

180 200 4
DiabloPR - blade.png Diablo (Windows) - blade.png Blade 2-8 3-8 25 30 Required Strength: 20 Required Strength: 25

Required Dexterity: 30

150 280 4
DiabloPR - claymore.png Diablo (Windows) - claymore.png Claymore 2-12 1-12 30 36 Required Strength: 35 400 450 5
DiabloPR - long-sword.png Diablo (Windows) - long-sword.png Long Sword 2-10 40 Required Strength: 27 Required Strength: 30

Required Dexterity: 30

500 350 6
DiabloPR - broad-sword.png Diablo (Windows) - broad-sword.png Broad Sword 4-12 50 Required Strength: 30 Required Strength: 40 600 750 8
DiabloPR - bastard-sword.png Diablo (Windows) - bastard-sword.png Bastard Sword 6-15 60 Required Strength: 50 1000 10
DiabloPR - two-handed-sword.png Diablo (Windows) - two-handed-sword.png Two-Handed Sword 8-16 75 Required Strength: 60 Required Strength: 65 1500 1800 14
DiabloPR - great-sword.png Diablo (Windows) - great-sword.png Great Sword 10-20 100 Required Strength: 75 2000 3000 17
Axes
Icon (proto) Icon (final) Name Damage Durability (proto) Durability (final) Requirements (proto) Requirements (final) Cost (proto) Cost (final) Level
DiabloPR - small-axe.png Diablo (Windows) - small-axe.png Small Axe 2-10 20 24 100 150 2
DiabloPR - axe.png Diablo (Windows) - axe.png Axe 4-12 25 32 Required Strength: 20 Required Strength: 22 150 450 2 (proto)

4 (final)

DiabloPR - large-axe.png Diablo (Windows) - large-axe.png Large Axe 6-16 30 40 Required Strength: 25 Required Strength: 30 250 750 6
DiabloPR - broad-axe.png Diablo (Windows) - broad-axe.png Broad Axe 8-20 50 Required Strength: 35 Required Strength: 50 500 1000 8
DiabloPR - battle-axe.png Diablo (Windows) - battle-axe.png Battle Axe 10-25 60 Required Strength: 60 Required Strength: 65 1000 1500 10
DiabloPR - great-axe.png Diablo (Windows) - great-axe.png Great Axe 12-30 75 Required Strength: 75 Required Strength: 80 2000 2500 12
Blunt Weapons
Icon (proto) Icon (final) Name Damage (proto) Damage (final) Durability (proto) Durability (final) Requirements (proto) Requirements (final) Cost (proto) Cost (final) Level
DiabloPR - spiked-club.png Diablo (Windows) - club.png Club 1-6 20 20 1
DiabloPR - mace.png Diablo (Windows) - mace.png Mace 1-8 30 32 Required Strength: 16 75 200 2
DiabloPR - spiked-club.png Diablo (Windows) - spiked-club.png Spiked Club 4-6 3-6 25 20 Required Strength: 20 Required Strength: 18 80 225 4
DiabloPR - morning-star.png Diablo (Windows) - morning-star.png Morning Star 1-10 35 40 Required Strength: 23 Required Strength: 26 150 300 3
DiabloPR - war-hammer.png Diablo (Windows) - war-hammer.png War Hammer 3-9 5-9 50 Required Strength: 30 Required Strength: 40 750 600 5
DiabloPR - flail.png Diablo (Windows) - flail.png Flail 2-12 30 36 Required Strength: 25 Required Strength: 30 500 7
DiabloPR - maul.png Diablo (Windows) - maul.png Maul 10-20 6-20 50 55 Required Strength: 40 Required Strength: 55 1000 900 10
Bows
Icon (proto) Icon (final) Name Damage (proto) Damage (final) Durability (proto) Durability (final) Requirements (proto) Requirements (final) Cost (proto) Cost (final) Level (proto) Level (final)
DiabloPR - short-bow.png Diablo (Windows) - short-bow.png Short Bow 1-4 20 30 Required Strength: 20

Required Dexterity: 20

100 1
DiabloPR - composite-bow.png Diablo (Windows) - long-bow.png Bow (proto)

Hunter's Bow (final)

2-5 40 Required Strength: 25

Required Dexterity: 30

Required Strength: 20

Required Dexterity: 35

750 350 2 3
DiabloPR - long-bow.png Diablo (Windows) - long-bow.png Long Bow 1-6 20 35 Required Strength: 25

Required Dexterity: 25

Required Strength: 25

Required Dexterity: 30

500 250 4 3
DiabloPR - composite-bow.png Diablo (Windows) - composite-bow.png Composite Bow 3-7 3-6 50 45 Required Strength: 30

Required Dexterity: 35

Required Strength: 25

Required Dexterity: 40

1000 600 6 7
DiabloPR - short-battlewar-bow.png Diablo (Windows) - short-battle-bow.png Short Battle Bow 3-9 3-7 45 Required Strength: 30

Required Dexterity: 40

Required Strength: 30

Required Dexterity: 50

750 8 9
DiabloPR - long-battlewar-bow.png Diablo (Windows) - long-battle-bow.png Long Battle Bow 1-12 1-10 45 50 Required Strength: 40

Required Dexterity: 45

Required Strength: 30

Required Dexterity: 60

1000 10 11
DiabloPR - short-battlewar-bow.png Diablo (Windows) - short-war-bow.png Short War Bow 4-11 4-8 60 55 Required Strength: 35

Required Dexterity: 55

Required Strength: 35

Required Dexterity: 70

1500 12 15
DiabloPR - long-battlewar-bow.png Diablo (Windows) - long-battle-bow.png Long War Bow 1-16 1-14 60 Required Strength: 45

Required Dexterity: 65

Required Strength: 45

Required Dexterity: 80

2000 14 19
Staves
Icon (proto) Icon (final) Name Damage Durability Requirements Cost (proto) Cost (final) Level (proto) Level (final)
DiabloPR - quarter-staff.png Diablo (Windows) - short-staff.png Short Staff 2-4 25 20 30 1
DiabloPR - long-staff.png Diablo (Windows) - long-staff.png Long Staff 4-8 35 100 4
DiabloPR - composite-staff.png Diablo (Windows) - composite-staff.png Composite Staff 5-10 45 500 6
DiabloPR - quarter-staff.png Diablo (Windows) - short-staff.png Quarter Staff 6-12 55 Required Strength: 20 1000 8 9
DiabloPR - war-staff.png Diablo (Windows) - war-staff.png War Staff 8-16 75 Required Strength: 30 1500 10 12

Unique Items

All unique items in the prototype (with two exceptions) have the same inventory icon as their non-unique counterparts. In the final version of the game, all of the unique items have their own inventory graphics.

Any item not listed in the table does not exist in this prototype. Thinking Cap has no difference between the prototype and the final game, so it has been excluded.

Helms
Name Type Armor Class Durability Requirements Powers (proto) Powers (final) Level
Fool's Crest Helm 3-6 (proto)

4-6 (final)

20 (proto)

30 (final)

Required Strength: 20 (proto)

Required Strength: 25 (final)

-4 to All Attributes

+100 Life

Another Ability (NW)

Another Ability (NW)

-4 to All Attributes

+100 Life

Damage Taken: +1-6

Attacker takes 1-3 damage

12
Royal Circlet Crown 8-12 (proto)

40 (final)

30 (proto)

40 (final)

+10 to All Attributes

+40 Mana

Another Ability: 20 (NW)

Another Ability: 1 (NW)

See Invisible (NW)

+10 to All Attributes

+40 Mana

Armor Class = 40

Light Radius: +10%

27
Gotterdamerung Great Helm 10-15 (proto)

60 (final)

50 (proto)

60 (final)

Required Strength: 30 (proto)

Required Strength: 50 (final)

+20 to All Attributes

Another Ability: 40 (NW)

Another Ability: 8 (NW)

+0% to All Resistances

Another Ability: 4 (NW)

+20 to All Attributes

Armor Class = 60

-4 Damage Taken

Resistances equal 0%

Light Radius: -40%

21
Armor
Name Type Armor Class Durability Requirements Powers (proto) Powers (final) Level
Nightscape Cape 1-5 (proto)

15 (final)

10 (final)

12 (proto)

Invisibility: 3 (NW)

See Invisible (NW)

Light Radius: -40%

Another Ability: 10 (NW)

+3 to Dexterity

Faster Hit Recovery

Light Radius: -40%

Armor Class = 15

+3 to Dexterity

+20% to All Resistances

16
The Rainbow Cloak Cloak 3-7 (proto)

10 (final)

22 (proto)

27 (final)

Another Ability: 5 (NW)

+1 to All Attributes

+10% to All Resistances

+5 Life

+50% Durability

Armor Class = 10

+1 to All Attributes

+10% to All Resistances

+5 Life

+50% Durability

2
Wisdom's Wrap Robe 4-9 (proto)

15 (final)

20 (proto)

24 (final)

+5 to Magic

Spell Cost: -10%

+25% Lightning Resistance

Another Ability: 5 (NW)

Another Ability: 1 (NW)

+5 to Magic

+10 Mana

+25% Lightning Resistance

Armor Class = 15

-1 Damage Taken

5
Golem's Hide

(proto only)

Leather Armor 9-13 30 Another Ability (NW)

Another Ability: 90 (NW)

Not present 11
The Gladiator's Bane Studded Leather Armor 13-17 (proto)

25 (final)

120 (proto)

135 (final)

Required Strength: 20 Another Ability: 10 (NW)

Another Ability: 2 (NW)

+200% Durability

-3 to All Attributes

Armor Class = 25

-2 Damage Taken

+200% Durability

-3 to All Attributes

2 (proto)

6 (final)

Sparking Mail Chain Mail 18-22 (proto)

30 (final)

55 Required Strength: 30 Another Ability: 8 (NW)

Another Ability: 1-10 (NW)

Armor Class = 30

Lightning Hit: 1-10

9
Scavenger Carapace Breast Plate 20-24 80 Required Strength: 40 Another Ability: 15 (NW)

Another Ability: 10 (NW)

+5 to Dexterity

+40% Lightning Resistance

See Invisible (NW)

-15 Damage Taken

-30 Armor Class

+5 to Dexterity

+40% Lightning Resistance

13
Naj's Light Plate Plate Mail 42-50 75 Required Strength: 50 (proto) Another Ability (NW)

+5 to Magic

+20 Mana

+20% to All Resistances

Another Ability: 1 (NW)

No Strength Requirement

+5 to Magic

+20 Mana

+20% to All Resistances

+1 to All Spell Levels

19
Demonspike Coat Full Plate Mail 60-75 (proto)

100 (final)

90 (proto)

(final)

Required Strength: 70 (proto)

Required Strength: 90 (final)

Another Ability: 50 (NW)

Another Ability: 6 (NW)

+10 to Strength

Another Ability: 0 (NW)

See Invisible (NW)

+50% Fire Resistance

Armor Class = 100

-6 Damage Taken

+10 to Strength

Indestructible

+50% Fire Resistance

25
Shields
Name Type Armor Class Durability Requirements Powers (proto) Powers (final) Level
Split Skull Shield Buckler 1-5 (proto)

10 (final)

10 (proto)

15 (final)

Another Ability: 6 (NW)

+10 Life

+2 to Strength

Light Radius: -10%

+5% Durability

Armor Class = 10

+10 Life

+2 to Strength

Light Radius: -10%

Durability = 15

1
Blackoak Shield Small Shield 4-8 (proto)

18 (final)

50 (proto)

60 (final)

Required Strength: 18 (proto)

Required Strength: 25 (final)

+10 to Dexterity

-10 to Vitality

Another Ability: 15 (NW)

Light Radius: -10%

+150% Durability

+10 to Dexterity

-10 to Vitality

Armor Class = 18

Light Radius: -10%

+150% Durability

4
Defender of Islam (proto)

Holy Defender (final)

Large Shield 6-10 (proto)

15 (final)

90 (proto)

96 (final)

Required Strength: 25 (proto)

Required Strength: 40 (final)

Another Ability: 14 (NW)

Another Ability: 2 (NW)

+20% Fire Resistance

+200% Durability

+8 to Vitality

Armor Class = 15

-1 Damage Taken

+20% Fire Resistance

+200% Durability

Fast Block

10
Ancient Rune Shield

(proto only)

Kite Shield 9-15 40 Required Strength: 35 Another Ability (NW)

Another Ability (NW)

Another Ability (NW)

Another Ability (NW)

Not present 13
Stormshield Tower Shield (proto)

Tower Shield/Gothic Shield1 (final)

13-20 (proto)

40 (final)

50 (proto)

(final)

Required Strength: 45
(prototype)

Required Strength: 60 (Tower Shield)
Required Strength: 80 (Gothic Shield)
(final)

Another Ability: 25 (NW)

Another Ability: 4 (NW)

+10 to Strength

Another Ability (NW)

See Invisible (NW)

+50% Lightning Resistance

Armor Class = 40

+4 Damage Taken

+10 to Strength

Indestructible

Fast Block

24

1 Stormshield can appear as either a Tower Shield or a Gothic Shield in the final game. Gothic Shields do not exist in this prototype, so they cannot spawn as one.

Swords
Name Type Damage Durability Requirements Powers (proto) Powers (final) Level
Gonnagal's Dirk Dagger 1-4 15 (proto)

16 (final)

-5 to Dexterity

+4 Damage

Another Ability: 1 (NW)

+25% Magic Resistance

-5 to Dexterity

+4 Damage

Faster Attack Speed

+25% Fire Resistance

1
Wizardspike 1-4 15 (proto)

16 (final)

+15 to Magic

+35 Mana

+25% to Hit

+15% to All Resistances

11
Lightsabre Sabre 1-6 (proto)

1-8 (final)

25 (proto)

45 (final)

Required Strength: 17 Light Radius: +20%

Lightning Hit 1-101

+20% to Hit

+50% Lightning Resistance

13
The Executioner's Blade Falchion 4-8 22 (proto)

60 (final)

Required Strength: 25 (proto)

Required Strength: 30 (final)

-150% to Hit

-10 Life

Light Radius: -10%

+50% Durability

+150% Damage

-10 Life

Light Radius: -10%

+200% Durability

3
The Falcon's Talon Scimitar 3-7 20 (proto)

28 (final)

Required Strength: 23

Required Dexterity: 23 (final)

Another Ability: 1-3 (NW)

+20% to Hit

-33% Damage

-10 to Dexterity

Fastest Attack Speed

+20% to Hit

-33% Damage

+10 to Dexterity

15
The Bonesaw Claymore 2-12 (proto)

1-12 (final)

30 (proto)

36 (final)

Required Strength: 35 +10 Damage

+10 to Strength

-5 to Magic

-5 to Dexterity

+10 Life

-10 Mana

6
Inferno Long Sword 2-10 40

Required Strength: 27
(prototype)

Required Strength: 30
Required Dexterity: 30
(final)

Fire Hit: 2-12 (NW)

Light Radius: +30%

+20 Mana

+75% Fire Resistance

Fire Hit: 2-12

Light Radius: +30%

+20 Mana

+80% Fire Resistance

17
Shadowhawk Broad Sword 4-12 50 Required Strength: 30 (proto)

Required Strength: 40 (final)

Light Radius: -20%

Invisibility: 5 (NW)

+15% to Hit

+5% to All Resistances

Light Radius: -20%

5% Life Stolen Per Hit

+15% to Hit

+5% to All Resistances

8
Doombringer Bastard Sword 6-15 60 Required Strength: 50 +75% to Hit

+250% Damage

-5 to All Attributes

You can't heal (NW)

Light Radius: -20%

+25% to Hit

+250% Damage

-5 to All Attributes

-25 Life

Light Radius: -20%

19
The Grizzly Two-Handed Sword 8-16 150 Required Strength: 60 (proto)

Required Strength: 65 (final)

+20 to Strength

+10 to Vitality

+200% Damage

Knock enemies back (NW)

+100% Durability

+20 to Strength

-5 to Vitality

+200% Damage

Knocks target back

+100% Durability

23
The Grandfather Great Sword 10-20 100 Required Strength: 75 Another Ability (NW)

+5 to All Attributes

+20% to Hit

+100% Damage

+25% to All Resistances

Another Ability: 25

One Handed2

+5 to All Attributes

+20% to Hit

+70% Damage

+20 Life

27

1 Fire Hit is labeled as (NW) in the prototype, but this item is otherwise identical to the final version.
2 This property allows the item to be wielded in one hand instead of two.

Axes
Name Type Damage Durability Requirements Powers (proto) Powers (final) Level
Aguinara's Hatchet Small Axe 2-10 20 (proto)

24 (final)

Spell Cost: -33%

+10 to Magic

+100% Magic Resistance

+1 to All Spell Levels

+10 to Magic

+80% Magic Resistance

12
The Mangler Large Axe 6-16 30 (proto)

40 (final)

Required Strength: 25 (proto)

Required Strength: 30 (final)

+200% Damage

-5 to Dexterity

-5 to Magic

-10 Mana

2
Stonecleaver Broad Axe 8-20 50 Required Strength: 35 (proto)

Required Strength: 50 (final)

+30 Life

+20% to Hit

+50% Damage

+40% Lightning Resistance

7
Hellslayer Battle Axe 10-25 60 Required Strength: 60 (proto)

Required Strength: 65 (final)

+8 to Strength

+8 to Vitality

+100% Damage

+25 Life

-25 Mana

15
The Humongous Edge (proto)

Messerschmidt's Reaver (final)

Great Axe 12-30 225 (proto)

75 (final)

Required Strength: 75 (proto)

Required Strength: 80 (final)

+200% Damage

+15 Damage

+5 to All Attributes

-50 Life

+200% Durability

Fire Hit: 2-12 (NW)

+200% Damage

+15 Damage

+5 to All Attributes

-50 Life

Fire Hit: 2-12

25
The Butcher's Cleaver1 Cleaver 4-24 25 (proto)

10 (final)

+10 to Strength

Unusual Item Damage

Durability = 25

+10 to Strength

Unusual Item Damage

Durability = 10

1

1 The Butcher's Cleaver is the only unique item in the prototype to have its own unique item graphic.

Blunt Weapons
Name Type Damage Durability Requirements Powers (proto) Powers (final) Level
Gnarled Root Club/Spiked Club1 1-6 (club)

4-6 (spiked club)

20 (club), 25 (spiked club)
(prototype)

20
(final)

Required Strength: 202 (proto)

Required Strength: 182 (final)

+20% to Hit

+300% Damage

+10 to Dexterity

+5 to Magic

+10% to All Resistances

-10 Armor Class

9
Crackrust Mace 1-8 Required Strength: 16 +2 to All Attributes

Indestructible

+15% to All Resistances

-25% Damage

+2 to All Attributes

Indestructible

+15% to All Resistances

+50% Damage

-1 to All Spell Levels

1
Dreamflange 30 (proto)

32 (final)

+30 to Magic

+50 Mana

+50% Magic Resistance

Light Radius: +20%

+1 to All Spell Levels

See Invisible (NW)

+30 to Magic

+50 Mana

+50% Magic Resistance

Light Radius: +20%

+1 to All Spell Levels

26
Baranar's Star Morning Star 1-10 60 Required Strength: 23 (proto)

Required Strength: 26 (final)

+12% to Hit

+80% Damage

Scare Monster Away (NW)

+4 to Vitality

-4 to Dexterity

Durability = 60

+12% to Hit

+80% Damage

Quick Attack Speed

+4 to Vitality

-4 to Dexterity

Durability = 60

5
Schaefer's Hammer War Hammer 3-9 (proto)

5-9 (final)

50 Required Strength: 30 (proto)

Required Strength: 40 (final)

-100% Damage

Lightning Hit: 1-50 (NW)

+50 Life

+30% to Hit

+100% Lightning Resistance

Light Radius: +10%

-100% Damage

Lightning Hit: 1-50

+50 Life

+30% to Hit

+80% Lightning Resistance

Light Radius: +10%

16

Skull & Chain
(proto only)

Flail 2-12 30 Required Strength: 25 -100% Damage

Another Ability: 9 (NW)

-5 to All Attributes

+25% to All Resistances

Light Radius: -10%

Invisibility: 5 (NW)

Not present 20
The Cranium Basher Maul 10-20 (proto)

6-20 (final)

Required Strength: 40 (proto)

Required Strength: 55 (final)

+20 Damage

+15 to Strength

Indestructible

Lose all Mana, no Regen (NW)

+5% to All Resistances

+20 Damage

+15 to Strength

Indestructible

-150 Mana

+5% to All Resistances

12

1 Gnarled Root can appear on Clubs and Spiked Clubs.
2 The Strength requirement only applies to Spiked Club variants.

Bows
Name Type Damage Durability Requirements Powers (proto) Powers (final) Level
The Rift Bow Short Bow 1-4 20 (proto)

30 (final)

Required Strength: 20 (proto)

Required Dexterity: 20 (proto)

Random Speed Arrows

+2 Damage

Random Speed Arrows

+2 Damage

-3 to Dexterity

1
The Needler 1-2 (proto)

1-3 (final)

+70% to Hit

Unusual Item Damage

+50% to Hit

Unusual Item Damage

Fast Attack Speed

2
Flamedart Bow (proto)

Hunter's Bow (final)

2-5 40

Required Strength: 25
Required Dexterity: 30
(prototype)

Required Strength: 20
Required Dexterity: 35
(final)

Fire Arrows

Fire Hit: 1-6 (NW)

+10% to Hit

+40% Fire Resistance

Fire Arrows Damage: 0

Fire Hit: 1-6

+20% to Hit

+40% Fire Resistance

10
The Blackoak Bow Long Bow 1-6 20 (proto)

35 (final)

Required Strength: 25

Required Dexterity: 25 (proto)

Required Dexterity: 30 (final)

+10 to Dexterity

-10 to Vitality

+50% Damage

Light Radius: -10%

5
Fleshstinger 21 (proto)

37 (final)

Required Strength: 25

Required Dexterity: 25 (proto)

Required Dexterity: 30 (final)

+15 to Dexterity

+40% to Hit

+80% Damage

+6% Durability

13

Gloomfang
(proto only)

Composite Bow 3-7 50 Required Strength: 30

Required Dexterity: 35

Another Ability: 20 (NW) Not present 15
Eaglehorn Long Battle Bow 1-12 (proto)

1-10 (final)

Required Strength: 40
Required Dexterity: 45
(prototype)

Required Strength: 30
Required Dexterity: 60
(final)

+20 to Dexterity

+75% to Hit

+100% Damage

Indestructible

+20 to Dexterity

+50% to Hit

+100% Damage

Indestructible

22 (proto)

26 (final)

Windforce Long War Bow 1-16 (proto)

1-14 (final)

60 Required Strength: 45

Required Dexterity: 65 (proto)

Required Dexterity: 80 (final)

+5 to Strength

+200% Damage

Knocks Target Back1

17

1 Labelled as "Knock Enemies Back (NW)" in the prototype.

Staves
Name Type Damage Durability Requirements Powers (proto) Powers (final) Level
Gleamsong Short Staff 2-4 25 +15 Mana

Spell Cost: -10%

-3 to Strength

-3 to Vitality

Another Ability: 1-20 (NW)

+25 Mana

-3 to Strength

-3 to Vitality

76 Phasing Charges

8
The Protector +5 to Vitality

Another Ability (NW)

Another Ability (NW)

Another Ability (NW)

Another Ability (NW)

+5 to Vitality

-5 Damage Taken

+40 Armor Class

86 Healing Charges

Attacker takes 1-3 Damage

16
The Dufus Staff (proto)

Staff of Shadows (final)

Long Staff 4-8 35 -10 to Magic

+10% to Hit

+60% Damage

Light Radius: -20%

Another Ability: 1 (NW)

-10 to Magic

+10% to Hit

+60% Damage

Light Radius: -20%

Quick Attack Speed

2
Naj's Puzzler Long Staff1 5-8 (proto)

4-8 (final)

+20 to Magic

+10 to Dexterity

+20% to All Resistances

Invisibility: 3 (NW)

Spell Cost: -25%

-25 Life

+20 to Magic

+10 to Dexterity

+20% to All Resistances

57 Teleport Charges

-25 Life

18
Thundercall Composite Staff 5-10 45 +35% to Hit

Lightning Hit: 1-10 (NW)

Another Ability (NW)

Another Ability (NW)

Light Radius: +20%

+35% to Hit

Lightning Hit: 1-10

76 Lightning Charges

+30% Lightning Resistance

Light Radius: +20%

14
Mindcry Quarter Staff 6-12 55 Required Strength: 20 +15 to Magic

Another Ability: 25 (NW)

+15% to All Resistances

Another Ability: 200 (NW)

+1 to All Spell Levels

+15 to Magic

69 Guardian Charges

+15% to All Resistances

+1 to All Spell Levels

20
Rod of Onan War Staff 8-16 75 Required Strength: 30 Another Ability (NW)

+100% Damage

+5 to All Attributes

See Invisible (NW)

Enemy Stops Healing (NW)

50 Golem Charges

+100% Damage

+5 to All Attributes

22

1 Naj's Puzzler has the graphics for a Composite Staff in the prototype, but it's a Long Staff.

Jewelry
Name Type Powers (proto) Powers (final) Level
Constricting Ring Ring +100% to All Resistances

Constantly lose Life

+75% to All Resistances

Constantly Lose Life

5
Ring of Engagement Another Ability: 1-6 (NW)

Another Ability: 1-6 (NW)

Another Ability (NW)

-1 to -2 Damage Taken

Attacker takes 1-3 damage

+5 Armor Class

Penetrates Armor

11

Magic Affixes

"Weapons" in this list excludes Bows and Staves. "Armor" covers both helmets and torso/body armor. "Jewelry" covers both rings and amulets.

Affixes
Affix (proto) Affix (final) Effect (proto) Effect (final) Availability (proto) Availability (final) Level (proto) Level (final)
of the Giant of Giants +16-25 Strength +16-20 Strength Armor, Shields, Weapons, Bows, Jewelry Armor, Weapons, Bows, Jewelry 17
of the Titan of Titans +26-50 Strength +21-30 Strength Weapons, Jewelry 23
of Draining of the Fool -10 to -1 Magic Everything 3
of Dyslexia -5 to -1 Magic 1
of Magic +1-5 Magic 1
of the Mind +6-10 Magic 5
of Brilliance +11-15 Magic 11
of Sorcery +16-25 Magic +16-20 Magic Armor, Weapons, Staves, Bows, Jewelry 17
of Wizardry +26-50 Magic +21-30 Magic Staves, Jewelry 23
of Skill of Proficiency +6-10 Dexterity Armor, Shields, Weapons, Bows, Jewelry 5
of Precision +16-25 Dexterity +16-20 Dexterity Armor, Shields, Weapons, Bows, Jewelry Armor, Weapons, Bows, Jewelry 17
of Perfection +26-50 Dexterity +21-30 Dexterity Armor, Shields, Weapons, Bows, Jewelry Bows, Jewelry 23
Not present of Illness Not present -10 to -6 Vitality Not present Armor, Shields, Weapons, Bows, Jewelry Not present 3
of Vigor +16-25 Vitality +16-20 Vitality Armor, Shields, Weapons, Bows, Jewelry Armor, Weapons, Bows, Jewelry 17
of Life +26-50 Vitality +21-30 Vitality Armor, Shields, Weapons, Bows, Jewelry Jewelry 23
of the Sky +1-5 to All Attributes +1-3 to All Attributes Armor, Shields, Weapons, Bows, Jewelry 5
of the Moon +6-10 to All Attributes +4-7 to All Attributes Armor, Shields, Weapons, Bows, Jewelry 11
of the Stars +11-15 to All Attributes +8-11 to All Attributes Armor, Shields, Weapons, Bows, Jewelry Armor, Weapons, Bows, Jewelry 17
of the Heavens +16-25 to All Attributes +12-15 to All Attributes Armor, Shields, Weapons, Bows, Jewelry Weapons, Bows, Jewelry 25
of the Zodiac +26-50 to All Attributes +16-20 to All Attributes Armor, Shields, Weapons, Bows, Jewelry Jewelry 30
of the Vulture -10 to -6 Life -25 to -11 Life Armor, Shields, Jewelry 4
of the Jackal -5 to -1 Life -10 to -1 Life 1
of the Fox +1-5 Life +10-15 Life 1
of the Jaguar +6-10 Life +16-20 Life 3 5
of the Eagle +11-15 Life +21-30 Life 7 9
of the Wolf +16-25 Life +30-40 Life 13 15
Not present of the Tiger Not present +41-50 Life Not present Armor, Shields, Jewelry Not present 21
of the Bear of the Lion +26-40 Life +41-60 Life Armor, Shields, Jewelry Armor, Jewelry 19 27
of the Lion of the Mammoth +41-100 Life +61-80 Life 27 35
Not present of the Whale Not present +81-100 Life Not present Armor, Jewelry Not present 60
of the Spider

(suffix)

Hyena's

(prefix)

-10 to -6 mana -25 to -11 mana Jewelry Staves, Jewelry 4
of the Frog

(suffix)

Frog's

(prefix)

-5 to -1 mana -10 to -1 mana Jewelry Staves, Jewelry 1
of the Hyena

(suffix)

Spider's

(prefix)

+1-5 mana +10-15 mana Staves, Jewelry 1
of the Raven

(suffix)

Raven's

(prefix)

+6-10 mana +15-20 mana 3 5
of the Snake

(suffix)

Snake's

(prefix)

+11-15 mana +21-30 mana 7 9
of the Serpant (sic)

(suffix)

Serpent's

(prefix)

+16-25 mana +30-40 mana 13 15
of the Drake

(suffix)

Drake's

(prefix)

+26-40 mana +41-50 mana 19 21
of the Dragon

(suffix)

Dragon's

(prefix)

+41-100 mana +81-100 mana 27
Tin -10% to -6% to Hit Weapons, Staves, Bows, Jewelry Weapons, Bows, Jewelry 3
Brass -5% to -1% to Hit 1
Bronze +1-5% to Hit 1
Iron +6-10% to Hit 3 4
Steel +11-15% to Hit 5 6
Silver +16-20% to Hit 8 9
Gold +21-30% to Hit 11 12
Platinum +31-40% to Hit Weapons, Staves, Bows, Jewelry Weapons, Bows 14 16
Mithril +41-60% to Hit 17 20
Metioric Meteoric +61-100% to Hit +61-80% to Hit 20 23
Not present Weird Not present +81-100% to Hit Not present Weapons, Bows Not present 35
Strange +101-150% to Hit 60
Useless -100% Damage Weapons, Staves, Bows Weapons, Bows 5
Bent -75% to -50% Damage 3
Weak -45% to -25% Damage 1
Jagged +25-45% Damage +20-35% Damage 1 4
Deadly +50-70% Damage +36-50% Damage 3 6
Heavy +75-95% Damage +51-65% Damage 5 9
Vicious +100-145% Damage +66-80% Damage 9 12
Brutal +150-195% Damage +81-95% Damage 13 16
Massive +200-245% Damage +96-110% Damage 17 20
Savage +250-300% Damage +111-125% Damage 21 23
Not present Ruthless Not present +126-150% Damage Not present Weapons, Bows Not present 35
Merciless +151-175% Damage 60
Sharp +25-45% Damage, +1-5% to Hit +20-30% Damage, +1-5% to Hit Weapons, Staves, Bows 1
Fine +50-70% Damage, +6-10% to Hit +36-50% Damage, +6-10% to Hit 5 6
Warrior's +75-95% Damage, +11-15% to Hit +51-65% Damage, +11-15% to Hit 10
Soldier's +100-145% Damage, +16-25% to Hit +66-80% Damage, +16-25% To Hit Weapons, Staves, Bows Weapons, Staves 15
Lord's +150-195% Damage, +26-40% to Hit +81-95% Damage, +21-30% to Hit 20 19
Knight's +200-245% Damage, +41-60% to Hit +96-110% Damage, +31-40% to Hit 25 21
Master's +250-300% Damage, +61-100% to Hit +111-125% Damage, +41-50% to Hit 30 28
Not present Champion's Not present +126-150% Damage, +51-75% to Hit Not present Weapons, Staves Not present 40
King's +151-175% Damage, +76-100% to Hit 28
Vulnerable -10 to -6 Armor Class -100% to -51% Armor Class Armor, Shields, Jewelry Armor, Shields 3
Dilapidated Rusted -5 to -1 Armor Class -50% to -25% Armor Class 1
Sturdy Fine +1-5 Armor Class +25-50% Armor Class 1
Mighty Grand +11-15 Armor Class +41-55% Armor Class 5 6
Valient Valiant +16-20 Armor Class +56-70% Armor Class 9 10
Glorious +21-30 Armor Class +71-90% Armor Class 13 14
Blessed +31-40 Armor Class +91-110% Armor Class 18 19
Saintly +41-60 Armor Class +111-130% Armor Class 23 24
Miraculous Awesome +61-100 Armor Class +131-150% Armor Class 28
Not present Holy Not present +151-170% Armor Class Not present Armor, Shields Not present 35
Godly +171-200% Armor Class 60
Red +10-25% Resist Fire +10-20% Resist Fire Everything 2 4
Crimson +26-40% Resist Fire +21-30% Resist Fire 8 10
Burgandy Crimson +41-60% Resist Fire +31-40% Resist Fire 14 16
Garnet +61-95% Resist Fire +41-50% Resist Fire 20
Ruby +100% Resist Fire +51-60% Resist Fire 26
Blue +10-25% Resist Lightning +10-20% Resist Lightning 2 4
Azure +26-40% Resist Lightning +21-30% Resist Lightning 8 10
Lapis +41-60% Resist Lightning +31-40% Resist Lightning 14 16
Cobalt +61-95% Resist Lightning +41-50% Resist Lightning 20
Sapphire +100 Resist Lightning +51-60% Resist Lightning 26
White +10-25% Resist Magic +10-20% Resist Magic 2 4
Pearl +26-40% Resist Magic +21-30% Resist Magic 8 10
Ivory +41-60% Resist Magic +31-40% Resist Magic 14 16
Crystal +61-95% Resist Magic +41-50% Resist Magic 20
Diamond +100% Resist Magic +51-60% Resist Magic 26
Topaz +10-25% to All Resistances +10-15% to All Resistances 5 8
Amber +26-40% to All Resistances +16-20% to All Resistances 10 12
Jade +41-60% to All Resistances +21-30% to All Resistances 17 18
Obsidian +61-95% to All Resistances +31-40% to All Resistances 24
Emerald +100% to All Resistances +41-50% to All Resistances Everything Shields, Weapons, Staves, Bows 31
Indestructible

(prefix)

of the Ages

(suffix)

Indestructible Armor, Shields, Weapons 25
Monk's Not present -10% Spell Cost Not present Staves Not present 3 Not present
Priest's -25% Spell Cost 8
Bishop's -33% Spell Cost 14
Cardinal's -50% Spell Cost 22
Glowing +25% Spell Duration 2
Cryptic +50% Spell Duration 7
Arcane +100% Spell Duration 12
Magestic (sic) +200% Spell Duration 20
of Quality +1-2 Damage Weapons, Bows, Jewelry Weapons, Bows 2
of Maiming +3-5 Damage 6 7
of Slaying +6-10 Damage +6-8 Damage Weapons 12 15
of Gore +11-20 Damage +9-12 Damage 24 25
Not present of Carnage Not present +13-16 Damage Not present Weapons Not present 35
of Slaughter +17-20 Damage 60
of Protection -2 to -4 Damage Taken -2 Damage Taken Armor, Shields, Jewelry Armor, Shields 6
of Absorption -5 to -10 Damage Taken -3 Damage Taken Armor, Shields 12
of Deflection -10 to -20 Damage Taken -4 Damage Taken Armor 20
Not present of Osmosis Not present -5 to -6 Damage Taken Not present Armor Not present 50
Angel's 1 +1 to all spell levels Staves, Jewelry Staves 15
Arch-Angel's 1 +2 to all spell levels 25
Plentiful 1 +2 extra charges Staves 4
Bountiful 1 +3 extra charges 9
of Thorns You get hurt each use (NW) Attacker takes 1-3 damage Armor, Shields, Jewelry Armor, Shields 8 1
of Spikes Not present Not present Not present 14 Not present
Not present of the Bat Not present 3% mana stolen per hit Not present Weapons Not present 8
of the Vampire 5% mana stolen per hit 19
of the Leech 3% life stolen per hit 8
of Blood 5% life stolen per hit 19
of Piercing Damage Target's Armor 2-6 Weapons, Bows 1
of Puncturing Damage Target's Armor 4-12 9
of Bashing Damage Target's Armor 8-24 Weapons 17
of Readiness 10% Faster Attack Speed 2 Weapons, Staves, Bows 1
of Swiftness 20% Faster Attack Speed 2 10
of Speed 30% Faster Attack Speed 2 Weapons, Staves 19
of Haste 40% Faster Attack Speed 2 27
of Balance 10% Faster Hit Recovery Armor, Jewelry 1
of Stability 20% Faster Hit Recovery 10
of Harmony 30% Faster Hit Recovery 20
of Blocking Fast Block Shields 5
of Corruption Lose all mana, no regen User loses all mana Armor, Shields, Weapons 5
of Pox Not present You can't heal (NW) Not present Staves, Jewelry Not present 6 Not present
of the Crusader Exponential damage (NW) Weapons 13
of the Feather of Thieves Half trap damage Armor, Shields, Jewelry 11
of Vileness Not present Enemy stops healing (NW) Not present Weapons, Staves, Bows Not present 6 Not present
Chaos Random spell every 5 minutes (NW) Staves 13
of Stealth Invisibility: 7 (NW) Armor, Jewelry 7
of Hiding Invisibility: 5 (NW) 15
of Obfiscation (sic) Invisibility: 3 (NW) 22
of the Thief Invisibility: 1 (NW) 30
of Doubling 2x Arrows Per Shot (NW) Bows 8
of Tripling 3x Arrows Per Shot (NW) 16
of Homing Homing arrows (NW) 13
of Fear Scare monsters away (NW) Weapons, Staves, Bows 10
of Rabies Attacks square twice (NW) 4
of Vision See invisible (NW) Everything 9

1 - In the final game, items with this prefix must spawn with a suffix as well. In the prototype, no such restriction exists.
2 - The attack speed listed on this suffix is reduced by 10% in the game's calculations. As a result, the "of Readiness" suffix does nothing but increase the price of the item.

Tristram

The town itself is quite different. For starters, Pepin, Wirt, Cain, Gillian and Farnham are all absent.

Prototype Final
DIABLO 2021-12-24 22-22-11.png Diablo 2021-12-24 22-15-27.png

The entrance to the catacombs is missing.

Prototype Final
DIABLO 2021-12-24 22-21-27.png Diablo 2021-12-24 22-15-04.png

There is a bridge and a path in an inaccessible region of the level that aren't present in the retail game.


Lastly, and perhaps most importantly, the cows can't be interacted with.

Magic

Summary

The table below is a brief summary of statistics for all spells in the game.

Most spells in the prototype have a minimum required Mana of 0, meaning with enough books acquired and a high enough Magic stat, any spell can be free to cast. Note though that without hacking the prototype it is impossible to descend past level 1 and acquire books, staves, or scrolls that give access to these spells. Regardless, they are mostly complete, minus a few bugs. Likewise, since only the Warrior character class is available in the prototype, Trap Disarm and Staff Recharge aren't available, but they still work exactly as they do in the final.

There are six spells that cannot be acquired in the retail game, but are accessible in the prototype: Doom Serpents, Blood Ritual, Invisibility, Sentinal, Blood Boil, and Etherealize. There are nine spells that are in the final game, but aren't present in this prototype: Elemental, Charged Bolt, Holy Bolt, Resurrect, Telekinesis, Heal Other, Blood Star, and Bone Spirit.

Slot P/F Spell Name Cost Cost Per Level Minimum Cost Book DLVL Staff DLVL Minimum Magic
0 P+F Null Nonfunctional
1 P Fire Bolt 6 Mana -1 Mana N/A 1 1 0
F -0.5 Mana 3 15
2 P Healing 8 Mana -2 Mana See below 1 1 17
F 5 Mana See below See below
3 P Lightning 10 Mana N/A 2 3 20
F -1 Mana 6 Mana 4 1
4 P Flash 20 Mana -1 Mana N/A 5 4 33
F 30 Mana -2 Mana 16 Mana
5 P Identify 13 Mana -2 Mana N/A 1 1 23
F 1 Mana N/A
6 P Fire Wall 28 Mana -2 Mana N/A 3 2 27
F 16 Mana
7 P Town Portal 35 Mana -2 Mana N/A 3 3 20
F -3 Mana 18 Mana
8 P Stone Curse 18 Mana -3 Mana N/A 6 5 51
F 60 Mana 40 Mana
9 P Infravision 40 Mana -3 Mana N/A 6 5 36
F -5 Mana 20 Mana N/A
10 P Phasing 12 Mana -5 Mana N/A 7 6 39
F -2 Mana 4 Mana
11 P Mana Shield 15 Mana -2 Mana N/A 6 5 25
F 33 Mana 33 Mana
12 P Fire Ball 30 Mana -2 Mana N/A 8 7 48
F 16 Mana -1 Mana 10 Mana
13 P Guardian 50 Mana -4 Mana N/A 9 8 57
F -2 Mana 30 Mana 61
14 P Chain Lightning 25 Mana N/A 8 7 54
F 30 Mana -1 Mana 18 Mana
15 P Flame Wave 35 Mana 35 Mana 9 8 45
F -3 Mana 20 Mana 54
16 P Doom Serpents 30 Mana -3 Mana N/A 9 8 60
F Nonfunctional
17 P Blood Ritual 10 Health 10 Health 2 2 21
F Nonfunctional
18 P Nova 40 Mana 40 Mana 11 10 66
F 60 Mana -3 Mana 35 Mana N/A 87
19 P Invisibility 40 Mana -4 Mana N/A 12 10 69
F Nonfunctional
20 P Sentinal 50 Mana -5 Mana N/A 9 8 57
F Inferno 11 Mana -1 Mana 6 Mana 3 2 20
21 P Golem 66 Mana -4 Mana N/A 11 9 72
F 100 Mana -6 Mana 60 Mana 81
22 P Blood Boil See Blood Boil section for more details 10 9 78
F Nonfunctional
23 P Teleport 35 Mana -2 Mana N/A 14 12 81
F -3 Mana 15 Mana 105
24 P Apocalypse 150 Mana -3 Mana N/A N/A 15 84
F -6 Mana 90 Mana 149
25 P Etherealize 100 Mana -6 Mana N/A N/A 12 75
F Nonfunctional
26 P+F Item Repair N/A
27 Staff Recharge
28 Trap Disarm
29 F Elemental 35 Mana -2 Mana 20 Mana 8 6 68
30 F Charged Bolt 6 Mana -1 Mana 6 Mana 1 1 25
31 F Holy Bolt 7 Mana -1 Mana 3 Mana 1 1 20
32 F Resurrect 20 Mana 20 Mana N/A 5 30
33 F Telekinesis 15 Mana -2 Mana 8 Mana 2 2 33
34 F Heal Other 5 Mana -3 Mana 1 Mana 1 1 17
35 F Blood Star 25 Mana + 5 Life -2 Mana 14 Mana + 5 Life 14 13 70
36 F Bone Spirit 24 Mana + 6 Life -1 Mana 12 Mana + 6 Life 9 7 34

The mana cost for Healing was changed.

Doom Serpents

Doom Serpents fires a set of homing missiles that attack Animal enemies. It appears to be quite bugged however; while the missiles will home in on non-animal enemies, they won't actually hit unless the target is an animal, and instead will linger about a tile away from the target. As a result, it's fairly easy to fill the screen with sprites and cause a game crash. Also, while you can cast this spell without there being any enemies onscreen, doing so will drain Mana and won't spawn any serpents.

The graphics for this spell are still present in the final game, but remain unused.

Blood Ritual

Blood Ritual exchanges 10 Life for 8 Mana. Each level of Blood Ritual gives you another point of Mana. This spell was probably removed from the final game because it is possible to combine this spell and Healing to get unlimited Life and Mana.

Invisibility

This spell seems to be intended to cause the player to go invisible and be unseen by monsters, but it just casts Stone Curse instead. Notably, this prototype has a bug in that Stone Curse will cause the game to crash if a missile passes over a Stone Cursed monster.

Sentinal

This spell summons a lidless eye that shoots fire bolts at nearby enemies. It was probably removed because of how similar it is to Guardian.

Blood Boil

Blood Boil instantly kills the targeted monster. It costs 10 Mana to cast, and each level of Blood Boil reduces the cost by 2 Mana. Additionally, it damages the player for 100% of the monster's maximum hitpoints, reduced by 12.5% per spell level. (So for example, if casting a Level 2 Blood Boil on a monster, this deals 75% of its maximum hitpoints to you as damage.) It's quite bugged though for a number of reasons:

  • There is no maximum amount of damage that can be done to the player, nor is there any limit on the spell's range. In the most extreme circumstances, you can be dealt 1250 damage (and almost certainly die) by using a Level 1 Blood Boil on Diablo regardless of how far you are away from him.
  • There is likewise no minimum amount of damage that can be done to the player. Past level 8, you will actually gain health by casting this spell, and going above your maximum hitpoints will crash the game.

Etherealize

This spell completely absorbs all incoming damage for a brief period of time. Given that this is a very powerful spell, it is only available on staves.

Monsters

If the monster is not listed here, it has not changed between the prototype and the final.

All Monsters
Name DLVL (proto) DLVL (final) MLVL (proto) MLVL (final) HP (proto) HP (final) TH% (proto) TH% (final) DMG (proto) DMG (final) AC (proto) AC (final) Resistances XP (proto) XP (final)
Zombie 1-2 1 5-8 4-7 15 10 2-5 5 Immune to Magic 54
Ghoul 1-3 2-3 2 8-14 7-11 15 10 3-10 10 Immune to Magic 58
Fallen One1 (with spear) 1-2 1 1-4 25 15 1-3 0 46
Carver1 (with spear) 1-3 2-3 3 6-10 4-8 25 20 2-6 2-5 10 5 80
Fallen One1 (with sword/shield) 1-2 1 2-5 20 15 1-5 1-4 10 52
Carver1 (with sword/shield) 1-3 2-3 3 6-10 5-9 25 20 2-8 2-7 15 90
Corpse Axe 1-3 2-3 2 4-8 4-7 25 3-5 0 Immune to Magic 68
Scavenger 1-3 2 2-8 3-6 25 20 1-6 1-5 15 10 80
Plague Eater 2-4 4 12-24 30 2-10 1-8 20 188
Shadow Beast 3-5 6 24-36 35 5-14 3-12 25 375
Bone Gnasher 4-6 8 28-40 35 6-18 5-15 30 Magic Resistant 552
Skeleton (archer) 2-3 3 2-6 2-4 20 15 1-4 1-2 0 Immune to Magic 110
Corpse Bow 2-4 5 8-16 25 2-8 1-4 0 Immune to Magic 210
Burning Dead (archer) 3-5 7 10-24 30 2-10 1-6 5 Immune to Magic

Fire Resistant

364
Horror (archer) 4-6 9 15-45 35 2-12 2-9 15 Immune to Magic

Lightning Resistant

594
Skeleton Captain 1-3 2 2-10 3-6 25 20 2-7 0 10 Immune to Magic 90
Corpse Captain 2-4 4 12-20 30 4-10 3-9 5 Immune to Magic 200
Burning Dead Captain 3-5 6 16-30 35 6-12 4-10 15 Immune to Magic

Fire Resistant

393
Horror Captain 4-6 8 35-50 40 6-16 5-14 30 Immune to Magic

Lightning Resistant

604
Name DLVL (proto) DLVL (final) MLVL (proto) MLVL (final) HP (proto) HP (final) TH% (proto) TH% (final) DMG (proto) DMG (final) AC (proto) AC (final) Resistances XP (proto) XP (final)
Hidden 2-5 5 8-24 35 2-6 3-6 25 278
Stalker 4-6 5-7 9 30-45 40 4-10 8-16 30 630
Unseen 5-7 6-8 11 40-60 35-50 45 6-15 12-20 35 30 Magic Resistant 935
Illusion Weaver 7-9 8-10 15 13 50-75 40-60 50 60 8-20 16-24 40 30 Magic Resistant

Fire Resistant

1500
Flesh Clan (melee) 4-6 8 30-45 30 50 4-10 35 40 460
Stone Clan (melee) 5-7 10 40-55 35 60 6-12 35 40 Magic Resistant 685
Fire Clan (melee) 6-8 12 50-65 35 70 8-16 35 45 Fire Resistant 906
Night Clan (melee) 7-9 14 55-70 40 80 10-20 40 45 Magic Resistant 1190
Flesh Clan (archer) 4-6 8 20-35 30 35 1-7 35 448
Stone Clan (archer) 5-7 10 30-40 35 40 2-9 35 Magic Resistant 645
Fire Clan (archer) 6-8 12 40-50 35 45 4-12 3-11 35 Fire Resistant 822
Night Clan (archer) 7-9 14 50-65 40 50 5-16 4-13 40 Magic Resistant 1092
Fiend1 1-3 2-3 3 4-8 3-6 20 35 1-6 10 0 102
Blink1 3-5 7 12-28 25 45 3-9 1-8 15 340
Gloom1 4-6 9 16-36 28-36 30 70 4-12 20 35 Magic Resistant 509
Familiar 6-8 13 20-35 30 50 1-7 4-16 35 Magic Resistant

Immune to Lightning

448
Acid Beast 5-7 6-8 11 40-66 40 4-12 30 919 846
Poison Spitter 7-9 8-10 15 60-85 40 45 4-16 30 1387 1248
Pit Beast 10-12 21 80-110 45 55 8-18 35 Magic Resistant 2341 2060
Lava Maw 12-14 25 100-150 50 65 10-25 10-20 35 Magic Resistant

Immune to Fire

3500 2940
Name DLVL (proto) DLVL (final) MLVL (proto) MLVL (final) HP (proto) HP (final) TH% (proto) TH% (final) DMG (proto) DMG (final) AC (proto) AC (final) Resistances XP (proto) XP (final)
Overlord 5-7 10 70-120 60-80 55 6-12 45 55 635
Mud Man 7-9 14 100-150 100-125 60 8-16 45 60 1267 1165
Toad Demon 8-10 16 135-200 135-160 65 8-16 50 70 Immune to Magic 1568 1380
Flayed One 10-12 20 160-240 160-200 70 10-20 50 85 Magic Resistant

Immune to Fire

2450 2058
Magma Demon 7-9 8-9 13 30-70 50-70 60 45 2-10 45 Immune to Magic

Immune to Fire (proto)

Fire Resistant (final)

1170 1076
Blood Stone 7-9 8-10 20 14 35-75 55-75 60 50 4-12 2-12 45 Immune to Magic

Immune to Fire

1309
Hell Stone 8-10 9-11 30 16 40-80 60-80 65 60 8-20 2-20 50 Immune to Magic

Immune to Fire

1680
Lava Lord 8-10 9-11 40 19 45-95 70-85 65 75 8-26 4-24 50 60 Immune to Magic 2124
Horned Demon 6-8 7-9 13 40-80 60 2-16 55 40 1274 1172
Mud Runner 7-9 8-10 15 50-90 60 70 6-18 60 45 1560 1404
Frost Charger 8-10 9-11 17 60-100 65 80 10-20 8-20 65 50 Immune to Magic

Lightning Resistant

1955 1720
Obsidian Lord 9-11 10-12 19 70-120 70-110 70 90 10-25 10-22 70 55 Immune to Magic

Immune to Fire (proto)

Lightning Resistant

2565 1809
Red Storm 9-11 18 55-110 80 8-20 8-18 30 Magic Resistant (proto)

Immune to Magic (final)

Immune to Lightning (proto)

Lightning Resistant (final)

2565 2160
Storm Rider 10-12 25 20 60-120 80 8-24 8-18 30 Immune to Lightning 2990 2391
Storm Lord 11-13 35 22 75-135 85 12-28 12-14 35 Magic Resistant

Immune to Lightning

3609 2775
Maelstorm 12-14 45 24 90-150 85 90 15-30 12-28 40 Magic Resistant

Immune to Lightning

4140 3177
Winged Demon 4-6 5-7 9 30-50 45-60 40 50 4-10 10-16 45 Immune to Magic

Fire Resistant

720 662
Gargoyle 6-8 7-9 13 40-75 60-90 45 65 6-16 10-16 55 45 Immune to Magic

Lightning Resistant

1339 1205
Blood Claw 9-11 19 50-100 75-125 60 80 10-22 14-22 50 Immune to Magic

Fire Resistant (proto)

Immune to Fire (final)

Lightning Resistant (proto)

2584 1873
Death Wing 11-13 10-12 23 60-125 90-150 70 95 12-28 16-28 65 60 Immune to Magic

Fire Resistant (proto)

Lightning Resistant (proto)

Immune to Lightning (final)

3427 2278
Name DLVL (proto) DLVL (final) MLVL (proto) MLVL (final) HP (proto) HP (final) TH% (proto) TH% (final) DMG (proto) DMG (final) AC (proto) AC (final) Resistances XP (proto) XP (final)
Serpent Magi (proto)

Cave Viper (proto)

10-12 11-13 21 60-125 100-150 70 90 5-15 8-20 50 60 Immune to Magic 3097 2725
Fire Drake 11-13 12-14 23 70-140 120-170 70 105 8-20 12-24 50 65 Immune to Magic

Fire Resistant

3737 3139
Gold Magi (proto)

Gold Viper (final)

12-14 13-14 25 75-150 140-180 75 120 12-24 15-26 55 70 Immune to Magic

Lightning Resistant

4425 3540
Blueback (proto)

Azure Drake (final)

13-15 15-16 27 80-165 160-200 75 130 15-30 18-30 55 75 Immune to Magic (proto)

Fire Resistant

Lightning Resistant

5265 3791
Mega Demon (proto)

Slayer (final)

10-12 20 80-160 120-140 120 100 2-10 12-20 70 60 Magic Resistant

Immune to Fire

3750 2300
Guardian 11-13 22 88-176 140-160 125 110 8-26 14-22 75 65 Magic Resistant

Immune to Fire

4422 2714
Vortex Lord 12-14 24 96-192 160-180 125 120 12-36 18-24 80 70 Magic Resistant

Immune to Fire

Lightning Resistant (proto)

5316 3252
Balrog 13-15 26 104-208 180-200 130 12-40 22-30 80 75 Magic Resistant

Immune to Fire

Lightning Resistant (proto)

6449 3643
Succubus 12-14 24 70-120 120-150 100 8-20 1-20 60 Magic Resistant 4200 3696
Snow Witch 13-15 26 75-125 135-175 110 10-24 1-24 65 Magic Resistant (proto)

Lightning Resistant (final)

4862 4084
Hell Spawn2 14-16 28 80-130 150-200 115 14-30 1-30 70 75 Magic Resistant

Immune to Fire (proto)

Immune to Lightning (proto)

5600 4480
Soul Burner 15-16 30 85-140 140-225 120 18-35 1-35 75 85 Magic Resistant

Immune to Fire

Immune to Lightning (proto)

Lightning Resistant (final)

6450 4644
Black Knight 12-14 24 100 150 120 110 15-35 15-20 90 75 Magic Resistant

Immune to Fire (proto)

Immune to Lightning (proto)

Lightning Resistant (final)

4200 3360
Doom Guard 13-15 26 125 250 130 18-40 18-25 90 75 Magic Resistant

Immune to Fire (proto)

Fire Resistant (final)

Immune to Lightning (proto)

5070 3650
Steel Lord 14-16 28 150 180 140 120 20-45 20-30 95 80 Magic Resistant

Immune to Fire

Immune to Lightning (proto)

Lightning Resistant (final)

6020 4252
Blood Knight 15-173 13-14 30 175 200 150 130 25-50 25-35 100 85 Magic Resistant (proto)

Immune to Magic (final)

Immune to Fire (proto)

Fire Resistant (final)

Immune to Lightning

7125 5130
Unraveler4 12-14 14-15 25 50-100 70-150 75 10-20 70 Immune to Magic

Immune to Fire (proto)

Fire Resistant (final)

Immune to Lightning

3812
Hollow One4,5 Not present 15-16 Not present 27 Not present 135-240 Not present 75 Not present 12-24 Not present 5 Immune to Magic

Immune to Fire

Lightning Resistant

Not present 4374
Pain Master4,5 14-16 29 110-200 80 26-30 80 Immune to Magic

Immune to Fire

Lightning Resistant

5147
Reality Weaver4,5 15-16 30 135-240 85 20-35 85 Magic Resistant

Immune to Fire

Immune to Lightning

5925
Name DLVL (proto) DLVL (final) MLVL (proto) MLVL (final) HP (proto) HP (final) TH% (proto) TH% (final) DMG (proto) DMG (final) AC (proto) AC (final) Resistances XP (proto) XP (final)
Incinerator4,6 8-10 16 30-60 30-48 75 8-16 25 Immune to Magic

Immune to Fire

1888
Flame Lord4,5 Not present 9-11 Not present 18 Not present 40-55 Not present 75 Not present 10-20 Not present 25 Immune to Magic

Immune to Fire

Not present 2250
Doom Fire4,5 10-12 20 50-65 80 12-24 30 Immune to Magic

Immune to Fire

Lightning Resistant

2740
Hell Burner4,5,6 11-13 22 60-80 85 15-30 30 Immune to Magic

Immune to Fire

Lightning Resistant

3355
Wyrm4 5-7 11 30-50 60-90 40 4-10 25 Magic Resistant 660
Cave Slug4,5 Not present 6-8 Not present 13 Not present 75-110 Not present 50 Not present 6-13 Not present 30 Magic Resistant Not present 1320
Devil Wyrm4,5 7-9 15 100-140 55 8-16 30 Magic Resistant

Fire Resistant

1320
Devourer 8-10 17 125-200 60 10-20 35 Magic Resistant

Fire Resistant

1827
Mage (proto)

Counselor (final)

13-15 13-14 26 25 10-20 70 130 90 12-40 8-20 80 0 Magic Resistant (final)

Fire Resistant (final)

Lightning Resistant (final)

6449 4070
Magistrate5 Not present 14-15 Not present 27 Not present 85 Not present 100 Not present 10-24 Not present 0 Magic Resistant

Immune to Fire

Lightning Resistant

Not present 4478
Cabalist5 15-16 29 120 110 14-30 0 Magic Resistant

Immune to Fire

Lightning Resistant

4929
Advocate5 16 30 145 120 15-25 0 Immune to Magic

Fire Resistant

Immune to Lightning

4968
Bone Demon4,5 6-8 12 70 60 6-14 50 Immune to Magic 1344
Red Death4,5 8-10 16 96 75 10-20 60 Immune to Magic

Immune to Fire

2168
Litch Demon4,5 9-11 18 110 80 10-24 45 Immune to Magic

Immune to Lightning

2736
Undead Balrog4,5 11-13 22 130 85 12-30 65 Immune to Magic

Fire Resistant

Lightning Resistant

3575
Sneaky Lord (proto)4,6

Invisible Lord (final)4,6

13-15 8 26 14 10-20 278 130 65 12-40 16-30 80 60 Magic Resistant (final)

Fire Resistant (final)

Lightning Resistant (final)

6449 2000
Goat Lord (proto)4,6

Lord Sayter (final)4,6

13-15 7 26 12 10-20 351 130 80 12-40 14-24 80 60 Magic Resistant (final)

Fire Resistant (final)

6449 1500
Devil Kin Brute4,5 Not present 11 Not present 24 Not present 160-220 Not present 100 Not present 18-24 Not present 75 Not present 2000
The Butcher 1 1 100 320 40 50 6-24 6-12 40 50 Fire Resistant (final)

Immune to Lightning (proto)

Lightning Resistant (final)

710
The Skeleton King 4 6 9 60 140 50 60 6-16 50 70 Immune to Magic

Fire Resistant

Lightning Resistant

570
The Dark Lord 13-15 16 26 30 10-20 1666 130 220 12-40 30-60 80 70 6449 31666

1 Is a demon in the prototype, and an animal in the final.
2 Is an animal in the prototype, and a demon in the final.
3 Invalid value.
4 Does not appear in the final game.
5 Data only present in the final game.
6 AI behavior differs between the prototype and the final game.

Unique Monsters
Name (proto) Name (final) Type DLVL (proto) DLVL (final) HP (proto) HP (final) DMG (proto) DMG (final) Resistances
Eyepuke the Hungry Rotfeast the Hungry Zombie 1 2 120 85 4-12 Immune to Magic
Not present Soulpus Zombie Not present 2 Not present 133 Not present 4-8 Fire Resistant, Lightning Resistant
Rot Carnage Rotcarnage Ghoul 2 3 102 9-30 9-24 Immune to Magic, Lightning Resistant
Putrid Bone Goretongue Rotting Carcass 3 246 156 15-45 15-30 Immune to Magic
Bladeskin the Slasher Fallen One (with sword) 1 2 51 6-18 Fire Resistant
Pukerat the Unclean Fallen One (with spear) 1 2 100 77 1-5 Fire Resistant
Gutshank the Quick Carver (with sword) 2 3 66 6-24 6-16 Fire Resistant
Bongo Devil Kin (with spear) 2 3 234 178 9-21
Shadowcrow Dark One (with sword) 4 5 270 12-36 12-25
BoneHead Keenaxe Bonehead Keenaxe Corpse Axe 1 2 180 91 4-10 Immune to Magic
Boneripper Skeleton (with axe) 1 2 54 6-15 Immune to Magic, Immune to Fire
Brokenhead Bangshield Corpse Captain 2 3 108 12-30 12-20 Immune to Magic, Fire Resistant
Deadeye1 Skeleton (with bow) 2 120 49 6-15 6-9 Immune to Magic, Fire Resistant
Skullfire3 Corpse Bow 3 125 6-24 6-10 Immune to Fire
Blackash the Burnning (sic) 3 Blackash the Burning Burning Dead (with bow) 4 120 6-20 6-16 Immune to Magic, Immune to Fire
Shadowdrinker2 Horror Captain 5 300 18-48 18-26 Immune to Magic, Fire Resistant, Lightning Resistant
Shadowbite Scavenger 2 81 60 3-24 3-20 Immune to Fire (proto)

Immune to Fire, Lightning Resistant (final)

Not present El Chupacabra Plague Eater Not present 3 Not present 120 Not present 10-18 Fire Resistant
Pulse Crawler Pulsecrawler Shadow Beast 3 4 150 15-42 16-20 Immune to Fire, Immune to Lightning
Name (proto) Name (final) Type DLVL (proto) DLVL (final) HP (proto) HP (final) DMG (proto) DMG (final) Resistances
Spine Eater Spineeater Bone Gasher 4 180 18-45 18-25 Immune to Lightning
The Spook Warpskull Hidden 3 117 6-18 Fire Resistant, Lightning Resistant
Haze Shifter Hazeshifter Unseen 5 285 18-45 18-30 Immune to Lightning (proto)

Fire Resistant, Lightning Resistant (final)

Bloodskin Darkbow Flesh Clan (bow) 5 207 3-21 3-16 Fire Resistant, Lightning Resistant
Deathshade Fleshmaul2, 4 Stone Clan (melee) 6 276 12-28 12-24 Immune to Magic, Fire Resistant
Bloodgutter Battlelord4 Bloodgutter Fire Clan (melee) 6 315 24-48 24-34 Immune to Fire
Blightfire Fire Clan (bow) 7 321 13-33 13-21 Immune to Fire
Gorestone Deatharrow Gorestone Night Clan (bow) 7 303 15-40 15-28 Lightning Resistant
Blighthorn Steelmace Night Clan (melee) 8 7 285 250 30-40 20-28 Lightning Resistant
Not present Moonbender Blink Not present 4 Not present 135 Not present 9-27 Immune to Fire
Wrath Raven Wrathraven Blink 4 5 135 9-27 9-22 Immune to Fire
Doombat Foulwing Gloom 5 246 12-36 12-28 Fire Resistant
Blueflesh Deathspit5 Deathspit Acid Beast 6 303 12-36 12-32 Fire Resistant, Lightning Resistant
Chaos Howler5 Chaoshowler Poison Spitter 8 312 240 26-45 12-20 Immune to Magic (proto)

Lightning Resistant (proto)

Putrid the Foul5 Plaguewrath Poison Spitter 10 450 25-50 20-30 Immune to Magic, Fire Resistant
Bilefroth the Pit Master Overlord 4 6 210 20-35 16-23 Immune to Magic, Immune to Fire, Lightning Resistant
Baron Spidermaker Baron Sludge Mud Man 8 315 25-40 15-34 Immune to Magic, Fire Resistant, Lightning Resistant
Bluepox the Fat Oozedrool Toad Demon 9 483 35-65 25-30 Fire Resistant (proto)

Lightning Resistant

Bronzefist Firestone Hell Stone 8 260 360 30-40 30-36 Immune to Magic, Fire Resistant
Name (proto) Name (final) Type DLVL (proto) DLVL (final) HP (proto) HP (final) DMG (proto) DMG (final) Resistances
Firewound the Grim Magma Demon 8 303 18-25 18-22 Immune to Magic, Fire Resistant
Brokenspine the Cruel Breakspine Mud Runner 9 351 25-40 25-34 Fire Resistant
Blackstorm Obsidian Lord 10 525 50-60 20-40 Immune to Magic, Immune to Lightning
Bluehorn the Mighty Bluehorn Frost Charger 11 477 25-50 25-30 Immune to Magic, Fire Resistant
Blackwound the Bloody Grimspike Obsidian Lord 176 196 534 35-65 25-40 Immune to Magic, Fire Resistant

Lightning Resistant (proto)

Glass Skull the Jagged3 Red Storm 7 354 18-42 18-30 Immune to Magic, Immune to Fire
Brokenstorm Red Storm 9 411 25-50 25-36 Immune to Lightning
Stormbane Storm Rider 9 555 30-50 30 Immune to Lightning
The Flayer Storm Rider 10 501 25-50 20-35 Magic Resistant, Fire Resistant, Immune to Lightning
Doomcloud Maelstorm 13 612 50-75 1-60 Fire Resistant, Immune to Lightning
Sinwar of the Storm Doomlock Storm Lord 176 286 534 35-65 35-55 Immune to Magic, Fire Resistant, Lightning Resistant
Nightwing the Cold Gargoyle 7 342 18-50 18-26 Immune to Magic, Lightning Resistant
Goldblight of the Flame Blood Claw 10 405 35-60 15-35 Immune to Magic, Immune to Fire
Vilevomit the Reaper Viletouch Deathwing 12 525 50-60 20-40 Immune to Lightning

Fire Resistant (proto)

Fangspeir Cave Viper 11 444 15-50 15-32 Immune to Magic, Fire Resistant, Lightning Resistant

(proto)

Immune to Fire (final)

Redface Viperflame Viperflame Fire Drake 12 570 25-50 25-35 Immune to Fire, Lightning Resistant

Magic Resistant (proto)

Fangskin Gold Viper 12 14 681 50-75 15-50 Immune to Magic, Lightning Resistant

Fire Resistant (proto)

Lord of the Pit Blueback (proto)

Azure Drake (final)

13 762 50-100 25-42 Fire Resistant

Immune to Magic, Lightning Resistant (proto)

Sinewrot Blackskull Blackskull Balrog 12 13 750 50-100 25-40 Immune to Magic, Lightning Resistant

Fire Resistant (proto)

Not present Windspawn Vortex Lord Not present 12 Not present 711 Not present 35-40 Immune to Magic, Immune to Fire
Name (proto) Name (final) Type DLVL (proto) DLVL (final) HP (proto) HP (final) DMG (proto) DMG (final) Resistances
Gorefeast Angelkiller Gorefeast Vortex Lord 13 771 80-100 20-55 Fire Resistant

Magic Resistant, Immune to Lightning (proto)

Witchfire the Unholy Succubus 12 444 06 12-20 Immune to Magic, Immune to Fire, Lightning Resistant
Witchmoon the Lude Witchmoon Snow Witch 13 507 310 06 30-40 Lightning Resistant

Fire Resistant (proto)

Stareye the Witch Hell Spawn 14 726 06 30-50 Immune to Magic, Fire Resistant, Lightning Resistant

(proto)

Immune to Fire (final)

Bloodlust the Temptress Bloodlust Hell Spawn 15 825 06 20-55 Immune to Magic, Immune to Lightning

Fire Resistant (proto)

Darkweb the Queen Webwidow Hell Spawn 16 774 06 20-50 Immune to Magic, Immune to Fire

Lightning Resistant (proto)

Flesh Dancer Soul Burner 16 999 06 30-50 Immune to Magic, Fire Resistant

Lightning Resistant (proto)

Lionskull the Bent Black Knight 12 525 25-50 25 Immune to Magic, Immune to Fire, Immune to Lightning
Vomit Rust1 Rustweaver Doom Guard 13 597 400 40-80 1-60 Immune to Magic, Immune to Fire, Immune to Lightning
Graywar the Slayer Doom Guard 14 672 50-100 30-50 Immune to Magic, Immune to Fire, Immune to Lightning

(proto)

Lightning Resistant (final)

Bluelord the Hunter Steelskull the Hunter Steel Lord 14 831 100-150 40-50 Immune to Magic, Immune to Fire, Immune to Lightning

(proto)

Lightning Resistant (final)

Sir Gorash7 Blood Knight 15 16 1050 150-200 20-60 Immune to Magic, Immune to Fire, Immune to Lightning


(proto only)

Wrathfire the Doomed Unraveler (proto)

Incinerator (final)

8 270 20-30 Immune to Magic, Fire Resistant, Lightning Resistant
Name (proto) Name (final) Type DLVL (proto) DLVL (final) HP (proto) HP (final) DMG (proto) DMG (final) Resistances
Not present Soulslash Unraveler Not present 12 Not present 450 Not present 25 Immune to Magic
Howlingire the Shade Hollow One 13 450 40-75 Fire Resistant, Lightning Resistant
Bloodmoon Soulfire Pain Master 13 684 15-40 Immune to Magic, Fire Resistant, Lightning Resistant
Zamphir Reality Weaver 15 891 30-50 Immune to Magic, Fire Resistant, Lightning Resistant
Doomgrin the Rotting Red Death 8 405 25-50 Immune to Magic, Fire Resistant, Lightning Resistant
Devilskull Sharpbone Red Death 9 444 25-40 Immune to Fire
Bonesaw the Litch Litch Demon 9 495 30-55 Immune to Magic, Fire Resistant, Lightning Resistant
Festerskull Undead Balrog 11 600 15-30 Immune to Magic
Madburner Flame Lord 9 270 20-40 Immune to Magic, Immune to Fire, Immune to Lightning
Warpfire Hellspawn Hell Burner 11 525 10-40 Magic Resistant, Immune to Fire
Soulslasher the Hollow Not present Goat Lord 12 Not present 450 Not present 25-50 Not present Immune to Magic
Blightstone the Weak Lord Sayter (proto)

Sneaky Lord (final)

4 360 4-12 Immune to Magic, Lightning Resistant
Not present Blacktongue Counselor Not present 12 Not present 360 Not present 15-30 Fire Resistant
Dreadjudge Magistrate 14 540 30-40 Immune to Magic, Fire Resistant, Lightning Resistant
The Vizier Cabalist 15 850 25-40 Immune to Fire
War Maggot the Mad Warmaggot the Mad Wyrm 6 246 15-30 Lightning Resistant

1 Spawns with minions in the prototype, but doesn't in the final.
2 Spawns with minions in the final, but not in the prototype.
3 Has incorrect AI in the prototype.
4 AI behavior differs between the prototype and the final.
5 Has specially-programmed AI in the final which doesn't exist in the prototype.
6 Invalid/broken value.
7 Doesn't appear in the final due to a bug.

Shrines

There are a few shrines that don't exist in the retail game, and vice versa. Some of the effects were changed for the retail game.

Shrine Name Text Blurb (Proto) Text Blurb (Final) Effect (Proto) Effect (Final)
Abandoned Shrine Not present The hands of men may be guided by fate Not present Gain +2 Dexterity.
Blood Fountain (none) Reusable; heals 8 life and drains 8 mana. If you do not have the mana, you cannot heal. Reusable; heals 1 life.
Cauldron Not present (Chooses a random blurb from another shrine) Not present A random effect from another shrine.
Creepy Shrine Strength is bolstered by heavenly faith Gain +2 Strength.
Cryptic Shrine Power comes from your disorientation Arcane power brings destruction +20 to max life and mana. Two random attributes are swapped. Recovers mana completely and casts Nova.
Divine Shrine Not present Drink and be refreshed Not present Fully restores health and mana.

Dungeon level 1-3: Drops a potion of full healing and a potion of full mana.

Dungeon level 4+: Drops two full rejuvenation potions.

Eerie Shrine You forget who you are! Knowledge and wisdom come at the cost of self +2 to Magic. The player name is reversed. +2 to Magic.
Eldritch Shrine Not present Crimson and azure become as the sun Not present Changes all potions into rejuvenation potions.
Enchanted Shrine Did you forget something? Magic is not always what it seems to be One spell is forgotten, +1 to all other spell levels. -1 to one spell's level, +1 to all other spell levels.
Fascinating Shrine You are the powerless master of fire! Intensity comes at the cost of wisdom Sets Firebolt to level 5 and lowers to To Hit chance of all fire-based spells for the current level. Increases Firebolt by +2. Decreases max mana by 10%.
Fountain of Tears Not present (none) Not present -1 to a random attribute, +1 to another.
Glimmering Shrine Mysteries are revealed in the light of reason Identifies all items in the player's inventory.
Gloomy Shrine

(singleplayer only)

Those who seldom attack Adds +2 AC to all armors in inventory, and removes 1 max damage from all weapons in inventory.
Goat Shrine (Chooses a random blurb from another shrine) A random effect from another shrine.
Hidden Shrine Energy passes through your equipment New strength is forged through destruction One item is broken, all other items gain +10 durability. -10 to one item's durability, +10 to all other equipped item's durability. No items get broken.
Holy Shrine (no message) Wherever you go, there you are Teleports the player to a random place in the level. Casts Phasing.
Imposing Shrine A surge of blood interrupts your thoughts Not present Increases your max life by 2 x character level, and reduces your max mana by 2 x character level. Not present
Mysterious Shrine Odd sensations... Some are weakened as one grows strong Adds +5 to one attribute, -1 to all others.
Magical Shrine Growling is heard throughout the dungeon While the spirit is vigilant the body thrives Nothing happens. Casts Mana Shield.
Murky Pool Not present (none) Not present Casts Infravision.
Mystic Shrine Your skills increase, but at a price. Not present Reduces your gold to 1. Increases your experience by a complex formula (see below) Not present
Ornate Shrine Not present Salvation comes at the cost of Wisdom Not present +2 to Holy Bolt. Maximum mana is decreased by 10%.
Purifying Spring (none) Reusable; each click restores 1 mana point.
Quiet Shrine The essence of life flows from within +2 to Vitality.
Religious Shrine Time cannot diminish the power of steel Repairs all items in the player's inventory.
Sacred Shrine Energy comes at the cost of wisdom +2 to Charged Bolt. Maximum mana is reduced by 10%.
Secluded Shrine The way is made clear when viewed from above Reveals the current level in the automap.
Spooky Shrine

(multiplayer only)

User: Where avarice fails, patience brings reward.

Other players: Blessed by a benevolent companion!

User: No effect.

Other players: Health and mana are restored to full.

Spiritual Shrine Untold Wealth! Riches abound when least expected Puts small amounts of gold in every free space of the player's inventory.
Stone Shrine Not present The powers of mana refocused renews Not present Recharges all staves in the player's inventory.
Supernatural Shrine You hear a strange cry in the distance Not present Nothing happens. Not present
Tainted Shrine

(multiplayer only)

Not present User: Those who are last may yet be first

Other players: Generosity brings its own reward

Not present User: No effect.

Other players: +1 to a random attribute, -1 to all others.

Thaumaturgic Shrine

(singleplayer only)

You hear a series of creaks and thumps... What once was opened now is closed Resets all chests and sarcophagi in the level.
Weird Shrine Not present The sword of justice is swift and sharp Not present +1 to max damage of all weapons in the player's inventory

The Mystic Shrine uses a highly convoluted formula to determine how much experience the player should be given. It roughly equates to this:

dlvl * 1000 * (1 + 0.1(dlvl - clvl)) - ((sign(2 * (clvl - dlvl + 1) - 13) + 1) * 0.5 + round(0.5 / round(0.1 * (clvl - dlvl + 5))) - 1)

Where:

  • dlvl = The current dungeon level.
  • clvl = The character level.

A perhaps unintended consequence of this formula is that the player can actually gain negative experience if they are too high of a level relative to the dungeon level. For example, if you are level 21 in the first level of the dungeon, you'll lose 1000 experience, but if you are level 1, you'll gain 1000 experience. You don't lose any levels though if you lose experience, just the experience itself.

On top of this effect, it also reduces the player's current gold to 1 gold piece. (If you have no gold at all, you gain one gold piece.) The amount of gold that is removed from the player's inventory has no bearing on how much experience the player gets in exchange.

Other

The character classes each have different starting and maximum stats:

Character Class Strength (starting) Strength (max) Magic (starting) Magic (max) Dexterity (starting) Dexterity (max) Vitality (starting) Vitality (max)
Warrior (proto) 30 100 15 40 20 65 30 100
Warrior (final) 250 10 50 60 25
Rogue (proto) 25 65 20 60 30 100 20 80
Rogue (final) 20 55 15 70 250
Sorcerer (proto) 15 40 35 100 25 85
Sorcerer (final) 45 250 15

The level cap in the prototype is 31. The level cap in the final game is 50. The experience table follows the same rough trend in this version as it does in the final, although you need considerably less experience to reach the maximum level in the prototype than you do in the final (202,960,795 experience vs 1,310,707,109).

Unlike the final game, holding down the mouse button has no effect. In this version, you have to click every single time you want to move somewhere, which gets annoying rather quickly.

Debug Modes

Cheat Mode

By setting the 32-bit value at DIABLO.EXE+0x004BC168 to a non-zero value, a cheat mode is activated. It has the following effects:

  • You cannot be hit
  • You have infinite mana
  • You always hit monsters and kill them in one hit
  • All drops are magic or unique

It also activates the following controls:

  • F5: Teleport to the starting house in town
  • F6: Teleport to level 1
  • F7: Teleport to level 5
  • F8: Teleport to level 9
  • *: Gain a level.
  • Shift: When held, moving the mouse cursor near the edges of the screen allows you to scroll the camera, similar to RTSes and simulation games
  • L: Toggle lighting
  • T: Shows the (x,y) coordinates on the control panel
  • D: Show transval value on control panel
  • M: Show invisible value on control panel
  • B: Increase current spell level by 1.

This cheat mode has a few similarities to the "do-everything-cheat" that is mentioned in the source code for Hellfire, but is actually rather different.


(Source: Micheal Hitchens)

Developer Mode

By setting the 32-bit value at DIABLO.EXE+0x004BC158 to a non-zero value, a developer debug mode is activated. This does the following:

  • The game starts in the cathedral at level 1.
  • All monsters are Corpse Axes (except in quest areas such as the Poisoned Water Supply and The Butcher)
  • Dungeon seeds are set to the value of the dungeon level. For example, dungeon level 1 is generated at seed 1, dungeon level 2 is generated at seed 2, and so on. This leads to consistent level generation.
  • A "Cheats" option is added to the game menu. Holding CTRL+SHIFT while clicking allows the player to toggle it on.

This unlocks additional controls:

  • F4: Shows FPS on the control panel
  • E: Shows eflag on the control panel
  • P: Pauses the game. Pressing again will advance the game by another frame. There is no way to unpause the game after pressing this.

When cheats are turned on in the menu, all of the effects described in the Cheat Mode (above) are active. Additionally, turning on cheats will give the player access to all spells in the game at Level 0. Finally, while cheats are on, all quests will be visible in the quest log, including one called "The Maze", which is present in the final game's code, but isn't accessible.


(Source: Micheal Hitchens)